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DYNAMICskills7

DYNAMICskills7

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DYNAMICskills7
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  • @KolbyKolbyKolby said:

    All of those killer changes are just buffs to their power with the exception of Billy. That's not really passive perks, just buffs.

    As for survivors, devs have stated that they don't want that as it would encourage playing one survivor with the best passive over the rest which would reduce variety. I'd hate for my survivor choice to be wrong simply because their passive isn't meta.

    And everyone realises 50% or something play Claudette despite dozens of characters and maxing out any dlc survivor is wasted effort.... and on the other hand people will use all characters with passives because people are stupid and will use bad passives regardless and bored people can switch up how they play with different styles. Can also increase playtime to max needing all characters lev 50 with perks. In the end passives increase character usage for all. Devs saying otherwise are wrong.

  • I have also had lag and the server freeze on Xbox. I though he was lag switching but also realised dedicated servers were released recently getting rid of lag switchers.

  • @Mikeasaurus said:

    The only issues I have atm is when a killer downs another player or picks them up, I lag for a slight second. Not sure if it's their connection or something, but most matches run fine otherwise. This is on PS4.

    Any problems with windows? They are the only effected for me. Shack for example I have a second of spare time to get through the outer window on peer to peer 50 ms doing a medium vault, while killer vaulted inwards and chased out the back and around to the window. I never get hit but with dedicated he’s able to be fast enough to get me like the game didn’t time his vault properly for me to time it right. or maybe his body is further back than what I see, even on 50 ms.

    EDIT thx dawnmad and finitethrills. It confirms what I thought was happening. Looks like this is the future for me. I wonder if this benefits killers or if they have many of their own problems. I swapped to being a survivor main atm.

  • People call it skill, but the fact is most is guessing games and guesses equal a type of luck. Guesses have calculated % of chance and should not be skill. It just becomes a joke to some people who know how to not be predictable.

  • @[Deleted User] said:

    I think it's a nice little thematic touch and has the rare chance of giving someone a stealth opening against an otherwise very attentive killer player. Dunno why it's such a big deal.

    Disclaimer he cried. Reading I not do.

  • @Hopesfall said:

    you could use Spies from the Shadows.. maybe that would be decent? Could be like Infectious Frights every time you shoot..

    Would be funny if shooting crashes your game from all the crows that fly away from the shot. But Ik it’s survivors only that triggers it for anyone not understanding a joke and was about to educate me on how the perk works.

  • @scenekiller said:

    This sort of nonsense is why a majority of killer complaints in this community don't get taken seriously (even the ones that should be)

    This sort of brainless thought and lack of awareness is why a majority of people want to give up on society

  • @Seanzu said:

    wait lmfao, if he's shooting, you hear it anyway, how is crows being scared a nerf? lmfao this community looks for any reason to make killers seem the victim.

    It nerfs a crow detection perk and can notify survivors more of the direction he is in alongside with taking away crow reliability. They fly away so survivors can’t make them soon after and when they return in some instances you might question was that my guns doing shortly before or them.....

    that wasn’t even the main point of the post and know it doesn’t matter too much. This community looks for any reason to attack people with reasonable logic.

  • @Meiygo said:

    This goes to all killer beginners and bad killers. guys the game is so survivorsided now. we nearly have no chance against them to completly dominate the game. i have over 1300 hours and after ruin nerv i can only play freddy for a4 k.

    what can we do to let the survivors suffer?

    Leatherface Facecamping. join the party... and be ready to destroy the last fun of the game in this toxic community!

    I must say pig putting a trap on someone and tunneling the whole game to kill is more fun than Leatherface. They derank at red ranks.

  • I hope it’s a option and not force changed one day. I prefer the joystick and people don’t know you can just spin it 360 degrees repeatedly instead. While pc on the other hand is annoying for bad keyboard players.

  • @Respectfulnancymain said:

    Everytime a survivor complains about anything they get harassed by killer mains who call them entitled,crybabys or toxic and tell them to git gud instead of just discussing why they disagree with the survivor. Can anyone tell me why? Killers call survivors toxic over everything but insulting someone for there opinion also sounds a bit toxic.

    It’s not an opinion it’s fact and if killer mains explained to every crybaby why, there would be no time to even play the game. Why would you explain in full detail why their stupid a hundred times over. You need to copy paste or just call them stupid for not researching themselves with logic and experience. Honestly it’s frustrating because devs lean towards lower rank complainers. It’s so easy it’s actually gotten boring a bit as survivor in swf.

