Suggestions for survivors perks that almost no one runs
- Apocalyptic Ingenuity - In addition to gaining tokens through unlocking and rummaging chests, you also gain one token passively after 80/70/60 seconds (still requires 2 tokens to build a fragile pallet)
- Better than New - Now also affects the speed of opening the exit gates and the bonus action speed is increased to 20/22/24% (was 12/14/16%). This effect lingers for 30 seconds after becoming injured again.
- Camaraderie - The sacrifice process can be paused even during the first phase (allowing the perk to be used 2 times per match)
- Clean Break - The time required for the heal has been reduced to 60/50/40 seconds (from 80/70/60 seconds)
- Come and Get Me - This perk now also works on healthy survivors and the duration has been increased to 16/18/20 seconds (from 10/12.5/15 seconds)
- Deadline - In addition to increasing the odds of triggering skill checks while repairing or healing whenever you are injured, great skill checks now also provide an additional 1% progress
- Duty of Care - The range has been increased to 16m (from 12m)
- Last Stand - Charge time is reduced to 80/70/60 seconds (from 120/105/90 seconds) and the stun timer is increased to 5 seconds (from 3 seconds)
- Mettle of Man - This perk now activates if you do all 3 of these actions at least once: (1) Take a protection hit for another survivor, (2) Safely unhook another survivor, (3) Fully heal another survivor from the dying state
- Spine Chill - No longer requires direct line of sight. This perk now has a 30 s cooldown during which your action speeds are increased by 1/2/3% (was 2/4/6%), doubled if the killer has direct line of sight on you.
Comments
Has anyone noticed that apocalyptic ingenuity no longer marks fragile pallets? The sparks and X on the pallet? I think the best way to buff the perk would be that it still only works on rummage and searching chest but you can rebuild standard pallet.
Better than new is just too weak overall and numbers won't really change much. The perk used to give 6 % repair speed bonus but it was removed and since than you never seen the perk out of chaos schuffle.
Camaraderia might see this buff, it's pretty old perk that hasn't seen much love yet.
Clean Break is tricky, because you can just pop it mid chase with swf. I kinda wish it was buffed, but the buff might be scary.
Come and get me is just bad perk. You can run multiple bettwe options.
Deadline - the random skillcheck positions are holding the perk off, even the 10 % when 1-2-3-4 exists.
Duty of care is currently bugged when it only triggers on basic attacks, for a while. The perk itself isn't bad but provide one player just constantly healing and bodyblocking what's not very effective.
Last Stand can defienetly be 60s, it's already countered heavily by killers with smaller TR, stealth killers and stealth perks. Or it can stay on 90s but be used more than once.
Mettle of man isn't it. It can be truly frustrating from killer pov when you have to get more hits than now. While I think it's interesting perk, once killer finds out you have it he will ignore you or tunnel you out.
Spine chill should just be reverted to it's prenerfed state. It was never op perk and stealth killers and perks got huge buffs by this nerf.
I just don't get why they release perks that are clearly undertuned then literally do not care about fixing them.