Feedback and Suggestions

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  • I'm just gonna jump right into this since there's no need for intro. You know exactly where this is going. Quick Note: I'm pretty sure The King originally made this rework concept, but I'm gonna post it anyway just cause it's the most reasonable change in my opinion. Hex: No One Escapes Death A hex rooting its power on hope. You are animated by the power of your hex totem when Survivors are
    6 comments 211 views last activity
  • Anyone know when the new Stranger Things cosmetics are supposed to get here?
    2 comments 21 views last activity
  • The Entity is not impressed with Killers spoiling all the pleasure by rushing to kill Survivors with their own hands too early in the trial and will now only grant the ability after a Survivor has reached struggle phase on the hook. Once a Survivor reaches struggle phase the Mori offering becomes active affecting that Survivor with the Shadowed status ef
    3 comments 31 views last activity
  • Just a consideration maybe to indicate to the killer which perk is being used by which totem if they run more than one hex. Say as though killer runs ruin and haunted ground and huntress lullaby. When they walk near the active totem say 12 meters. The icon for that perk which the totem carries will blacken until they go out of the area showing the killer which totem they should actually defend in
    1 comments 22 views last activity
  • 700XP for each rift fragment should be good for average players to grind through.
    5 comments 61 views last activity
  • What's going on? The game already worked with the countless bugs in the game, and now you add a badly thought out system that punishes players who crash because of the coding of your game, so players get banned because the game is badly coded, what's that all about!? the game has even more bugs now with your update, personally I've been trying to play for an hour now, it's impossible, infinite ri
    0 comments 11 views last activity
  • I know this is not horror but I think it would be kinda cool to have some kind of sith as a killer. I know it is a long shot but it's worth a shot. I just randomly thought that if darth vader was a killer if he were to kill a survivor by hand he would force choke them. I just thought it would be a cool animation. Please give feedback whether it be good or bad. I wouldnt mind if you just straight
    7 comments 91 views last activity
  • This is just a point i'm raising to make aware what would happen if a future Mori change announcement happened before the update. We're all very grateful for how involved you keep us with new updates and changes; but if you tell us about this change in particular before it happens, we will see a mori being used every single match leading up to the update; because that's just how the community is
    4 comments 51 views last activity
  • The most frustrating thing in the game as a solo que survivor is when you get paired with a survivor who does nothing all game. So I propose a new idea (probably wont ever come to light) the afk crow rework instead of staying in a locker or standing for a long period of time. A crows will instantly spawn when a survivor who hasn't done a objective for 180 seconds notifying the killer of their po
    13 comments 291 views last activity
  • What if the game had a forfeit option now that DC penalties exist? Survivors already sorta have a forfeit option which is dying on first (or second hook) and killers don’t have one at all. Now i think that killers should get this first or be the only ones with this option because then survivors can just forfeit whenever they see a killer they hate.(assuming that all the survivors would have to sa
    Mod
    2 comments 71 views last activity
  • Especially with the recent Ruin rework, end-game killer perks and exit gate times need to be revisited. A few ideas (any or all of the following): Increase base exit game open times. It simply happens all too quick while the killer may be mid-chase, particularly if, say, Adrenaline and/or Hope are in use. And of course the random chance that the gates are across the map, and you're playing a lo
    5 comments 31 views last activity
  • People keep complaining about the matchmaking, but the real problem is the "new" deranking system that only takes you back to the previous color, rather than taking you back 10 ranks. The direct effect to this is that people who shouldn't be high ranks are, because they didn't derank enough, and now level 12 killers get matched up against 4 red ranks because everyone's a red rank instead of bei
    10 comments 61 views last activity
  • I'll make this as short and easy as possible. Add an extra generator to the game, every 2 gens completed begin a intermission phase that blocks off repairing the other gens for let's say small - medium sized maps 30-40 seconds larger maps 60 seconds, this would give killers time to do chases and allow survivors to do something other than holding M1 on gens all game. Hooked survivors would need
    0 comments 21 views last activity
  • An idea struck my head watching JaeRoar on Youtube about a nerf to dead hard after watching someone fail at using it. And it seems Called For since Dead hard is Probably used "in 80% of all matches". I think, just as a brief idea, it should *Remove I-Frames* (Just take away the invincibility of the perk) and just make it a *Dash Forward Only*. I don't see much reason or logic as to why it
    18 comments 292 views last activity
  • Would be nice if we could share offerings between survivors, and between killers. (and to a certain extent, items/add-ons between survivors) It sucks leveling a character to unlock their perks, get a lot of good offerings, but then have them go unused because you don't like that survivor or killer and only wanted the perks. I have so many cakes/puddings/party streamers on characters I don't pla
    0 comments 91 views last activity
  • l'm have complain about some challenges - because l'm literally can't complete them because character is locked, maybe temporaily unlock them with locked bloodweb & inventory while archive is active? l'm can buy them for "dosh" or shards... but l'm still don't like Doctor, and refuse play him without interesting approach.
