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KillerKiryu47

KillerKiryu47

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KillerKiryu47
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  • I saw that first vid and am genuinely convinced that Mint is either rage-baiting or has massive skill issues. Killer has never been easier and DCs aren't that big of a problem.

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2991559#Comment_2991559

    People point out how you aren't correct in your assessment, quickly dismiss them as killer mains.

    I guess it is far easier to blame everything else, but your own skill.

    There was nobody trying to legitimately help. The most upvoted replies are insults and dismissive. Is it so wrong to treat them the same? The only flaw pointed out that I went back on is Sadako. Everything else still stands and nobody offers real advice or counterpoints. It's all just "you're bad", "they're easy to counter lol (doesn't explain how)", or "I have no problems. (Provides nothing of substance)" without one single reply trying to earnestly disprove my claim and either deviates or goalmoves.

  • @Mewishis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2990081#Comment_2990081

    Troll lol go back to your bridge its literally listed as a buff on the official website, so get out of here.

    Hit validation is not a buff lmao. That's a fundamental game mechanic. Cope seethe and mald, because you're not worth the time.

  • @Mewishis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2990061#Comment_2990061

    Ahh yes, let's see the main survivor meta is Decisive Strike, Unbreakable, Borrowed Time, and Deadhard.

    So yeah Decisive Strike nerfed, but still as strong as before, just people can't call out tunneling when tunneling wasn't even a factor, people still use it a lot because it still works the same as before.

    Unbreakable looks like it was nerfed, but get this the nerf is with the Freddy rework unbreakable no longer wakes up sleeping survivors from the dream world, oh the humanity. That's literally it besides a percentage buff lol, Freddy OP I suppose.

    Borrowed Time, is such a shame it seems like it was both nerfed and buffed the buff was they removed the terror radius condition so undetectable killers can't just sit there and camp the hooked person and bt wouldn't work against them, but the duration was changed from 15 to 12 seconds so survivors couldn't just use it as a body blocking tool against killers who didn't even wanna go for them.

    Dead Hard, is the most nerfed perk of all, oh wait it was buffed multiple times with the latest being hit validation...

    Secondary meta perks sprint burst not nerfed, iron will buffed, kindred buffed, spine chill buffed.

    So please tell me again how horrible survivors have been treated.

    If you're considering fixing the game like with that dead hard example "buffs", you're hopeless. And oh boohoo, decisive still actually does something and isn't a cosmetic perk. You're also complaining that borrowed time was fixed and now properly serves its purpose, to counter campers.

    Goalmove more.

  • @CosmicParagon said:

    https://forum.deadbydaylight.com/en/discussion/comment/2990029#Comment_2990029

    Dredge is far from trash, he's just more map-dependant than other Killers. His teleport, ESPECIALLY in Nightfall, is insanely good once you get a feel for what lockers are where and the most efficient chain to check the map

    https://forum.deadbydaylight.com/en/discussion/comment/2990054#Comment_2990054

    1. It literally does, Nightfall causes the teleport speed to go from 12 m/s to 38 m/s, along with cutting the cooldown from 12 seconds to 4. This DRASTICALLY increases his mobility, nearly to the point of him being everywhere at once
    2. It takes Dredge roughly 3(?) seconds to exit a locked locker, this can very easily mean the difference between reaching a pallet or loop and getting a hit, and frequently has in my matches as him
    3. This point is mostly accurate ngl, Dredge has solid antiloop that keeps him from being pure m1

    Thanks for being reasonable. I hadn't figured they were talking about teleport speed and meant the walking speed. Yes, I know I exaggerated the locker breaking speed, it seems more like 2.5 ish seconds after watching footage.

  • @Brimp said:

    Sadako OP I guess.

    Numerous meta survivor perks have been nerfed or altered in an unfavorable way. Survivors' strength has only slightly decreased. Killers are just being buffed into godhood over the years.

