Feedback and Suggestions

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  • we want more boon perks. the 5 boon is absolutely not enough. while the killers have like 17. there are plenty of boon perk ideas around here that are balanced and actually worth using. we deserve to have more boon perks
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  • that's about it. DS's biggest issue is a lot of maps have gotten tons of invisible hitboxes, random junk tiles that you should be able to shoot through but cant and generally being preran to hell and back give him the ability to move faster when unloaded like springtrap, i'll take a reload hit just to move at 4.6 if the survivor is exploiting an invisible hitbox/tile to m1 them down.
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  • There are situations where, as a Killer, I want to earn as many Bloodpoints as possible, or where I need to sacrifice all Survivors in order to complete certain achievements, such as Adept challenges. In such cases, it can be necessary to eliminate every Survivor. However, searching around the map for bots is simply unreasonable and unproductive. For this reason, I would like to ask whether it w
    1 comments 21 views last activity
  • make the surv have atleast one boon perk please. we still only have 5 boon perks and we desperately need more. killers have a million hex perks.
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  • Hello everyone, first of all, the chase music of Legion is really on fire and I think that different instruments beeing added with each mixtape is a cool concept but it is sad that some of these bangers can´t be listend by me. From time to time when I play Legion I rarely use the different mixtapes because some are much stronger than others and so my question formed. Should the different chase
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  • leg1.png would be insanely cool if u made skins like those, u could feel free to use those skins if u want i dont claim copyright about them, i used AI to make them, make skins that are hard to obtain and only through real hardcore achievements, for example, winning 20 to 50 games in a row with the same character and such, so people wont be able to inflate mmr and get easy
    1 comments 21 views last activity
  • So an idea I've had for awhile, and definitely wasn't stolen form a game that had a similar concept I swear, is windows that you can break the base of to make a doorway. There are several ideas I've had for implimentation of this, that could be mixed and matched. One: some windows have a chance to be a breakable window that the killer can just rock up to and break (perhaps a little slower than a
    2 comments 11 views last activity
  • Something that I’ve always loved about Dead By Daylight was the ability to customize and change the look of every character, Killer OR Survivor, to match the season/event. For Bone Chill, I would wear a winter-themed outfit and for Halloween, I would wear a Hollowed Blight outfit. However, despite how much I adore the current skins released so far for the Hallowed Blight Collection, I would lo
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  • Fixed an issue where Low Profile could activate more than once per match. So this was done, why? Part of the reason why it was changed from the 6.2.0 PTB to 6.2.0 Live was because Playtesting showed it was expected to be usable more than once per match. I am assuming this is probably implemented because somewhere there was a design note that said it should be used once per match, but then
    0 comments 21 views last activity
  • You know how each character can have their own charms? I'd like that for the banner/icons also please, since vibe can change depending on who i'm playing. thanks!
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  • There needs to be a new report type for killers in 2v8 that hangout near your survivors about to be downed by you just to take your kill. These ppl intentionally make it so you can’t message them. But I found him anyways. Or at least a forum to showcase which players repeatedly work with the killers or take other ppls kills. There should be some sort of rule that you can’t pickup someone that
    1 comments 31 views last activity
  • My main issues are his clocks spawning in the corner of the map away from everything and only 1 being highlighted even tho there could be another one closer to me. His power last TOO LONG and it's far too spammy, forgiving and easy to activate meaning he has it CONSTANTLY. and the distance it can be placed is stupid unfair. also aura perks are even worse on him than they are on nurse. give hi
    18 comments 342 views last activity
  • It would be nice if this perk worked like rapid brutality I notice that the timer for the haste you gain from hitting a survivor with a basic restarts for every healthy survivor you injure AND when you hit a survivor that has endurance. Why can’t dissolution have the same effect? My timer for dissolution should restart if I am being crowded by survivors and hitting multiple of them.
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  • In her new ptb portrait her eyes are brown when her model’s eyes are pink. I think it would be really cool if her portrait reflected this.
