Feedback and Suggestions

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  • Shred: → Now instadown survivors (was one health state) → Has it's base charge time instead of minimum charge time Teleport: → Now it's enough to target portal (was from portal to portal) now you will enter animation of traversing through upside down gate → Portals can be recycled → When teleporting aura of all survivors are revealed for duration of teleport and 6s after
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  • In patches before 9.4.0, doing a pallet save from behind was very easy because the prompt to drop the pallet appeared, whereas in patch 9.4.1 it can no longer be done, is this a bug from patch 9.4.1 ?
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  • there needs to be a way to pick yourself back up during endgame if your the last one left and in dying state
    1 comments 21 views last activity
  • At the previous event, I didn't complete the last quest in the Rift Pass quests that rewards a banner (not the ones in the Battle Pass), thinking I could finish it in the archives. Could you tell me if there's a way to do this in the future, like I did previously with the archives?
    1 comments 42 views last activity
  • I don't know if this is an exploit or not but I recently for the first time came across something that didn't sit right with me. I was in a match with a pig and they would put a trap on me and then chase me but in stalk mode so my timer is still being used up but I'm still being chased by the Killer. He waited until I had a sliver of time left, knocked me down, and hooked me and then as soon as I
    4 comments 61 views last activity
  • Hello Behavior Interactive team I would like to suggest a crossover chapter with Scream Queens for Dead by Daylight because the theme and characters are a perfect fit for the game style and audience The killer could be the Red Devil who is already an iconic slasher figure with a recognizable costume and personality The power could focus on deception stalking and misdirection with dramatic and d
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  • I’d love to see Kyle Crane from Dying Light come to the fog. I think he’d be a perfect fit for the game, and he has plenty of character background for some interesting perks. I’d buy the bundle in a heartbeat
    1 comments 22 views last activity
  • NEW KILLER: THE VOLATILE (Przemieniec) Type: Mobility Stats: 4.6 m/s | 32m Terror Radius | Tall Height MAIN POWER: NIGHT HUNTER Pouncing Leap: Charge a leap to launch forward. Special: Instantly vault windows or pallets during the leap. Cooldowns: 5s (miss); 15s (successful vault). Hunter’s Scream: Activates after 2 successfu
    0 comments 171 views last activity
  • Update to Distortion - Whenever you are performing a conspicuous action with one other survivor, if distortion spends a token, grant its effects to both survivors.
    2 comments 22 views last activity
  • I've been playing this game for a while now, but MY GOD does this happen way too often. One time I played five matches as a survivor and only ONE of those matches I didn't get tunneled. I know the devs have been working on anti-tunneling but whatever they've done up till now is NOT working. PLEASE give killers harsher punishments against this (I play both sides btw and YES I know I'm basically ju
    20 comments 291 views last activity
  • I am a relatively new player and after playing survivor for 40 hours or so I tried playing killer on custom games against bots and with the shuffle against players. Killer feels like you are forced to play a game by not the rules because ‘tunneling’ and ‘slugging’ is not wanted and seen detrimental to gameplay. Which is fine by me however game doesnt offer killers any other choice besides being
    41 comments 601 views last activity
  • Just a simple suggestion to have a toggle option in the settings to show the portrait of a legendary character on the select screens. (Example: If you have Sheva as the active skin for Jill Valentine, it shows a portrait of Sheva instead of Jill.) For those of us that like certain legendary characters over the defaults.
    4 comments 31 views last activity
  • I wanted to share a small cosmetic idea that could add extra personality to characters without affecting gameplay balance. It would be really cool to see purely cosmetic, harmless easter eggs tied to specific perks or legendary outfits — with no buffs or debuffs, just visual and audio flair. For example: when Eddie uses Bardic Inspiration , he could briefly pull out his guitar as a cosme
    8 comments 91 views last activity
  • As you could have seen with Steve, people get upset when their favorite character's voice is completely swapped with another one. It feels like a different character, different vibe. And while maybe you had to change his voice due to licensing reasons (I have no clue), you should hopefully have complete freedom over the original survivors. You might be wanting to add voice lines to every sur
    2 comments 31 views last activity
  • If I can heal someone 35% faster, then I want to be healed 35% faster too! What kind of 'connection' is that that only works one way? I don't know why, but I like this perk and i use it sometimes in my healing build even though it's really weak. I think it should even be 50% faster just like claudettes perk.
