Feedback and Suggestions

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  • It is that Survivors dont want to engage with using his counterplay mechanics. I get like 4 games a week where someone decides to touch it and reveal me. Dont you guys think it should be worthwhile for survivors to use the counterplay?
    10 comments 111 views last activity
  • Dead by Daylight x The Evil Within.pdf Hey everyone, I wanted to share a chapter concept I’ve been working on for a while now: Dead by Daylight x The Evil Within . The Evil Within is my favorite horror game of all time, and the more I thought about it, the more I felt that its themes would fit perfectly into Dead by Daylight
    1 comments 373 views last activity
  • I'm newish to the game only having around 80-100 hours on the game compared to the some thousands that others have… BUT in my most recent game I played against a Knight he camped me on first hook stage I unhooked, he did the same on second and I thought I would be able to unhook BUT THAN the last gen was finished and the yellow unhook bar disappeared. I don't know why but it seems like a very poo
    3 comments 31 views last activity
  • 2 comments 11 views last activity
  • I want to know how many people actually meets the goal of 60% for their account, aka 40% Survival rate or 60% killrate. WHY??? cause im interested in how well BHVR is doing in creating a fair and balanced game for all players. So how many people meet the goal and how well are BHVR doing at trimming in the edges?
    5 comments 91 views last activity
  • CYBERPUNK! We should make adam smasher a killer and david and lucy a surivor or skin. Have adam mori be his kill on rebecca and him say "who the ######### are you". million dollar idea please do!!!! <3
    1 comments 11 views last activity
  • A surveillance-based killer who controls buildings using camera’s,traps and escalating stealth and rage mode. Core power: Power:home control -Place up to 5 camera’s to monitor areas and gain speed when survivors are spotted -Set traps on pallets,windows and generators that punish interaction ( generators lose 15% proggress if triggered on gens, on pallets its inta breaks but can still stun ki
    1 comments 41 views last activity
  • I want to return stegull voice lines
    0 comments 11 views last activity
  • As you must be aware of, versing Ghoul has not been the most pleasant experience for players. However, a lot of us have adapted to it, and have found fun in it. One big thing being: after the ghoul vaults a pallet, with proper timing, we (as a survivor) can pass through the Ghoul, and vault back. It takes some skill, and makes for a fun interaction. Same interaction has been present when versing
    9 comments 212 views last activity
  • I think if there were some kind of re-roll system for offerings (similar to league of legends with skin shards) that would be really helpful. There are so many offerings that I will never use, such as offerings for specific maps, and I wish there was a way to use them as a currency or for re-rolls instead of them just cluttering my offerings tab.
    1 comments 1 views last activity
  • So here we are with the highly anticipated Stranger Things chapter 2. Adding a new killer and 2 new survivors and yet despite the hype you barely see Vecna/The First. On first day of release took like 4 trials before finally being put against The First and after a couple days the number of encounters with The First seems to have dwindled even more. Like all licensed characters they cost 500 Auri
    1 comments 21 views last activity
  • THE TITLE. OBVIOUSLY I have had game after game and a Teammate GIVES UP and then the whole match is screwed because low and behold, the Killer still plays as a tryhard, and worse, I've had Henry after Henry that uses the bot as a free Wordlbreaker Machine 3 out of five of those games. The other two? A Shape that humped me over and over out of malice, and a Kaneki that HArd tunneled Everyone whil
    0 comments 31 views last activity
  • Krause received a nerf that made the survivor lose their infection upon getting unhooked, but this was a very bad ideia. This nerf basically made the mushrooms mechanic useless, as well as all of her addons that affect mushrooms, as survivors don't need to use mushrooms anymore after that nerf. I know the intention of this nerf was to reduce her tunneling potential, but you guys could nerf it by
    5 comments 111 views last activity
  • I noticed that a lot of pallets that always spawned are now missing. My question is why was that done to map with ever-lasting top tier kill rate?
    7 comments 161 views last activity
  • There has been multiple times where I have been hit by Vecna's Vine Attack when I'm not even inside of the circle. There has been several more times where I have been entirely within the circle and I don't receive damage or a Worldbreaker token. This makes the character very inconsistent and unfun to counter, so the hitbox should be fixed before the live release of the Stranger Things Chapter 2.
    1 comments 53 views last activity
  • Like a turtle when there's nothing going on, but Max Verstappen in the chase.
    0 comments 11 views last activity
  • Leverage didn't need the compensation nerf when its duration was buffed, that's pretty much it. I want a good anti-heal perk to match some healing options on the survivor end and I feel like Leverage is a pretty healthy perk
    33 comments 266 views last activity
  • pls nerf vecna because the killer is not beatable, not dodgeable, lets say im dodging the vine, he reloads it in milisecond and gets me, behavior team, PLEASEE nerf vecna i just cant play against it. Or change the ability to smth else.
