xerox8521
xerox8521
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To expand upon what was already said be racon. Survivors run at 100% aka 4.0m/s where as most killers run at 115% aka 4.6m/s.
Some outlines are Huntress, Trickster, Deathslinger, Spirit which run at 110% aka 4.4m/s and then there are special cases like nurse which runs at 96.25% aka 3.85m/s. Tier 1 Myers also being a special case at 105% which is 4,2m/s
These numbers are without any speed modifiers such as NOED (which gives 4%), Play with your food (5% per stack for a total of 15%) or bloodlust which also gives 5% per stack for a total of 15% and without any abilities. Wraith in cloak lets him run at 150% which is 6.0m/s
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This is an experiment which BHVR is currently doing some accounts don't see the Prestige of others.
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Another perk change that isn't documanted in the patch notes. Just like BBQ and Grim Embrace.
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Grim Embrace also got an additional second aura reading which is not documented in the patch notes.
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Thing is Nancy, Steve and Demo are currently unpurchasable through the ingame store which makes it impossible for someone else to play as them unless they get the license back.
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Tech Test of TCM ended with a 2min in speed run of the survivors fully knowing what to do and unlike in DBD you basically get no realy notification on what's going on. I mean sure you get NAME left the basement but that doesn't tell much. Although they did change the generator to default to on which it wasn't in the tech test but still. So players that got in the tech test in the last 48 hours obviously don't know the map too well making it really frustrating.
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It does make a difference whether you play a male or female survivor as male survivors do jump slightly further. This causes 2 problems. Either the male survivor will jump over your trap thus making it useless and if you place it further away from the window you are subject to the issue that you can potentionally sneak yourself between trap and window with either a fast or medium vault which also makes the trap useless as you are then not caught by it either.
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After testing I can confirm the bug didn't happen on 60fps but did happen almost everytime on 120FPS
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@Peanits said:
I can chime in here.
To clear it up right away, nothing else is changing for the release next week. Disconnecting Survivors will still receive penalties, and disconnecting from a match- even if the rest of the players are bots- will also result in a penalty.
Now that said, we are going to be keeping a very close eye on this going forward, see what possible problems may arise, and then do our best to address them. If it turns out that playing against a full lobby of bots is too common, that is absolutely something we can look into. This is big part of the reason why DC penalties are not going anywhere, we realize that for most people, playing against bots isn't as fun as playing against real people.
So what about if there are 4 bots remaining can the Killer DC or is he forced to finish the match?
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The problem of the perk isn't the endurance effect but rather the 3% which has got to go.
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Remove the 3% and keep the Endurance effect. Problem solved.
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@BlackRabies said:
That's also something really wish they do better on these forums. PTB/updates, etc are no where to be found or they are purposely putting the notes in the one place where you can't ever find them.
Dev Updates are here: https://forums.bhvr.com/dead-by-daylight/kb/game-info and Patchnotes here: https://forums.bhvr.com/dead-by-daylight/kb/patchnotes
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@GolbezGarlandGabrant said:
Where are people seeing this. I'm not seeing it in the Patch Notes or News sections.
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I honestly do not understand the reason why this was changed. I never saw anyone complaining about pinhead bringing Franklin's for the box. This seems like a change for the sake of change. Franklin's got nerfed without any reason.
I can understand for the glyphs or stuff like that but Killer Items like Tape or Box seems unecessary.
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gonna be fun figuring out wether the guy has made for this or just game himself 5% using cheats.
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Same here, I started the game to get the 10 Rift Fragements for today's login bonus and got a message about receiving 850 Auric Cells. I tried to access the rift and was prompted with an error each time. I restarted the game and suddenly had 300k BP more another message about 650 Auric Cells. I tried accessing the rift again to see if it works and got all the rewards from the levels I was at like level 25-30 I'm not sure. So I have like 600k BP to much and about 1500 Auric Cells.
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Doctor: Distressing, Unnerving Presence, Coulrophobia, Merciless Storm ideally with a map offering such as Midwich. Really annoying skill checks that randomly speed up / slow down with smaller area to hit the skill check while also having them randomly appear in the opposite direction due to madness. Merciless Storm works great with madness causing the skill checks to appear displaced and also in the opposite direction giving higher chance to miss the skill check thus blocking the generator.
