DastyEnoch
DastyEnoch
About
- Username
- DastyEnoch
- Joined
- Visits
- 58
- Last Active
Comments
-
@Emeal said:
Would people not then just hit an axe and run after them spamming M2 until the nano second they could grab them???
" more agency… " seems to mean more secure grabs, because we have plenty of agency.
I think the reason we don't do this is that it would make it too easy to get grabs and lower the skill floor further.
If Springtrap's close enough to Axe Grab you he'll pretty much always be able to do a lunge M1 to injure you regardless. There are a lot of frustrating cases however (such as circling around a tight, round loop) where a single moment's bad angle leads to what could've been a grab become a swing in the air instead. I've seen many Springtrap players who literally opt to go for M1 Swings rather than Grabs EXCLUSIVELY because of this lingering, annoying fear of getting a whiffed grab.
This is the same for when there's ping when a survivor is vaulting a window and the game starts a grab animation, but then locks you into M1'ing the window (and not hitting the Surv) instead.
"Lowering the skill floor further" isn't what Quality of Life is supposed to be for. That's like saying that "removing Failed Skillchecks that trigger when a survivor lets go of a generator removes skill from Survivors". These are things that will just make people's lives more comfortable and prevent them from frustrating moments that clearly aren't intended in the first place. Failing to get a grab isn't a 'skill issue', a lot of times it's because of game weirdness.
Let's not forget that to go for a grab in the first place you must land a skillshot, too.