Feedback and Suggestions

Our team will be happy to read these!
  • This is a weird one for me. I'm mainly going to focus on 2v8 balance, and my views don't reflect the base 1v4, but I feel like survivors just have a LOT going for them. Between the increase in pallets, strong abilities, good gen spread to avoid any lockdowns (as far as I'm aware of at this moment) and the introduction of the torchbearer, they have a LOT to get escapes. That said, I don't mind
    0 comments 41 views last activity
  • I think it'd be cool if badges were seperated into layers. Background colour border and then the iconography itself. This is because i find myself seeking the first two elements when looking for what badge to combo with my banner. Then i just have to accept whatever the icon is unfortunately.
    0 comments 1 views last activity
  • Firstly, I think it's a good idea that there's something when there's two TRs overlapping but the current noise is genuinely awful. It's too one tone, sounds like a far distant fire alarm in another room and is really irritating. Please consider changing this to something that has more variety to it, or is less of a constant single sound. If you're in RPD with a Wesker and another killer it al
    0 comments 61 views last activity
  • Simple changes: → Increase amount of hatchets to 10 (was 7) → Decrease wind up time to 0.7s (was 0.9s) → Increase hatchet speed by 25 % → Increase movement speed while charging hatchet to 3.8m/s → Decrease lullaby from 40m to 30m → Increase movement speed to 4.6 when out of hatchets
    0 comments 11 views last activity
  • We all love Steve’s iconic scream, it’s fun to mess around with and I don’t think having the chances increased is gonna work for everyone. So the best alternative is to have his old scream locked to scene partner.
    1 comments 21 views last activity
  • When the For Honor crossover happened, I was excited to fight the killers in For Honor. I was, however, disappointed that DBD only got the warden's helmet as a charm. Could you guys reach out to Ubisoft and see about getting a skin for the knight? Apollyon fits so well over Tarhos it's crazy.
    0 comments 11 views last activity
  • The automatic camera is literally destroying the killers' gameplay. It hinders hits that were meant to catch and completely destroys the killer's mobility during chases. It needs to be removed from the game immediately. The lack of hit collision also needs improvement. There are several hits that should be connecting, but the game doesn't want to register them as hits. You need to improve the hi
    0 comments 12 views last activity
  • How did they get Steve's face right on the first try years ago and they just can't replicate Natalia Dyer's face? I've seen some genius fan renders and I'm lost as to how its that hard. Looks like I'm waiting for another bug fix patch because this one isn't good Her face shape is definitely better but her eyes and just the combination still doesn't look like her. The OG with Steve is still th
    4 comments 132 views last activity
  • When the walking dead chapter released, Rick & Daryl had placeholder screams & grunts that were so far off from the characters that we reported it as a bug carried over from the PTB. The answer recieved was that it was not a bug and was intended, and recommended leaving feedback, which was left as mostly negative. Aside from that when the Richter Belmont legendary skin was released it w
    1 comments 71 views last activity
  • Please consider adding the Mind Flayer in the sky while in Worldbreaker mode when playing as The First!
