Feedback and Suggestions
Our team will be happy to read these!
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give each survivor a dedicated colour from red, yellow, blue and green. (hopefully you can change the colours in the colourblind accessability option) whenever a survivor is working on an interactable, totem, gens, gate. those things will be highlighted and given the colour to the survivor working on it. make totems and gate have an limitless range and maybe have gens only have an visible3 comments 31 views last activity
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Mind Over Matter Your connection to the Upside Down allows you to manipulate the physical world with a mere thought, though it taxes your body heavily. Ability: While being chased and within 15 meters of a standing Pallet, press the Active Ability Button 1 while looking directly at it to forcefully drop the Pallet from a distance. Effect: If the Killer is underneath the Pallet when it drops,5 comments 61 views last activity
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Houndmaster → Jagged Compass - Increase aura reading to 20s (was 10s) → No Quarter - When any healing action is performed, survivors get continous skillchecks untill fully healed, if any is missed, healing progress will be lost and survivors suffer broken for 60s (was only self heal, only in TR, only broken for 30s) → All Shaking Thunder - when dropping from high ground gain token up to 2, you0 comments 31 views last activity
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1. Remove ability to grab-attack survivors while not enraged 2. Change Enraged mode activation condition for a timer (similar to The Dredge's Nightfall) 3. When timer runs out, The Ghoul enters Enraged mode for a limited time, which acts like it does now + allows grab-attacks 4. Grab-attack in enraged mode on each unique survivor reduces activation timer by 7 seconds (whats a 1000-7?) Up to 21 comments 51 views last activity
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It's certainly good that a bot now plays for a survivor who leaves the game. But could we add another option that would allow a sacrificed survivor to finish the game in the bot's stead, if a bot is present in the game?5 comments 81 views last activity
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Dear Dead by Daylight Team I would like to express my deep appreciation for the Resident Evil content already in the game. As a huge fan of the franchise, I would love to see a new expansion focused on the modern era of the series (RE7 and RE8) My suggestion is to bring the Lords of Resident Evil Village (Lady Dimitrescu and her daughters, Donna Beneviento Moreau, Heisenberg, and Mother Miran0 comments 44 views last activity
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I appreciate all the bug fixes we’ve had for multiple killers, I appreciate the small buff skull merchant got BUT sadly, it’s not enough. Apparently we are getting the rework now but when? By the end of 2027? Smh2 comments 32 views last activity
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So Far(from what I can remember): The Skull Merchant will be getting a rework possibly this year and the last design preview used the drone dash and EMP explosive system to easily claw trap survivors and then damage them at a distance. I personally see the preview as a good suggestion as it makes the killer significantly more approachable for killer players and the system is much easier for s6 comments 972 views last activity
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The current system is about hitting whatever is disengaging, but the hit goes to the... The current system of hitting the target that's unhooking, but the hit going to the hooked target, is extremely detrimental and worrying for the current game, destroying the gameplay of the killers to unfairly and unbalancedly favor the survivors. The old hook catch needs to return to the game so that it can0 comments 11 views last activity
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Dead Hard was perfectly balanced, so should be other exhaustion perks, that currently cause problems to weaker side while being pointless to stronger side. My idea is: After being unhooked, exhaustion perks activate and can be used. This would include: → Sprint burst, can now be used by ability button → Dramaturgy → Lithe → head On After unhooking survivor you can unlock single use on those16 comments 131 views last activity
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Escapist : they job is essentially to be chased by the killer as much as possible. their kit what they gain is near perfect, but i do find the sprint-burst on command very cheaply made. it should be changed back to giving others an aoe sprint-burst when not exhausted. while your own sprint-burst start like in 1v4. rework unlocked ability, self-care to medic, give the new unlockable abilit2 comments 81 views last activity
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KILLERS NEED COOLDOWNS, SHOULD NOT BE ABLE TO BAIT M3 & quickly use a m2 M1, THIS BUG MUST BE STOPPED, OR GIVE KILLERS BETTER STUN ABILITY, LORE ACCURATE,2 comments 61 views last activity
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With the new Resident Evil game coming out soon I thought that Nemesis (the less favorable of the RE killers) could be given a bit of love in 2 small ways. - Zombie interaction change Zombies are the most underwhelming part of Nemesis’ kit for both Survivors and the Killer. I think a small but accurate change could be to make zombies lunge at survivors a little instead of just swiping at them,1 comments 21 views last activity
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I've had this gripe among other for months after recently getting back into the game: Why does Bloodweb not prioritise the character's unique perks within the first Prestige? Looking at this simply from an onboarding perspective, a new player should not be able to put in over a million Bloodpoints into a character and still not have all three perks of said character not be at Tier 3. This doe0 comments 11 views last activity
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Dear Support Team, I hope this message finds you well. I am writing to sincerely address a situation concerning my friend’s account in Dead by Daylight. In the past, he made a serious mistake by using unauthorized methods to obtain in-game items. He fully acknowledges that this was wrong and takes complete responsibility for his actions. Since then, he has stopped entirely and deeply regrets hi3 comments 61 views last activity