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Making an impossible skill check doctor also doesn't influence them in anyway. They will NOT miss any skill checks at all.
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It shouldn't as with most hook related perks cages do not count as hooks in a sense for perks to activate that require hooks or in this case unhook.
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They changed the config path for Steam from %LocalAppData%\DeadByDaylight\Saved\Config\WindowsNoEditor to %LocalAppData%\DeadByDaylight\Saved\Config\WindowsClient try to see if changing the file there works.
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Check that you are not exhausted from example previous DH usage or becoming exhausted by Killer Perks like Fear Monger or Killer Addons like Venomous Concoction from the Huntress which makes you exhausted when you get hit by a Hatchet.
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is that for all platforms? So far I can confirm it for Steam.
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No Eyrie questions but I did get asked about Nurse though.
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I don't see NOED as a problem. You can prevent this perk from even activating by cleansing all totems or bless them or a mix of both. Sometimes you get unlucky as survivor and NOED activates next to you on the hook but you can also get unlucky as Killer which happened yesterday in a game where I started pre-cleansing a dull totem (gut feeling told me NOED was in play) while someone else finished the last gen and that totem I was working on became the NOED totem in which case the perk was active for like 5 seconds.
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How does this affect Killers with lullabys such as Huntress, Trickster and Freddy?
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It works until the survivor pre drop every pallet then the build becomes unviable.
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@BlueHorkew said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3359225#Comment_3359225
Is there a perk that is fun for the other side?
Like, don't we all just tolerate at best the other side's perks xD
I mean there is no mither if you play Oni that can be pretty fun :D
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Distortion is kinda nice you can tick off so many perks that the killer has or doesn't have just by running around.
Killer hooked someone and you lost a token? BBQ
Unhooked a survivor and you lost a token? Floods of rage
Finished a gen and lost a token? bitter murmur
Entered the exit gate area and lose a token? Bloodwarden.
Just some examples that you can all tick off based on what happens.
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Also don't forget you really died fast on hook. You had like what maybe 20 seconds before you hit stage 2 and another 20 seconds before you get sacrifised. The pressure in that regards was really high for survivors.
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While 3 gening is bad to play against that is mostly fault of the survivors not breaking the 3 gen early enough into the game.
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probably killer is meant.
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Breaking hooks after a sacrafise. Might have been a cool idea in 2016 but long overdue mechanic that's got to go.
Killers not being 115%. Every Killer should be 115% period (exception ofcourse is nurse until she gets a proper rework). Do not come with the argument that people will start playing Huntress as M1 killer. Apart from an addon combo allowing you to do so Blight is also 115% yet most of the time you use his Lethal Rush Ability.
Map RNG. Palette into Palette into Palette where is the fun in that? Exactly there is none.
Oh you just vaulted a window that conventiently lines up with the shack window. Meanwhile you play survivor and you get a Gen and a bunch of trees to hide behind but no window or even rocks to use. Not even a filler pallete.
Basement hooks being taken into consideration when spawning hooks.
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One could argue that Oni in Rage mode has a longer range only because he can hold the attack channeled for quite some time.
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Yea, hopefully.
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Wiretap + open handed. Just do it already. This is inconsistant with the perks description. It should increase aura reading but it doesn't for this combo.
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This was changed a couple of patches ago that some abilities (probably all that deal damage) reveal devour hope.
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No, just an optional way to get to P3 without players having 170 Perks Minimum to get P3. If you have 170 Perks your Character will be P3 with the new patch. Alternatively if you P1 them NOW (before the patch) you also get P3 but you currently (before the patch) lose perks, items, addons etc.
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@Marihel said:
I actually wonder if anyone at all got them today, since they sent them out again and I've yet to see anyone confirming they arrived.
Either way, we are not getting them this week either. Cool.
Nope, still no Shards.
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Same here, haven't received them yet.
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Does Distortion trigger when you are inside a Shadow Step boon ?
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Few more that need updating