Feedback and Suggestions

Our team will be happy to read these!
  • All of the houndmaster's available skins for the head look quite bad. The only one which is decent and actually fitting is the masquerade cosmetic (one of very few masquerade skins that actually looks good and fit the character xD). Shame it's not available for purchase. Would be cool if it actually was. I do like the puddle, but god damn, Portia and her animations looks quite bad in this cos
    2 comments 152 views last activity
  • I believe that to achieve balance in the game, the following things could be done. Assassins: Moderate slugging, moderate or remove vulnerability, moderate or remove undetectability, or remove one of the two, either the vulnerability or the undetectability. Remove a few platforms when there are too many on a map. I don't think tunneling needs to be moderated, since it's done strategically depe
    0 comments 21 views last activity
  • Get weaker and oni off the mf game because ever single match i play with them teamed, my whole team dies. We cant get ANYTHING done. As a player for 6 years, im starting to hate it with how you all put overpowered killers in 2v8
    4 comments 81 views last activity
  • buff and a add-on pass Death slinger (Buff) Increase range of gun to 22 meters (was 18) Rework half add-ons keep 4 the same 2. Chucky (Buff) Chucky can perform a scamper through windows without the need of slice and dice (Rework) Scampering through windows without slice and dice will take 1.5 seconds but scampering through windows or pallets will take 1 second Rework half add-ons buff
    0 comments 31 views last activity
  • I have a request for a licensed killer when the nemesis came to dead by daylight I was curious if a potential zombie killer would come to the game but then I thought zombies are slow and dumb how would it work but then I played one of the best zombie games dying light the zombie killer is the volitale one of the most dangerous zombies in fiction if you want to know more there are plenty of lore v
    0 comments 11 views last activity
  • Currently Feng Min's base hair style is a static unmoving bob, which back when it was made it was decent enough. When Feng min got her Anniversary outfit however, they decided to give her the same base hair style with the mask, only its an updated version of the hair physics where her bob actualy moves around in a more realistic way. Was wondering if its possible to update the base skin hair and
    0 comments 32 views last activity
  • Just as the title suggests, his power is lacking, probably one of the weakest killers to use in 2v8 altogether, so here are some ideas to make PH better Trail of torment: Trail segment: increases to 200-250 from 100, why? The maps for 2v8 are AT LEAST 2-3x the normal map size in 1v4, and keeping the 100 trail segment makes his so called map pressure not viable to rely on The trail creation sp
    0 comments 21 views last activity
  • I would love to see cosmetic skins for Survivor items. Some of the old ones in people's inventories could be converted into a skin. They should be specific to the item, and then you can introduce new ones in the future. Some could even be tied to completing certain challenges with the item. Flashlight saves 100 survivors and get a golden flashlight skin. A lot of us have anniversary and limited-t
    0 comments 11 views last activity
  • I do think 2 zumbies is not enough, but 4 zumbies is too much at the end, even on harder matchups, if we end up with 4 survivors and only one generator missing 4 zumbies really makes it really hard to finish the last generator. I think 3 zumbies would be better, or maybe something dynamic, like starts with 4 zombies, if there are 6 survivors 3 zumbies, and 4 survivors 2 zombies
    0 comments 11 views last activity
  • that’d be so cool if when a legendary skin is equipped, the survivor portrait also appears in the characters selection and not just in game!
    0 comments 11 views last activity
  • (englisch version below) Der Dönermann Etliche Nachtschichten und noch viel mehr Bestellungen haben ihn zu einer mordlustigen Bestie werden lassen. Mit Sandalen und Freizeitshirt durchstreift er nun die Wohnsiedlungen auf der Suche nach den Last-Minute-Bestellern. Dieses Mal will er DEIN Fleisch! Waffe: „Der Gerät“ Der Gerät wird nicht müde, der Gerät schläft nicht ein, der Gerät ist
    0 comments 31 views last activity
  • Dead Hard is still the best exhaustion perk with at least 60% of survivors running it in high MMR (based on my match history). I don't think Dead Hard needs a nerf, but I think there should be more perk options to counter it. The current anti-exhaustion perk options aren't good enough. Languid Touch is the best counter currently, but it's pretty much complete RNG with crows. We need a perk that s
    27 comments 382 views last activity
  • When will it be possible to get the Nexus Ranger (Supernova) skin again? We have all the other twitch prime skins in shop already. Please I have been waiting for 2 years! What is the issue to just release it??
