Callahan9116
Callahan9116
About
- Username
- Callahan9116
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I generally stopped playing sub A tier killers. There may be an exodus of killers just playing high tier killers, especially when a lot of the m1 killers do not have good answers for Pallet city.
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Windows that have shutters that slam shut after the killer vaults them. You can reset them, but it takes 3 seconds. Usable 1 time in chase to get to the next loop, but you can reset them out of chase.
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Theor digital architecture is a mess. It would need a major overhual
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Make the hook timer shorter.
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She needs
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Give him a red addon that slows his walking speed but gives him 8 zombies. Would be
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Just make nit reveal aura
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@Elan said:
Would've remove it from 4v1 too honestly. He doesn't need counter-items as his power is already not super good.
If he got 3 or 4 zombies he'd be a lot better. And Id love to see a red add-on that removes tentacles but makes hum spawn 6-8zombies.
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Imna killer main, and this is controlled opposition by a survivor main to make us seem unreasonable
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They need "catch up" measures, like you get a 5th perk or even 6th perk everytime someone dies or for the killer when gens pop
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Celerity!
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So many pallets these days.
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Don't blame killers for using META. Blame the lazy devs. Make meta something fun for everyone, it's easy. Unlock a 5th perk when you get 3 unique hooks. Or when you get 2 unique hooks all gens regress 10%.
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@Skittlesthehusky said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039816#Comment_4039816
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039815#Comment_4039815
and you're trying to defend the fact that you believe that BHVR is entirely obligated to conform to your unique expectations as an individual, by claiming that i am (somehow) making excuses for them. i am merely presenting a reality to you. excusing them would be forgiving them entirely for their wrongdoings. as far as i'm concerned, trying to improve a system is not a wrongdoing but rather an optimization, so i don't know where you are getting this from?
the replication i'm speaking of is in our current society, not just the video games you play. you see this in fast food services, governments, industries, and even in personal relationships. there's a specific subset of people that will do everything possible to make sure that they are not held accountable for anything they do. what i was talking to @Wezqu about is outside of what i was discussing with you.
trust me, i understand your position. i agree that, when it applies, a company should be responsible for things that go wrong that clearly could be prevented from the very beginning and that the customer shouldn't bear the responsibility or the burden of a mistake. i don't agree, however, that a company shouldn't improve things when they have the opportunity to do so and shouldn't ask for feedback. being shortsighted spells disaster not just for them, but for the customers that want their product and its quality.
Excuse Them? You buy something, it should work. End of story. Stop with this equivocation and broad generalizations. I have bought eevery killer. I cant reliably play every killer because they didnt bug test. Now they want me to bug test for them. What on earth is so hard about this to understand? You want to be an intern that pays to work somewhere?!?!
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Replicated where? There are tons of games and DLCS that release without being buggy piles of mess. Knight and houndmaster are still bugged as I am writing this.
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@Skittlesthehusky said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039436#Comment_4039436
so from what im understanding, you want a flawless product on a silver platter, 100% of the time, because you paid for a license to gain access to a service that sees changes every month? you don't want to put in any effort to help BHVR identify issues while they're giving you the opportunity to do so.
yes, the game has many bugs because they are working with a code base that is based off of a very old version of unreal engine. yes, they have had their issues with patching things on time. but this has nothing to do with the fact that you are insinuating that you want your cake and to eat it too. rather than being open to helping, you wrote a complaint on the forums about a system that isn't only for you.
when you bought your license, you agreed to all the terms in the EULA, including BHVR reserving the right to make any changes as they see fit.
C. Updates: Possible Setbacks and Loss of Data
IMPORTANT: BHVR MAY FIND IT NECESSARY TO MAKE UPDATES, OR RESET CERTAIN PARAMETERS TO BALANCE GAME PLAY AND USAGE OF BHVR SERVICES. THESE UPDATES OR “RESETS” MAY CAUSE YOU SETBACKS WITHIN THE RELEVANT GAME AND MAY AFFECT CHARACTERS, GAMES, GROUPS OR OTHER ENTITLEMENTS UNDER YOUR CONTROL. BHVR RESERVES THE RIGHT TO MAKE THESE UPDATES AND IS NOT LIABLE TO YOU FOR THESE CHANGES.
they technically don't have to do anything for you. they're not obligated to resolve bugs as per this specific paragraph. but they're still putting in effort to communicate and improve the product where they can anyway by adding a service that streamlines their workflow while being transparent to the end user.
you don't have to do anything, and you're not obligated to promote feedback. that's perfectly fine. but encouraging people to not help because "BHVR is responsible for everything" is an unhelpful mindset and can actually harm the game even more than it already has been with some of the poor decisions they made.
