The Ghoul (Ken Kaneki) rework idea

1. Remove ability to grab-attack survivors while not enraged

2. Change Enraged mode activation condition for a timer (similar to The Dredge's Nightfall)

3. When timer runs out, The Ghoul enters Enraged mode for a limited time, which acts like it does now + allows grab-attacks

4. Grab-attack in enraged mode on each unique survivor reduces activation timer by 7 seconds (whats a 1000-7?) Up to 28 seconds.

Result: no free hits with deep wound by default, more balanced, lore-accurated power, which requiers effort to get most value out of, while making least amount of changes to the core power mechanic itself

Possibility of making balancing tweaks (killer instinct on nearby survivors when entering enraged mode, make changing terror radius and movement speed like with the Krasue, adjust enraged mode and enraged activation timers etc.)

Tagged: Killers

Comments

  • @vincible said:

    1. Remove ability to grab-attack survivors while not enraged

    2. Change Enraged mode activation condition for a timer (similar to The Dredge's Nightfall)

    3. When timer runs out, The Ghoul enters Enraged mode for a limited time, which acts like it does now + allows grab-attacks

    4. Grab-attack in enraged mode on each unique survivor reduces activation timer by 7 seconds (whats a 1000-7?) Up to 28 seconds.

    Result: no free hits with deep wound by default, more balanced, lore-accurated power, which requiers effort to get most value out of, while making least amount of changes to the core power mechanic itself

    Possibility of making balancing tweaks (killer instinct on nearby survivors when entering enraged mode, make changing terror radius and movement speed like with the Krasue, adjust enraged mode and enraged activation timers etc.)

    There are only few changes I would like to see:

    โ†’ Decrease maximum grab distance for applying mark from 14m to 8m

    โ†’ Remove deep wounds from grab attack

    โ†’ Remove automatic hit when scampering pallet or window