Feedback and Suggestions

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  • I have a feeling that every Resident Evil fan that well knows Nemesis would appreciate the bringing of his mutated form as a cosmetic. To be precise, the form he assumes after sustaining heavy damage and losing his protective coat, allowing both the T-Virus and NE-Alpha parasite to transform from within. The 'Umbrella Chronicles' version appears to be the most appropriate, as a solid intermedia
    7 comments 242 views last activity
  • So the animatronic has some terrible add-ons. This is mainly, but not exclusively, the two addons that increase the speed of everyone within the axe/imbedded survivors range. Making the survivor faster is terrible for you as it means theyl get to the next window/pallet faster instead ofbeing stuck in a dead zone. Plus foxy's hookwill 80% of the time just give them extra distance when you miss. Ju
    3 comments 61 views last activity
  • The Grimoire Voting thing has some pretty cool options, but I missed out on half of the options for the first selection on the survivor's appearance. I hadn't realized there were 4 options, and that you had to scroll down to view the rest. There's no visual hint/suggestion to do so, and even then for it to work your mouse has to be explicitly hovering over the book, if it's outside of it, it does
    6 comments 101 views last activity
  • Something feels off about these androgynous angels. Could we have the first gender Non-Binary killer? Their appearance signals they exist beyond human categories - but both are missing legs, hinting they can’t fully maneuver without support. One uses artificial, entity-like appendage; the other hovers via a v
    0 comments 11 views last activity
  • I know it's been stated previously that the devs do not want to collab with creators again for cosmetics in the game, however I am all about charity and would love to see a new version of the Charity Case in the game. Especially with the new Creator Program and all the great creators that are a part of the program. Many of the creators featured in the original Charity Case are no longer playing t
    0 comments 31 views last activity
  • Hello everyone! I wanted to express my excitement about this iteration of Chaos Shuffle. What makes it even more enjoyable is the addition of a killer add-ons that is now shuffled in. The RNG has created a truly random and unpredictable experience, which I thoroughly enjoy. However, I must admit that with all four survivors spawning with pre-selected items, I would prefer if they removed this an
    8 comments 621 views last activity
  • Please and I mean please stop forcing me to play Badham Preschool 1
    8 comments 72 views last activity
  • Personally really hope we get one of these two, I really like the designs and they are different to other survivors we have in the game already Edit: someone already made thread go here instead since I cant delete posts: https://forums.bhvr.com/dead-by-daylight/discussion/463069/grimoire-poll-survivor
    3 comments 101 views last activity
  • Substantial changes that I would like to see for sadako for 2026 Base Kit changes - • manifest invisibility last for 1.3 seconds (was 1 second) • demanifest invisibility Last for 1.5 second (was 1.2) •Increase projection duration movement speed for 3 seconds (was 2 seconds) • sadako now gains her manifest duration when projecting to TV's •increase her undetectable duration by 6 seconds afte
    8 comments 201 views last activity
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  • I think all of us know that playing as part of a SWF gives players a major advantage. I think this suggested change would even the balance out for killers playing against SWFs. For every other survivor in a party, players get a 6% repair speed penalty. So a SWF with 2 people results in 6% slower repair speed for each, 3 people 12% penalty and a full SWF 18% repair speed penalty for each survi
    9 comments 71 views last activity
  • Its not even good at all, frankly just an instant loss. The days of Myers sniping you indoors is over, the map offerings dont help enough to make it viable. At least let people Opt out of having a random power degradation.
    9 comments 111 views last activity
  • Time to repair generator (currently 90s solo) is?
    5 comments 41 views last activity
  • The medkit change that brought about the self healing reduction in medkits comes from a place of concern, however every rarity medkit is EXACTLY the same besides healing others faster! I think medkits should receive some diversity and changes to set it apart better. Common Medkit: Keep the same, but I really do think common rarity items should just always be unlocked for survivors. Uncommo
    2 comments 41 views last activity
  • Oni during blood fury is one of the most amazing killers to play as, however he has many annoying issues. The need for a basic attack on early game is at the center of this, as sometimes survivors will just keep pre dropping pallets and holding w making it so your power is impossible to get which feels incredibly frustrating. Another is his addon dependency. These changes aim to address those pro
    3 comments 51 views last activity
  • I believe that The Hag is currently one of the weakest Killers in the game. When it comes to buffing The Hag, many players suggest simply increasing her movement speed to 4.6 m/s. While that would certainly make her feel better to play, I don’t think it would fundamentally solve her problems. In my opinion, bringing The Hag closer to a more modern design would require significant changes, not j
    2 comments 111 views last activity
  • Basically, add an option to make your stats profile public. This allows you to share your profile for other people to view. Additionally, if this option is enabled, you should be able to view that person's profile in your match history. For example, this is a match from the match history with the names of all the players. Clicking on the player's name will show their profile (if they chose to mak
    0 comments 11 views last activity