  • @Griffin4Godhand said:

    I ordered a shirt from the official Dead by daylight parts store on January 21st and it has yet to arrive I'm still waiting and I have not gotten any kind of response in the way of order status

    Lol it’s a joke, last year I ordered in November or something and it arrived in February from some delayed shipment.

  • Of course not every game and it’s different depending on player region as well. My AU region is smaller and when Sale noobs arnt everywhere there’s swf ruining killers because we face the same people more. Nurse and spirit are also ass FYI. Their the best, but not better than 4 swf veterans.

  • @Tactless_Ninja said:

    https://forum.deadbydaylight.com/en/discussion/comment/1136054#Comment_1136054

    While you can make perfect callouts to your friends about killer position and map coordinates, having a glowing outline leaves little to the imagination. Then it all comes down to simply how long they take to catch up to you. It's shallow.

    The game shouldn't be balanced around something that only takes away. And what it takes away is killer agency. Their list of options dwindle when it comes down to a list of conditions and responses. The killer leaves and finds someone else on a gen. You can see exactly who it is, where, their position, and if they're running back towards you which they won't because you're glowing like the sun. Killers capitalize on mistakes. There are no mistakes with glowing auras.

    Even if solo was matched 1 to 1 with swf ability, it can still turn and bite you in the ass. They're not your friend because they loaded in with you. Although alternatiatively I've seen great saves by randos in public games so it's not exclusive to one or the other. You can still not play like ######### even without comms.

    Killers without the swf problem are already wildly effective when played to their strengths. Even low tier picks can 4k against an uncoordinated squad. What buffs can you honestly give them that won't throw the scales off even further? Billy is said to be the most balanced killer. He's a one hit down with no cooldown. That's ....fair? But he can consistently make playing swf a chore so it's ok guys.

    Here's a definitive answer for totems. You have 4 people and 5 totems. If all 4 people do a single totem, NOED will never activate should one person do a second Totem. Surely everyone can do at least one totem right? You also have 2 perks and an item that show you exactly where totems are. Totems are not protected enough.

    The level shifting thing could be client-side. They already have something similar with the moving heads in the Shrine.

    you keep going off topic on purpose. You’re on a campaign to keep the game balanced for low rank survivors and so killer never gets buffed.

    again It’s just while hooked so there’s no gap widen and that’s not shallow if the goal is to balance. it saves a stupid callout like north west or I’m at shack.

    Theres already no mistakes in a good swf and you still say it without killer buffs in mind.

    You can play near perfect without comms as stated by me with no mic squad. Randoms at red rank will learn or die and you can try in another game. Don’t get that point atm.

    Killers are already wildly effective lower rank and that’s the problem. Higher rank their effective too from idiots. They need support and they will learn especially as dbd slows down on new players getting the game in a year or so. Gen speed will never be touched but with swf balance killers can get power buffs or better blocking perks etc.

    totems... how would you even know your team is doing totems and you would be running around looking from various examples given. It just doesn’t matter to you. Again it’s for swf likeness sake, but you want non swf to not be equal.

    You cant level shift a shack though as you need to interact with it.... it is not going to ever be considered. But it will only work if objects disappear after a certain distance, which is annoying and disorientating for everyone, ruining loop plans etc

  • @Raven014 said:

    I, No joke, got 1000 ping in a game here once. This isn't even funny anymore...

    (I am in Queensland on Xbox. This was after the reverted dedicated server fiasco. I believe that I had reached someone in America or something...)

    People just lag switch or lag the bloodweb to detour you in lobby. Not at all a problem. I never get those games in Queensland as well. Wonder if I have seen you playing before?

  • @Might_Oakk said:

    https://forum.deadbydaylight.com/en/discussion/comment/1136065#Comment_1136065

    There is no 10min ban. They escalate from 5 to 15 to XX. The 4 days in between should have reduced it to 0.

    How hard is it not to comment on something you are completely ignorant of?

    Mmm you got me there, but your post says (3) to 4 days meaning it can decay to 5 then go to 15 then. So I got you 😉 it would have been 3 days and it decayed on the second. Why is it so hard to not be ignorant yourself.

    Speaking of the 2 day mark seems that’s been edited out? I dont know what happened to the assumption of 2 days prompting my reply. Perhaps it was just a guess all along and if so I agree the dev should just announce the decay time.

  • @Might_Oakk said:

    https://forum.deadbydaylight.com/en/discussion/comment/1136040#Comment_1136040

    If it supposed to decay from 15 to 5 which it didn't you may want to look into it instead of just giving a dismissive reply "community manager" lul

    It would decay from 15 to 10 and then you crashed making it 15 again.... how’s that hard to understand?