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As the title says. If the last generator is done, or even if the exit gates are open, give killer the ability to surrender. I am so sick of having to sit here and wait while survivors sit at the exit t-bagging over and over; waiting till the last second to leave.11 comments 161 views last activity
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Trapper is a joy in 2v8 with his support role if you can coordinate with your teammate effectively and don't end up on coldwind. However he suffers immensely from a few major issues though that should probably be addressed, especially the fact that he doesn't start with all of his traps. Overall he really needs: A: Start the trial carrying all twenty trap B: Have his trap aura visible to t1 comments 64 views last activity
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The Nemesis need more zombies in 1vs4. His contamination should do more than giving suvivors the occassional cough.19 comments 231 views last activity
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Remember herbs? Tonics take their place in 2v8, offering an instant benefit when you pick one up! We've put together this handy reminder of each tonic's effects and would love to know what you think about 'em. Whether you have thoughts about their balance or you're speculating on what they taste like, let us know what you're thinking about tonics below!60 comments 2,795 views last activity
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As a big fan of ring 1998 and Sadako, I chose Sadako as my first killer main years ago. Sadly I stopped playing her a couple of months ago just because she's really weak especially in the current meta. I feel like Sadako needs some kind of buffs. I know Sadako has gone through a lot of changes since she's released. I think her current version is quite good (Though her second version where every2 comments 31 views last activity
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Hello Behaviour Interactive team, I wanted to submit a feature request regarding console performance and controller customization for Dead by Daylight . With the power of current-gen consoles like the PlayStation 5 and Xbox Series X, many competitive multiplayer titles now support 120FPS/120Hz modes. Adding an optional 120FPS performance mode for console players would greatly improve gam0 comments 62 views last activity
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I have a sound sensory processing disorder, I don't have the ability to tune things out, there's no background noise function for me. My family members love Dead By Daylight, and I'd love to play it more seriously, but I have to restrict it to just a family time game because there are sound effects, regularly present in normal gameplay, that I can't adjust the volume of separately. I turn my vo0 comments 11 views last activity
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Reassurance could be one of the most useful perks when the killer camps someone in the basement, but it's basically impossible to use it there due to its low range of 6 meters. And when you're at it, can you make so that Camaraderie can activate two times per match (one for each hook stage). The range is already great (16m) compared to Reassurance4 comments 61 views last activity
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Wesker is objectively one of the better designed killers, he has a simple yet effective power that does not render loops completely useless and gives him enough room for map control, though... Since the last nerfs that he received, he suffers from an useless passive slowdown that survivors do not seem to bother anymore. I suggest that the infection from the hook should stay at a decent rate (18 comments 822 views last activity
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Annabelle concept photo (ImgBB)👉: https://ibb.co/7x2YKP6K Annabelle for Dead by Daylight – Sweet Suggestion 🕯️🎀 Hello dear developers! I would kindly like to suggest Annabelle as a future killer for Dead by Daylight . She could wear her classic doll dress, have bright blue glowing eyes, orange hair, and be accompanied by the shadow demon Maltus beside her. Pow0 comments 11 views last activity
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Hello, I respectfully appeal to the administrators. I've been playing your game for about 5 years, and I currently have almost 5,000 hours. I'd like to request an unban of my account. I admit I tinkered with the game files out of curiosity, but that won't happen again. Please consider my message. I like your game and enjoy playing after a hard day. I don't want to quit because of my stupid mistak2 comments 61 views last activity
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games are being held hostage by oni and nemesis zombies and are lasting way too long please do something the mode is already boring after 5 matches3 comments 41 views last activity
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I love to play 2v8 but honestly when your playing killer the wait time is soooo long 26 min wait time , you should be able to get in a quick match playing killer just like if you were playing survivor .1 comments 22 views last activity
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Hello, With the 2v8 mode, we have super long queue time, and so, we're spending a lot of time waiting in menu, not actually playing. What i'm doing is that i'm manually setting my framerate to 30, and setting it back to 120 when i get my match. So, i'm limiting the useless GPU load, heating, and energy consumption. I think it would be very nice to have a feature to limit the framerate automatic2 comments 71 views last activity
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Dbd Creators PLEASE make it that we can change different buttons based on each action.It is so so frustrating to be in certain situations where one button performs the same action. The most Common Issue for me personally is where i have a teamate near a pallet and i want to heal/revive them from down state and i go on top of them and instantly drops the pallet,or vise versa i try to pallet and a1 comments 1 views last activity
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And here is why: 1. Queue time for killer is long. Especially 2v8 Killer queue time. If you want to actually play the game you just can't choose this option. I didn't play a single game of this yet, I gave up after some ridiculous queue times. 2. Average 2v8 survivor is even dumber than average 1v4 survivor. At first it's funny to watch, then it's cringe, then it's just sad. For some reason pe0 comments 41 views last activity
