Feedback and Suggestions
Our team will be happy to read these!
-
Not a gameplay related suggestion, but one thing I think would increase the quality of life. Add a search box on the loadout screen where you can type in text to look for the perk you want. We get more and more perks each year, and even if a lot of them go unused, they'll still take up space on your loadout screen, so at this point if I want to change my build I have to go through 4 pages of pe1 comments 11 views last activity
-
I think that keys at this moment are ridiculously overpowered. Unless survivors gets camped hard (which means 3 others escape for free), simply carrying a key means guaranteed escape and no killer can do anything about it. Hatch is there, survivors runs to it and immediately jumps in. Cannot be grabbed or stopped. Like... who thinks this is fair gameplay? My proposition: while having a key in ha1 comments 11 views last activity
-
0 comments 11 views last activity
-
I have a brown add-on idea for The Nurse: completely get rid of the Blink cooldown at the cost of removing the ability to interact with survivors. I want to Blink around the map, but the cooldown is really clunky and not fun at all . Just take away my ability to hit/grab/whatever survivors if that's what it takes to make it fair. I'd be cool with that. Please?4 comments 11 views last activity
-
So, everyone is talking about the new matchmaking system wich will read the actual Skill and Not his rank, wich Sounds good. But i am afraid after all, that IT will be ######### because of the waiting time, because the high rank survivers get thrown into a Lobby with noob Killers (Or the other way around). Dont Mind it! How Long it will Take to get into a Lobby, i wouldnt Mind the time, If i will0 comments 192 views last activity
-
Came up with the idea in the span of a few minutes. Didn't really put much thought into it. Your vicious Basic Attacks cause Survivors to be unable to drop, pick up, or use items for 40/50/60 seconds. Any items they are already carrying lose 0/5/10% of their base amount of charges. The auras of items on the ground or inside an opened Chest are revealed to you when standing within an 8/12/1626 comments 131 views last activity
-
Hello While i dont mind the grinding in Dead by Daylight, some people do. How about this small little, but hopefully sweet suggestion: Make it that there is a chance you get a random perk out of a "Mystery box" Brown: 10% Yellow: 20% Purple: 30%9 comments 31 views last activity
-
Could you Just give us a offline Mode? Something with Bots or stuff. If you think to that would destroy the Idea of the Game, you could add that you only get half of the bloodpoints, or no ones at all and make it Like costum games, so that we can train proberly. Even possible is to make the bots Like avatars, so they learn from the real Person, Like the drivatar in Forza, But please do something0 comments 11 views last activity
-
In dead by daylight, they have been quite a few balance changes recently. This is not a good idea. Human psychologist have found out that for someone to accept a 1/2 chance of winning/ loosing money, they need to win 20$ if they get lucky and 10$ if unlucky. This means that nerfing a side will hurt that side almost twice as much as the buffed side will be happy. So you will get an unhappy player2 comments 21 views last activity
-
Matchmaking is one of the most important aspects of dead by daylight. Waiting 2 years to get laggy lobbies and unbalanced matches is really not that fun. First, lets see how we can fix queue times (I have 2 solutions to this issue). First, make it so when someone dc during loading screen, either get someone to replace him or instantly show the end game screen. Waiting 3 years for the game to tel0 comments 11 views last activity
-
Currently, survivors are all the same. They are basically skins. Would it be more fun to add a special effect for each survivor? E.g Claudette heals 10%faster. It doesn't have to be huge, just something that would make the game more interesting.5 comments 61 views last activity
-
I’m in a game against the clown and he’s just spamming the gas on me as I’m trying to run but I can cause you can’t run in the game how is it possible the screen blur is already enough7 comments 81 views last activity
-
————————————————————— Behavior has made it very clear that new secondary objectives are not coming anytime soon; and that touching Gen speed is not something they want to do. The main issue with this is that a killer lacks enough time to properly hunt survivors. However, increasing generator times is not the only way to increase a killer’s effective tim51 comments 862 views last activity