    2 comments 11 views last activity
  • Forgive me if this has been discussed a ton already, I'm new. But I have decent internet and only get disconnected like once a week or so...except for 2v8. Now, I'm having 15+ minute penalties to join a game, despite 2v8 offering 3.5x bloodpoints because it NEEDS survivors to queue. All I'm saying is, I get that intentionally dcing used to be a problem. But the penalties are so frustrating when i
    0 comments 31 views last activity
  • Hello Behaviour developers, how are you? I would like to make a suggestion that could be beneficial for you. I am a Leon main in Dead by Daylight, and he is my most played character. One of my favorite skins for him is his Resident Evil 4 version. However, I understand that at the time Leon did not yet have his Remake version available to be added to the game. I honestly like the RE4 OG sk
    1 comments 301 views last activity
  • What's going on with the game? It's unplayable as a killer now, just looping and pallets. You could counter the looping, the number of pallets now is insane. I'm done until this gets fixed, beyond frustrating. Stop bowing down to weak surv players
    12 comments 171 views last activity
  • I've noticed lately that when there's 2 survivor left that have been twice hooked, A LOT of killers are downing the second last survivor and leaving them there instead of hooking them, to stop the last survivor from having any chance at all of escaping through the hatch. There should be some mechanism where if there's only 2 survivors left, anyone who is left downed has the opportunity to get bac
    3 comments 51 views last activity
  • Did the team ever consider changing the hooked animation of the survivors? It seems nearly every animation in this game has changed over the years but this animation too, in my opinion needs some adjustments. I think it needs to be a bit longer animation with varied struggling movements which also can contribute the hooked screams to be much longer and more realistic
    0 comments 1 views last activity
  • So I was wondering why in the 2v8 mode, the survivor HUD portraits are so zoomed-in from the survivors' perspective while playing killer, they are normal size. This has been like this since a few 2v8's ago. Aditionally, I was wondering why the survivors don't start to scream when they are placed on a 'floating hook'. It would kinda make more sense, that
    1 comments 21 views last activity
  • Hi! Hope everyone is doing fine. I've been playing the Knight for some time and i have some suggestions on how to improve his kit to make him more viable in the current state of the game: The Knight need some form of buffs while the guard is chasing someone, specially now that guards hunt timer deplets 3x times faster when the Knight is near. My suggestion would be to add a 3% increase and 10%
    8 comments 102 views last activity
  • I think survivors should have a team voice chat because it is near impossible to communicate with your team witch makes playing survivor by yourself frustrating at times and I think voice chat would be a great addition to the game
    9 comments 101 views last activity
  • His M2 Vine attack is too fast to dodge if he places it on top of you, whether you’re holding W or doubling back, you don’t get enough time to even react to it. His M2 Vine attack also has the hitbox of huntress hatchets, if it’s close by you’re gonna get hit. Fix this now before you lose half the player base over it, me and 8 friends have already uninstalled the game until you release a nerf for
    33 comments 713 views last activity
  • Teamwork: Power of Two: Old effect: Whenever you finish healing another Survivor, both you and the healed Survivor gain +5% Haste for as long as you stay within 8/12/16 metres of one another. This effect lingers for 4 seconds once out of range and resumes upon re-entering it before that timer elapses. New effect : Whenever you finish healing another Survivor, both you and the healed Survivo
    0 comments 41 views last activity
  • Simple changes: → Weakend duration 12s (was 10s) → Removal of stare buffer (was 1.25s) → Max range to stare down 32m (was 25m) → Cooldown 5s (was 7s) → Increase amount of Hallucinations to 6 → Teleport cooldown 20s (was 25s) Those few minor tweaks might make Unkown way more enjoyable to play while keeping him in good enough line to be still very fun to go against.
    2 comments 42 views last activity
  • Please change how the hatch works… Last week I played several matches as killer trying to do adepts (Achievements) and always 1 escapes throu hatch. Why if I destroy a whole team 1 must escape? why do they deserve it if they didn't even make 1 gen? I don't want to slug to get the 4th kill, that's boring asf. So heres my suggestion: Make it so when there's one survivor left a counter of 40/30/2
    2 comments 62 views last activity
  • Add the ability to customize the HUD further. Such as opacity, the general layout, and horizontal survivor portraits. Adding things of that nature would be a quick, simple, easy and positive change for the game!
    0 comments 1 views last activity
  • To be honest, i think Ghostface deserves a new chase theme. His theme is way to simple compared to all the other killers chase themes. I think it deserves a little more attention.
