Ghostface desperately needs a buff
At the moment, ghostface is very lacking in both map pressure and individual chase potential, so I've been thinking about a change that could alleviate that by a lot:
- When shroud is active, ghostface moves at 5.2m/s(or 4.6 when crouching).
This may sound silly but hear me out.
- Shroud Is an ability with a relatively punishing cooldown.
- You can be taken out of it by survivors stunning you, you missing OR succeeding attacks, or even survivors looking at you.
These factors would allow for a faster shroud ghostface to not feel overly oppressive, while still giving him good map mobility and ambush potential.
They would also help the GF in feeling elusive and popping out of unexpected places, more effectively stalking and skulking about the survivors.
Furthermore, they would insentivise playing stealthily, as stalking players is the best way to prevent them from spotting you out of your power, and allows you to spend your one usable stab to actually down them, instead of spending your entire speed boost for a single injury.
EDIT: from seeing the comments on how these changes may not be quite enough to apply sufficient pressure in high level play, I've devised a few extra changes to compliment the first batch.
- Spotting the ghostface has distance dependent speed. From current speed at 8 meters up to 1/3s the current speed at 24 meters, making the Ghostface more difficult to take out of power at range.
- A successful basic attack on a marked survivor will not remove the night shroud, rewarding playing for marks and focusing on downing your targets.
- Marked survivors cannot gain the endurance status effect for the duration of the mark, making it a much more dangerous condition.
All in all, these changes would focus on helping Ghostface against otherwise unavoidable perks like dead hard, and make not getting marked a much more important aspect of counterplay.
Comments
There are some pretty annoying bugs with the Ghostface kit and it's pretty archaic in general, but in spite of all that, you can still be good enough to catch people with Ghostface. The big-ticket issue is when endurance butts in and destroys the contest, making you question why you bother trying to have a fair game with such an old/gimped kit.
"You eventually get to a really awkward point in advanced play with Ghostface where it doesn't matter how good you are at chase or macro-management , you'll lose purely because of all the ways that survivors suddenly become invincible."
That is exactly what the speed increase on shroud is for. Going faster allows for significantly more map mobility, pressure and chase potential. It would give ghostie's abilities to contend with good survivors a biig boost in the areas he's currently most lacking.
It wouldn't hurt to have that sort of buff, but at the same time, you don't actually need it to be able to catch people, endurance is what dumpsters the kit. Plus it only takes 1.5 seconds to reveal ghostface and kill the benefit of the buff. There needs to be more than just a speed buff on shroud.
A few ideas I have had. I'm not seeing add all of these, but they are just some thoughts I've had.
My suggestion to buff Ghostface:
→ Attacks in NS no longer ends power
→ Cooldown is triggered only when GF is revealed (reveal mechanic still needs a lot of work)
→ Ghostface moves 5 % faster for every marked survivor untill mark expire
→ When any survivor is marked GF gets 10 % bonus to attack cooldown, pallet and generator break (stacks up to 40 %)
→ Marked survivor suffers oblivious and 4 % hindred when marked
→ When in NS, GF has 50 % extended lunge distance
→ Survivors that are marked and dead on hook can be morried
→ When GF is revealed by survivor they will get 50 % of stalk meter
→ GF can't be revealed by survivors on hook or in dying state
→ Increase the stalking speed by 20 % when leaining from the cover and by 40 % when not
Hmmm, a few things that could compliment that speed buff then:
All of these changes together with the speed buff would make for a much more relentless ghostface that can deny exhaustion based effects (Correct me if im wrong but dead hard falls into that) and is a lot less prone to being immediately taken out of power. Marking a survivor would become an exceptional tool at getting them down, and you could keep your speed boost to target far away survivors after a hook, thus maintaining pressure on the map.
I'd definitely be down to try those things and see how it goes. I've been posting my list for awhile now too, but the dev seems to never really acknowledge Ghostface issues even though new Scream movies keep getting made.
I don’t know about all that guys^. Ghost face does not need no buffs the way some of y’all be playing. I can’t remember the last game I played against a ghost face where I wasn’t 99’d with his power and he just popped it when he was right behind me.