Humanoid Robot Killer Concept: “The Protocol”

Hi guys, i'm new to the Forum, but i wanted to present this idea of a robotic Killer.

Killer Concept – “The Protocol”

Theme: Futuristic Surveillance / Escalation / Psychological Pressure

Appearance:
A humanoid killer robot with a silver or black body, glowing red eyes, and a clean industrial design. The idea is to embody the classic fear of an autonomous machine – cold, precise, and unstoppable.

Base Stats

  • Movement Speed: 4.0 m/s
  • Terror Radius: Standard (32M)
  • Height: Normal

Power – Scanning Mode

The killer can hold the power button to enter a scanning stance.

While scanning:

  • Movement speed starts slow (similar to Myers' stalking).
  • A rectangular scan field appears in front of the killer.
  • If a survivor enters the field, the rectangle gradually shrinks and the killer gains speed.
  • The killer cannot perform a basic attack while in this mode.
  • The killer can vault pallets during this mode.
  • Losing the target(s) slowly regresses the scanning progress.

Maximum Scan Speed

Once maximum speed is reached:

  • The killer can grab a survivor, visually scanning them.
  • This triggers a short minigame for the killer.
  • During the hold the killer is locked in place. A growing scanning circle reveals nearby survivors with Killer Instinct and applies Exposed.

If the killer wins the minigame:

  • The survivor gains Scan Status – Tier I and is released. The killer is shortly locked in place "processing the information".

If the killer loses the minigame:

  • The killer gets stunned briefly (malfunctioning) and the survivor escapes the hold.

Scan Status System

  • Killer gains a 5% speed boost within 32 meters of a survivor with at least Tier I
  • Hooking a survivor triggers a brief scan animation, granting a 10% speed boost for 15 seconds, reduced by 5% per Scan Tier the hooked survivor has.

Tier I

  • For each survivor in Tier I the killer gains +0.2 m/s base speed.
  • Scan-grabbing a Tier I survivor is blocked until you hook them, instead you can M1 them.

Grabbing and scanning a Tier I survivor again upgrades them to Tier II.

Tier II

  • Within 16 meters of a Tier II survivor, pallets cannot stun the killer. Instead, a brief animation plays where the killer physically halts the pallet without breaking it.
  • The killer vaults 7.5% faster for each living Tier II survivor.
  • When scanning a Tier II survivor to max speed, the killer can perform a normal basic attack instead of grabbing them.

Secondary Power – Phase Teleport Chain

While standing still, the killer can charge the secondary ability, giving an audible cue.
When charged:

  • The killer must perform three short teleports in quick succession(the teleport range is fixed).
  • Survivors see this as an extremely fast sprint with a “phased” visual effect.
  • Failing to complete all three teleports in time stuns the killer.
  • Completing all teleports allows an immediate basic attack.

Scaling

  • If all survivors are in Tier I, you can charge while slowly walking and are able to cancel it more quickly.
  • If then two living survivors are in Tier II, the ability charges almost instantly.

Map Interaction – Server Terminals

A futuristic server rack spawns near each generator.
Survivors can interact with it via a minigame to remove Tier II, but:

  • They are revealed by Killer Instinct.
  • They become Exposed for 30 seconds.

Unique Perks

Perk 1 – “Observed Momentum”
When you see a survivor working on a generator, gain a 5% movement speed boost, once no survivor is seen working on a generator this boost remains for 15 seconds.

Perk 2 – “Mechanical Efficiency”
For each hook state across all survivors, you break generators, open/close lockers and grab survivors out of lockers 10% faster.

Perk 3 – “Standing Menace”
Standing still for 5 seconds grants a 5% movement speed bonus for 20 seconds. (This is not achievable near a hooked survivor)

A killer that rewards mastery and can feel unstoppable in skilled hands, while remaining fair and engaging for survivors. The goal is to modernize familiar mechanics and bring a timeless horror fantasy into Dead by Daylight with fresh strategic depth.

Tagged: Killers

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