    2 comments 11 views last activity
  • I am maybe the only crazy person crouching using tab but…. let us rebind the key to open the match details menu as fast as possible please I cannot crouch anymore (and it is way more painful to rebind such important key that I have always used instead of this non-essential menu). furthermore the menu would be better with a non-opaque background to not completely lose vision on the game, thanks
    4 comments 161 views last activity
  • Got bored one day and decided to brainstorm ideas for 10 of the worst Survivor Perks in the game. Now, I did have some rules when selecting, namely, nothing from a Perk Category, so you won't be seeing any Teamwork Perks on the list. The Perks I have chosen are: Low Profile Corrective Action Clean Break Visionary Camraderie Deadline Fast Track Red Herring No Mither Road Life They
    0 comments 51 views last activity
  • Power: Eyes in the Sky The Skull Merchant starts the trial with 8 Drones . Drones can be toggled between Scout Mode and Sentry Mode via the Radar. Scout Mode: Deploys two scan lines with a 16m radius rotating at 105°/s . If a standing survivor is detected, a Claw Trap is attached, and the drone enters an inactive state. Sentry Mode: Can be manually toggled via 'Radar Contro
    1 comments 32 views last activity
  • Contamination For every contaminated survivor, zombies receive the following: +0.25 m/s movement speed. +1.25 detection range. +3 Field of View. Zombies The Nemesis now has 3 zombies instead of 2 zombies. Zombies give a small amount of mutation points when they succesfully hit a survivor. Zombies have a 12m AoE detection when a contaminated survivor is close by. Zombies that are stuck
    1 comments 71 views last activity
  • Considering what I myself think and what I hear from other skull merchant players, she desperately needs buffs and/or a rework. Since the killer balancing survey is online, I thought this was the right time to adress this. To my mind, her chase version was wrongfully hard nerfed into the state she is right now. What I would do is keep the haste as it is now (gaining haste after you set a drone or
    11 comments 241 views last activity
  • So, I managed to get my hands on Myers before he was made unavailable for purchase and finally decided to start trying him out recently, seeing the rework of his kit for myself. After a good number of relatively easy games, minus getting styled on in first match or two because I'm too stupid to think of trying a game against bots first, I've already come to the conclusion that Slaughter Strike is
    2 comments 51 views last activity
  • Problem Statement Survivor characters are largely indistinguishable during a match. Their identity is primarily driven by perks rather than character selection, resulting in: - low gameplay readability for Killers - Survivors feeling interchangeable - character choice being motivated mostly by perk unlocks or cosmetics Compared to Killers, whose powers immediately communicate expectat
    0 comments 11 views last activity
  • The game typically crashes once a session (every day), which is kind of ridiculous in and of itself, but I'm losing rank when this happens too. Can you not detect a crash? The Unreal engine seems to know … Fix your game.
    0 comments 11 views last activity
  • I think with all the negativity from 2025 we should reward players in game for well meaning/vigilant actions. Here's a few situations I think could be expanded on, rewarding post trial actions with bloodpoints to foster a healthier community and in game economy. Successful Player Report These trials tend to force a disconnect, why not reward players for taking the time to report + reimburse
    1 comments 41 views last activity
  • Helloo! I hope you're having a good day/night and like Dbd as much as I do ❤️ I'm reposting these changes because I wish they were added to the live servers and I wanted to know what people's opinions were! Thank you in advance 😉 I wanted to talk about a killer that is very simple, but nonetheless so much fun to play as: The Wraith. He's a non-lethal character with none to little map pressure a
    2 comments 424 views last activity
  • I think it’d be really cool if we could change the aura colors. Yes some killers have add-ons or perks that make gens white instead of red, but that’s so boring. Like if you’re playing survivor against Trail of Torment and Blastmine, or if you’re using Windows and Bond. Basically, I’d love to be able have purple gens, blue survivors ( while playing as either side), green killers, etc etc. If th
    0 comments 11 views last activity
  • Me and my friends have recently started playing the game, and enjoyed it very much. I have an idea for a new killer, The thing from the movie The Thing. It would have the power to mimic one of the four survivors having the same skin and item, but the other survivors could tell if it was mimicking by some factor like an extra item. I don’t see much horror in the game except for the stealth killers
    0 comments 1 views last activity
  • I don't know how easy it'll be since it's owned by Sony, but a collab with Days Gone adding 2 of the main characters as survivors (Deacon St. John and Boozer) would be a great idea as it fits into the theme of the game perfectly
    0 comments 11 views last activity
  • The Knight: Add-on Rework Proposals Jailer's Chime: During a Guard Hunt by The Jailer , the Auras of all Survivors within 16 meters of The Jailer are revealed for 5 seconds . Healing Poultice: Increases the movement speed of all Guards during a Hunt by +0.1 m/s . Reduces the Patrol range of all Guards by 1 meter . When a Guard successfully damages a Survivor, The Knight gains a 12
    0 comments 22 views last activity
  • Teamwork: Power of Two The collective strength of survivors accelerates progress. Passive: All Survivors within a 16-meter range of you gain a 75% bonus to Healing speed. Active: While repairing a generator with a Survivor you have healed, you both gain a 7% Repair speed bonus. Condition: This Repair speed bonus is lost if either you or the healed Survivor loses a health state.
