How we can help killers

  • Options:

→ After 60s of chase that doesn't result in damage, entity will immobilize survivor for 6s

→ All survivor perks start on 80s cooldown at the start of the trial

→ Disabling items and exhaustion perks in EGC

→ Remove tokens from pain resonance and put them into dead man's switch

→ Killers with no mobility might have 10 % haste when out of chase to better compete gaps between pinpoints

Comments

  • No, this can be fixed via other ways.

  • After 60s of chase that doesn't result in damage, entity will immobilize survivor for 6s

    this is a horrible idea because it punishes the survivor for just playing the game

  • This is the most stupid and awful idea I've ever read lmao

    Don't you want survivors to start hooked alread?

  • I think giving killers who can't use mobility abilities haste outside of chase is a nice idea. Maybe if you got haste outside of chase as long as you don't use your power this could be a really cool idea.

  • @[Deleted User] said:

    After 60s of chase that doesn't result in damage, entity will immobilize survivor for 6s

    this is a horrible idea because it punishes the survivor for just playing the game

    It would create less gap between predeterminated amount of time required to complete objectives. This would be a very rare to happen if ever implemented.

  • @Yoshirama said:

    This is the most stupid and awful idea I've ever read lmao

    Don't you want survivors to start hooked alread?

    That would be too extreme lol. My suggestions were purely supportive and will only close gap between weaker and stronger killers. :-)