Feedback and Suggestions
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I'm 95% ecstatic with how this cosmetic turned out. I'm definitely going to wear it a lot when I finally unlock it. However, I noticed something when I was checking it out that I now can't un-see: The left loop in the red bow ends in a square instead of a curve like you'd expect it to, almost as if it hasn't been rigged/animated correctly. The right loop1 comments 31 views last activity
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In today's patch notes, Worldbreaker is now paused during phase 2 during pickups. I understand that this may be the original design intent, but considering that one of the most-cited complaints about The First is that Worldbreaker lasts too long, I'm not confident this change was necessary? Worldbreaker is almost constantly active, which makes the clocks feel like a futile busywork mechanic fro6 comments 242 views last activity
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I’ve been hoarding shards for years for something cool to spend them on, I think the idea of a goofy cosmetic that cost 100k-1m shards would be a cool flex for players. #bananahammockdwight 👀👀👀0 comments 11 views last activity
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You’ve healed through panic, pain, and silence. When your hands are steady, even the Killer can’t stay hidden. Succeeding a Great Skill Check while Healing another Survivor reveals the Killer’s Aura to you for 4/5/6 seconds. Increases Healing speed by 5/10/15% Increases the odds of triggering Skill Checks while healing another Survivor by 6/8/10% Thanks for checking this out, Behav0 comments 21 views last activity
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Hi guys, i'm new to the Forum, but i wanted to present this idea of a robotic Killer. Killer Concept – “The Protocol” Theme: Futuristic Surveillance / Escalation / Psychological Pressure Appearance: A humanoid killer robot with a silver or black body, glowing red eyes, and a clean industrial design. The idea is to embody the classic fear of an autonomous machine – cold, precise, and uns0 comments 82 views last activity
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“Repent, for the end is near; rejoice with me, for I have gathered my sheep that I lost.” After injuring a Survivor, for the next 25 / 35 / 45 seconds they will be marked and inflicted with broken status. Hitting a marked Survivor with a Basic Attack grants Deep Wound status and triggers the following effect for the farthest teammate: If fully healed - broken effect and aura reveal fo0 comments 21 views last activity
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Hello! In this discussion, I will talk about how I'd improve the new-ish item - Fog Vials. While they are, in my opinion, a very nice idea and freshen up the game, they undeniably have issues. Unfortunately, BHVR chose the sledgehammer approach and now they suck. So, here is what I'd do: General things: • The potency of the effect should be the same in every realm. This is the main14 comments 232 views last activity
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In my opinion, this game needs more maps. We could have a prison, a hotel, a gym, another suburbs to replace Haddonfield, etc etc etc. There’s so many licensed collabs and only like 5-7 maps to match. I understand that new characters sometimes brings new maps. But I don’t think this has to be the case every time. I really hope the devs see this and give us more maps - Open to polite disc0 comments 21 views last activity
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Teamwork perks are a weird concept by itself since they don't share an unique property betwen themselves unlike hex perks, and some of their effects are pretty much a copy of another perk or niche, Teamwork: Collective Stealth and Teamwork: Toughen Up are particularly bad, I have never seen any real value in regular gameplay from either of these, unless it's a youtuber with a coordenated team of3 comments 11 views last activity
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Currently balanced-wise Krasue is in spot where she's still fairly strong while providing windows to juke her lunges in head form. However, leech itself with big mushroom economy made the leech growth completely useless and keep the leech only as extra step to use her lunges. I come with idea how to make whole leech way more interesting. Rotten swine and mysterious elixir are both add ons that c0 comments 22 views last activity
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Is ridiculous how he can make distance and cancel his power to M1 very fast. He needs to have longer cooldown before doing any action. He needs to have a less time to hold his power to mark a survivor. This killer is a joke and I can't believe you have done nothing to fix him for almost a year.1 comments 41 views last activity
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Leather gloves should be built into the basic ability, and Wesker has interesting upgrades, butI can't use them because the ability takes too long to recover without gloves.0 comments 21 views last activity
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Chucky (the good guy) is a pretty balanced killer but I think needs a small base kit change and an add-on pass to make him perfect The good guy base kit Chucky can vault windows without using the slice and dice ability scampering a window without using the slice and dice ability will take 1.5 seconds but scampering a window or pallet with slice and dice is still 1 second Increase slice and d0 comments 51 views last activity
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I understand that DBD doesn't support ultrawide resolutions, I'm okay with that. Totally understand why they got rid of it. However, thankfully, they allowed you to use the remaining black bars for putting your HUD to the sides. In this newest chapter, that setting no longer exists? Is this intentional or a bug? I have >50 hours in the game, and as a newer player who's on ultrawide, I really a0 comments 11 views last activity
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The rework does not resemble the original character at all. The facial structure is completely different, the face looks wider and rounder, with softer features that don’t match the sharpness and expressions the character is known for. The eyes, nose, and mouth placement feel off, making her look like an entirely new person rather than an updated version. Her hairstyle and hair texture also don’10 comments 392 views last activity
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Just as the title says. I love the attention that Chucky has been getting cosmetic wise lately and he is my second main killer in the game. One thing I would love to see added for him though is his voodoo knife which was in the first movie (and roughly seen in flashbacks in Curse). This could be something that comes with another skin for him or just a separate weapon skin added. I don’t see any r2 comments 11 views last activity
