Ideas to make Teamwork perks actually usable

Teamwork: Power of Two:

  • Old effect: Whenever you finish healing another Survivor, both you and the healed Survivor gain +5% Haste for as long as you stay within 8/12/16 metres of one another. This effect lingers for 4 seconds once out of range and resumes upon re-entering it before that timer elapses.
  • New effect: Whenever you finish healing another Survivor, both you and the healed Survivor gain +3% Haste for as long as you stay within 20 metres of one another. This effect lasts 20/25/30 seconds after leaving the range (can't be reactivated during the timer)

Teamwork: Collective Stealth:

  • Old effect: Whenever another Survivor finishes healing you, both you and the Survivor who healed you have suppressed Scratch Marks for as long as you stay within 8/12/16 metres of one another. This effect lingers for 4 seconds once out of range and resumes upon re-entering it before that timer elapses.
  • New effect: Whenever another Survivor finishes healing you, both you and the Survivor who healed you have suppressed Scratch Marks for as long as you stay within 20 metres of one another. This effect lasts 20/25/30 seconds after leaving the range (can't be reactivated during the timer)

Teamwork: Toughen Up:

  • Old effect: While injured, whenever another Survivor within 24 metres of your location blinds the Killer by any means or stuns them using a pallet, this perk suppresses your Grunts of Pain, and the creation of Pools of Blood and Scratch Marks for 20/25/30 seconds
  • New effect: While injured, whenever another Survivor within 32 metres of your location blinds the Killer or stuns them by any means, this perk grants you the Elusive status effect for 20/25/30 seconds

Teamwork: Throw Down:

  • Old effect: Whenever you blind the killer by any means or stun them using a pallet, all other injured survivors within 24 metres of your location gain the Endurance Status Effect and see the killer's aura for 6/8/10 seconds.
  • New effect: Whenever you blind the killer or stun them by any means, all other injured survivors within 32 metres of your location gain the Endurance Status Effect and see the killer's aura for 10/12/14 seconds (also make it work for survivors that you save with a flashlight or a pallet, because I'm pretty sure it doesn't)

Teamwork: Full Circuit:

  • Old effect: For each survivor repairing a generator with you, the size of the good Skill Check zone is increased by 15/20/25%. While repairing with at least 1 other survivor, you repair 5% faster.
  • New effect: For each Survivor repairing a generator with you, the size of the good Skill Check zone is increased by 15/20/25% and the size of the great Skill Check zone is increased by 10%. While repairing with at least 1 other survivor, every survivor repairs that generator 5% faster (does not stack)

Teamwork: Soft-Spoken:

  • Old effect: For each survivor repairing a generator with you, the range at which the generator's repair noise is heard is reduced by 15/20/25%. While repairing with at least 1 other survivor, you repair 5% faster.
  • New effect: While repairing with at least 1 other survivor, every survivor repairs that generator 5% faster (does not stack) and gains the Elusive status effect that lingers for 2/3/4 seconds after cancelling the action
Tagged: Perks

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