Wowww you make so many excuses for them
Its not too much to except you bought something and it works.
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@Skittlesthehusky said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039379#Comment_4039379
i didn't know offering a different perspective and playing devil's advocate was considered "making excuses" and "glazing" nowadays. turbotax was additional context to what i'm trying to discuss with you.
the developers are at least making an attempt at fixing the game. they're also offering a resource to allow you to offer feedback.they can't fix something that they also don't know is there to begin with. that's one of the reasons for why this system exists. to acknowledge and to show progress where people are asking for it. if you don't want to participate, you are not obligated to.
ThThis Game has an insane amount of bogs. You want me to spend 10-15 minutes reporting? For what? They could EASILY make a blank format where you talk, dont need a profile and have an LLM data entry. Asking your consumers to work for you is ballsy when they already bought the product. Furthermore, reporting bugs and behaviors never feels like it does anything.
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@Skittlesthehusky said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4039229#Comment_4039229
you're right to want to receive an experience in which there are no bugs present in the product you bought and paid for. you're also not expected to contribute to anything if you don't want to. however, you paid for a license to have access to a live service, not a finalized product. this live service is subject to many changes that may or may not impact your experience using said product. the product may have oversights, in which the developers of said product may rely on external feedback to improve the user experience. no product is perfect, and feedback helps said product improve if its applicable. you're not entitled to compensation for providing external feedback. this is standard with live services or products that are receiving support. technically, behaviour also is not obligated to listen to your feedback either. but they are providing you an opportunity to say something about their product in order to help them improve it.
there's also a double-edged sword with providing compensation for bug-hunting. putting an incentive behind bug-hunting encourages feedback, but can also encourage false reports or misrepresentation of issues. this can burn resources if something is misreported, which takes away from being able to address other issues that can be more pressing or increases risk of addressing an issue incorrectly and making it more likely to break something else. that's probably why bug bounties are not often done by companies. regardless, this is all a choice that they are not obligated to make.
if you buy intuit's turbotax, which is technically a live service product, and you encounter an issue, would you not contact them for support or provide information about your issue? do you expect them to pay you for reporting an issue to them? this still falls under "working for free" in your case, but because it is something more important by relating to your taxes, you would be much more inclined to provide the information to them to resolve your issue. bug reporting is no different.Holy airball, can you glaze a company any harder that that? Turbotax is a tax document, this is entertainment. Stop making excuses for them, and tell them to fix the game. There are bugged characters that have been bugged since release, (knight, houndmaster).
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@Skittlesthehusky said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4038729#Comment_4038729
the whole point of this system is to replace the forums and make bug reporting more efficient according to them. how are you expecting them to be able to accurately track the presence of bugs from a game that has over 500,000+ functions and lines of code, not even counting issues that the game engine itself can cause?
problem tracking is not efficient with forums, point blank. forums are a communications platform, not project management software. this workflow is for assisting the engineers and programmers to help them do their job more efficiently while adding the benefit of transparency for the users.realistically, how and what do you expect out of bug reporting when bug reporting itself IS data entry, and you don't want to do it? it is what helps them support the game in the first place. do you not want them to even remotely try to make your experience with the game more tolerable?
I dont want to work on a game i paid to play. When you work you are supposed to get something. Maybe they could give shards or something for actual useful ones. Im not working for free, and neither should you.
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@Mandy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4038706#Comment_4038706
This is exactly the reason why we have it - and it also integrates into our systems!
Forum bug reporting was never a good tool, we've wanted to move away from it for quite some time, forums are just not designed for that. Having a tool like this is ideal, it not only takes reports and integrates them into our systems, but also acts as a known issues board in a way, also when you are creating a report, it is able to mark as duplicates etc, which is a big time save and allows us to offer a much better service.
You can integrate them yourself, stop expecting your consumers to work for free and do data entry on a problem you made by not testing properly.
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Map offerings are trash. 20% is a joke.
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Myers should get this. But no one else.
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You were being greedy, healing under hook. If you had the jill perk or he had a lot of heal perks you'd have been fine. But you cant expect to heal under hook unless Blight is in a chase. He knows 2 people are there, and chances are decent you are trying that.
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It only really hurts weaker and Blight.