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It is well known that the James sunderland cosmetic for cheryl is not the best looking… and i think that now with the Silent Hill 2 Remake, DBD should implement the improved version of James. Maybe not completely get rid of the OG James skin but definitely get the remake skin. I dont know if theyd have to get another license but it'd be really cool.9 comments 551 views last activity
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Apocalyptic Ingenuity - In addition to gaining tokens through unlocking and rummaging chests, you also gain one token passively after 80/70/60 seconds (still requires 2 tokens to build a fragile pallet) Better than New - Now also affects the speed of opening the exit gates and the bonus action speed is increased to 20/22/24% (was 12/14/16%). This effect lingers for 30 seconds after becoming2 comments 11 views last activity
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A 4.2m/s killer who can sabotage windows and pallets Killer ability - Sabotage: Sabotage windows or pallets from a max distance of 20 meters. Maximum of 10 sabotages cumulatively. Sabotaged windows and pallets are visible to survivors within 5 meters. Window Sabotage: It'd remove the yellow tape and add sharp glass shards around the window. Sabotaged windows are able to be vaulted 5 times i0 comments 41 views last activity
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First of all, the new sound affect for giving a survivor a worldbreaker token is completely pointless. They know when they've been hit by their animation changing. It normally wouldn't be a problem, but the sound is just horrible and really bad on the ears. Please either remove it or make it way quieter. But why0 comments 21 views last activity
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Please create a worthy, beautiful, animated, dynamic Player Badge and Banner set that truly commemorates the milestone of the 10th Anniversary Collector's Edition. Ime sometimes devs miss the mark and introduce a mediocre exclusive cosmetic alongside expensive statues/items, and I hope DbD delivers something special. It has to be something new and distinct, not merely a color variant or a minor c0 comments 251 views last activity
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Can we get OLED Friendly HUD Options? There's a great option in some other games, which they usually call dynamic HUD. In one of the games, only elements that are important or active at that moment appear, and the way that would work in DbD is that, for example, if you're not injured, the Iron Will perk icon would not be displayed. However, upon becoming injured, the icon would appear. The other7 comments 201 views last activity
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I understand you guys wanted to give some sound to say you landed the attack, but it really didn’t need it. It sounded fine before and the sound you guys chose is just horrible. It doesn’t fit the character at all, please remove it asap.0 comments 31 views last activity
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Please, fix the hair textures. They are terribly pixelated. It wasn't a thing in old dbd models.0 comments 11 views last activity
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After a huge break from this game, I came back recently, especially when the new killer came out. Even though it is too strong, it is incredibly fun to play and I love his design. But as usual, most of the new perks still rely on the same status effects and the same mechanics. That is why I will post whatever ideas I have time from now on so maybe it will give the devs at least an idea for somet0 comments 31 views last activity
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I spent to 24 Ichorous Loam to go the Walking Dead Map and I got sent to Freddys twice. AAAAAA IM SO MAD- Now that you have made Map Offerings completely ineffective because they were used by Survivors to go to maps where they prepared a build to go to for added advantage, you have inadvertently filled out inventories with useless now useless Map Offerings. I dont even know WHY I try to use3 comments 41 views last activity
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Get a new with the same initials to reduce confusion especially between veteran and new players. For example, everyone calls Decisive Strike by its initials; DS. Currently its been renamed to Will to live. But wouldn't it be better if it was named something like Dirty Secret? Maintaining continuity in how we communicate about things in the game is important on some level.2 comments 82 views last activity
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Hey all I had a silly thought today, maybe a game mode which encourages more wasting the killers time as the objective? Like fighting back or misdirection until the time runs out, then the gates open. I thought it could be a fun twist on the game forcing more altruistic 4v1 vs the killer opposed to the spread out and fix gens. Could maybe implement anti-slug or whatever in the mode to make1 comments 11 views last activity
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he is too over powered for the survivors we have nothing to directly combat him and this makes the game unenjoyable as no one else is playing any other killer it is beyond a joke and this needs to be investigating as some new players are opting not to play the game now and it is no longer the fun game we all loved. so look into this please and debuff him or better us survivors because you've ruin16 comments 211 views last activity
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My idea is: That they add epic outfits to the legendary skins so that players aren't limited to the default outfit. For example, Robin with his Scoops Ahoy outfit could have another one, like the one from the Stranger Things finale or another outfit he wears in the series that isn't from Scoops Ahoy. The same goes for Jonathan. What I think is a great idea for licensed legendary skins, and maybe4 comments 62 views last activity
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(sorry for bad formatting your website has bad typing on iOS) The Hoarder — Killer Concept (Reframed & Clarified) Core Design Philosophy The Hoarder is not about ending chases faster. He is a territorial control killer who reshapes movement and routing over time by trading personal power for environmental influence. Every part of his kit locks out another part. Nothing4 comments 41 views last activity
