Callahan9116
Callahan9116
About
- Username
- Callahan9116
- Joined
- Visits
- 1,229
- Last Active
Comments
-
Yes please, or at least have them regress to 75 or 50 percent
-
New skull merchant requires caution and stealth. Most survivors hate that, and if you try and loop she eats you alive.
-
DS is useless, and it punishes killers for playing the game. If I tunnel its not a big deal to let someone sit on the ground 20 seconds to make sure its done after chase. Usually survivors try and help them so its fine
-
Killer: someone with a portal gun
-
@[Deleted User] said:
MFT just shouldn't be a perk. The effect needs to change. Lose the haste altogether. We're getting too much haste on either side (it's creeping into killer perks too) and it's a rabbit hole I don't trust the devs to responsibly balance on the fly with high level players in mind.
That being said, I don't think an efficiency debuff for survivors is the way to go on gens. It opens up a can of worms in terms of balance when you start to incentivize grouping up on gens, and I don't mean that it benefits survivors. Many higher tier killers thrive on grouped survivors. Nurse immediately comes to mind. My eyes light up when I see survivors doubling or tripling gens early game.
We can debate the fun aspect and lack of viable build variety, but killers do currently have some tools for early game split gen pressure. I see very few killers on NA East run Corrupt Intervention. It's the best early game zoning tool a killer has. It has historically had an obscene pick rate at the competitive level. I would never run without Corrupt if I knew I was facing a competent team, because the worst thing that can happen is having immediate split pressure across the entire map.
Corrupt is good, but I prefer lethal pursuer. Typically 3 people spawn together, and you can break them up easily, but lethal adds value all game. Currupt is good,and the early game benefit can snowball, but I like fast killers and dropping someone in 40 seconds makes me feel sad when corrupt ends
-
They should just give more rewards for facing high prestige characters. And while yes prestige does not equal skill its far more likely that a lvl 100 Kate knows the maps, tiles, and loops better than a lvl1. Make it more rewarding to play against them, and we will stop dodging
-
@xltechno said:
It's a good idea if you don't mind the survivor losing third-person perspective and being at a disadvantage.
They could adjust it for that, make them faster or something. I think the game would be way scarier that way
-
This was a bad choice on your part. Don't go killer shack vs a good Billy unless its to drop God pallet and run somewhere else. Obviously he's gonna tunnel you if you got hooked like that. What would you do if you were him? If you don't like this happening there are plenty of perks to help, like off the record.
-
There should be special perks that buff you at the cost of teammates. Like revealing someone's aura, or pushing them down to hinder them. "Selfish perks"
-
Lol if you face camp you sacrifice gens. If the survivors sit around waiting for you to leave thats a clear skill issue.
-
@[Deleted User] said:
Okay.. but why?
Ghost Face is a stealth Killer and he has a full 32 meter terror radius. Same goes for The Wraith.
What would be the reason for The Pig to have a 24 meter terror radius when her attributes are identical?
(I'm not disagreeing btw; but these are the questions you would get if the devs read this)
No one plays ghost face, and spirit is just nurse in training.
-
Dude, I play from South Korea, no joke like 80% of my survivor games are ^$^# afk clickers. It makes me unable to do daily rituals, rift progression, and makes the game no fun. A quick Google shows that people have been raising this issue for years, why isn't it addressed??? How hard is it to use anti clicker software? Especially when they basically never move?