what if we had window grab animations?

Suggestion: Add a Window Grab Animation for Killers

Concept:

Right now killers can hit survivors through windows, and survivors can sometimes get punished for hesitating too close to a vault. But there’s no consistent punish for survivors who stand right in front of a window.

My suggestion:

Add a dedicated “window grab” animation that lets killers pull survivors through a window if the survivor is too close to it.

How It Works

  • If a survivor is stationary within ~0.75m of a window, not vaulting, the killer can press M1.
  • This triggers a grab animation, similar to locker grabs or old vault grabs.
  • The killer reaches through the window and pulls the survivor over to their side.
  • Survivor ends up grabbed (or instantly downed if BHVR prefers).
  • If the survivor is actively vaulting, then normal vault rules apply (no grab).

Why It’s Fair

1. Survivors already lose the interaction

If you stand too close to a killer at a window, you already get hit through it.

This would just make the punish more consistent and less desync-heavy.

2. Clear counterplay

Survivors can avoid it by:

  • Not lingering at windows
  • Keeping distance before vaulting
  • Not healing or doing actions close to a vault

3. Less frustration for both sides

Kills the “I hit that but the server said no” moments and fixes weird window hitboxes.

4. Matches DBD’s style

We already have:

  • Locker grabs
  • Unhook grabs (old but similar)
  • Ledge grabs on some maps

A window grab fits the same design philosophy.

Why It Would Look Amazing

Dead by Daylight already uses dynamic mini-cinematic animations (grabs, Mori sequences, vault bumps). A window grab would:

  • Add more personality
  • Make windows feel less like buggy hitbox zones
  • Give killers a cool moment of power
  • Add satisfying feedback to punishing unsafe play


Potential Concerns

BHVR might worry about:

  • Animation desync
  • Map geometry issues
  • Killers with unusual body shapes (Nurse, Plague, Wesker, Pinhead, etc.)

But since the grab is only when the survivor is not in motion, this reduces the chance of desync dramatically compared to vault grabs.


A window grab animation would make window interactions smoother, fairer, and more satisfying—without being unfair to survivors. It’s consistent, avoidable, and fits the game’s existing mechanics perfectly.


Of course this is just a suggestion. it may never happen due to licensing issues but still.

Comments

  • this is the dumbest idea ever. Killers shouldn’t even get the amount of reach through the window they have already. Killers need so many crutches in this games it’s wild.

  • so your upset killers can hit through windows? so a killer cant reach over a window with no glass?

  • Myers should get this. But no one else.

  • There is already window grab with animation. When they vault and you interrupt them.

    There should not be any grab through a window though as that just not that realistic and in the end mostly useless as survivors would not come anywhere close to the window if killer could do that.

  • Keep the thread civil and on topic.

  • Can't killers just hit the survivor when they are that close?

    Why implement a whole new mechanic for this one specific thing?