  • @Tostapane said:

    https://forum.deadbydaylight.com/en/discussion/comment/2990036#Comment_2990036

    bold of you to assume my skill... i got the adept in my 2nd match with him (the 1st one was still a 4k but i didn't had enough time to care about my emblems), you're just salty cause you don't want hear the truth... this killer is a living joke, period. the only good thing that he has is mobility thanks to his teleport but:

    1 if not in nightfall he's extremely slow

    2 you can easily lock the lockers (more wasted time for him)

    3 he's a pure m1 killer, nuff said

    1. That's an outright lie. Nightfall doesn't affect his speed.

    2. Yippee! 1 second saved and it cant be locked ever again!

    3. By this logic, nurse is an m1 killer.

    You even made it clearer how easy of a killer he is to get a 4K with by flexing the adept achievement on match 2. Do you not see how this makes no sense?

  • @Mewishis said:

    https://forum.deadbydaylight.com/en/discussion/comment/2990036#Comment_2990036

    Maybe try learning how to play against killers instead of moaning about how every one of them is overpowered. >.>

    At no point did I say they were all overpowered lmao it's even in the title.

  • @Tostapane said:

    https://forum.deadbydaylight.com/en/discussion/327304/gotta-love-how-every-killer-since-pinhead-basically-has-no-counter

    LMAO imagine thinking that the dredge is op (little hint: he's trash) and the killers after pinhead has no counters. I'm sorry to say it, but in this case the killers are fine, it's a you problem here...

    Because a killer who is basically a mix of 3 other killers is so garbage. Maybe learn how to play killer then instead of moaning every one of them are bad.

  • @GGWP said:

    So Sadako has no counters? I knew that she was op! :>

    @squbax said:

    To say that every killer after pinhead, including the joke that is sadako, have no counterplay, is the equivalent of just announcing you have no idea how to play survivor.

    I think Sadako's seemingly endless lunge is what pissed me off about her. I just had a nice match against one who actually played well and didn't lunge spam like a spastic Dredge I met earlier today. So perhaps I was too harsh and she is actually just fine. My thoughts are not changed about others though.

    (That was the only match I have escaped within the last 2 days... and only because I noped out after the last gen finished.)

    I like to think I'm a moderate skill survivor player considering I have many cases of being able to run killers around the map for literal minutes straight. Sometimes I potato out, other times I question the killer's attempts, and then sometimes I wonder why it's been 3 minutes and nobody can pop a gen when I'm being chased.

  • @IlliterateGenocide said:

    Have you been using a certain addon... Rotten pumpkin to be specific.

    Ah, thank you so much. Now I feel a bit dumb not realizing rotten pumpkin was changed. I just have it by default as a throwaway add-on and have for a while.

  • You've been getting 2 whole years straight of buffs.

  • Yep i 100% regret coming back to see how this post went.

    Already knew these forums were dominated by killer mains but this just confirms it. Literal photo evidence that keys are utterly useless and yet you all still find a way to pin the blame on something else and claim they are still overpowered while whining old moris need to come back. These ######### forums never change.

  • @Kirkylad said:

    Keys are the only item in the game as survivor that I keep and make a collection and never use lol. I'd rather use an item that actually offers something in terms of gameplay and not just a free escape if I find the hatch.

    Their ad-ons can be pretty good if you use them, skeleton keys give a lot of usage time compared to broken ones. Otherwise, yeah I see your point.

  • @Crowman said:

    https://forum.deadbydaylight.com/en/discussion/comment/2138468#Comment_2138468

    No where did I say keys were broken. Just that depipping with a key escape shouldn't happen without survivors playing poorly.

    And you suggest I was playing poorly because two randoms were throwing by attempting self escapes with killer in their face?

    Like I said, if a situation is ever so bad that a key needs to be used, nobody is benefitting.

  • @Crowman said:

    Well the emblems kind of suggest you didn't play that well yourself.

    Silver Lightbringer - Normally when you get silver it means you were chased a lot and got points from your teammates doing gens, but you have bronze evader. Means you only did at most a single gen and if you weren't getting chased based on evader emblem then you should have more.

    Gold Unbroken - Means you went to dying state at least once this game. Which with bronze evader means you aren't doing a good job at buying time by keeping the busy for a while.

