Small Nemesis changes for upcoming RE game

With the new Resident Evil game coming out soon I thought that Nemesis (the less favorable of the RE killers) could be given a bit of love in 2 small ways.

- Zombie interaction change

Zombies are the most underwhelming part of Nemesis’ kit for both Survivors and the Killer. I think a small but accurate change could be to make zombies lunge at survivors a little instead of just swiping at them, making it easier for zombies to hit them. Additionally, like the RE games, the survivors could get put in a small bitting animation while this is happening.

The trade off for this change would be that (Just Like in RE) at the end of the animation the Survivor throws the zombie off of them, which could stun the zombie on the ground for several seconds or straight up kill them and force a respawn.

I think this would make them easier to play around for the Survivors by giving them a clear counter with tanking a hit while also making them more useful as a zoning tool in chase.

- literally just an add-on pass PLEASE

Nemesis add-ons suck. They should be changed to be more interesting.

Personally, id love if one of his Iridescents turned him into a budget stealth killer because it fits his RE appearance.

ok that’s it. I love this killer and also please debug the zombies so they don’t break every 5 seconds.

Thank you for reading, lmk what y’all think

Comments

  • Also making Infection do something more useful for Nemesis. Maybe making Survivors broken/some other debuff. Maybe make zombies globally go towards the closest infected survivor idk.