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Vigil should be a charge perk, that gets 1 second of charge each time you are healing someone or repairing a gen.
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Knight is B tier
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Demo needs love
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@AmahlF said:
Y'all need to do something about the auto lock on nature of the grab for their power. How is it remotely okay for the killer to literally grab you and go enraged through walls, rocks, window vaults where they can't even see you. The ghoul should not be able to do quite frankly half the BS that is allowed and shouldn't be considered "Skill".
Auto lock removal will do nothing to PC players, but wreck console.
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Yes
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@Mandy said:
There will be changes to the update that brought us the Pallet Density changes, but they will not be in this PTB but should be in the next release, there was unfortunately not enough time to get them into the PTB after we did the Pallet Density Feedback, which massive thanks to everyone who gave feedback on that, allowed us to fully see where the areas of improvements could be made.
Would have been the easiest fix lol
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@Mandy said:
There is a very small amount of people in the top level of play, a game has to be more balanced for the majority - which is the mid range, balancing for the highest level would leave the majority of players in a pretty difficult spot.
Despite the rhetoric that everyone is at the soft cap, very very few actually are anywhere near it - it's not the "easy to get to" that people believe it is. we have to consider the game as a whole. And whilst we do think of how things could be used at the higher end of play, it cannot decide the balancing for the whole game.
What number? When you reach a certain ELO you have like 3 viable strategies.
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Neme needs some love. Give him 4 zombies.
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There was no reason for this change
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SM is still F tier. Revert her to the old one, this os absurd.
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Haywire is 100% a troll perk, because if Larry let's you get to the endgame it's usually because he wants you there
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@PleaseRewind said:
Back when I first started playing, I used to see a lot of them in the early hours, around 5 to 7 a.m. It was usually a mix of clickers (or whatever you call them) and idle killers. You could always tell when you were about to get matched with a clicker because they’d constantly toggle between ready and not ready until the timer ran out.
I’ll admit, sometimes it was a bit of a relief , especially if I was doing an escape or blind the killer Tome challenge, but yeah, it got boring fast.
I’d have to say I haven’t seen one in about two years now. I just assumed BHVR had finally figured out a way to deal with them. That said, I don’t play as much as I used to, so maybe that’s part of it. I still hop on during those early hours, though to get in a few games before work.
I play in the Asia servers, so that likely has to do with it
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No one uses dash now, it needs major love
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@Abbzy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4018210#Comment_4018210
If you want ful chase ok then its boring but how many of these doctors of yours you face in week? I would bet you get like 5 in 7 days and thats the big issue here?
Is it a big issue to do all gens in 6-7 minutes range and leave, I dont believe you are gitting them every evening.
Because sometimes it's 2 back to back, and they always run insane passive slowdown builds that drag on amd on wasting your time. Even 5 of these a week is like 50 minutes to an hour wasted, and sometimes you only have time for one or 2 games.
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Doctor player
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@Emeal said:
I’m curious how players feel about tunneling and how it affects their willingness to keep playing.
There are several options to describe your reaction , whether tunneling definitely makes you quit or just strongly makes you consider quitting (meaning it could push you over the edge if other factors are also frustrating or if you are tired). Try to think back to your recent sessions and vote based on how you actually reacted then.This poll is anonymous.
This poll could have been designed better, a lot of implicit bias
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They should fix it. But they won't...
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Just biff m1 killers break
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Just add a 6th gen. If they bring 4 spare parts and delete a gen in 20 seconds it doesnt matter as much.
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Give m1 killers a flat buff to pallet breaking? If Trapper crunched pallets 20% faster he'd still only be B tier at best, but he'd be a lot less miserable. Same goes for a lot of them.
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Dredge needs some love in general.
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@francesinhalover said:
What killer? Yall think all killers are equal? Someone that plays Dracula for 20h Will win more than someone playing pig for 100h.
So the question is: do they plan b tier killers or just a tier?
Cuz i doubt this Patch hurts blights or nurses or ghouls
This patch buffs tf out of Larry, and I will be taking advantage of that. Also buffs Springtrap. Also if RNG is nice sorta buffs Sadako and Dredge.
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It could be funny for shenanigans if you pair it with terror radius add ons and have a map wide terror radius
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The perks are trash.
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This is really bad. You are buffing strong killers and nerfing weak ones. These changes like basekit bbq will shred on A and S tier. Kiss 75% of your killer roster goodbye because they are never getting played again.