    Bronze Benevolent - So I'm pretty certain the default emblem is silver. Which means to get bronze you have to unhook a survivor unsafely or let a survivor die on hook without rescuing them.

    A key escape should very easy be at least a black pip. The embelms you have shared with the screenshot kind of suggest that you weren't playing that well to begin with.

    It's always survivor's fault with you guys.

    I was playing with a friend and the 2 other survivors were playing like trash and throwing. There was no time at all to do gens because of that, and a key was the only way out at that point. I play the game just fine, stop trying to pin blame on me just so you can keep bitching that keys are broken. They're just bad in general.

  • @Kebek said:

    Maybe you've just failed to use it properly.

    Would old first hook mori be bad if I posted a pic how 4 survivors escaped while I was using it ? Ofc not, it was too strong and needed nerfs as do keys.

    old mori was bad and thats a fact. It was a free win if it was an ebony, while a 4 escape key required all gens to be done anyway. At worst, your rancor or NOED is getting screwed over at that point.

  • @PlunderingPanda said:

    Disagree.

    yeah you're right, the killer should get 4k credit and the user gets double depipped.

    images.jpg


  • @Huge_Bush said:

    https://forum.deadbydaylight.com/en/discussion/comment/1985076#Comment_1985076

    Survivors who think they are helpless and think the game caters to players are like the survivors in this video:

    https://www.youtube.com/watch?v=-HkwTfutxYs&t=1284s

    A lot of them are like the Claudette featured in the beginning of the video. Then they come here to cry about how hard the game is when in reality they're just bad.

    "Haha all survivors who have a slight bit of feedback about unfair changes are all trash blendettes from a random otzdarva video. Now please upvote my circlejerk comment."

    (Also P.S. devs please remove keys and bring back 1 hook moris. Game is unplayable as killer right now.)

  • @OmegaXII said:

    "Can we suggest some actually balanced changes instead of making survivors more helpless?"

    Since when survivors are helpless? From my knowledge the game has been heavily skewed towards survivors since the very beginning, together with myriads of second chance perks.

    Since they've been nerfed for the past 2 years straight and killers have been buffed for that same time.


    Just saying. I have yet to see any buffs towards survivors. (And no, bug fixes and animation fixes are not buffs.)

  • @Mr_K said:

    Both sides will never be satisfied.

    You are right. I'm just mainly making this post after seeing all the changes to DS and killers whining it wasn't nerfed more.

    I couldn't think of any good examples of survivors whining. Only times i encountered survivors complaints is against spirit and/or NOED.

    (Which were also directed at me)

  • Killer Perk: Starving Beast

    Your prey escaping your reach only fuels your temptations. When a survivor escapes from you during a chase, any levels of bloodlust gained during the chase is retained for 10/15/20 seconds or until a survivor is hit. This perk can only activate once every 45 seconds.

    "I always finish what I start, that's not going to change now either."

  • @Entity_Hugs said:

    Survivors: Killers are all OP! Stop using crutch perks and OP Killers!

    SWF with D. Strike, Adren, Dead Hard, Balanced Landing, and 50 other get out of jail free perks: It's legit gameplay!

    Just sayin'.

    I never said killers are OP. They just need to stop nerfing survivors into the ground.

    (Also i didnt know that every survivor perk is a get out of jail free card)

    Nice bait troll.

  • @KillerKiryu47 said:

    Sorry for the late reply. I dont visit these forums often so i havent seen any replies until today. So now to adress some things.

    1. In my own opinion and experience, killer IS easy to play. I play in high purple ranks (because red is annoying) and its easy to get max points 4k as a Legion. I literally have adept legion achievement cause its that easy to get a 4k as killer now.

    2. What i meant by "killer range" is the constant lag EVERYONE will inevitably experience. You'll see it in any dbd video whether it be from monto or noob3. It is unreal how many times survivors have been hit through a window or pallet.

    3.I wouldn't say killers have been nerfed in any way. In fact they're reworks. Freddy wasn't nerfed. Idk about Oni, either way he's still really powerful. Nurse? Nerf? Sure doesnt seem changed. Ruin is actually improved in some cases and easily deletes all progress on a gen when someone is caught. Its practically a buff. Also complaining about ruin being found is pretty dumb, its a hex, its meant to have a build around it with perks like ToTH.