  • @Tactless_Ninja said:

    https://forum.deadbydaylight.com/en/discussion/comment/1135915#Comment_1135915

    An aura shows a lot more than words can. There's a difference between saying he's near a watertower and spatially seeing where they are. I can see exactly where an exit gate is at endgame while hooked, with no previous knowledge of where it was because of auras. Auras should be nerfed in general but they only buffed them because of this false equivalency between swf and solo.

    Solo always presents the problems of being solo. Swf groups even take advantage of that, letting the solo take the heat in endgame.

    I don't save people if the danger outweighs the benefit. You don't need to be a troll to allow someone to be sacrificed for the greater good. Greater good being my escape. There's no bonus or benefit to getting everyone out like in Payday.

    Yes the gameplay is all about awareness. So what does the killer get in return if all survivors know where each other are at all times and know when every totem done and know where every gen is? Part of the gen problem is people moving back in to work on a gen when they've already moved away and the killer is oblivious. Are they getting surveillance at base kit? The game is about awareness after all. More one hit downs? People love those. Slugging? Oof. They keep ratcheting up the gameplay to match swf (which is already broken) then the result is an even more broken game. Just to match.

    The best way to deal with swf is to just delete it. Either that or mess around with what they see so that that your friends are like an unreliable narrator.....wait that's a good idea....what if the level had the same basic layout but everyone seen different landmarks? :o

    Yeah I'll fold on the communication bit. No avoiding people being ######### I suppose.

    you don’t need to know the exact centimetre someone is. The swf compass strategy with callouts that I have created is more than enough and better than kindred in every way, remember kindred is only while hooked for solo queue people. While swf have a perma solution. So it’s not showing more than words then. Gate aures should be nerfed, people need to put in effort swf or not and look for where they are before gens done.

    your next point is solo should be blind so they can be sacrificed for swf? I don’t get it. Solo has problems but can have less problems. I also run with a no mic swf sometimes and everyone is coordinated enough without buffs, but need the extra push. Solo won’t have problems if they behave like my no mic team after a while.

    only scenario you can’t save a hooked person is if their face camping with no bt on the team, or leather face. Every other scenario only has benefit. It’s odds at red rank is close to 0 and doesn’t make kindred pointless for that sole fact. Even if their rank 20 with higher odds, it’s pointless because it happened to not work that particular game. It’s like saying escaping is pointless because I can’t do it every time. I don’t want to hook save because it doesn’t work 100%.

    I stated the devs will buff killers after people are more like swf... that’s what he gets in return. Try asking the devs their plan and why the topic is worded as ( what happened to closing the gap)

    people seeing a different map will mean 4 separate servers and people shouldn’t be able to interact with eachother. Never seen another way because it’s broken and no way a killer can chase on 4 maps. A landmark is a loop or location, so you’re saying 4 different maps aka servers.

  • @Go_Go_Roboto said:

    How else will noob survivors learn their lesson?

    I gotta wait more than a few minutes to get in a game? Not my fault so I'm gonna have fun however I want. Toxic people get what they deserve. It's my right to play as I want. I paid for this game, too. SWFs are toxic. I just want to play the game and they are tryharding bringing toolboxes and perks that speed up the game. Why even q if your gonna end the game immediately?

    At least if I facecamp I get content outside of the round. I'll get profile comments and post game messages. It's just a LOL. Why do people care so much about a game? Losers if you ask me. You can't play toxic and genrush then me mad about me doing something not even as bad.

    Teaches noobs to stop being too altruistic, they kill themselves and then blame you for it... what makes it a actual strategy to win.

  • @Tactless_Ninja said:

    https://forum.deadbydaylight.com/en/discussion/comment/1135782#Comment_1135782

    Buffing solo buffs swf. What do you not get about this? They use the same perks. And kindred is a huge buff with zero drawbacks. Except now you have space for an extra perk. No need for crystal bead, no need for bond or any other aura perks. It's another workaround to actually using the perks in your arsenal and further distilling it into the same 4 meta perks. It's self sabotage. That doesn't even include the perks that already give the killer position away.

    It's true playing solo isn't playing like an swf, but there's also another layer which is expecting those other random players to act like a team. If you have kindred basekit, and no one saves you, what is your argument then?

    Hexes announce themselves when they're in effect. They also glow. I'm pretty sure if I don't have the dumbs that I can use maths to figure out at least one totem isn't yet broken. And the meta that Nancy needs a free heal is frankly annoying.

    Chase indicator is 100% certainty. The game at it's core works better when there's ambiguity. It's a horror game. Even the Obsession shouldn't have it. I've already said you have a variety of other indicators at your disposal. Besides, you know immediately they're not chasing your friends when they're on your ass.