    0 comments 22 views last activity
  • Can't we at least have a Blighted skin for Demo?
    0 comments 11 views last activity
  • hey figured i'd drop this one in since i was talking to a group chat i play with occasionally and the re-occurring topic of "scummy random plays for the hatch" came up and figured i'd post the suggestion i thought up since they said it was a good idea to bring up so here it is. we'v all been there, we match with solo players and you get that occasion where a player decides to go full perk loadou
    0 comments 22 views last activity
  • The nerfs to the Afterpiece Tonic & related add-ons were too heavy handed. The buffs to the Afterpiece Antidote were unnecessary, & during gameplay, completely negligible. If you wanted to incentivize new players to use the Antidotes more often nerfing an already mediocre killer isn't how you do it.
    7 comments 122 views last activity
  • I think it would be cool if we could get a non-licensed bug themed killer. I’m not sure what bug but i think it would be cool.
    0 comments 1 views last activity
  • The perk activates after completing 50/60% of a generator. The survivor can press the active ability 1 while stationary and in front of a breakable wall to go into an animation of punching/kicking a breakable wall. When finished, the wall will crumble and break
    0 comments 2 views last activity
  • I'd be nice if there was more things to do as Survivor, & nobody is really going out of their way to equip these perks. Maybe remove the downside Treacherous Crows has though, 1.5 seconds of aura reading isn't worth becoming permanently broken.
    0 comments 11 views last activity
  • The system itself is a good idea but the fact that you can't do/use it until a couple short seconds away from death in a game that was an awful experience due to the killer being extremely toxic in their game play (camping, slug baiting, lobby slugging, etc) is out right laughable. We can't control who we queue against, obviously, but I've had the misfortune a number of times (3 times recently wi
    5 comments 121 views last activity
  • Just thought it could be cool that if you played Bardic Inspiration on Eddie he could use his guitar with which he plays in the lobby. Would be a small but pretty cool detail and possibly get more people to buy the skin.
    0 comments 1 views last activity
  • I just got done playing a round as Micheal Myers with the perk Hex: Face the Darkness. I had killed a survivor and the hex was still active but turns out I also managed to find a bug. Apparently the hex can still affect the dead as if they are alive. I went back to the spot cause of said notification but I also heard no scream from the location. Just thought would share my finding cause it threw
    1 comments 31 views last activity
  • We're a little ways away from Maps initially being reworked now, and I think it's fair to say the rework didn't quite land where it should have. Keys got a borderline perfect rework, but Maps are languishing, which I'd like to try and fix. Now, there's a lot about the Map rework that I do like, so we'll be keeping the overall shape. Lower charges that are consumed for a flat duration of the m
    0 comments 31 views last activity
  • The first's vine attack is an ability that requires fast reflexes for both sides however the unintuitiveness of the targeting of the attack and the clunkiness when it comes to elevation practically limits the ability if you want consistency and to avoid frustration. He's practically just a zoning killer at this rate with the fading illusion that he has pyramid head like potential. Thoughts?
    0 comments 21 views last activity
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