Feedback and Suggestions

Our team will be happy to read these!
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  • The new chapter released and they seemed to fix nothing?
    4 comments 111 views last activity
  • As the survivor roster has grown, the features revolving selection has been lacking. I'm glad that after a long long while we've finally gotten perk and customization presets but there's much left to be desired. What we still need right now: 1. Favourite Survivors/Killers. Allow you to favourite multiple characters, making them appear at the top of t
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  • https://docs.google.com/document/d/1Emgzc3f55DEclxNDodziAg36jqUrddIMaAvnOI3jKGI/edit?usp=drivesdk
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  • It may seem so small and inconvenient to the developers of BHVR, but the lack of a deadzone setting is what really gets in the way of enjoying a really good game. I consume tons of Dead By Daylight media and not being able to play it comfortably for myself and a number of my other friends who have the same complaint, is somewhat disappointing. I was hoping the new update today would include that
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  • The amount of cosmetics in the game is too small; the developers should pay more attention to this. New cute outfits are what we need, but for some reason the developers spend too much time on useless things like nerfing tunneling and camping. It sucks. We need more skins!
    2 comments 31 views last activity
  • Currently, each survivor has their own separate inventory for items and offerings. With the updated HUD, navigating between survivors has become tedious — you now have to go through multiple menus instead of simply switching to the next survivor and having their inventory load automatically like it used to be in the past… With 49 survivors in the roster, finding a specific offering or item is a
    2 comments 41 views last activity
  • where is her fringe? after this long to give us this hair piece cosmetic, i'm a bit disappointed you changed it too.
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  • I think that there is no reason to gatekeep items behind one survivor. MANY people want to change survivor mains and having seperate inventories discourages that significally. I really think it’s unfair that I can’t Take my hard earned items with me when I want to Switch to a different survivor.
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  • Since the release of Fear of Reminiscence, I have been observing discussions about it and while I think its an okay cosmetic in its own right, the community spirits certainly has taken large hit over how far the final cosmetic is from the vote we gave on it. I voted for it too, if you forgot here it is. Now I may just be unhinged about the Community, bu
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  • I have been having a serious issue with being camped and being slugged. I have killers that will go through and slug everyone in the party and just wait for us to die that way rather than hooking anyone. And on that note they will also camp until the camp meter goes up just to tunnel you out as well. Us survivors are punished when we abandon games like this however in my opinion I think if every
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  • One of the ever lasting problem with this killer is her kill rate. Most players are simply not good at this killer, but once you‘ve learned her, she got close to 0 counterplay. So the goal needs to be making her more accessible before starting to nerf her, which brings me to this addon: It makes her much easier and much more accessible to people that do
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  • Is it possible to have this hairstyle without the hat? It's my favorite. I don't mind always being ready for a party, or it being my birthday, but the hair is amazing on its own (I bet.) Thank you for considering.
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  • This one is not hugely of matter, but some of the bloodpoint offerings need a rarity switch. For example, an offering that grants 100% bloodpoints in a specific category is a higher rarity than survivor pudding, which grants 100% more in general. Another one to mention is that hollow shell (which grants 25% bonus bloodpoints) is the same rarity as survivor pudding. This doesnt make any sense, as
    3 comments 41 views last activity
  • Killers like The Blight, The Nurse, Kaneki, and Rin Yamaoka (The Spirit) clearly have extremely strong abilities. Is their strength balanced with voice chat (SWF) groups in mind? I usually play solo, and when I go against these killers, it often ends up feeling like they just dominate the match. That’s why I’ve been wondering: are they kept this strong because groups of 3+ on voice chat can actu
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  • KILLER PERKS Terror radius and skillchecks Unnerving presence: extra skillcheck triggering chance from 10% to 20% and now it removes the great zone in the skillchecks. Distressing: from 25% to 10m. Monitor and abuse: from 25% to 33%. Huntress lullaby: tokens removed, now from the start reduces the time of the skillchecks warning by 60%. Undone (new version): now you gain 1 token when surv
    1 comments 474 views last activity
  • The numbers should be cut in half to make it fairly reasonable.