  • I have a lot of questions. Why introduce an anti-tunnel system, etc.? What's the point of playing as a survivor and learning how to play? I can easily tell the assassin about their limited position. Honestly, there are a lot of problems without this, starting with the fact that the developers don't seem to play DBD. There are a lot of cheaters, weak and unnecessary perks on both sides, some assa
    0 comments 42 views last activity
  • After playing some chaos suffle I encounter a lot of killers with third seal. It is a totem, yes, but the times I've reached second state in my first because my teammates didn't know where I was is ridiculous. A swf team doesn't have this kind of problem because they can tell where they are, but with randoms? I just wish the effect keeps like this, but show the aura of hooked survivors. Somethin
    2 comments 41 views last activity
  • As the title says, the perk game afoot would be SOOO much better if it did work with killer power breaks(Bubba/Billy chainsaw, Nemy whip, etc.). In fact, it used too i dont remeber when it stopped working, but it just suddenly stopped working with killer power breaks. So plz BHVR fix or rebuff this perk, it's not so strong to warrant this weird condition when THWACK! the perk from the same kil
    2 comments 41 views last activity
  • Over the years theyve been making a ton of cool idle animations for survivors in the lobby. However these do not play if you are holding an item which is a massive shame imo. Theres no reason why this should be the case, at least in the matchmaking lobby. I think an elegant solution would be to be like springtrap, whenever he does the screaming in the lobby, he drops his knife and it fades away
    2 comments 41 views last activity
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  • Generators → Generator base time increased to 125s → Rework hyperfocus, bardic inspiration and overzelaus Healing → cap healing others at 200% (max 100 % bonus) → cap self healing at 100 % (no bonus exceed base 16 charges) Toolboxes → Remove comodious toolbox entirely Flashlights → blinding killer grants them blindness immunity for 60s
    3 comments 31 views last activity
  • Dio For his ability first having to hit a survivor giving haste then if he gets stunned gains his ability charge for the world where it's 2.5 sec of stopped time and he gains another charge after hitting enough survivors plus cooldown for charges regenerating every 25 second is fair mostly plus the mori and survivors only being able to see the aura of the world and not the stand would be AWESO
    0 comments 31 views last activity
  • Personally, I’ve always imagined the Prestige blood not as a fixed cosmetic skin, but as a visual effect . Core Idea Players can equip any outfit they want . The Prestige blood is applied as a separate overlay effect . The blood effect would be: Toggleable on/off Independent from specific cosmetics Why This Matters Gives players much more freedom in customization
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  • The Trapper is one of the most iconic killers in Dead by Daylight, but in the current state of the game he feels heavily punished by the overall speed and generator pressure. His reliance on long setup time often results in losing momentum before meaningful pressure can begin. Core Problem Heavy early-game setup Low chase pressure Traps are often disabled too easily with minimal risk
    0 comments 32 views last activity
  • A killer that uses divine weapons made of fog and the shards and maybe it could be that it was some type of war veteran who was blown up after a grenade was thrown breaking through the glass at a church taking shrapnel and sacrificed himself and he was ignored and never thanked so he became vengeful as the entity saves him making a hero become a demon his design being a mask of shards with eyes a
    0 comments 15 views last activity
  • The game desperately needed new items for survivors and when we finally got Fog Vials after 9 years, they got basically destroyed after a few weeks. They really need some kind of buff, for example: The number of charges can be increased from 2 to unlimited again, but each use would increase the cooldown by 10s (let's say up to 120s from 60s) OR The add-ons should be reworked (there is no point
    4 comments 41 views last activity
  • lmao its just hilarious how fast survivors can pop generators right now its comedy. Theres no way behavior knows what these SWFs can do with these gen rushing builds its insane. Is there a bug or something going on??
    24 comments 201 views last activity
  • How would yall think a helluva boss or hazbin hotel chapter would look like exactly? The thought of a divine killer that us, the community voted for, It got me thinking of what a potential chapter one of the 2 series would be like in differences and similarities with what we know so far about the Grimoire voted chapter and was an interesting thought that got me thinking and wanted to see what you
    0 comments 21 views last activity
  • I really dislike current map spawns on account of just how map dependant a lot of killers are. I've been playing around 60/40 killer to survivor lately and what map i end on is incredibly more important when i'm playing killer than when i'm playing survivor, especially for the less strong, more stealth dependant killers. That gets me thinking, is it really the best for the game that map offerin
    7 comments 121 views last activity
  • Has anyone else been having issues where the killer is stunned with the pallet but won't drop the survivor. It mostly seems to be a problem with ghouls.
    4 comments 61 views last activity
  • Here are a few thoughts on how to allow better group strategies without omega-boon builds. 1- every boon radius on the map should display the effects of ANY active boon totem; 2- the perk Counterforce (Jill Valentine) should work for blessing as well. For each individual totem blessed or cleansed, you gain +25% stackable speed on blessing and cleansing; 3- the perk Boon:Illumination (Alan Wa
    1 comments 41 views last activity
  • Most high-ranking games are like this: 
 The Killer tunnels one Survivor, while three others repair different generators. 
 • Because the simplest and most effective winning tactic for the Killer is tunneling. 
