xerox8521
xerox8521
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I don't think disabling other peoples "pings" should be an option tbh. The system should put the player on a cooldown and even punish that player instead.
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It is an anti facecamping system. Not anti camping. Big difference there. Camping was and is still allowed. Also why should an unhook be for free. Trading is part of the game. Saying survivors are in an extremely weak state is just ragebait. There is sooo much hand holding it's kinda getting ridiculous at this point. 15 seconds BT (which on it's own was an unnecessary buff) basically gives you a free escape in end game. With Fast Track being as strong as it is right now gens not popping isn't even an issue anymore.
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So wrong addon was mentioned on the slide. Okay
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I don't care about the 3 sec stun as a killer. However I do care that when im Survivor and someone is sitting in the locker for 20 minutes just to get a 3 second stun of. On Killer side this change is in my favor if someone actually does sit in the locker for the entire match. A 4vs1 suddenly becomes a 3vs1 without me interfering by hooking or otherwise. Whole point of that crow was preventing a survivor for sitting 20 min in a locker.
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Funfact when he revvs his chainsaw he will be a bit slower ( 3.45 m/s or 86.25%) but then become faster and faster until max speed is reached. Which translates to 5.35m/s aka 133.75% without any addons. So yes you will not outrun him in a straight line ever.
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Pretty please with a cherry on top.
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Don't know about others but I play Killer to Kill survivors not 12 hook them.
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This post got a clip with the voice line: https://www.reddit.com/r/deadbydaylight/comments/1mdqjth/developers_forgot_to_cut_themselves_out_of/
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Thanks for testing it
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Give killers a better incentive to spread hooks. Currently there is nothing which incentiveses killers to do so. The worst thing you can do as Killer right now is splitting hooks evenly on all 4 survivors. Unless you are completly dominating every chase you will lose more games than you will win.
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Could that be added later to the patch notes before they hit the live servers?
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If you have someone follow you mindlessly waiting for the cage you have a bigger problem than not getting hook points.
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The fifth or ninth frenzy hit will down you regardless of your health state. So even if you are fully healed you will be downed.
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I just let myself die at this point as soon as I know its the ghoul.
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I'm assuming that firecrackers will have the exact same change considering they are basically the same item apart from the sound and having a different model and explosion effects?
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Maybe just a subjective feeling but ever since the vaults broke (female survivors gaining less distance than male survivors) and their attempt to fix it it has gone worse than it was before.
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HIer: . Auf Deutsch wirste die hier im Forum finden da die Leute BHVR verlassen haben bzw. in einer Kündigungswelle geflogen sind. Auf deepl ( ) kannste dir die übersetzen lassen. Bedenke das Spielspezifische Sachen eventuell nicht korrekt übersetzt werden
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I saw this on epic
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Shown here: https://www.youtube.com/watch?v=bINYWA1Zkgc
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Have you tried playing Wraith, Trapper or even Billy? You will run from palette to palette which Huntress and Nurse can completly ignore which is a good thing. Trapper can make palettes somewhat unsafe due to his traps.
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and they are also not shared between characters right? Mainly asking for Survivor here
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Limit is per each instance right? So 20k for Tomb Stone. 20k for the Scratched Mirror. 20k for the vanity Mirror etc.
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So instead of 150% in both make 400% in both. Same test but with more BP
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Rip BP grind.
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Weird random thought. What if it showed aura aslong as it has a charge and once it runs out of charges it no longer gives aura reading? That would need fixing addons for like legion and bubba where Items are dropped without losing charges.
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Just for the people that quickly get to 85 and want to level some more.
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@Peanits said:
This is our mistake! There was a little hiccup with the wording, we've gone ahead and corrected it.
Previously medkits would incorrectly have a sliver of charge left when they should have been fully depleted. This has been fixed. A full heal will correctly use up the medkit as intended.
Thanks for the clarification
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I think they also hide footstep noises
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oh yea comp game where 4 ppl play with bnp meanwhile I have the useless perk called Pop. You know every Killer player should only play nurse and slug at 5 gens so you finally get the message.
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Because BGP with Flashbang is unavoidable and thus overpowered. No looking up or away is not possible because you can glitch yourself into the Killers hitbox making it impossible to avoid it. Buckle up with FTP is a free escape for both which is ridiculous.