    6 comments 41 views last activity
  • It's literally a meme perk with 0 usage, but it's even too bad to be used as a meme. It should either activate immediately or not be a Hex perk. Please buff this perk, so I can meme with it.
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  • I can't play on the PTB and I'm wondering if the 3 second aura reveal gives a stack of We See You, has anyone tried this perk combo yet?
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  • 1. How It Works A secondary ability ability is added to blights kit: 'energy' Energy is a passive meter that determines if he can use his whole kit. At the start of a match his energy is full, its takes a minute for the meter to go down without rushing, while rushing the meter goes down triple as fast. When he loses all of his energy blight becomes 4.0ms and cant rush. Killer/Survivor Inte
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  • How it Works When nurse charges her blink she gains the oblivious status effect, your screen becomes dark quickly as you charge it; you can no longer look down to change where you blink, the old mechanic to shine a flashlight at a nurse to cancel their power comes back: and your 'pain meter' goes up. after blinking, the window before the post blink stun, you can't m1; within this time the surv
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  • So i know a-lot of people on both sides really dont like the mode, which i get, but i love it. instead of bringing it back as a limited time mode, maybe implement the randomizer in regular games. like give us the option to shuffle our load out completely, where instead of going through all perks it just goes through the ones we own. itll help people test out all the perks they have, maybe encour
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  • Now when Demogorgon, Victor, Nemesis, Dracula, Wesker, Springtrap, Vecna (Henry), Unknown and Wesker are holding/charging their range attack for more than 3s, their respective walking speed slows down by 25% and their power cancel duration increases by 25%. Remove from all maps the invisible walls in front of drops. Huntress Now moves at 4,6m/s when she is out of hatchets. Demogorgon Sh
    3 comments 141 views last activity
  • Hello, I’m writing this post not to ask for a direct buff or an immediate change, but to suggest a limited PTB experiment around Invocations, and more specifically Weaving Spiders. The goal is not to make Invocations meta, but to explore whether a clearer and more decision-based risk/reward structure could allow this type of gameplay to exist without negatively impacting game balance. Why this
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  • too strong, boring, cant see wolf over any tiles(meanwhile they can see 3rd person and see everything AND orbs to further increase their chances of mindlessly outplaying you), can outplay you at any pallet since his power goes through holes and over every single tile. you can never out play them because every time you do they just go bat mode and are back on your back instantly with no repercussi
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  • Please focus on the ideas and concepts, the numbers can always be tweaked. GENERATORS The generators pole makes it very easy to find them. Makes some perks and map items almost useless in outdoor places. The pole needs to be shorten by half. Gens can no longer spawn within 26m from each other, except in double floor maps. Totems no longer spawn within 12m from gens. Objective rework Bra
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  • Literally my teammates keep running to almost ready survivor to self-unhook to anticamp meter and force them second stage even died a few times. Entering range of anticamp should be more punishing for survivors to make decisions. I think that survivors need to adapt to it as they did to letting off gen due to pain res popularity. I personally would make it that each time surivor enters range, it
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  • Options: → After 60s of chase that doesn't result in damage, entity will immobilize survivor for 6s → All survivor perks start on 80s cooldown at the start of the trial → Disabling items and exhaustion perks in EGC → Remove tokens from pain resonance and put them into dead man's switch → Killers with no mobility might have 10 % haste when out of chase to better compete gaps between pinpo
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  • Killer: The Doctor Weapon: Walking Cane / Scalpel Weapon Type: Melee (Medium Reach) Power: A Bird’s Loyalty Power Description The Doctor is accompanied by a crow familiar that hovers near him. Survivors within the crow’s proximity are automatically attacked once per ability activation. The crow can strike survivors behind pallets, on generators, or inside lockers. • Duration: 18 seconds
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  • The addition of alternative coal tower, suffic pit etc. felt very refreshing. Sadly because of new players they been disabled out of custom games. But I feel that with lack of new maps within last few years, alternatives can be reanabled.