    2 comments 61 views last activity
  • Even with interacting with the clock he still has 55 seconds of his secondary power, this is way too long for how easy it is to get. Either make his power need four stacks or shorten the length of his power.
    3 comments 61 views last activity
  • I want to start by saying: I have access to other platforms and, I still prefer playing Dead by Daylight handheld on Switch 2 and I’d happily keep buying cosmetics, but right now the visuals and performance make that feel pointless (low resolution + newer models/hair look rough). I’m basically priced out of cosmetics because I can’t properly see what I’m buying. I saw the official note
    0 comments 51 views last activity
  • Ghostface is among some of the weakest killers in the game. All he has is an inconsistent stealth ability/mechanic, and an instadown. I think a teleport power on top of his own would be perfect for Ghostface. Ghostface was always meant to be a parody of slasher films in the 90s, and one of the best clichés was a killer seemingly teleporting in front of the victims despite there being no plausib
    12 comments 101 views last activity
  • 20 games: 8 games with killers 150+ ping 2 games with killers 120+ ping 5 games of killers with +- 80 ping 3 games with killers 40+- ping 2 games of killers with less than 40 ping Please let us see the ping in lobby, it was a thing and was removed for no reason. It's just not fun to verse high ping players when i get hit 10m behind windows and through dropped pallets. So when you start rele
    0 comments 21 views last activity
  • So i really like undertale and i was thinking maybe we could add the frisk geno route or chara or maybe even SANS (POWERS FOR SANS) his power could be either a gaster blaster which is a beam or a bone attack that can be use as walls or maybe even timed attacks, and when SANS (killer) is stunned by flashlight, pallet etc, it will add 3 karma and when you reach 8 karma SANS(killer) can either see a
    1 comments 41 views last activity
  • I would like to suggest implementing a compass to help survivors communicate their position. A small compass on the screen would be amazing. I also think another great improvement would be adding visible gestures for all survivors, such as calling for help or pointing out the killer’s location. This would really help people who play without voice chat.
    0 comments 11 views last activity
  • Hello, this is a simple request to change to one of the most annoying achievements in all of DbD - Outbreak Breakout. This achievement (if you didn't know) requires you to open one of the Exit Gates and escape from the RCPD Station 20 times. With the recent long-awaited nerf to map offerings, this achievement has become almost impossible to complete. And because of this, I suggest we change th
    13 comments 672 views last activity
  • Please, i beg of you, bring it back to the original. I made an account just to ask this. I really wanted to get Steve because of the scream, but I wont anymore after the update. It was so iconic. When my friends and I play, it doesnt feel right anymore. I know a lot of people feel this way as well. Thank you for everything you guys do. You always kill it except for that, no offense. Have a nice d
    0 comments 32 views last activity
  • Self Care is a notoriously bad perk that was nerfed into the ground for being busted on release, and currently serves no purpose besides in joke builds. The only way to fix the perk is to change how it works entirely. Here's my proposal: Self Care: This perk activates upon healing a survivor from the downed state, unhooking a survivor, or completing a gen. Heal yourself at 65%/75%/85% o
    9 comments 81 views last activity
  • I wanted to ask this on the reddit page but couldn't find the time, and no one seems to be asking this, but I find it frustrating that killers can go against Survivor bots in customs to test things, and we don't have killer bots in customs, I also think it would be better for newer players if killer bots and survivor bots were put into a separate queue for newer players to learn the game better o
    13 comments 372 views last activity
  • He should be able to teleport like in the Stranger Things series.
    1 comments 21 views last activity
  • Basically the title, demo needs a buff or rework, they haven't gotten ANYTHING yet for the past few months to year+, and isn't in a good position right now Or an addon pass and shred input action delay/action buffer removal and small adjustments to portals will do
    2 comments 31 views last activity
  • These overpowered perks need to be nerfed months ago with how busted they are.
