Buffing unpopular perks from last few chapters
Houndmaster
→ Jagged Compass - Increase aura reading to 20s (was 10s)
→ No Quarter - When any healing action is performed, survivors get continous skillchecks untill fully healed, if any is missed, healing progress will be lost and survivors suffer broken for 60s (was only self heal, only in TR, only broken for 30s)
→ All Shaking Thunder - when dropping from high ground gain token up to 2, your next lunge attack is increased by 100 % (was 16s duration of +75 % lunge)
Ghoul
→ Forever Entwined - decrease maximum tokens to 4, each token grants +10 % faster pick up speed and hooking speed (was 8 tokens and +4 % per stack)
→ Hex: Nothing But Misery - Totem spawns at the start of the game, every injured survivor will suffer - 5 % hindred (was 5 % hindred after basic attack for 10s, required 8 basic attacks to activate)
→ None Are Free - Every time you hook survivor for the first time all upright pallets are blocked for 40s, once you gain 4 unique hooks, all upright pallets will be blocked for 60s (was 60s in EGC upon 4 tokens)
Springtrap
→ Phantom Fear - increase aura reveal to 5s, decrease cooldown to 40s (was 2s aura and 60s cooldown)
→ Haywire - Hides open progress bar and regress any progress above 60 % by 50 % of opening speed (was 100 % above 80 %) This will require restriction for Singularity to tag survivors at door.
→ Help Wanted - increase attack cooldown by 60 %, doesn't stack with STBFL (was 25 %)
Krasue
→ Ravenous - everytime you hook survivor for first time all survivors will scream and suffer exposed for 40s, when you hook everyone once, every survivor will suffer exposed for 60s (was 60s once everyone was hooked once)
→ Wandering Eye - when chasing survivor, see aura of any other survivor within 16m range (was injured survivors within 16m range for limited time and with cooldown)
→ Hex: Overture Of Doom - the first time survivor starts repairing generator it becomes cursed and hex totem spawns. Your TR will be transferred to the gen and you gain undetectable untill generator is finished or totem is cleansed. When generator is finished and totem still standing next touched generator becomes cursed. (was random gen, needed 5s to trigger effect, was 30s undetectable)
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