    I'm sure you miss being called a patronizing name that is a corruption of an African country, but for everyone else who doesn't want that CoD style horse #########, an in-game pre-made message system would work wonderfully.

    I'm not Superior I'm Tactless. :l

    Buffing solo doesn’t buff swf if kindred loses its killer detection at least and you seem to miss the point that it’s to make solo more like swf. Swf shouldn’t be using kindred in the first place, so it’s not like a free perk if they have something they already had, which is awareness. There was already no need for bond, but bond still will help with no comms because kindred requires a hook... think it’s also ok to have a useless perk, since many others are. and crystal bead is still op to find hatch gens totems gates hooks basement and reveal it to the whole team, something swf still benefits from. I honestly don’t understand how you base that off of anything.

    if no one saves with kindred you have troll teammates or you’re at rank 20... what is your point.

    If you have a totem counter and there’s 2 totems left and you know ones ruin, it can tell you that the other could be devour of hope etc so it’s noteworthy to know... even if it’s just a dull one.

    the game works better when there’s ambiguity, but swf doesn’t have that and it’s a topic about solo vs swf with it being off topic to say these things. It’s all for balance and what the devs stupidly said about closing the gap so killers get buffed. Noobs can still be immersed at rank 20 and not understand these signs anyway, or have a advanced option list to choose them.

    Not cod style if you get it with every game including dead by daylight console messages with party invites and end game screen text....people are babies if they don’t want verbal assault with a provided mute button. It’s just some people don’t want to engage in conversation or conflict. But that happens anyway and in the end the mute button is no different than having no comms. Unless you feel as though he could telepathically speak to you and you feel offended thinking about what he’s saying, knowing what he sounds like.

  • @Raccoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1135807#Comment_1135807

    How is it a nerf to solo saboteurs, particularly since the change is to make it more accessible and viable for everyone?

    I was temporarily having a brain malfunction while reading, it’s over 3am and I have read too many sabo complaints and responded like a idiot. Imma head out 🤦‍♂️

  • @Raccoon said:

    The Sabo change allows unco-ordinated solos to deny hooks now.

    It's a boost to solos.

    lol read this wrong at first. Yes it’s great for solos. Happy it brought down swf slightly too.

  • @Tactless_Ninja said:

    https://forum.deadbydaylight.com/en/discussion/comment/1117688#Comment_1117688

    I'll quote this since it sums up all the other points.

    Kindred basekit would take all the guesswork out of a match. No reason to leave a gen if I know 100% what the situation is. Throwing in a vacuous hand wavey statement like "pshh a secondary objective will fix this" is dishonest and frankly patronizing.

    Totem counter only has one single purpose and that's to let everyone know that NOED can never possibly proc. It's a counter for a single perk. I can't even relay how persistently stupid this idea has been. It has no other purpose.

    Chase indicator is yet another nerf to killers. There's already terror radius or changing health states to indicate what is going on. Or hell even just using your eyes to see them. It's redundant when you already have so much feedback. Only serves to nerf stealth killers who already have a bad hand against spine chill.

    As for comms and the language barrier, games like Monster Hunter or Killing Floor give you access to simple phrases you can select. If they implemented any kind of communication system for in-game, that is by and far the best choice.

    I think you’re in the wrong topic because this is about being more equal to swf...

    kindred taking guesswork outa the match pshhh don’t know what the topics about clearly.

    (Flaps hands around) totem counter has one single purpose. Errr no. It lets everyone know how many their are for inner strength, noed, any hex used and teammates getting bp from hunting them along with medal points that’s equal to 20% gen repair and any other perk that might be like inner strength in the future. Everyone’s stupid though and you’re superior :/

    chase incicater a nerf to killers 😰 (doesn’t read topic title)

    a text chat like white noise is best. But comms is no problem except for game canon that can be worked around anyway and introverts

  • @Almo said:

    https://forum.deadbydaylight.com/en/discussion/comment/1116864#Comment_1116864

    The DLC team is not the team that deals with game changes, so that's not what's happening.

    We make opportune changes to reduce the gap when they arise, such as the Kindred buff. But the main thing we do is ask ourselves when putting in new stuff, "Does this widen the gap?" If it does, it won't go in unless there's some great benefit that outweighs that cost. So a lot of our work on this subject goes unnoticed because it's happening behind the scenes.

    How would a inbuilt nerfed kindred have widened the gap? All that’s needed is for killer detection to be removed, so swf can’t see stealth killers around the hook, which is a slight gap widen. Another perk could just have that feature in the future or kindreds perk redesign would...

    also why can’t we have a indicater for when someone’s being chased? That apparently widens the gap too? Your comment doesn’t have much context or reasoning. So many reasonable ideas have been left unanswered.