    9 comments 334 views last activity
  • Hello Behaviour Interactive team! I’m a long-time Dead by Daylight fan, and first of all, I want to congratulate you on the amazing work you continue to do. It’s impressive how the game keeps evolving while staying fresh and engaging for the community. I’d love to share an idea that I truly believe would fit perfectly into the Dead by Daylight universe and generate huge excitement among players
    0 comments 63 views last activity
  • Subject: Killer gameplay feels unrewarding and stressful ​Message: ​"Playing as a Killer is becoming increasingly stressful and frustrating. When a Survivor makes a mistake, their teammates can save them with a flashlight or a pallet. But when a Killer makes even one small mistake, the game is basically over. ​It feels like everything is working against the Killer. We need base-kit buffs to ma
    0 comments 21 views last activity
  • PTB
    Subject: Suggestion: Permanent PTB for testing Killers and Perks ​Message: ​"Hello Dead by Daylight Team, ​I have a suggestion regarding the Public Test Build (PTB). I think the PTB should be open permanently, not just before big updates. ​As a player, I want to test new Killers and different Perk builds before committing my Auric Cells or Bloodpoints on the live servers. Sometimes I just wan
    1 comments 32 views last activity
  • ​Subject: Deep disappointment about Steve's voice and my lost investment ​Message: ​"Hello Dead by Daylight Team, ​I am writing this with a heavy heart. I have been a loyal player for a long time, and I truly love this game. However, the recent change to Steve Harrington's voice has completely ruined my motivation to play. ​I spent my hard-earned Auric Cells on Nicolas Cage specifically to us
    1 comments 11 views last activity
  • This Blight player used his build to permanently block 2 generators and camping the only one unblocked in a 3-gen scenario. I dont know if this is a bug but seems to be honestly. The build was composed with Secret project, Hex: Pentimento, Hex: Plaything, and Grim Embrace. Video proof : https://youtu.be/61EKYyrzjeQ
    0 comments 91 views last activity
  • hi guys so basically i find it very hard sometimes to get boldness points when playing against vecna(the first), mainly because the counter to this killer a lot of times is to keep as much distance as possible. the issue with this is similar to huntress in the sense that I'm being chased by the killer who is attacking me with his ranged attack but because I'm not close enough to him I'm technic
    1 comments 31 views last activity
  • As someone who played him for 5 years, he doesn't feel like him anymore. While I like the voicelines themselves, the scream and grunts are just awfull. With so many people defending old voices I hope BHVR does something about it or at least allow us to change them. Mercy for ST characters
    0 comments 21 views last activity
  • When Snug is too far away from Houndmaster and you charge a Chase Command, he teleports in front of her in a big puff of black smoke. I've had a lot of situations where this puff of smoke actually hindered my vision, usually losing me hits because you get virtually blinded; your whole screen turns black. This seems to happen especially in close quarters positions, where Snug spawns right on to
    0 comments 11 views last activity
  • I really want the developers to add DLSS to the game, as native TAA anti-aliasing is incredibly blurry, and setting the sharpness percentage to high doesn't help much. It's long been clear that DLAA and DLSS (quality) often provide better anti-aliasing and are also much sharper than TAA, especially since ghosting and artifacts from TAA in the game are worse than those from DLSS. DLSS also improve
    0 comments 101 views last activity
  • Upside Down cooldown needs to be reduced and the movement speed whilst in upside down should be made faster.
    2 comments 31 views last activity
  • Please bring back Steve's iconic scream. PLEASE BHVR
    5 comments 51 views last activity
  • "Fixed an issue where Survivors could clip into Killers during the pickup animation" This is a horrible and detrimental change to survivors, especially in solo queue, specifically for pallet saves but also flashbangs and flashlights. Made an account just to post this and I cant believe nobody else is speaking about this. Pallet saves are now incredibly difficult to get since the downed survivor
    3 comments 111 views last activity
  • Dear developers, this post is addressed to you, and not because I feel entitled to anything, but because I would genuinely appreciate a response from your side. At the moment, Dead by Daylight has become almost unplayable on the killer side . Realistically, there are only three killers that can have a chance to win: Kaneki, Blight and Nurse (obviously with the right perks). Matc
    8 comments 1,026 views last activity
  • Let killers use it through Line of Sight. Right now this perk is horrible because of anything blocking the generstor.
    0 comments 11 views last activity
  • Headstarts killer: standing or moving over scratch marks for 2.5 seconds while not having a survivor within 6 meters, and without accessing the killer power (eg. Death slinger aim, Myers stalk...) gives you the option to press the ability key for as long as the conditions are met, doing so will make you move significantly faster (hound master following scouting dog speed) for 4/5/6 seconds or unt
    5 comments 61 views last activity
  • That's it, don't change anything else. Also, I couldn't help but notice the frustrating power creep at display here. Why does Sadako have a lullaby radius, but Henry is completely Undetectable while traversing the Upsidedown? 🤔
    7 comments 231 views last activity
  • I have a few balancing ideas from both a Survivor and killer pov of the first/vecna/Henry creel killer 1: Visibility: 1 issue I've noticed is that the attack has a split second delay before it shows up on the Survivors pov, fixing this will make it easier to know where the attack is 2: Input action delay: putting a 1s input action delay after vine attack will allow Survivors a chance to get
    4 comments 71 views last activity
  • → now starts with 66 blades (up from 44) → memento blades basekit (faster throws) → each blade hit during main event increase it's duration by 1s → decrease locker reload time from 3s to 1.5s → increase movespeed when throwing blades by 10 % → decrease time before laceration starts to decay to 60s → decrease cooldown of main event by 20 %
    0 comments 11 views last activity
  • Hex: Hive Mind is too weak. It should spawn for each unique hook but only if the hex got cleansed. The generators should explode every minute until the hex totem is cleansed. Remove or alter the stipulations: The associated Hex Totem becomes dull, and this perk becomes disabled for the remainder of the trial. The Hex Effects persist until the Hex Totem is either blessed or cleansed by a Survivor
    1 comments 103 views last activity
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