-
Hello fellow killers of the Fog, Let's not lie: we all like a good Mori, do we not ? the killing animation is so much more satisfying than the Entity claiming it. You WORKED for that kill, you know what I mean ? YOU, as a Killer, should be able to claim that kill ! it's your treat ! Memento Moris are a thing, but... they're kinda unfair, and too random. You can't consider them a part of your s32 comments 841 views last activity
-
Two of my favorite horror movies are IT and A Quiet Place. I would love to see them in-game. Would anyone else like too?6 comments 31 views last activity
-
Please can you make it automatically move onto the next challenge on the path after completing a challenge? The amount of times I don't notice I've completed one and forget to set a new challenge and don't notice until I've already been queuing for a while or already in a lobby and can't set a new challenge is quite annoying.0 comments 11 views last activity
-
Since the devs still refuse to buff We're gonna life Forever perk.Bcs. if they do buff it, everyone will be hook farming.And not everyone can get the stacks. So if they can't buff it, they can rework it. They should do something with protection hit, that give's stackable bloodpoints, that way its more accessible for the survivors.3 comments 21 views last activity
-
Here I have you a little Inspiration if you want to change Legion, but still be a bit true to your original idea. Maybe the numbers are a bit unbalanced, but I tried to make it as fair as I can. When in feral frenzy the Legion walks faster 5.0m/s can vault pallets with a hitbox, but they cannot vault windows. Each successful hit in Feral Frenzy applies Deep wound status effect, reset the powe2 comments 21 views last activity
-
Just a couple of ideas for reworking Brutal Strength, because it seems really lackluster. A - Bringing it up in terms of power by bumping its breaking speeds to 30/40/50% instead of 10/15/20% that they are now. Makes it actually tempting to take and makes it dangerous to try to loop killers running it. B - Keeping the speeds it has now but adding: 'Your view is no longer locked to the pallet yo7 comments 61 views last activity
-
Have We're Gonna Live Forever still gain stacks (max 1 token from each Survivor for a cap of 3), but have each token let the Survivor fully recover from the dying state and consume a token. Help your team and, if the situation allows for it, get back on your feet and live forever. Have No Mither give a Bloodpoint multiplier. Play the game on Hard Mode and get more points.1 comments 11 views last activity
-
Please fix the matchmaking. I'm level 16 and got a rank 1 killer. In what world does that make sense. Playing on ps4 btw3 comments 41 views last activity
-
Once unlocked, the level of a perk should be selectable. There are some situations where a lower level perk works better for a given killer or build, and they shouldn't have to avoid taking higher levels in the bloodweb in order to keep the optimal choice available. Also many teachables are relatively garbage perks and will pollute the bloodwebs of other characters; there should be an option to0 comments 11 views last activity
-
Dear DBD Devs, I love the gameplay of DBD, as it is a lot of fun, but I have some criticisms of the game that I want you to hear. Just a bit about me, I am a father of 4, mechanical engineering undergrad, also have a JD and am a licensed attorney, and I work in patent law (FWIW). I have played DBD over the past few years, probably well over 200 games and really enjoy the gameplay; it's great!48 comments 971 views last activity
-
listen, i know everyone says "OH BUT RANK DOESNT MATTER", but be honest with yourselves, there is a CLEAR difference between rank 1 survivors and rank 10 survivors. Im a rank 10 killer, there is literally NO reason why i should be against a full lobby of rank 1s and 2s.... It's honestly to the point i don't really want to play anymore because i get absolutely STOMPED every single game and i'm s0 comments 21 views last activity
-
Ds is more like a 60 seconds god mode, instead of being the anti-tunneling perk. So i've came up with a very simple solution: The moment survivor starts repeairing a generator, decesive strike will deactivate. (By the word deactivate I don't mean that you won't be able to use it the next time you will get unhooked) So, the main reason is, that survivor who has DS and gets unhooked, can careles20 comments 331 views last activity
-
