Dharak_Colossus
Dharak_Colossus
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@ThatRyanB said:
Hey folks! I wanted to drop in to share thanks from the team and give you a little update.
First off, from myself and the rest of the team, thank you SO much for all the time and insightful thoughts you've offered up while sharing your feedback on this Design Preview! It's been immensely helpful in giving the folks working on this design a good idea of what players are liking the sounds of, and what they feel may not be landing. Both sides of this are important parts of the design sauce!
With that said, the team has taken this feedback - drawn from both Design Previews - and are working through it as they consider what's next for Skull Merchant's rework. This process may take some time, but we will share more about Skull Merchant when the time is right.
In the meantime, thank you once again for your help in detailing all of this valuable feedback!
Thank you for the transparency! I wanted to repeat some feedback I previously gave on twitter
If the global-scan power stays, it could be re-tooled into a boost for her drones instead of just info on any moving survivor anywhere, which then could be adjusted to be stronger because of the now-reduced AOE that survivors can see and remove (by hacking the drone). For some ideas:
- Drones have a bigger radius and can't be hacked
- Survivors anywhere within the drone's radius are detected, unless they are in a lockerPlease keep clawtraps a part of her kit, they are core to her visual identity and themes.
And also keep Undetectable/stealth too! Being able to approach survivors unheard and unseen is a core part of the tech-based hunter fantasy. Maybe add a bigger parameter to be met than just placing a drone, so survivors can piece-together that you are undetectable and potentially coming towards them?
A long while ago on these forums, I suggested a major rework to SM's kit that allows her to gain value from by pressuring and chasing survivors, based on her current gameplay identity and lore (including a debuff for survivors called 'Information'). I believe some of my ideas may provide solutions to current qualms with her gameplay! https://forums.bhvr.com/dead-by-daylight/discussion/388103/a-skull-merchant-rework-idea
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@DaddyMyers_Mori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3516415#Comment_3516415
I am definitely one of few people that enjoy her and I am not going for 3-gen.
I just like M1 killers, not with MFT existing tho. My other main is Legion and I find them quite similar.
I don't believe she needs complete rework. I commented changes I have in mind few times on other posts, so can do it again:
-lower delay and higher duration on stealth
-purple hindered addon basekit
-skully can't place drones in area where drone was disarmed less than 20 seconds ago
- when survivor gets locked on (exposed) it disarms the drone and they get claw trap
So you can basically take drone in first second (work on gen) and other survivors can take protection hits, if needed.
-If you have claw trap, then you can't disarm another drone (drone gets active and claw trap recharges), but other survivors can disarm it (so no issue for soloQ)
Then you have a killer who's still fundamentally unfun for most to play as and against, with more restrictions on her own power.
The basekit hinderence will just become a massive pain point for survivors, they HAVE to leave the loop AND they won't ever make the next pallet, and if they don't leave the loop they're hindered AND exposed. It's an even more annoying AND basekit Blight Compound 33. There's no counterplay and it's just free hit for SM.
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@DaddyMyers_Mori said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3516340#Comment_3516340
Then why moving in first place?
It's just so unnecessary...
This kinds of reworks are so overcomplicating it. Most of the times it's worse Knight, or just completely different killer that would create completely new issues instead of fixing anything.
I know you have put quite a lot of work into this, but I just hate this kinds of reworks, because I play her quite a lot and I don't want to see rework ala Riot (League of Legends).
What do you want her to do man, the community at large doesn't like the way she plays and hate facing against her.
I STILL don't see how this is remotely close to knight, other than having AoE detections against Survivors. Like, if you don't have anything interesting to add I don't get why you're here.
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@DaddyMyers_Mori said:
this again?
why is everyone so obsessed with drones moving/following?
Go play Knight or Nemesis if you want this...
The drones return to where they're originally placed after trapping a survivor. This is also why I heavily shifted her power away from drones and towards clawtraps and to the new information mechanic, so she is less similar to Knight and Nemesis. It's also not possible to outrun them, they move fast and have a long reach, you WILL get clawtrapped and quickly.
I also don't see how this is in any way similar to Knight or Nemesis zombie? The drones become nothing more than traps that can't even hurt survivors or expose them like before. They're just the first step to her gathering power.