    2 comments 61 views last activity
  • I think most people would agree the vertical sensitivity rarely needs to be as high as the horizontal, so it would be good to have the option to have them seperately configured, it might make using a flashlight with controller easier.
    0 comments 42 views last activity
  • So there's a lot of insane things that have been happening with killers for a long time, the balancing is a bit of a mess and that's due to the bottle necking of stronger killers. It always has been and always will be, this issue affects both killers and survivors equally. It's beyond frustrating to go against a Nurse with aura reading perks because how can you predict what she's doing thus aur
    2 comments 21 views last activity
  • The only change this needs, is for a self-pickup to be granted Endurance. That way, no matter what killer you're facing, you need 2 killers there to guarantee the person stays slugged. There is no real downside to it other than the final 3 survivors, which is kinda the point
    0 comments 11 views last activity
  • I am doing survivor quests, which need me to blind Killers. I do not mind Lightborn, as a killer main, it is nice. However, trying to do these quests is genuinely painful. Many times I've considered dropping the game because as of late, these quests are unable to be done. What I would like to see is a notification somehow that indicates that shows the killer is running lightborn in game, not po
    2 comments 81 views last activity
  • So we change all perk descriptions (hopefully addons, items and powers too and some point) to make them easier to understand for new players but then add special break, special vault, special idk which makes it confusing again for new players. I don't get the though process here. 1 Step forward and 2 back.
    9 comments 161 views last activity
  • You have to exit the app and restart it 50% of the time on Xbox S. What is this nonsense, it routinely gets stuck in the loading screen.
    0 comments 1 views last activity
  • SoloQ players need more ways to play around their teammates' perks, i.e.: When someone is injured and their Clean Break is active, every survivor within 4 meters sees the perk's icon When someone is on a hook and their Deliverance / Wicked is active, every survivor can see their aura in yellow When someone is in a locker and their Head On is active, every survivor within 24 meters sees
    6 comments 82 views last activity
  • I feel like a broken record but at this point can she just be reverted to how she was after her first rework ? Just remove deep wound and or broken status effect but I want everything the same as it was.I want her haste, on every and any scan and the two scan lines and undetectable how it was before the nerf. OR just revert her back to how she was on release but give her 5-6 drones instead of ju
    0 comments 22 views last activity
  • We can sort the characters in the lobby with many filters: default, date, name, etc. But could we add a filter for the prestige level? So i can see all my characters with high prestige on the top.
    0 comments 1 views last activity
  • maybe jack or lady D as the killer, or the new antagonist in Resident evil requiem alone with Grace Ashcroft as the survivor maybe? since resident evil is such a popular series it would be a bang to make a third DLC chapter for it. it never gets old or boring.
    15 comments 482 views last activity
  • accidently hit post too soon it's fine on most killers, it's really just two maybe 3 outliers making it a problem, simply make it like nurse for them and leave it be for the rest.
    0 comments 32 views last activity
  • I want to leave some feedback regarding the recent DBD community stream. For showcase purposes there were GIFs with very low framerate used which were very choppy to watch. It would greatly elevate the presentation if videos with at least 30 fps were used to show off various things in game / in engine, even if it's just prototypes. There were some videos that were good, for example of the new T
    0 comments 11 views last activity
  • Why do the devs or a community manager barely react to suggestions or questions here in the forum? Sometimes I feel like they dont even care.
