The stop before interacting with a pallet to vault it due to latency, needs fixed.
Pallet Latency atm I'm finding is becoming quite an issue, unlike windows there isn't really a "fast vault" animation, and often against high latency, vaulting a pallet can pretty much guarantee a free hit for the killer due to the stop your character does before beginning the vault.
I'm unsure the actual cases of high latency where this starts to occur, but it's not super high, like around 80-100ms the pause can feel noticeable. Also this isn't taking into account the killer having high latency in the current Client Sided Validation state of the game.
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