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Trapper in 2v8 is really fun give him this in 1v4. He will still be an at best B tier no where near S tier, but a lot more fun to play.1 comments 11 views last activity
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Make a game mode where it's 2 teams, like 1 killer and 4 survivors per team. The big 2v8 maps, and 4 exits instead of 3. Whenever a team completes a gen whoever is killer swaps1 comments 1 views last activity
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Wishlist: → Ebony mori basekit → Once every survivor is hooked once, every survivor will suffer 10 % penalty to healing, repairing, cleansing, blessing for the rest of the trial → Increase base regression speed from 0.25ch/s to 0.4ch/s → Scourge hooks now spawn min. 24m from each other → Increase base vault speed by 15 % → Decrease basic attack cooldown by 5 % → On every fresh hook, first5 comments 42 views last activity
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May be a hot take but one thing that is unique to Nemisis and how he works in 1v4, is the fact that not only does his whip power up over time, the survivors have a limmited amount of cures to his power. So once they run out thats when nemisis starts to keep up the pace with survivors cranking out the last few generators, making chases quicker. His lack of mobility and requirement to hit people 33 comments 51 views last activity
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Increase Spirits base walking speed to that of other killers. I don't know why her base speed is slower when there are other high mobility killers (blight, Billy, oni, etc.) who have normal.basekit speed. Furthermore, increase her base recharge rate to increase her addon variety. The recharge add-ons are considered essential for Spirit because her recharge rate is so slow. Rework the "teleport3 comments 51 views last activity
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Devs, please I beg you, PLEASE if hillbilly or Blight, or any killer whose power requires open spaces is in the lobby, PLEASE make it impossible to get indoor maps. In regular queue, it is tolerable to have a killer's power not be the best in certain maps. It's not ideal, but it's part of the randomness of DBD and it's okay. In 2v8 THOUGH?! PLEAAASE I BEG OF YOU have these maps not be a thing6 comments 121 views last activity
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At the moment, ghostface is very lacking in both map pressure and individual chase potential, so I've been thinking about a change that could alleviate that by a lot: When shroud is active, ghostface moves at 5.2m/s(or 4.6 when crouching). This may sound silly but hear me out. Shroud Is an ability with a relatively punishing cooldown. You can be taken out of it by survivors stunning you,8 comments 231 views last activity
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Just sitting here thinking how The Creeper is literally the perfect killer for this game and not understanding how he hasn't been added. Let's make it happen it's long overdue!3 comments 61 views last activity
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When Steve is hooked, his screams sound very high pitched and inconsistent to his other voice lines. I haven’t seen many people mention this.0 comments 21 views last activity
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I just started playing the game and love it. One thing that I find weird is that you don't really need to play a character to level it and earn it's perks. This is good but also a little bit disappointing. I think it would be cool if you got like 1 level for each match you play with that character. Then you have an incentive to play with that character as you unlock it's perks.4 comments 22 views last activity
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dude some of these lobbys themes are so fcking good, i love this stranger things lobby theme so much but i know it will be gone eventually it would be cool if yall added like music packs to when you buy chapter dlcs, like if you buy this new stranger things dlc pack you also unlock the lobby theme etc and theres a special dlc or maybe just music packs, i feel like this could be a big money maker0 comments 1 views last activity
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I wanted to share some thoughts about the current abandon penalty system and how it feels in the current state of the game. Right now, Dead by Daylight doesn’t really separate competitive and casual players. Even with MMR, everyone is essentially in the same matchmaking environment. That means people who are playing very seriously get mixed with players who are just trying to relax, test4 comments 51 views last activity
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A silly perk idea: You start the match with 30 seconds of undetectable. Whenever you would come out of undetectable, you remain undetectable for an extra ten seconds, then this perk goes on cooldown for 40 seconds. - Each second you are undetectable you gain a token, up to 20 tokens. - Once you would lose the undetectable status, it is extended by 0.5 seconds per totem, then this perk9 comments 132 views last activity
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I think it's stupid that survivors get on demand SB cause it's an up hill climb as is for the 2 killers. Like for example me and my friend were just in a game of 2v8 together and mid chase as I'm about to kill a survivor they have on demand SB so they just get away and in the background I hear 4 gens pop simultaneously like I feel as though Behvr only listen to their crying survivors and not us k2 comments 22 views last activity
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With 2v8 active it's far too time consuming to complete the killer's Lunar New year challenges Please extend the challenge duration so it lasts longer than 2v8.1 comments 21 views last activity
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Title: Pennywise Chapter Concept – A Beautifully Terrifying Dream 🎈🩸 Suggestion: Hello dear developers! I would love to respectfully suggest a Pennywise chapter for the game. This concept keeps his classic horror essence while fitting perfectly into gameplay. Pennywise would appear in his classic clown outfit , with bright orange hair, glowing y3 comments 53 views last activity
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With the announcement for the first new Castlevania game in many years, could we possibly see more legendaries as promotion for the new game around its release? (Even tho Silent hill F and its movie didn't)3 comments 11 views last activity