Security system update for The Animatronic.
While Springtrap did prove do be a great addition for the game with his fun and skill expressive yet very balanced kit, something that has always bothered me was the whole security system on the survivor side. While incredibly accurate to its source and fun to mess around, it leaves a lot to be desired, leaving it to be extremely underutilized by the majority of survivors. Hence I came up with an idea that might help to solve the issue.
1. The flickering on the door's panel while it's being used is removed. This feature is way too inconsistent, making it so it's either too strong, allowing survivors to pre-run the killer a long while before he finishes traversing via the office or it's too useless because survivors cannot physically see the pannel. And all this depends on one single factor - doors' spawn relatively to the generators.
2. Survivors can now "mark" any door for a period of time while looking through security cameras. This action takes some chunk of power (either that or it passively drains energy over time as long as the door stays marked). If the battery runs out, all doors automatically become unmarked.
3. Marked doors become visible to all survivors in a different colour, as well as their panel also changes colour. If the killer is caught using a marked door, it makes a distinct noise and/or changes aura colour once more.
4. When looking through security cameras survivors see a door in use by Springtrap in yellow, allowing them to mark it and alert their teammates.
5. If Springtrap disables a door using his axe, it removes the mark.
6. Springtrap now automatically grabs survivors if he exits through a door that a survivor is using to look through cameras (right now they simply scream as he phases into their model which just looks kinda ugly).
These ideas are merely aimed at making security system more interesting for both sides, encouraging survivors to interact with the doors more while actually having to manage the battery power. By no means those are the only changes I'd love to see, as I believe that Springtrap himself could use some love in a form of minor tweaks (such as cooldown reduction on his power, speed up on his animations while using doors, etc), but that's it for now.
Comments