    18 comments 292 views last activity
  • One of the best factors dbd has going for it is at risk with that spirit fury nerf. Please stop rewording perks to exclude powers, believe it or not that honestly makes perk design even MORE boring and harder having things not interact with powers at all. Let build variety EXIST. Or else killers are generally going to only run slow down and 1 or 2 perks that are only good for the killer they play
    23 comments 521 views last activity
  • I'd really appreciate it if the team could come up with a solution to the flagrant misuse/overuse of endurance effects. While higher tiered killers have no issues with the current version of endurance, lower tiered killers are completely stonewalled by it. While endurance should be useful, deep wounds should be something that survivors definitely want to avoid. I'd like to recommend that deep wo
    1 comments 41 views last activity
  • Trick Pouch: Increases the maximum carried Blade capacity by 6 . Start the trial with 6 additional Blades. Killing Part Chords: Combo calculation switches to a Token-based system. Can accumulate up to 8 Tokens . Each time a Combo ends, gain 1 Token . The duration of Main Event is permanently increased based on the Combo rating accumulated in each Token. Inferno Wires: Each time a su
    0 comments 31 views last activity
  • Like I get it, killers can slug to create pressure - but to make it your entire strategy of "i'm just not going to hook anyone the entire game and grind the team down" feels really stupid and not in the spirit of the game. Like why even have hooks if this strategy is going to be seemingly more effective? You see it with streamers especially going on these prolonged winstreaks doing the same nonse
    9 comments 141 views last activity
  • Its kinda sad this event has sorta been skipped while it now gets Quests which is nice. It still feels empty. Also loads of good opportunities to make some cool cosmetics to sell, animal themed Killer cosmetics are super cool.
    5 comments 142 views last activity
  • All the perk rewriting seems like a good idea to me, this will really help new players and others too. But consider having another Info tab or in the extra info tab to explain how to play the perk in a good way. its pretty clear Dead by Daylight is a huge game and we need to be proactive for both new players and veterans alike. So giving good advice on
    0 comments 11 views last activity
  • When I was watching the livestream, I found myself wondering whether it would be interesting for survivors to be in first person when banished. It could make the experience of being banished quite interesting. Especially if the killer is able to come into that space and chase survivors.
    0 comments 1 views last activity
  • Title: A Respectful Suggestion for Adding Pennywise to Dead by Daylight 🎈🤡✨ Hello dear Dead by Daylight team! I hope you are having a wonderful day. Thank you so much for all the love and effort you put into this amazing game. I would like to share a small and respectful suggestion that many horror fans might truly enjoy. 💛 Killer Concept – Pennywis
    3 comments 91 views last activity
  • How come survivors can disconnect without penalty when they are about to die but for killers they have to walk all the way to the gate and chase camping survivors to get them to actually leave and finish the game? This isnt an occasional thing if survivors escape through the gate there is usually atleast 1 person who stands right beside the exit just waiting to waste my time and I get punished fo
    26 comments 563 views last activity
  • Dear Dead by Daylight Team, I hope you’re doing well. I wanted to share a quick suggestion regarding the recently released character Eleven. I was very interested in purchasing her, and I likely would have done so immediately if she had a perk that allows her to break doors that are normally only breakable by the Killer. I believe this could have been a unique and exciting mechanic that fits h
    5 comments 31 views last activity
  • As soon as I got to the "Are you getting better at using this Perk (Turn Back The Clock)" I immediately closed it. Buddy, pal, Bhvr... This is a Perk that requires looking at a Generator and pressing a button. What? You think this Perk has a Skill Ceiling? If I didn't have it, I would've just kicked the Generator like I've been doing for nearly a decade at this point. That's literally a ques
    2 comments 51 views last activity
  • Most players hate them to play or play against but i think we need more of them and i dont mean like trapper but like singularity he is just modern trap killer he is very hard but is very rewarding and is an good counter to todays gen rush meta but most people dont want an new trap killer because of skull merchant now because of skull merchant we have a low chanche of seeing a new trap killer. I
    0 comments 11 views last activity
  • Been playing the myers rework the past few days and im at the point where im getting really frustrated with the amount of pallets. Considering he has a strong pallet break power, the fact survivors never seem to run out and can drop 3+ pallets before going down is very frustrating and makes it feel like this rework was to compensate for the increase in pallets rather than increasing his lethality
    15 comments 221 views last activity
  • → Decrease knives to damage to 6 (was 8) → Increase throw state to 3.8m/s → Increase throw rate by 15 % → Increase main event activation window to 60s → Decrease knives to activate main event to 6 blades
    0 comments 12 views last activity
  • Regardless of whether you disagree or not, I hope the recent bare minimum buffs are not an excuse to scrap the rework everyone hopes for.