I have recently came back to the game, I left at the announcement of stranger things so I have definitely missed a lot but, a friend got the game and I decided to try to help them learn the game. I know there is a crazy amount of complaints about dedicated servers, hitboxes, swinging issues, etc. But, teaching my friend how to play the game can get extremely annoying when a killer swings after I0 comments 11 views last activity
-
WGLF is itself a dead perk slot. The idea of it being dead is that it does nothing in game to help you. While the buff to blood points is nice, BBQ and chilly does the same thing and gets a passive ability of getting to see survivors with it. For the buff there are many ways it could go, since the perk gains stacks there could be a way to heal faster per stack. Another idea is to counter counte10 comments 792 views last activity
-
Ok, So I'm a red rank killer and survivor (between rank 2 and 1). I play a handful of killers well (clown, Spirit, New Doc, Ghost Face). So I got a Nurse Daily. I've played nurse from time to time and enjoyed her. So, I thought, what the hell, why not. I'll bring an ebony mori and maybe it will work out. It did not work out. Despite having a good understanding of the game as a whole (by my r3 comments 31 views last activity
-
. NOED doesn't one-shot people anymore . It will call the Entity to lock gate panels for 120 seconds instead. . Still an insidious end-game Hex perk. @Peanits @Almo @not_Queen All problems solved. No more gen rush, no more complaints. Fun, balanced, fair for both sides.11 comments 81 views last activity
-
The grind in dbd is pretty harsh so I was thinking about something that I experienced back in 2002 when playing ultima online, the power hour. When you log in everyday you get a 60 minutes window with double blood points in everything, including daily and challenges. This will help casual gamers and newbies to catch up with perks and characters. Is it something worth reporting to the team?9 comments 81 views last activity
-
For the love of God, can that thing PLEASE stop popping up to completely block the lobby/end game chat? In some cases it never goes away. Given that communication on the game (or rather, lack of it) is a huge thing, that single minute I have to type at the end becomes an important social thing to me. I do not need the side bar jumping out at me every. single. time. The giant eyeball is there0 comments 11 views last activity
-
Would be great if the skillcheck popup can get a more opaque background. It happens noticably often that skillchecks are difficult to see in specific surroundings. It is quite frustrating when you miss a DS because you got picked up beneath a burning barrel2 comments 31 views last activity
-
DS is a very strong perk at higher ranks. If one person has it, then it protects the entire team because you don't know who else might have it. Additionally, 60 seconds is extremely strong. A simple solution is to restore the Non-obsession chance to maybe something like 50/55/60% This way it doesn't always (but still has a high chance) to activate. I think this would slow the game down a good a0 comments 11 views last activity
-
Hello, my name is DejectedCupid and I just thought about a suggestion I could share with everyone. I know a Chucky doll killer has been discussed before, but here is my idea when it comes to it: Who is the killer? : The killer will be Charles Lee, the person that transferred its soul into the Good Guy doll. Because he was chased by the police in the movie, it's obvious he is a "bad" person and0 comments 11 views last activity
-
It's no secret that queue times are long in this game; however, what really makes these queue times dreadful is that there's nothing to do while actually waiting in the queue. I don't understand why every menu in this game becomes disabled as soon as you hit "Ready". You can't check your daily rituals, you can't spend bloodpoints on the role you're not queued for (killers can't spend BP on survi14 comments 351 views last activity
-
For example: When I choose a Killer challenge, the next time I exit I should be in the Killer screen able to contemplate on what to bring. The same goes for Survivor when selecting the challenges that pertain to Survivor. Bonus: If a Challenge specifically needs a specific character like Jane, instantly have Jane on screen when I exit the Archives.2 comments 11 views last activity
-
Edit: 2/7/2020 Thank you to all the people who have voiced legitimate opinions and suggestions to help counter camping, I believe the more we think outside the box and try to find solutions to problems instead of saying they are find the way they are, the more we innovate and improve the game we all love to play. :) thank you <3 Information: Since37 comments 1,222 views last activity