    7 comments 101 views last activity
  • Is it just me or do some realms barely have any crows on them? I very rarely see any on the Autohaven maps, and I'm sure there were other maps I haven't seen many on, and then there's Lery's that seems to have an infestation. Could it be possible to make them appear evenly on every map? Or at least, make them appear in the first place on some maps where they seem to be missing entirely.
    1 comments 21 views last activity
  • Hello, As all of you know BBQ & Chilli is a good tracking perk, but it also give you extra bonus bloodpoints. Overall this make it (in my opinion) a great perk for almost any build. However, over my time using this perk for almost every build, I've come to notice one seriously annoying thing. Every now and then you do get DC's. This is extremely annoying if you haven't hooked that player
    9 comments 171 views last activity
  • When someone goes into a locker with head on, simply make it glow yellow or something for a certain range for the whole team. This not only buffs it’s usefulness with it working more on killers with non swf teammates coordinating a run by, but also notifies the team of your exact location with a range put on it. It would make it somewhat useful and compete with dead hard. Right now in its posit
    4 comments 51 views last activity
  • Right I'm a survivor main but if I'm honest ruin didn't need to be changed it was there to slow games down now it is gone there to quick but I have a small solution. A new perk where killess can see the survivor perks. I know what your thinking this won't do anything but your wrong it will if you can see the survivor perks you know exactly what moves to make if you use it properly it will really
    2 comments 21 views last activity
  • It would be nice to counter a Freddy camping the basement hook.. I don't mind trading with another survivor but being put to sleep by getting hit and having borrowed time not activate is unbalanced as that survivor can't be saved unless communicating with swf group. Maybe firecrackers could be buffed to wake survivors up within a certain range of the explosion? Or how about a new add-on for t
    1 comments 41 views last activity
  • So devs have said they wanted to look at their chainsaw boys and give them some love. I had an idea that could make bubba a fairly formidable killer and also would help to differentiate his addons from billys. 1) Increase Bubbas move speed when he revs the saw. Currently he moves at 3.45 m/s with it revved. This is part of the reason his reach with the saw is so bad and you basically have to ba
    0 comments 21 views last activity
  • Welcome developers, I came here to say this men needs shorts: Not more and not less, just make it happen. My money will wait for David King's shorts skin to come.Also, buff We're Gonna Live Forever perk. Thank you for your time. :)
    Mod
    5 comments 741 views last activity
  • The biggest problem with hex totems is that despite the devs attempt to hide them better over and over again-and they succeeded. There ARE good hiding spots and got increasingly better- there are still HORRIBLE...just totally assured break spawns still in the game. The worst offendeer for this is spawns EITHER A: near clustered survivors at start or B: near gens. Survivors have a large
    5 comments 41 views last activity
  • Have Decisive Strike start with 3/4/5 tokens and have it lose 1 token after a generator is completed. Decisive Strike will now stun The Killer for 1 second per token. Stun The Killer for an additional second if you are the Obsession . This keeps it strong early game, makes it useful mid-game, and makes it useless end-game.