    4. Yes i know face camping is a "Tactic" (since so many people are always inclined on defending it) except when you do it, NOBODY is having fun, not the killer, and definitely not the survivor. its a desperate thing people do that ruins the game overall.

    5. No i am not biased, i literally main killer now because survivor is so unfun to play.

    6. They didnt buff survivors in any way with this patch, they reworked several maps to be in favor of the killer.

    Overall i dont like the direction this game is going. Deathslinger was a great and balanced addition to the game like Demogorgon, however characters like rework Freddy are on the verge of just blatant Pay to Win. The game is massively in favor of killers and i cang find 1 patch where survivors were actually buffed.

    Also want to add, even on purple ranks, ive still been matched with rank 3-1 teams cause matchmaking is still #########.

  • Sorry for the late reply. I dont visit these forums often so i havent seen any replies until today. So now to adress some things.

    1. In my own opinion and experience, killer IS easy to play. I play in high purple ranks (because red is annoying) and its easy to get max points 4k as a Legion. I literally have adept legion achievement cause its that easy to get a 4k as killer now.

    2. What i meant by "killer range" is the constant lag EVERYONE will inevitably experience. You'll see it in any dbd video whether it be from monto or noob3. It is unreal how many times survivors have been hit through a window or pallet.

    3.I wouldn't say killers have been nerfed in any way. In fact they're reworks. Freddy wasn't nerfed. Idk about Oni, either way he's still really powerful. Nurse? Nerf? Sure doesnt seem changed. Ruin is actually improved in some cases and easily deletes all progress on a gen when someone is caught. Its practically a buff. Also complaining about ruin being found is pretty dumb, its a hex, its meant to have a build around it with perks like ToTH.

    4. Yes i know face camping is a "Tactic" (since so many people are always inclined on defending it) except when you do it, NOBODY is having fun, not the killer, and definitely not the survivor. its a desperate thing people do that ruins the game overall.

    5. No i am not biased, i literally main killer now because survivor is so unfun to play.

    6. They didnt buff survivors in any way with this patch, they reworked several maps to be in favor of the killer.

    Overall i dont like the direction this game is going. Deathslinger was a great and balanced addition to the game like Demogorgon, however characters like rework Freddy are on the verge of just blatant Pay to Win. The game is massively in favor of killers and i cang find 1 patch where survivors were actually buffed.

  • You're already wrong if you have this mindset that no killers in the game are OP. You can argue that he needs to charge up his power through a chase, but like that really changes anything when it takes like 10-15 seconds to fully charge. He has a 1 shot attack with no movement restrictions, and keeps swinging with that attack giving him the power to knock down multiple survivors. Its absurd you can possibly say that he is weak nor even remotely balanced.

  • Doesn't body blocking fall under exploits?

  • Got to love when people immediately resort to name calling and give no reasoning. What a glorious community.

  • @yandere777 said:

    https://forum.deadbydaylight.com/en/discussion/comment/762215#Comment_762215

    Then when was the last real killer buff? Not perk changes, not reworks, not scoring events and not specific killer buffs. I mean an across the bored buff.

    Because they are not directly buffing killers. Instead they are nerfing survivors or changing the game entirely that favors towards the killer (I.e. endgame collapse and closable hatch) they either nerf survivors or change the games mechanics. When was the last survivor buff? As Noob3 said, "when they buff killers, they dont just buff one, they make them all stronger"

  • @blue4zion said:

    I like how you went from talking about an actual issue of survivors spawning to close to killers, to complaining killers are getting too many buffs (and the game is still survivor sided, just not as much as it was)

    Ignoring that part and talking about the title...
    They did put in a recent patch notes that they fixed this, but you're still getting it? Hasn't happened to me yet. Hopefully they finally once and for all fix that in the near future because it is quite obnoxious.

    If the game is still survivor sided why do killers literally win EVERY MATCH?? There is still no counter to face camping and killers just keep getting more buffs in one way or another for the past year.