The Skull-Merchant Remake idea suggestion
Power: Eyes in the Sky
The Skull Merchant starts the trial with 8 Drones. Drones can be toggled between Scout Mode and Sentry Mode via the Radar.
- Scout Mode:
- Deploys two scan lines with a 16m radius rotating at 105°/s.
- If a standing survivor is detected, a Claw Trap is attached, and the drone enters an inactive state.
- Sentry Mode:
- Can be manually toggled via 'Radar Control'.
- Detection radius decreases to 8m, and scan lines disappear.
- Effect: If a survivor with a Claw Trap enters the zone, they are instantly injured, and the trap is removed. If a survivor without a trap enters, the drone follows them for 30 seconds, revealing their location on the Radar.
Special Ability: Claw Trap
- Survivors with a Claw Trap are tracked on the Radar until the battery dies or it is removed via Hacking.
- Claw Traps have a 60-second battery life.
Special Ability: Radar Control / Inspection
- Inspection: Track survivors via Claw Traps or Sentry Drones.
- Control:
- Recall or reactivate inactive Scout Drones.
- Reverse the rotation direction of Scout Mode scan lines.
- Toggle drones from Scout Mode to Sentry Mode.
New System: Hacking Terminals
- 4 Hacking Terminals are spawned across the trial.
- Drones cannot be deployed within 10m of a Terminal.
- Survivors can use Terminals to deactivate all Drones and Claw Traps.
- Interaction Time: 20 seconds.
- Cooldown: Once used, all Terminals enter a 30-second global cooldown.
- Penalty: Hacked drones must be manually recalled by the Killer.
Add-on List: The Skull Merchant Rework
- Ultrasonic Trap Speaker: Survivors with a Claw Trap attached suffer from the Oblivious status effect.
- Adi Valente, Issue 1: Increases the detection radius of Sentry Mode drones by 0.5m.
- High Current Upgrade: Increases the battery life of Claw Traps by 10%.
- High-Power Floodlight: Decreases the visibility of a drone's Scan Lines by 80%.
- Adaptive Lighting: Upon deploying a drone, gain the Undetectable status effect for 12 seconds.
- Low-Power Mode: Decreases the rotation speed of Scout Mode scan lines by 10°/s. Survivors with a Claw Trap suffer from the Deep Wound status effect when injured.
- Stereo Remote Mic: When a drone is toggled to Sentry Mode, all survivors within 24m of that drone scream and reveal their location.
- Shotgun Speaker: Survivors tracked by a Sentry Mode drone suffer from a 7% Hindered status effect.
- Supercharge: Increases the rotation speed of Scout Mode scan lines by 15°/s.
- Vital Targeting Processor: After a Sentry Mode drone attacks a survivor, it attaches a Claw Trap with a 30-second battery life.
- Infrared Upgrade: While a survivor's location is being revealed by a Sentry Mode drone, their Aura is also shown.
- Powdered Glass: Damaging a survivor with a Claw Trap inflicts the Hemorrhage and Mangled status effects for 70 seconds.
- Loose Screw: When a survivor removes a Claw Trap by any means, they suffer from the Exhausted status effect.
- Brown Noise Generator: Each drone emits a 24m Terror Radius for 30 seconds after being deployed.
- Prototype Rotor: Drones gain one additional scan line, but the rotation speed is decreased by 20°/s.
- Geographical Readout: The Skull Merchant maintains 4.6m/s movement speed while using Radar Inspection/Control. While within 24m of a survivor with a Claw Trap, the speed of damaging generators, vaulting windows, and breaking pallets is increased by 20% for 15 seconds.
- Randomised Strobes: When recalling a drone that was disabled by a Hacking Terminal, gain a random Haste between 7% and 12% per drone recalled.
- Advanced Movement Prediction: Reveals the Aura of survivors attempting to Hack for 8 seconds. Reduces Hacking time by 50%. Adds the ability to remotely remove Claw Traps via Radar Control; doing so reveals the survivor's Aura for 12 seconds.
- Iridescent Unpublished Manuscript: Gain the Undetectable status effect for 12 seconds each time a drone is recalled. Survivors tracked by a Sentry Mode drone cannot perform rushed actions (vaulting windows or pallets).
- Expired Batteries: Reduces the battery life of Claw Traps by 60%. Survivors with a Claw Trap attached suffer from the Exposed status effect.
Comments
wow, I actually even like this rework. Looks like genuine effort, something you dont see much from the devs. At this point I feel like Skull Merchant players should get the money back for the dlc and the cosmetics, considering they intentionally gutted her to be unplayable