    2 comments 31 views last activity
  • Hey everyone, I've always been thinking how inconvenient playing on PTB server is. Mainly when there's a new chapter release and two new characters added to the game. With new perks and powers to test, You'd want to jump into the game right away and try out many different things, right? But sadly, You often find Yourself run out of Bloodpoints and either playing almost perkless Killer or unabl
    4 comments 41 views last activity
  • I feel as though getting higher in ranks doesnt give any worthwhile rewards for playing. I would suggest maybe giving a small amount of iridescent shards or bloodpoints for your rank placement at every reset for both survivor and killer. For example yellow ranks get 50k bloodpoints green 100k etc. Etc. Just something to at least make it seem worth it to get to red rank.
    1 comments 31 views last activity
  • "The pig" Rework. Crouch : Crouch activation time = 0.7s Ambush charge time = 0.75s Bear traps : Reverse bear traps now have a ratio based chance -10%, depending on how many jigsaw boxes are left in the match to check. at 4 boxes this would be a 25% -10 = 15% chance to get off. at 3 this would be 23% and at two it would be a 40% chance. at the last box all chance modifiers are removed and it
    1 comments 31 views last activity
  • I have a new killer idea: The Magician. I don't know if you can read my terrible handwriting but for the few people that can please give me feedback whether it be good or bad. Also not a very good picture I'd you can't read it you can just ignore it.
    0 comments 11 views last activity
  • This is my first forum post so bare with me. I just finished a game with a hostage doc who brought distressing, overcharge, unnerving presence, high stimulus electrode and iridescent queen. I left about 5 minutes after i realized what he was doing and that we were making no progress. The other survivors d/c'd one by one until the final one could get the hatch. I've reported other players for oth
    7 comments 81 views last activity
  • A lot of people seem to want things like kindred to be basekit, but I don't think that's the correct approach. However, I have come up with ways of giving more information to players without copying effects of perks, and they can benefit both sides. Chase Indicators For survivors: The Entity's claws will now be around each of the player icons, though claws on normal players will be smaller
    25 comments 101 views last activity
  • We all know that BT was made as an anti-camp tool but there are many cases where survivors use it for free brain dead "safe" unhooks. My idea was to make the perk not to work out of the blue and require the user to make some decisions in order to use the perk. BT will start deactivated and to activate the perk, the user must be 16 meters away from the hook where a survivor was placed. Each hoo
    5 comments 51 views last activity
  • It seems like a lot of killer players, me included, are only facing survivors corresponding to their level one game out of ten. I am playing this game since only three months now, and I will play against full red ranks prestige survivors playing the game since the beginning. I get that there is a learning curve, but there is no time for a new killer to experience or learn, as the time required to
    2 comments 21 views last activity
  • A lot of people complain that NoED is a crutch perk. But i dont think that it was ever intended to be used as a crutch. I think that there is a way to maintain the strength of NoED, but reduce its usage as a crutch by bad killers. So here is my idea: Whenever you hook a survivor, gain a token. Upon reaching 7/6/5 tokens, NoED will become active when the last generator is completed if there
    7 comments 161 views last activity
  • Question to players and development crew: Who wants classic Freddy skin for the nightmare?
