Trapper buffs in 2v8

Trapper is a joy in 2v8 with his support role if you can coordinate with your teammate effectively and don't end up on coldwind. However he suffers immensely from a few major issues though that should probably be addressed, especially the fact that he doesn't start with all of his traps.

Overall he really needs:

A: Start the trial carrying all twenty trap
B: Have his trap aura visible to the other killer just like Nemi zombies
C: Bloody Coils

A good trapper is hauling ass trying to set up across a portion of the map to support the other killer quickly, but doing so can be problematics sometimes due to having to walk all the way across to the other side of the large map to go grab some traps. Wastes a massive amount of time and turns yourself into dead wait throughout the ordeal. Starting with all of his traps lets him set up right away and not waste any time.

Trap auras being visible to the other killer helps coordinate with them. They see the trap set-up at a glance, knowing what areas to stick around or where they can run survivors into. Also where defenses are weak and such.

Bloody Coils might be admittedly rather extreme but it would be rather nice being able to force injuries from disarms. If Dracula can have so many pounces why not?

So…any thoughts?

Tagged: Killers

Comments

  • bloody coils would feel like too much of a punishment for having smart survivors find and disable his traps, only for him to just renable it or have it be auto-enabled.

    but i wouldnt mind if he had all his traps and aura to his traps.