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homagegray

homagegray

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  • @Ronierd said:

    https://forum.deadbydaylight.com/en/discussion/comment/1051543#Comment_1051543

    I know, right? Survivors have it so easy but they have almost zero to none appreciation. They literally have no other objective then do gens, cleanse totems and open the gates. As a killer, you have 4 survivors to chase, hit (twice), hook and (hopefully) kill while defending 5 gens and you have to really pick your fights wisely. One hook now can easily cost you two gens (and you need another two hooks to kill that 1 survivor) so you must drop chases often even when you get a hit - but if that survivor have medkit or Self-Care, your chase was a total waste.

    Survivors have it so easy? It sounds like you lose a lot of survivors in chases, allowing them to get a lot done. There are perks like Ruin, Discordance, Pop Goes the Weasel, etc, etc that are geared for slowing gen progress. Not to mention the killers that slow the game down a lot, like Legion (who can often get many easy hits if you play correctly), Doctor, Pig, etc. And what about the best killers? A good Nurse, Billy, or Spirit should know how to apply pressure to more than a few gens, not to mention they can end chases quickly.

    @Legionmain0517 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1052080#Comment_1052080

    Well Im sorry to say this but you better learn to play around NOED, even as a solo queue survivor. Killers are going to bring it without prejudice now that ruin has been changed. And I agree that NOED is not a good perk design to follow, which is why I dont use it very often, but the state of the game on the Killer side just dictates the perk as a necessary evil for Killers now that ruin is changed. So unless the maps or objectives get reworked to give the Killers more time to actually play the game, NOED is probably not going to get nerfed anytime soon.

    Are players still complaining about the ruin change? Yes, the change was pointless, but ruin isn't worthless now. You just actually have to apply pressure to the map and force survivors off of gens. And those of you complaining that survivors stay on after getting hit? You realize there is an interrupt mechanic, right? As in, you pull them off of the gen, immediately putting them into the dying state, no matter what killer you play.

    @Knots said:

    It's not even good.

    The exposed status effect and a speed boost "isn't that good". How much do you know about this game, exactly?

    @Legionmain0517 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1051954#Comment_1051954

    Except you can still literally cleanse NOED and disable it almost immediately. Its rare to take out NOED as soon as that last gen pops, but it happens.

    The devs have also talked on this numerous times and said they are not going to just nerf NOED. You sacrifice a perk slot to have that extra insurance in the endgame, that can be denied by doing a short, simple objective. So yes, it does have counterplay around it.

    But lets not forget the tools you have to dismantle NOED. You have, small game and detectives hunch for one. You can bring a map with the proper addons or a rainbow map. You can divide up your team to search for it as the game goes on with SWFs, or just go and find all the totems yourself if you are knowledgeable on the spawns. You can even just make an educated guess on whether or not the Killer has NOED by just deducing what perks they have.

    Dying to NOED can be frustrating sometimes, dont get me wrong, but with all the game changing perks Survivors can have, you have no reason to complain about the one Killers are barely clinging on to.

    So killers don't have many game changing perks? Ah, yes, let me overlook BBQ, Ruin, Pop Goes, Discordance, the Spirit Fury + Enduring combo, nurse's calling, thrilling tremors, and Franklin's. All of those are just soooo bad.

    @Kees_T said:

    "because I'm tired of playing a game great only to die immediately to NOED"

    *Holds M1 the entire match*

    Like everyone is saying, just do bones dude, its not an waste of time, it's one of the two survivor objectives. Its not hard, just M1 for 16 seconds on the poor thing.

    This is just ignorant. You have never played survivor if this is what you believe. A survivor who's not just out for themselves and is looking to get as many people out as once know you need to take turns distracting the killer (getting chased) as wellbas spend time on the hook to try and prevent somebody else who's closer to death on the hook.

    @why_you_mad said:

    I honestly don't understand the reason for wanting a tool/perk removed simply because you can't figure out a way to beat it. I play survivor most of the time and if I get noed and die tough. I move on to the next. It's a tool just like any other perk, and you talk about a killer turning it around after having an awful game all because of noed. It's your fault for not being able to adapt to a sudden change. Learn to adapt. Players like you so focused on "winning" and not enjoying the game is the biggest problem with the game.

    Do you go into games looking to lose? I'm not so consumed by the idea of victory that it taints my enjoyment of the game. If that was so, I'd have stopped playing DBD long ago. I am pretty upset that it's already hard enough in the end game, that a killer shouldn't be able to win easy, breezey, beautiful covergirl. After all, the amount of times the doors spawn a stone's throw away from each other is ridiculous. I'm a Killer main and it is stuependously easy when this happens. Players like you who are complacent with everything, in spite of glaring issues, are why problems do not get fixed.

    @Marcavecunc said:

    I love how the answer to my "do bones" post is literally "but I'm too lazy to do bones, please nerf the perk!"

    And I run small game on one of my survivors' builds and I never have troubles finding totems because I can recognize the tiles and where they spawn in them.. And heck even without the perk, you start knowing the spawn points. Some are well hidden, I'll admit, but still, your laziness isn't a reason to nerf a perk that has easy counter play.. You have the entire game to cleanse them, it's not as if the perk was active from the start.

    Ah, so laziness is what keeps me from doing bones? Thank you for understanding my mindset entirely. Its not that I don't want to walk the entire map ringing a dinner bell for whoever the entity sent after me here, only to do one of three things. Either I could successfully do all five dulls, yet be no benefit towards getting chased or doing gens. Or I could do all but 1 or 2, because they are super hard to find and I resolved that another survivor must have done them. Or, alternatively, I could do my one or two, and hope that all the other three people whom I've never met before and have no idea how they think do their bones.

    @Saitamfed said:

    https://forum.deadbydaylight.com/en/discussion/comment/1051954#Comment_1051954

    I never said this to anybody but... "get good". Are you wanting the killer helps you to finish generators as well? Run small game, learn totem spawn location then you won't need to use small game anymore or when there is a gen left head to the door so when the gen is finished, you open the exit gate and then you won't get a problem with NOED.

    Refer above. But seriously, don't just use that meaningless phrase. "Get good". How can I avoid getting killed by NOED? Git gud. How can I get easy hits as a Killer? Git gud. How can I avoid breaking everything in a blind fit of rage purely because people believe that by simply using a phrase without adding any ideas on how to actually " git gud", and then move on, feeling they know much better than everybody else? Git gud.

    @PigMainClaudette said:

    https://forum.deadbydaylight.com/en/discussion/comment/1051939#Comment_1051939

    Again, it's a small notice in a direction, and not one I have room for between making sure I don't get tunnelled out of the game.

    There are WAY more problems with NoED than "Just do bones". It requires you to do NOTHING in order to get its effect, there is no warning until the first hit, and a literal speed boost that lasts far longer than any Survivor speed bonuses.

    So, yeah. I'll run Small Game and get tunnelled against a killer not running one perk for 9/10 games.

    I can't help but agree. Small game doesn't help against any other non-hex perks, making it ineffective way more than half the time.

  • @WRussoW said:

    I believe solo survivors need to cooperate before the match to choose someone who will do the bones and will take specific perks or a map with add-ons.

    As much as I'd like this to work, relying on others in this game can, more often than not, take you back.

  • Do I really have to point out that doing bones is incredibly pointless? Most other survivors don't do them, it takes time away from doing something productive, and you have no idea whether the Killer is running NOED until it's often too late. This perk rewards bad play on the killers side and punishes survivors for playing well.