Callahan9116
Callahan9116
About
- Username
- Callahan9116
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Comments
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If I played well, got the 4k, I earned that mori. You shpuld have to watch. Survivors get to tbag exit gates, we shpuld get our moris
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@Brokenbones said:
Counter question
Why do you think the last survivor should be forced to wait to watch an animation they've seen dozens of times when the game state has already been decided.
Yes
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Video?
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Vogils problem is it has zero counterplay
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We were promised a rework. Last year. Or 2 years ago now? I guess thats what happens when you trust BHVR
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Dr is great! If you farm shards with him…
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Family Guy chapter when
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I have an older pst where they say it's not a bannable offense. A mod says that. Thos has been a pet peeve of mine for years.
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@RavenBirb said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4083603#Comment_4083603
Thanks for the tips but then it sort of circles back to design on killers not aging well into new meta. Half the roster becomes a bad choice because they aren't S tier.
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4083606#Comment_4083606
if i find one i'll post it, if you run inside to the window at the top of the stairs and to the bottom of the stairs window you can run out bamboozle and make the chase last forever just circling the perimeter of the building. There is no Mind looping I can do that would really help imo (well if i don't have a tele) because it would just restart the chase. They will wait at a corner and start the process over and over, the only reason i wouldn't call it an infinite is because other killers can over power loops but some killers face this issue and that's the problem I'm really pointing out.
Some maps are just Overly big too like Nostromo, or Swamp can be large. idk why they made such a big deal over RPD and then others remain big
You are 100% correvt about most of the killers.not aging well. It js pretty.bad these days.
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You'd make your build in 1 minute pregame after the bans
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@RavenBirb said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4083398#Comment_4083398
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4083333#Comment_4083333
Why would I just "not" run through it, I get what you're saying but then the survivors know to just run there for safety, which is the whole problem I'm pointing out. Handful of killers become almost unusable because of the map design
I understand the frustration, as a fellow killer main. But think of it this way. If someone is in saloon a.d you dont have a way to get them easy, disengage. Especially if.they burnt exhaustion perks to get there. You know where they are. Let them have that stupid balcony gen for most killers. If you know where a survivor is, amd there are no gens there, them you know where to go next. That survivor is stuck waiting or following you. As a general rule if THEY pick where the chase is happening it's not ideal. For most killers. Or, if you dont want to deal with them slamming 4 pallets im your face and heading to a god loop, might.k suggest warmly you take the path any of us have? Play S tiers, or A tiers, or killers that ignore pallets and loops. Personally Dracula can punish saloon, as can Larry, trapper, a sneaky Bubba, nurse Blight, dredge, sometimes knight. Again, depending on who you main you have to know that yes, the saloon is bs for your main, 2, how do you adapt to win? Im not evem disagreeing with you. Saloon is a pain. But for your own sanity think around it when possible.
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Its almost infinite, but not quite
Its super toxic, generally if a survivor gets there you just ignore them and go for someone else.
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@Aven_Fallen said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4081376#Comment_4081376
Vecna and Singularity are also strong. But they are way more complex than Ghoul. If you are good with Vecna or Singularity, your winrate will be at least as good as it can with Ghoul, but you just see not many players who want to put the time and effort to learn those Killers. And they dont need to, since there are other Killers who are strong and sometimes way easier to play to get good results. E.g. I think people should learn Nurse before they want to learn Singularity, since she is easier to learn than Singularity to a level where you win most of your games.
In the end, it is more of a balance between strength and ease to use.
Nurse doesnt work on console
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Hes pretty good, depending on map
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@JPLongstreet said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4081353#Comment_4081353
This is true overall. Killers like Singularity and Vecna etc. aren't run anywhere near as many others because there's so much to do and remember and stress about.
Larry and Vecna are good, but people use ghoul because hes strong. Trapper is easy but weak
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Run calm spirit
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You've done it. You.made an ideo both survivor mains amd killer.mains hate. You've United us, good job.
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Hes really strong on RPD. But thats it
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@Callahan9116 said:
I was playing chaos modifier tandem realized something: I could play low tier killers and still get 2 kills. Why? No sprint burst, no windows, ect. The game is survivor sided, BUT only at high levels. EG if you are a sweat or have pockets deep enough for all the DLC. Thats terrible design. New survivors play, get curb stomped, and give up. New killers play, get curb stomped, amd give up.
@kit_mason said:
DLC has nothing to do with it. Meg Thomas is free. Kindred / Sprint Burst / Quick & Quiet / Adrenaline is an excellent build that barely even costs bloodpoints.
The game is broadly killer sided at the extreme low end and survivor sided at the extreme high end, but most of us - if not nearly all of us play in that middle ground.
Finesse is DLC, as is dramaturgy, resurgence, duty of care, and many other S tier builds
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Facts. Give me 2v8 with all killers amd custom builds. An 8 stack of SWF all running gen ruch against a sweaty sweaty blight and legion. Chaos would also be fun, random killer and perks.
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@Orvarihusklumpen said:
https://us.v-cdn.net/6030815/uploads/KDFKA7CRL8IM/ucerub20zgns.gif
Take Coté's advice
Hey consumer! Stop using our product! Great idea.