    7 comments 221 views last activity
  • So back in the olden days Totems used to be touted as a Secondary Objective and certain perks like NOED was the threat that could be used to justify doing them, but these days I often get complaints from team-mates that doing totems is not worth it and calls me out for being detrimental to the team. Ofc such claims are hard to justify but fact remains that I did cleanse the totem and that proved
    0 comments 31 views last activity
  • Playing 2v8 as any killer that has no dash skill is basically forfeiting 50% of your chases. The sheer frustration of having a survivor hit a button and get free distance is reason enough to only play a Dash Killer. I want variety, I want to be able to Play Executioner or Nemesis or Deathslinger, but instead I have to play Good Guy (The only Dash Killer I actually enjoy) because I h
    3 comments 141 views last activity
  • I don't know the first thing about securing a license, but I just wanted another voice out there as someone who would like to get Sam and Dean into DbD. Their lore lines up really well, and I feel like there's enough of an audience crossover. I also know some of the people who worked on the show are still currently active with The Boys, but I don't know if that makes it harder or easier to get th
    0 comments 102 views last activity
  • Hello DeadByDaylight! I know I’m not a big streamer or anybody important to you. But I really would love to have Max Mayfield as a playable character in your game preferably a Legendary Outfit for Eleven. I love her in the Stranger Things Series and I would be so happy to play as her. Any outfit you deem fit she should be represented with in the game is fine! I really am so sorry for bothering yo
    0 comments 52 views last activity
  • I understand why maps were reworked, they were almost never ran because they were thought to be weaker than the alternative. But for a good while before the rework I had actually taken a liking to maps a lot, for a long time I did not run items and when I did finally start trying some out I really only cared for running maps. They were good for finding totems and generally just having a good way
    0 comments 1 views last activity
  • Due to a few friends I have that play this game I've come to realize that there is no accessibility for people with photosensitive epilepsy, whenever they get blinded they experience a bright light that will sometimes cause them to have a seizure due to the event happening, and the only way they have to prevent it is to run light born (for killer) So I was simply wondering, wouldn't it be best
    1 comments 82 views last activity
  • I'll be complaining here. His power already last 60s, there is no point with how simple it is to trigger it to keep it paused when carrying and hooking when he's already pretty decent at chase and snowball. There were times where he had his power for almost 120s because randoms kept dying all the time.
    1 comments 41 views last activity
  • While Springtrap did prove do be a great addition for the game with his fun and skill expressive yet very balanced kit, something that has always bothered me was the whole security system on the survivor side. While incredibly accurate to its source and fun to mess around, it leaves a lot to be desired, leaving it to be extremely underutilized by the majority of survivors. Hence I came up with an
    0 comments 32 views last activity
  • I'm a Ghost Face main and he needs to be buffed to the current game immediately. One buff idea for him would be to give him 5% Celerity when he's in Night Shroud and when he entered chase mode with Night Shroud, he would retain that boost for 3 seconds. Another buff would be for him to gain 10% Celerity for 5 seconds if Another buff would be for him to gain 10% Celerity for 5 seconds if he is r
    6 comments 182 views last activity
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