Killer concept:The neighbor (hello neighbor)

A surveillance-based killer who controls buildings using camera’s,traps and escalating stealth and rage mode.

Core power:

Power:home control

-Place up to 5 camera’s to monitor areas and gain speed when survivors are spotted

-Set traps on pallets,windows and generators that punish interaction ( generators lose 15% proggress if triggered on gens, on pallets its inta breaks but can still stun killer and on window the entity blocks it for 10 seconds)

-Hooks inside buildings or basement fill a hidden meter

-When full,choose Stealth mode (no red stain,stronger traps) or rage mode (high speed for a short time)

perks:

-get out!: players inside buildings are briefly revealed and punished if the neighbor saw them in the building

-paranoia-leaving a generator reveals the survivor this perk has 25/20/15 second coldoown

-You shouldt be here: survivors aproaching a stationary killer are exposed for 5/7/9 seconds


why this fits dbd

This killer emphasizes map control,mindgames, and risk vs reward, fits the hello neighbor fantasy, and offers clear counterplay while feeling unique compared to existing killers


thanks for reading!