    1 comments 12 views last activity
  • Regarding the Fog Carnival: The "Be chased for 30 seconds in a single trial" should be 4x higher in required seconds vs "Chase for 120 seconds in a single trial" due to math. There are 4x more opportunities to get chased for a short period of time than there is for chasing longer than the killer should. I pick a different target if I'm being lead around by the nose as a killer. The math track
    1 comments 21 views last activity
  • I think a lot of players can relate to this: we end up with huge stacks of items, add-ons and offerings that we’ll never use, and they just sit in our inventory forever. It would be great to have a way to turn unwanted inventory into something useful again, such as
    0 comments 11 views last activity
  • Honestly I think DS needs a rework. The way it is you only get any value from it if you are being tunneled out. Maybe they need to rework it and add a way for survivors to earn it, and then get rid of the timer and the fact that you can't touch gens or heal. Maybe require survivors to repair a certain percentage of gens or be in chase with killer for a certain amount of time. All I know is to hav
    13 comments 272 views last activity
  • ​Hello Dead by Daylight Team, ​I am writing to express my disappointment regarding the recent update to Steve Harrington's voice lines. ​Steve’s unique, high-pitched scream was one of the main reasons many of us played him. It gave the character a distinct personality that we all loved. To maximize this experience, I even spent a lot of time and effort to Prestige Nicolas Cage just to use his
    2 comments 111 views last activity
  • Contamination give small buffs to zombies: For every survivor infected increases the Detection range (including audio detection range) by +1, Field of View +2, and Walking Speed by +0.25 m/s. Zombies: Remove attack delay so survivors can't escape a hit from a zombie. Mutation Rate 3: Spawns a third zombie in the trial. This reward and encourage nemesis players to contaminate survivors with the
    9 comments 131 views last activity
  • i would like to suggest to the developers, that they could add 9.4.1 on the nintendo switch, as otherwise switch players just arent able to play until 9.4.2 drops
    1 comments 61 views last activity
  • Honestly I think it would be a great idea if you guys could make it to where while in a custom game the player can try all killers or look like any survivor. This is simply so that you can try a killer before buying them so you can get a feel for it. Respectfully it is kinda stupid that this is not a thing yet it would make it so much easier for players to get killer they actually want not just t
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  • I suspect this topic has been requested before. Probably a lot of times. Anyways, Ghostface has been one of my favorites for a while, but lately I’ve been feeling like he needs some love. His stealth mechanic is cool, but it’s honestly not as impactful as it should be. The whole stalking thing just feels kind of weak. It’s not hard for survivors to spot him before he can get the full stalk meter
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  • I thought about a new killer idea. Wouldn't it be fire if we had a killer like this: Do you remember this old creepypasta "Rake"? Something like "Yirka" from a revenant-like creature from Slavic folklore? So here is my concept. What if we would make another stalker killer that woould have an ability to climb on the walls, ceilings or even the roofs??? He would be deadly if you are not ca
    3 comments 11 views last activity
  • Why are you allowing survivors to take advantage beyond tunneling? If a survivor blatantly unhooks right in front of the killer, why can the unhooked survivor bodyblock? Basekit Borrowed Time should ONLY benefit the affected survivor. The other survivor should be fair game, and all other effects should be shutoff for the BT survivor, including body blocking. It's bad enough that they can't us
    36 comments 701 views last activity
  • As a Native American, I think it would be a pretty cool idea to have a Native American survivor and a Wendigo killer.
    3 comments 31 views last activity
  • Now personally, I find the First to already be a pretty well balanced killer, if only possibly very slightly overtuned. He is very well designed, being strong, but with a lot of fair counterplay on the survivor side. The delay of the vine attack seems to have been very carefull chosen, as it seems pretty ideal if you ask me. Both sides pretty much have to predict what the opposite is going to do.
    7 comments 231 views last activity
  • Hi everyone, I wanted to share a crossover chapter concept that I genuinely believe fits Dead by Daylight’s tone, themes, and gameplay philosophy surprisingly well. Red Dead Redemption 2 is built around betrayal, guilt, survival, and inevitability — all themes that already exist at the core of DBD’s universe. Survivors Arthur Morgan A survivor defined by internal conflict, gu
    1 comments 171 views last activity
  • Hi I know these are typically seen as killers that do really well but they are NOT built with controller in mind. I was just wondering if we could get some add-ons or console/controller specific fixes to help with their controls. I think it'd make them a lot more fun for us on console, please and thanks!
    1 comments 11 views last activity
  • I saw this idea in the Survey and while I didnt vote for it because I always believed it would be a bad idea to split the playerbase. Like we see when 2v8 is on how the other queue is tanked. But not having Unranked/Ranked Quees have problems on its own too. An example of this being how split we all seemed to be on the tunneling/ slugging/ camping changes presented last year, changes that I myse
    2 comments 21 views last activity
  • The community is becoming increasingly toxic and rude and the blame for that comes 100% from the tournaments and the win streaks. It's because of tournaments and win streaks that the community is insulting each other and being toxic towards others, because these two methods are destroying the psychological well-being and making the community's mental state increasingly toxic and angry. We need
    5 comments 81 views last activity
  • Most BP offerings are very underwhelming (i.e. +100% BP in one category for one person VS +100% BP in ALL categories for ALL players when both offerings have the same rarity…) What should probably happen: Rare offerings with single category boosts should have their values increased from 100% to 200% and they should be uncommon Uncommon offerings with single category boosts should have the
    4 comments 71 views last activity
  • Death slinger Chucky Demogorgon Sadako Unknown Nemesis Wraith Huntress Trickster Skull merchant Hag Hound master Trapper Ghost face
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  • It seems like Resident Evil will be releasing remakes of both Code Veronica and RE5 sooner rather than later. The Ashford Twins would make for interesting killer(s)if DbD Ever Decided to Collab with Capcom again.