I do agree however that it is totally unnecessary to nerf gen regression perks into uselessness.
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That's why I'm against the UW nerf. UW helps against those hidey-hos. Is it THE solution? No, certaintly not but it is something.
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@Mandy said:
The banner is tied to Kate Denson's Cosmetic because it includes some of the elements from her Outfit, and while some may be tied to specific Characters in the future, we'll be focusing on Collections rather than Cosmetics as of the next update!
Do you need to purchase the skin as "a set" aka everything at once or if you buy them seperately it will also unlock the banner?
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Maybe in several years you might get the option to hide it just like it will take years to get Perks shown above survivors in the lobby
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There is one: "Survivors Rulebook for Killers" ask your local Survivor main for a copy.
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Yea, already confirmed on reddit it will not be extended
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EAC says it's not because of EAC: https://twitter.com/TeddyEAC/status/1769725032047972566
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My pet peeve with Windows is that a lot people turn off their brains and just run from palette to palette like a bot. No attempt of mind games or anything like that. Just holding W+ Shift and pre drop everything they find. If the killer brings Ultimate Weapon the basically become headless chicken
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They could easily fix it by making hooks not break upon sacrifise. Outdated mechanic anyway.
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Perk triggers the first time a survivor is hooked on the scourge hook. If the first hook is not a scourge hook but the second time it is it will still trigger. You can also trigger it as sacrifise hook.
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What about No where to hide the perk gets indirectly nerfed with the 8 stack limit. Imo the killer should always be able to proc NWTH on a gen regardless of its stack status even if no damage to the gen can be done.
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No where to hide should still be able to be triggered on Gens even if they no longer lose progress on Gens that have reached the kick limit.
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Will there be a visual indicator for Killers if a Gen can no longer be kicked? Also what happens with the pain res stack when the generator is already at its limit?
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95% of the time its just an Ad Account for the ingame skins like all corporate accounts. Other 5% is actual information someone cares about like codes, kill switches, patch notes etc.
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Wdym is it beneficial? You literally get full health when you are not supposed to so yes it is very beneficial for survivors.
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No shoe with wings is always movement speed
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@GentlemanFridge said:
https://us.v-cdn.net/6030815/uploads/MVN2PNYQI1GK/image.png
ok so i've reread this 3 times and i dont understand what this means
anyone able to lay out a scenario where MfT would activate with this?
Basically you are in a chase injured and about to get hit you activate DH which prevents the killers hit putting you into deep wound. Now MFT activates and gives you 3% even if you are now exhausted from DH.
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Yea no Halloween Items at all in the bloodweb. Just spent 300k in a survivor bloodweb not a single item.
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UW is currently bugged though. It makes you scream even when you are in a locker which is fixed on the PTB
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Not sure where the thought of "facecamping bubba is going away" is coming from. Double Chili bubba is faster than the movement speed you get from unhooking. He's not gonna give a damn about this change.
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@Peanits said:
We are currently investigating some inconsistencies with vaulting between male and female Survivors. I do not have an ETA for a fix at the moment, unfortunately.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3534308#Comment_3534308
There's a couple incorrect things I need to clarify here.
- The cone that is used for basic attacks are not the same for all special attacks, such as The Xenomorph's tail. The tail attack happens to be much more narrow and longer than the basic attack's zone.
- That screenshot is fairly old, so the capsules don't quite line up with the animations as well as they do now.
- Your capsule does not lag behind you, it matches your movements perfectly. The issue that you'll usually run into is that - being an online game - where you see you and where the other players see you are two different things. It takes time to send your location to the server and for the server to send that information to everyone else. This means that while you see yourself having already vaulted, the Killer sees you slightly in the past where you are still near the window. We do some magic to reduce the effects of latency, but it cannot be removed completely.
All that said, the hit in that clip is well within the reasonable margin for even a lower latency. The tail attack does indeed reach that far, and it would likely still be overlapping the survivor's capsule (both from the Survivor's POV, but especially from the Killer's POV).
Would it possible to get a more updated version of these screenshots? Ideally for all Killers and their abilities?