    4 comments 61 views last activity
  • While perusing a few threads on the forums, I encountered a fair few interesting topics surrounding nerfing and buffing certain perks, though these were usually 'remove xxx too op' rather than anything constructive and it got my noggin' joggin' on a few possible perk reworks. Might I request some feedback on some of my ideas? I'd like to see what we can come up with together as a community. P
    2 comments 61 views last activity
  • It would be really handy to be able to block a killer from following you through windows even if it was just once per match. It could be a Kate perk as she is from the same chapter as Clown. Either a rework or an addition to Windows of Opportunity would work quite well. It also got me thinking are there any other perks which could be used by both survivors and killers? But I couldn't think of an
    9 comments 141 views last activity
  • Remove 1 chapter from the cycle, but instead use that chapter for purely game health So year 5 we only get 3 chapters instead of 4, and have 1 operation health
    5 comments 101 views last activity
  • I can’t believe how many times survivors is unhooked across the map and I run into them and get ds’Ed this is honesty worse than old ds , not to mention ds become unfairly stupidly op in the end game rework: when you are unhooked ds will be active for 10,20,30 seconds of your timer is still up by the time a chase is started your perk will become active it will deactivate on use, ds will dea
    67 comments 1,391 views last activity
  • Just as title says, recommend lowering its c/d because many times we’ll get a subsequent down and tremors is still on c/d.
    3 comments 21 views last activity
  • After watching someone else's post of the art of tunneling 3 survivors. I have to say the DS during EGC is probably the most BS thing I have seen in DBD next to vacuum pallets. Either change it so it deactivates when the killer downs another survivor or pick them up or let it be deactivated all together like pigs RBT.
    49 comments 382 views last activity
  • Please by love of god - make emblems above required rank for quest, give a additional completion points for them! Example: Killer's non-challenge quest "The Hunt" (Book 2, Page 2), require 5 silver "Chaser" emblems to complete. Per trial possible get only 1 completion points out of 5 required. Its not hard (even newbie can easily get it) - just very long especially in comprasion with others ques
    3 comments 21 views last activity
  • I've been playing the last 4 hours on dbd as survivor and I cannot believe the amount of lag. Teleporting back 8 feet, 3 seconds just to throw down a pallet and hits connecting when they should not. Honestly I really want to just go back to peer-peer until they can, Put more and better servers up. I'm in the USA and I can RARLY get a 30 to 50 ping game, it's mostly 100 to 250.
    4 comments 51 views last activity
  • there's a problem with the mad grit skill, out of 5 games I do, 4 times in the end chat I'm insulted to cheat when I use this skill without recovery time, so I'm taking free postponements, so I'm going to be banned because I'm using your skills that you've created, you have to do something about this kind of problem, thanks.
    Mod
    9 comments 111 views last activity
  • If you use the in-game button for reporting, why do we have to enter this info manually? It could be just taken from the game e.g. make a checkbox menu where all 4 other players can be selected. Also the own IDs should really be entered automatically when doing this in-game.
    0 comments 11 views last activity
  • This isn't exactly a chapter idea it was mainly a map idea but it could be associated with Bill Overbeck. I had an idea of a war zone type map with trenches and stuff. I don't know if it is a good idea and I would like some feedback on it. What do you think about it?
    0 comments 11 views last activity
  • So I started prestiging my favorite survivors but now I'm very sad that I need to lose all my firecrackers, med-kits and flashlights from the halloween and such other items like pustula petals (even if you can't use them anymore, I had like 99 of the last-last halloween from 2018 and could use them in the one of 2019). We could at least keep the event items(items & offerings), what you guys h
    0 comments 11 views last activity
  • We all know gens can go super fast but making gens times longer is a pure boring hell for survivors. So I suggest letting gens have the same repairing speed... If survivors look directly at them while fixing. There should be some kind of penality when survivors look around, some kind of repairing debuff which would make them look straight at the gen. Imagine playing againt a stealth killer in thi
    1 comments 11 views last activity
  • I know plenty of people have already talked about this, but please fix your matchmaking problem. It is ruining the whole experience of the game. I am highly aware of the patch in matchmaking but that has only made it worse. I have played killer at about rank 11 and went against people who were legit rank 2 or 3. Sometimes I'm up against purple ranks but this is still a horrible issue. Every match
    0 comments 11 views last activity
  • As hard as it is to make a killer miss an attack (such as a "360"), especially in situations with no other defensive means, I think that killers such should suffer a larger penalty for a missed swing. Killers already have perks to decrease both successful and missed attack cooldowns, so they can use these perks if it's really a problem for them.
    7 comments 191 views last activity