-
Of all the things I have found wrong with DBD, the biggest issue I have had for way too long is No One Escapes Death. I refuse to see why this perk has went so long without a nerf. I'm not going to say to remove it, but something needs to change, because I'm tired of playing a game great only to die immediately to NOED. And it's hard to find the will to stay on the hook, since then all you do is104 comments 3,411 views last activity
-
Everybody should be familiar with this setup: It is on autohaven. In the middle of nowhere. 3 low walls, a car, a gen and a pallet. A survivor is working on the gen as the killer approaches. The survivor hides behind the car. The killer damages the gen and then spots the survivor. A chase continues. The survivor loops around the wall with the gen attached to it. And within a tenth of a second the0 comments 21 views last activity
-
I think most people can admit that pig needs a little love. rng has its place in the game. but not in a killers power, at least not to the extent pig has. Here is my thought on how to make her a little less rng while creating a lot more decision making for the survivors. First off, neither survivors nor pig are able to see outlined box locations. When a survivor has the trap placed on them the8 comments 51 views last activity
-
Make mori so that killer can mori you after you've got second hooked or reached the second stage. I mean 2 minute game when killer hooks me and tunnels me, then mories me is just boring. Afterwards my team genrushes because what to do ... and killer has a Noed. Like ... then killers b*tch about genrushing ... Make the game fun to play and so it lasts more than 5 minutes both for killer and surviv3 comments 21 views last activity
-
If The Killer hooks another survivor, any Decisive Strike timers should automatically end.3 comments 41 views last activity
-
It poped in the games news, but i wont fullfil a survey using my PS4 with no keyboard. Can you please send the link here or at least in the Twitter? Remember, dear BHVR, ppl in console wont click the in-game links as easily as PC players. So, give us links in the Twitter, as you use to do. Tks1 comments 21 views last activity
-
2 comments 21 views last activity
-
I bought the Oni and I'm having a ton of fun learning him. You all deserve a lot of praise for his design and art. The customization of my survivors and killers are a large contributor to my enjoyment of the game. It would be amazing if we could purchase different Kanabo cosmetics. Just a few suggestions: Kanabo wrapped in barbed wire or chain links, or even made with all iron. A prestige blood1 comments 21 views last activity
-
How about this: The Clown has a charged secondary power similar to the Doctor. Once charged, the Clown can activate the power. After a 5 second countdown, the entire map is engulfed in a toxic fog. The only way survivors can avoid the toxic fog is by hiding in a locker. If a survivor is caught in the toxic fog, their aura is revealed for a limited time and they are subjected to the effects of14 comments 51 views last activity
-
Why do I have to aim 10 feet above a 2 foot oil barrel to clear it with a hatchet? Do I want the Huntress to wield a laser? No. Do I want every obstacle to be the Great Wall of China? No.1 comments 11 views last activity
-
Do not prioritize mending over snap out of it. Keep it the way it is. Instead slow down the deep wound timer by 50% while survivor is performing snap out of it action. This requires management from survivor side and stirs up gameplay a bit.9 comments 51 views last activity
-
As it stands there isn't really any reason to want to play against a SWF except if you like the challenge. What I'm suggesting is that you get a small BP bonus kind of like with offerings for SWF that are 3+. While they may not all be communicating they will still have some general level of coordination simply because they're more used to playing with eachother. This would be something that is o0 comments 1 views last activity
-
Ever since the ruin nerf, playing killer feels stressful and frustrating. Ruin served a purpose of slowing the game down at the start, giving the killer time to get started. With that gone, 2-3 gens can pop before you can find and down one survivor. I daresay I should "git gud", but I'm a fairly casual player who just wants to pick killer and have fun.3 comments 61 views last activity