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This update trashes the game
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@ThatRyanB said:
One thing I want to make sure is clear about diminishing returns is that we're not looking at this as a one-and-done change. We're looking at diminishing returns as an ongoing process. This is why it's not being paired with wider perk changes, as I've seen some folks request. When making a broader systems change like this, it's often important to limit the number of simultaneous, linked changes so you can better monitor and understand the impact of the bigger-picture change. Then, equipped with that knowledge, it can help inform whether more granular changes (i.e. perk adjustments) are needed.
We're actively monitoring feedback, so please, play around with diminishing returns and continue to stretch and prod at it. If there are specific things that are causing friction (i.e. perks that feel particularly impacted by this change), let us know and we'll bring it back to the team.
You all said something similiar with Skull merchant, and here we are a year later no rework and she is gutted.
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Censorship Is tyranny. Let players choose themselves what they.want to see. You could easily apply.your own filter to chat, or leave it off.
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This would be peak
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The different costumes should have different footsteps, and the different characters should have different cadences.
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@MechWarrior3 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4071324#Comment_4071324
I play her. I am P100 with her. Doesn't mean she still doesn't deserve love…but you are right xD
She is welk designed and well thought out. But jankyyyyy. She needs major bug patches still, and the dog has zero sensitivy options for console so hes 50% useless.
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You guys stop it, no one plays houndmaster! Shes great, but a buggy mess. Especially on controller.
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Just tweaks is fine, like make him recover out of frenzy quicker the more hits he has chained.
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Also make it injuries of any
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Asian server has been pretty bad lately yes
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Mild Injury by daylight
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@whirlwind931123 said:
Are you sure you're getting better survivors, or are you just performing worse because you're playing Nurse? Nurse is frequently called a S tier killer, but she has always had by far the lowest kill rate, so she isn't beginner friendly.
Yes I am sure, I play a lot and can spot an A-S tier survivor in like 5 seconds flat, they aren't out of place, they look behind them, they fake, they loop tight. All the right moves.
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Run Anti aura and calm spirit. Try an actual stealth build
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A lot of cheating is very subtle, running too fast ect. And it is not recognizable unless you are really in tune.
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@JPLongstreet said:
While I too would like a console-only separation, I don't see this happening for several reasons. First off the entire point of CrossPlay was to combine the players not split them. Secondly, hackers & cheaters can inject themselves into any lobby even with CrossPlay turned off.
But the biggest reason imo would be the big streamers. Most of the huge content creators and all of the Fog Whisperers are on PC. With more than 70% of the global playerbase on the consoles this change would make queue times soar.
Thats a them problem
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This map is insanely survivor sided for most killers. But there are a few that play better on it.
Onyro can teleport well here, so thats not a problem.
Dredge likes this map as lockers are everywhere.
Any high mobility character is fine.
Everyone else? Eat pallets nerds! And have fun running through an alley never even entering chase before they god loop you.
Also if you ran a hex build on this map it's a wasted perk slot,the totems get nuked in 30 seconds flat, they have atrocious placement.
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Thos is a rare map where Onyro shines. If you memorize the map
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Its horrible for bad survivors, excellent for good ones.
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Also make a survivor perk called "psyke!" That is whenever the exit is blocked or the hatch is closed you gain 1 charge of dodge (dead hard) for 15 seconds. If you take a protection hit during this time the hatch is opened, and the exit is unblocked for you.
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Then the killer can leave, the beacon asks for someone will inherit to play those. The killer should get shards for playing this mode, as it's going to be way harder than normal.
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@HoodedWildKard said:
https://forums.bhvr.com/dead-by-daylight/discussion/465233/beacon-game-modes
Interesting idea but seems open to abuse. Teams could simply request a killer then make perfect counter builds to that killer. Perhaps a playlist where there are several diverse less used killers and you don't know which one you'll get.
Yes they can,hence the killer having the option to do it or not. Only really confident killers would,and they'd go in expecting a SWF
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Why? There are perks that do that and no one uses them
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20% is way too low. Make it at least 50%
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Dbd console players exist to make PC players feel better about themselves.
I havnt tried it, but do they still have the autoaim so crazy with keyboard amd mouse on console?
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@crystalkitti said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4061245#Comment_4061245
Ok… I never outright stated I didn't, nor made any mention about it in the first place? This post isn't about that, lol.
You are free to make your own post and suggest such a thing, if you'd like! :) I'm sure you could get feedback there.
Real brave response.
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@crystalkitti said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4061193#Comment_4061193
It's an accessibility setting? you'd rather people who can't hear to just… not be able to play??? because it's 'a nerf to killers'? Seriously?
It's not even over-the-top. Again, it's a feature that's already in the game for other characters. I'm proposing it be shared to others to make things fair for HoH folk.
You seem like you don't like the VTR either, and uh… that's definitely a you issue. Bit of a twisted mindset imo to say 'it shouldn't be in the game because it's a nerf, and I don't like it, accessibility is a joke, etc… (even though it's there by design to support disabled folk, who literally can't hear the Radius.)'
Edit, as I just reread your comment: The killer does get a visual cue for a survivor vaulting? You either see them vault, or you get the big blackish-orange Loud Noise Notification. So your comment is false, sorry.
No, the killer gets no visual ques for non loud actions such as walking, grunts of pain, ect. If you cared about accessibility like you claim you'd want killers to have the same options available
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The visual heartbeat is a killer nerf. Killers dont get visual assistance for vaults, ect. Its a joke to say it's about accessibility when only one side gets it.
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1 v 8, but ue gets bigger with each kill