Is it possible to change the rules of the game?
Most high-ranking games are like this:
The Killer tunnels one Survivor, while three others repair different generators.
• Because the simplest and most effective winning tactic for the Killer is tunneling.
• And for the Survivors, it's genrushing. Moreover, repairing different generators is crucial because repairing a shared generator with multiple Survivors slows its repair by approximately 15% for each additional accomplice (plus, there's a risk the Killer will come and defend that generator).
But what if we made it so that the Survivors' repairs slow down by every 15% for the player, even if they're repairing different generators? Then, if two survivors are repairing, then from the point of view of the third survivor it will no longer be so critical to allow himself to heal, search the chest, find the totem, or help the fourth survivor running away from the killer. Genrushing tactics will also become less effective and preferable.
At the same time, the killer should also be punished for tunneling. For example, if killer to sacrifice one of the survivors, the remaining survivors should receive some kind of repair bonus, and the killer's maximum generator damage should be reduced to four (or two if there are two survivors left).
I think this would be a fair change for all sides and would make gameplay more diverse.
I could be wrong, and things could only get worse, but I'd still like to see this tested in the PTB so players can evaluate the new system.
Comments
Fact that everyone wants to win in competitive game isn't that crazy and it's pretty common in Asia. If team is good, despite killer tunneling you must have 2+out. Solo Q needs help for better balance afterward.