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  • Can we expect some slavic representation in game in a future? We've got a lot of cultures - thai, japonese, korean, scottish, hispanic, indian in game.
    5 comments 111 views last activity
  • Hi everyone! I’ve been playing a lot of The Animatronic lately, and honestly, his mechanics feel pretty weak against even average survivors. As a huge fan of the character, I think he needs some serious adjustments. Right now, his 4.4 m/s speed makes him much weaker than other killers. On Huntress or Deathslinger, 4.4 speed is justified because they have strong ranged abilities. For Springtrap, h
    13 comments 231 views last activity
  • Some of the new perk descriptions shown in the stream today seemed to be missing some important info. Dark Devotion - it should still clarify that the affected survivor is "inside the terror radius" (to clarify it works with other TR perks like Coulrophobia.) Dead Hard - doesn't communicate that it deactivates once used (and can therefore be only used once per unhook). I think it could have
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  • No first generator pop almost in no time
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  • No first generator pop almost in no time
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  • No first generator pop almost in no time
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  • I have around 2k hours on this game. This is probably one of my favorite games of all time. However, it is time I start looking for something new to play due to how bad the experience is. When I play as killer, it is a pallet party. When I am first in chase, it is just non stop survivors dropping pallets, me kicking them, they go to another loop, which leads to another pallet. Unless you are pl
    3 comments 51 views last activity
  • We should’ve definitely had a Billy Hargrove skin set for Steve Harrington. Featuring custom voicelines, unique menu animation, a portrait badge and 4 of his clothes he wore during S2-S3 of Stranger Things. 1 - Lifeguard Hargrove • Tough Physique • Red Shorts & White Strings • Lifeguard Whistle • Medal (ON EVERY SKIN)
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  • This addon is so bad. You barely feel the 3%. Either make it 4% or keep it 3% but make it 4 seconds. This is the worst designed IRI addon I have ever seen. Needs a total rework entirely. Into what, I am not sure. This needs to do more. For what it is, its really neat in
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  • Is there any chance we can get Glyph, Memory Shard, and/or Visceral Canker challenges added to Quests. The quest system definitely could use more variety like the tomes had (just without some of those near impossible challenges). 😅
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  • This add-on needs a nerf around hooks. Getting unhooked with that under attack done right under the hook, even though it is delayed, gives the unhooked survivor exhaustion giving rise to tunneling right off hook. Very much a pain, and very much like the cenobites nerfed power of holding survivors right off hook.
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  • cAN YOU GUYS PLEASE NERF HIM
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  • i cannot fathom how much this perk is a detriment to my and probably everyone else's 2v8 overall killer enjoyment. it's on demand BRO, come on. if you don't want to remove it at least make it so it's not on demand, it makes playing ANY killer, bar blight, UNPLAYABLE. on top of pallets being everywhere. i understand making it more appealing to get more people playing survivor for the killer queu
    1 comments 92 views last activity
  • The text was created through a translator, errors may occur The Core Issue The Executioner's current active ability — the trail shot — looks like magic and does not match the character's image from the Silent Hill games. Pyramid Head is an executioner and a physical threat, not a mage shooting projectiles. I propose replacing the shot with a lore-friendly mechanic, as well as adding world-alter
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  • After Resident Evil Requiem is released, can we get the new old Leon cosmetic, please?
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  • queue times are horrendous for killer in 1v4, I’d like this feature added in the regular mode it would be nice.