 • And for the Survivors, it's genrushing. Moreover, repairing different generators is crucial because repairing a shared generator with multiple Survivors slows its repair by
    1 comments 51 views last activity
  • Please Add Chaos Shuffle rules to Custom Match that is all, thank you.
    0 comments 1 views last activity
  • Lately I've seen there's a ton which can be improved in the SoloQ experience, such as the communication with YOUR OWN TEAM. Let's be honest: It makes no sense I can't even see MY TEAMMATES' auras during the whole game. Whenever I jump into a SoloQ match, the games feels like I am playing a 1v1 against the killer instead of a 4v1, I have no idea where my teammates are and therefore I can't hea
    13 comments 271 views last activity
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  • I just don't understand… not a single person who plays Skull Merchant or plays against Skull Merchant likes the change to her undetectable trigger. Please revert it already, it was a horrible change and I have no idea how anyone thought it was a good idea in the first place. Undetectable should only trigger when PLACING a drone, there's no excuse for changing this which is a gigantic nerf to her
    7 comments 72 views last activity
  • the nightfall sound effects are a little too loud and causes me to lose some tracktracking on the survivors when I hear them through walls. An easy fix would be a toggle for the killer in the settings to turn these sounds off exceexcept for the starting sound of nightfall (that ones important). I think this is a quick easy one most dredge players would love to see, please take it into considerati
    0 comments 11 views last activity
  • Hello, my name is JohnVelma , a Creator Program member from Thailand. I don’t know how much Dead by Daylight’s server infrastructure has changed in the past or present. However, in the past, when I played the game, my ping was usually as low as 20 and at most around 70 (20–70). I’ve heard many rumors from the Thailand community, but I don’t know how true they are because I don’t have concrete
    0 comments 31 views last activity
  • if map offerings are going to be as bad as they are now when it comes to the chance of getting hte map, they at least need to be refunded if they don't sucesfully pick a map so that it means if you keep using the offering you will eventually get the map you want to go to, but as it is right now it's chance a 4/5 chance you lose the offering and nothing happens when you could be getting guaranteed
    3 comments 42 views last activity
  • → stacked slowdowns on top tier killer in normal mode is overkill while lower tier killers heavily rely on it. → many perks are completely useless on it's own - ghost notes, blood rush etc. → many perks negate each others - fe. rapid with beast of prey → how many bad perks are in game - overture doom, wondering eye, nothing but misery, haywire, no quarter etc. → how big impact on the game ha
    1 comments 31 views last activity
  • Before I say anything… YES, this is entirely my fault , but please allow me to tell my cautionary tale. I have played DBD on both PS5 and PC… before cross-progression existed… so naturally I own a crazy mix of survivors and cosmetics across platforms. Recently, I started playing again on PS5 with a friend. Life was good. Then I saw an outfit for Renato. Cute pants? ✅ Little crop top show
    0 comments 12 views last activity
  • Hi, I'd have such an easier time if I could let me friends who are new to the game level via playing custom games with me, introducing them and teaching them while they earn bps and rewards and the like. This would allow more ways to play and encourage groups of friends to play custom games more often who'd not normally play the game. Please consider it! This would be good for new players and
    6 comments 131 views last activity
  • As much as I praise the potential bullet dodged of that awful rework, I still have to stand my ground as a Skull Merchant player. These "Buffs" will do almost nothing to her current state. Just put her back where she was, give her two scan lines, haste on detection and hinder on trap scan, these tools made her such a unique chase based killer that FINALLY forced survivors to play on her terms.
    3 comments 211 views last activity
  • Hello developers, I’d like to report an issue that has been making survivor gameplay extremely frustrating and, at times, completely unplayable. In many matches, killers are leaving survivors slugged on the ground for the entire match, creating an infinite and repetitive cycle. This happens especially often when the killer is playing as The Twins . Other survivors try to help, but end up
    24 comments 251 views last activity
  • I've played a lot of chaos shuffle lately, and I've noticed one thing, besides the random perks, and potentially random items, chaos shuffle is just regular match, nothing to set it apart from a basic match. I propose a few changes to make chaos shuffle a bit more fun: 1: Increase perks to 6, with 2 of the perks being locked. This would make everyone start the match with 4 perks, however up
    0 comments 11 views last activity
  • I think Freddy fazbear chica Bonnie and foxy should all come as skins for the animatronic I think it only makes sense
    4 comments 21 views last activity
  • Huntress is pretty outdated, yet still loved by community and she must receive bit of love. What can we give her, to close gap between her and good killers… → When Huntress is out of hatchets, she's 115 % (putties basekit) → Reload at locker down to 1.5s. so she's less iron maiden requirement → 10 hatchets (no more with add ons, that been retired) → Wind up decreased to 0.8s → Fully charged
    1 comments 41 views last activity
  • I think a release dedicated to and based off the Dr.Who universe would be amazing (including map, killer and new survivor). The killer could utilize weeping angels with a similar format as the zombies from the nemesis but with several more of them, and make them faster since their progression towards players is slowed or stopped by interacting with one or looking at it if anyone uses this ide
    5 comments 31 views last activity
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