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  • Im asking this question, because as a relatively new killer main in the game, its really getting on my nerves to get stunned right after going into a long animation that you can't move during. Please discuss and give me tips and/or feedback
    4 comments 71 views last activity
  • Again, not sure if this was removed a long time ago, but if the killer only has a 1 or potential 2k, then too bad. Standing directly in front of the hooked person in the endgame is weird and kind of annoying. Open to polite discussion
    14 comments 191 views last activity
  • instead of obtaining token when someone miss a skill check, make it that you obtain token when the survivor completes anything other than a great skill check when working on a generator. in balance you could also lower the number of obtain token to 2 and buf the amount of time allocated to each token to 2sec instead 1sec
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  • Feel free to place your opinions here? Are they fair? Should be increased, decreased? Do they create unfun or boring gameplay?
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  • Hello Behaviour Team, I wanted to suggest a small quality-of-life feature that could help players better track their in-game purchases. It would be extremely helpful to have a simple Auric Cells spending history visible somewhere in the account or store menu, for example: Date of purchase Item name (character, cosmetic, bundle, etc.) Auric Cells spent This would help players:
    1 comments 71 views last activity
  • Hello Behaviour Team and fellow Fog enjoyers, First, I want to say thank you for continuing to experiment with unique killer mechanics and for encouraging proactive community ideas. I’d like to propose a killer concept that focuses less on raw lethality and more on indirect control, psychological pressure, and endgame tension . This concept is built around a killer who does not rely on t
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  • I don’t know if they’ve had this before, but why don’t totems keep their cleansing progression? I just watched a streamer get THREE CROWS trying to cleanse a Thrill of the Hunt AND Face the Darkness THREE TIMES because the cleansing restarted every time.
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  • Or just don't remove any. Make it actually random, including actual item types: let fate decide if a survivor gets a medkit or a flashlight. When we played in a SWF, the first thing we were looking at was the hud to see if any of us had no mither for an additional laugh. The mode is supposed to be unpredictable, fun, and CHAOTIC (hence the name) after all. Not sure if we had this kind of luck
    3 comments 71 views last activity
  • There is evidence to suggest that the Abandon system at it is can negatively impact a Killer player's killrate and MMR. Otzdarva showed this happening on his stream with Twins. Abandoning while there are still survivors alive when they are all bots, will count the bots (but AFAIK, not the Survivor players) as having Escaped on the Killer's record if they choose to Abandon. This means that Kille
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  • I ended up voting for #2, but I had some thoughts about certain elements I'd like to see carried over from design number 1, depending on which design ends up winning. I already made a post about this on the official DBD discord, but I'd love to see the halo design from Killer #1 put onto Killer #2 Secondly, I wanted to make bit of a plea regarding Kill
    1 comments 81 views last activity
  • Was just playing some chaos shuffle and got an Executioner on Yamaoka. Next thing I know he one shots the team, teleports, and hooks everyone. However, after we're hooked we get a CAUTION for dying too fast? I get that the coding is to prevent cheaters and regular players from cheating/griefing/leaving matches, but it seems like it could do with some updating. It's not a bug, it's working a
    2 comments 41 views last activity
  • Any ideas for ability’s that Rena Ryugu from higurashi when they cry would have if she was in dead by daylight as a killer because i really want her to be in this game
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  • Give nurse an indicator like a red border around her power representing the duration left of her blink special attack
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  • Leather Gloves and Uroboros Tendril they must be embedded in the basic ability
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  • This game doesn't crash a lot, but it sucks when it does. Doubly so when you get a 5 minute penalty.
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  • Weaving spiders → now causes permanent oblivious, was broken Treacherous crows → increase aura reveal to 4s → prevent survivors from scaring crows → causes permanent 3 % hindred (was broken)
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