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  • in resident evil 5 wesker most of the game doesn't wear the jacket, can u make it into dbd like its the same default skin but no jacket? would look fire
    2 comments 11 views last activity
  • Krasue's terror radius music is way too loud and disorienting. The high pitched bells and ringing are particularly bad, especially considering they are part of the directional audio that makes it much more difficult to discern her distance / location compared to every other killer in the game. Please rework this music, and at the very least get rid of the directional audio completely.
    2 comments 41 views last activity
  • I've noticed we have a few items/addons that are honestly a bit useless in their current state, and wanted to pitch some ideas on how to change a few of them here. Fog Vials When we got these, they got aggressively nerfed upon release. I'd like to see some balancing work where we go back and adjust the values again, perhaps making them more useful in certain situations. Change number of cha
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  • PLEASE revert Steve Harringtons scream back to how it was before the stranger things chapter 2 patch. His new voice and other sounds are fine. We just want the scream back. It was my MAIN build that I played with every day and it made me happy. Thanks
    0 comments 21 views last activity
  • This new Vecna ​​killer you've introduced can deal damage from a distance with just one M1, even through walls. And that's not all; its range is terrifyingly long. Even if you jump out of a window and use your Agile perk, it can still easily deal damage. Please nerf this killer; I keep encountering it lately, and I'm really not enjoying playing it.
    7 comments 131 views last activity
  • Im gonna keep it short, it would be awesome if we got 1 killer and 2 survivors with a danganronpa collab, danganronpa honestly fits dbd perfectly so im surprised dbd hasnt collabed with danganronpa yet, the power for survivors could be like vecnas where you open something (or get it at the start of the game) to get your ''talents'' and for the mori i was thinking you could do one of the execution
    1 comments 11 views last activity
  • We got classic Nemesis skin ~1y ago and it was awesome, can you add Julia Voth version of Jill as legendary or ultra-rare and RE1R Chris Redfield too. 
 This version of Jill is iconic and way better than RE3R one, also putting classic era outfits onto Remake 3 Jill just feels off and out of place, so having classic version of Jill maybe with some other outfits like re3 / re5 etc would be cool
    11 comments 241 views last activity
  • Hi so PLEASE add game chat in Psn/nintendo/xbox, right now if you make a friend in pc you have no way to talk to them, besides that most people get toxic messages in their ps profile, is non sensical to make a chat that works only in 1/4 of the plataforms
    0 comments 11 views last activity
  • Give shards for playing low pick rate (weaker) killers. Not BP. No one wants more BP. This will make killers actually play someone other than the big 5. Even if you play someone bad, and 4 escape you go in knowing you get shards, AND the survivor experience is better because they can stop playing brights and nurses all day.
    5 comments 51 views last activity
  • Killers : - Pennywise from It - Sakuko from Silent Hill F - Big Daddy/Big Sister from Bioshock - Lady Dimitrescu from Resident Evil - Davros from Doctor Who (Would be nice if he could spawn Daleks) - Any Werewolf Survivor : - Hinako from Silent Hill F - Jim from 28 Days Later - Isaac Clarke from Dead Space - The 10th doctor from Doctor Who, but with multiple skins of other doctors -
    2 comments 21 views last activity
  • I actually created a forum account for this, but it's honestly time to re-instate map offerings. Please hear me out first. The rotation of Nostromo, Toba and Midwich is getting entirely too stale. But there are some things I want to point out to you first. I have been playing since 5th Anniversary (2020) and have about 5,700 hours which I know if fairly small compared to others but I believe
    5 comments 83 views last activity
  • The "Wasted" score event is too strict, the Afterpiece Antidote doesn't have a score event for hitting a survivor while invigorated, & using both Tonics simultaneously doesn't have a score event either. My suggestions are Hitting a survivor within 5 seconds of them being intoxicated grants the Wasted score event The Afterpiece Antidote grants 300 blood points for hitting a survivor while
    0 comments 1 views last activity
  • It's just horrible RNG when you're trying to 100% the achievements. I've played over a hundred matches using the Withered Isle offering to get the walking dead map so I can complete that achievement (Don't Open, Dead Inside), but I only ever got that map once… Maybe if our map doesn't get chosen, we don't lose the offering at the very least? I especially feel bad for those wanting to now 100%
    0 comments 11 views last activity
  • Other day I think I spotted someone moving faster than usual. I used to get this a lot. Today 1 game seemed like at least 3 had wall hacks though I can' be sure. Next game the good old stop killer hooking trick. I report the person that seemed amused by it but I know anyone in lobby can do it. So the person I reported might not have even been doing it. Hasn't this game made enough money for y
    2 comments 31 views last activity
  • its not showing me the new update at all all on my pc xbox/windows app its really starting to get annoying ive updated my windows to the newst version ive tried to update through microsoft (shows everything is updated)and through xbox (shows theres no updat still showing me on 9.4.0) but all my console user friends have updated so i cant play with them ive looked it up and can force update but t
    1 comments 41 views last activity
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