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  • I think it would be best if we add proximity Chat in game and be able to talk to all players including killers like in friday the 13th game before it got taken down. Sadly. But yea i think it would be best helpful and more fun if proximity chat was added to the game and i think the whole community would agree especially if everyone mostly play cross platform. The only part missing is proximity ch
    4 comments 111 views last activity
  • well i played decent number of games after last patches and.. i dont know really what to say.. was that shadow buff to pallets nessecary bhvr? do you think its fun to have 10 pallets next to shack, or 3 pallets next to each other and all of theese pallets are extremely safe.. eh.. i got some hours so i know what is what and i dont think this is cool, so.. when pallets nerf? i had fun with a kille
    10 comments 131 views last activity
  • Dear BHVR, I have not been able to play Dead by Daylight for the past few days. I have been playing DBD on Shadow PC for years without any issue, but since Monday, the game no longer launches. I receive the following error message: “Launch Error – Cannot run under Virtual Machine.” I contacted Shadow PC support, and they are adamant that the issue is related to Easy Anti-Cheat. Could you plea
    2 comments 511 views last activity
  • love this guy so much, but he needs some love he’s in such a weird state. Hitting survivors with crazy arc shots over loops and such is super rewarding but it feels like he has so many aspects to his kit where he’s punished and unable to interact with survivors and the environment even if he is hitting shots and playing super well. Here’s the changes I would make. Change Survivor grab axe in
    4 comments 71 views last activity
  • wouldn't it be cool to add a totem class since the mode has a few totems and maybe give a small buff during the game for survivors? would be a cool idea to have a totem class added.
    1 comments 11 views last activity
  • that's it really, it's a great feature of 2v8 so i can always play while i wait and makes streaming DBD easier as i've always got content to show, let's add it to 1v4 it'd help with queue times immensely imo
    1 comments 21 views last activity
  • Hi! I’d like to suggest a simple mechanic aimed at balancing generator pacing and, more specifically, the amount of free information survivors get while repairing. Right now, a survivor can repair a generator while freely rotating the camera and checking 360° with no downside. This effectively lets them keep full repair efficiency and maintain constant awareness of the killer’s approach. In
    2 comments 61 views last activity
  • It sounds horrible, please do not go through with this, it nerfs builds that aren't even that strong, it wont even affect meta builds. All it does it nerf/ruin fun builds that aren't that strong. Please reconsider this. I am begging you.
    19 comments 331 views last activity
  • We should make him a killer in light of his new show.
    5 comments 131 views last activity
  • Dear Behaviour Team, As a dedicated fan of the Silent Hill franchise and Dead by Daylight, I would like to formally suggest the addition of a Visceral outfit for The Executioner: the "White Hunter" .This character, designed by Masahiro Ito for the comic included in the Silent Hill Origins OST, is the perfect alternative to expand licensed content while respecting the original SH2 lore. I
    0 comments 118 views last activity
  • Last times in 2v8 the estimated queue times have always been very accurate. Now its not accurate at all. It says 27 minute queue time when in fact its more like 15 minutes. Its so much of a difference. Its not like it says 27 but is 25 or 30. no we are talking like 10+ minute difference from the estimate. Can we get a more accurate queue times like it was last times during 2v8? It doesnt matter i
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  • End game collapse, survivors wait at exit gates, they've won and they just want to rub your nose in it. Why can't Killers abandon the second end game collapse starts, please for the love of god. Survivors get to abandon when they're slugged and that's fair, I hate having my time wasted match after match when I'm on a losing streak because funni survivors think they're epic win was so cool they ha
    0 comments 11 views last activity
  • Listen, I don't often find myself making a fuss about a game, but I cannot help to be a little irked by the way I was killed by a pig just a minute ago. The moment the pig was able to knock me down, they put a trap on my head and waited for me to be unhooked. Once unhooked, he followed me while stalking, watching my timer go down, and every time I went to get the trap off my head, they would be p
    11 comments 243 views last activity
  • Hey so I think the latest DBD matchmaking bans system is really punishing towards its players and unfair in some situations. Personally I think there should be a better solution to reduce penalties than having to play 20 games to decrease Penalty points.. for someone who really has problems with their internet connection sometimes, the current system is very punitive and unfair. I'm a working per
    4 comments 173 views last activity
  • I personally wasn't blown away by the Myers rework. That said, with making his camera controls normal during Slaughtering Strike, I have to say I became more open to the way he plays now. However, I still feel he could do with a couple of changes: - Cooldown to switch between Stalker/Pursuer mode lowered to 2 seconds - Allow vertical camera movement while activating Evil Incarnate - 4 m/s sp
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