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What exactly do they need to stand out from eachother more? ST is a better version of xeno and demo, while xeno is a better demo with sadako having similar (yet different) traversal to demo, their traversal power are similar but different, but largely similar and always results with one being the better version than the other, not just in traversal but somewhat in special attack or ability, what0 comments 22 views last activity
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After the latest update , The Nurse's Blink has become completely unpredictable. The actual landing point is random and does not match the charged direction or distance, often teleporting the Killer backwards, forwards, or to entirely random locations. This makes playing as The Nurse effectively impossible. Please fix this issue ASAP.2 comments 151 views last activity
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I was always a big fan of the "Power with a price" concept in any media, so I thought maybe something like that could work out in dbd as well. The idea is simple: You get certain power up for the entire trial, however, you also lose certain aspect in return. As an example of this, using No Mither as possible rework as well: You start the trial injured and with a broken status effect which lasts3 comments 52 views last activity
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For some reason on xbox (and maybe other platforms idk) the characters all have sharp lines on them and what looks like bad shading? Just lots of polygons. It makes me not want to play characters that show any skin because of how bad it looks.4 comments 31 views last activity
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Hello, I’m JohnVelma, a Creator Program Gold Tier member from Thailand. This is a survey I created for January 2026, with 89 Thai players participating. The origin of this survey comes from my previous survey, which included a question asking which killers players most wanted to see buffed the top 10. That earlier survey had 54 Thai participants, and I took the top 10 killers that were selected0 comments 141 views last activity
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First tunneling, how about Killers get a queue penalty for early game tunneling (survivors could report them, it could get checked by someone and next time the killer searches he gets the penalty), encouraging killers to stop tunneling while giving the ones that dont, a queue advantage. Now gameplay, perks need a balancing change, 90% are not really getting played on both sides. The gen rush an40 comments 264 views last activity
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Either of the following things would be nice: 1. a 30 second immunity after the 2nd phase ends(survivors will still get stacks) 2. The second phase lasts as long as the 1st phase (the speed of the 1st phase is dictated by interactions with the clock) 3. Extend the duration phase 1, delete the 2nd phase in general 4. A way to remove stacks or be immune to gaining a stack to prevent the clock m0 comments 41 views last activity
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While I don't think killer aura reading is especially problematic at the moment, I do see a lot of people talking about it, and I think the tools survivors have to answer it can be a little lacking in some cases. So, here I'm going to suggest a few improvements to some perks that currently answer auras, plus a suggestion for exactly one perk that I would like to see reworked into an anti-aura p6 comments 101 views last activity
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Imagine how it will be like if there were “nurse” creatures for the executioner just like nemesis’s zombies? Regarding that zombies help nemesis identify survivor location and the executioner can attack through objects, just felt like it will be a great combo. Plus I think it will be awesome if there were other animatronic skins(chica, bonny, etc) for freddy the pizza guy :D Thank u for re0 comments 1 views last activity
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tiles.jpg Killer shack. Breakable wall next to window might help chases inside killer shack while also keep the shack as very valuable tile. Jungle gym. Breakable wall next ti window and next to front locker allows more mindgames while keeping the tile strong. TL walls. Adding breakable walls next to both windows might keep the tile way stronger while adding more mindga0 comments 13 views last activity
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Are BHVR aware of the petition to bring back Steves original scream? It have 15,746 signatures already - https://www.change.org/p/bring-back-steve-s-original-scream-in-dbd #justiceforsteagull7 comments 121 views last activity
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Is this a bug or does The First power completely ignores endurance? The amount of times I've seen someone get unhooked and have their basekit endurance get shot into the air and mori'd and instead of being in deep wound.. I've seen people try to dead hard the hit and instead are floating in the air. This part of his kit is a cool design but my god there is zero counter play for that hit other tha2 comments 31 views last activity
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He only need some minor buffs only then he feels excellent to play as 👌3 comments 51 views last activity
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With the First being released as an S tier ranged killer, the flaws of the lower-tier rangers are more glaring than ever. The First can hit faster and more reliably than Deathslinger through walls with an easier-to-aim attack AND gets a compensatory movement ability to make up for his 4.4. The First also possesses a "infect-to-damage" power reminiscent of Unknown, but with faster M2s, no abilit9 comments 101 views last activity
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Quite a simple suggestion, just nerf the new killer. His ability hitbox is so big that you can't outrun it and the range is also just way to far which makes it impossible to escape from him.3 comments 191 views last activity
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On the killer side it feels very bad to not have the addon that gives haste after using the undergate attack because survivors can hold W so much after you use it so I'd like to see a slight reduction to his undergate attack cooldown but a nerf to this addon to compensate. Overall the use of the addon should result in roughly the same distance gain for the survivor but when not using the addon it3 comments 51 views last activity
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I cannot stress this enough, they sound nothing like the original characters, especially Steve but Jonathan and Nancy and downgrades too. You can keep their spoken dialogue but please revert their screams/grunts of pain. I didn't pay $15 for Jonathan to sound like this165 comments 4,768 views last activity