  • Am I wrong or can the game tell whether you crash or dc without dedicated servers? Pretty sure it can tell. so why is dedicated too dumb to tell? Might start a separate topic about that later.

  • Spirit. If you actually mean spirit fury

  • @Vampire said:

    No killer likes facing swf

    its impossible to balance around without ruining solo survs

    I would love to opt out of it but you know what would make it better

    extra BP

    add an extra percentage for each person in the group for the killer

    also don't let those sabo changes go live

    I have a topic on why sabo changes are needed. You protesting it is asking for swf to get re buffed... just have to point this out to everyone because it’s one of the only better changes that’s rare and unselfaware people take it the wrong way without experience. Does it still need a nerf? Maybe. But is it worse for killer now than before? No

  • @CornHub said:

    The ability to kill or get rid of the killer. If through some miracle the devs made that perfectly balanced and fair, mainly for killers since they're at risk of dying, then it would give survivors a second major objective, but at the cost that it would be extremely risky. It would have to be something all 4 survivors would have to do and it has to be situational and still very risky for survivors to do.

    Lol f13 worded it that way, it’s so risky and unnecessary and hard to do. Next minute you have a 7 man party and insta kill him every game since the dedicated servers ruined his block counter as well.

    if it’s luck doing it and actually results in much death than it’s pointless. But if it’s predictable and has set mechanics it’s f13 again. So don’t think so.

  • Just a catfish people, even the way it talks is as bright as day.

  • @TheChinCollector said:

    https://forum.deadbydaylight.com/en/discussion/comment/1131716#Comment_1131716

    That was part of the reason I made the post. With new Hex: Ruin here to stay, I figured NOED wouldn’t be a question of if it will happen but when it will happen. Honestly my hope for NOED is that they keep the haste but swap the exposed status effect with aura reveal with no max or min range.

    They have already said just cleanse totems and so have many other non devs. Just being a bully gen rushing and overall getting less bp and less killers.

    I think gf will get nerfed because he annoys people.

    huntress will get add ons screwed probably

    doctor will in a year or more for being decent.

    deathslinger despite being bugged with aiming and too slow, he will get nerfed. I say 70% chance because he’s scary.

    leather face is getting a slight buff in a way confirmed, more like quality of life.

    oniichan nerf because he outshines the untouchable billy. Too decent.

    wraith nerf if he keeps getting played and jump scaring poor survivors to death with no bell sound.

    freddies on a thin line but invulnable because of meme attacks on the ready for the devs.

    Survivors will get a 5% cleansing speed nerf to compensate for these changes.

  • Think it’s best to say years or never.

  • @Archimedes5000 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1122675#Comment_1122675

    Servers dont require any verification, you can link yourself to the PS4 server with a PC without issues.

    Crossplay icon is there because DBD on all platforms uses the same things, there is crossplay between steam other PC launchers, so the crossplay icon is on other platforms too

    Is their a secret guide to this? Only want to do it to play with friends while on pc. Not a tech expert.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/1122323#Comment_1122323

    Hackers do exist on console, its easy to do but easy to get banned. That's why you don't see many of them.

    How is it easy to somehow have their own crossplay? I have googled it and searched every mod forum and such a thing is top secret or non existent.

  • @Oshi said:

    BHVR, fix your servers. 9/10 lobby's is Asia with 400 ping. 

    The servers are a heretic lol

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1120127#Comment_1120127

    Killer pick rate, kill rate and the Devs said Self-Care is the most picked Survivor perk.

    It’s impossible to know for sure. I dont know if their taking into account 4 or 5 years of stats, or 3 months worth of stats. If it’s 3 months it seems a little unbelievable but not impossible for lower ranks to use them. If you’re at rank 1 you wouldn’t experience most of the high statistical things, because they all seem to lean towards lower ranks and lower ranks are the majority.

    Lets assume each platform has 20k people and switch 15k. Because steam usually has around 18to 20 and devs said each platform is about the same with switch behind a bit. If you’re locked to you’re region mostly finding people you know, its not hard to believe the people outside of your playgroup could equivalate that % of usage. Like Australia for example. We should have only a couple thousand across consoles at least. Just a few hundred on Xbox, out of 75k total players we don’t see or play with. There could be thousands with self care and it is noob friendly on a og character and what’s recommended by most youtubers to start with.

    this can apply to killers pick rate and kill rate. Lower ranks affect this a lot and devs know stats arnt everything, context matters. Like why self care is chosen, it’s not for broken reasons etc.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1119817#Comment_1119817

    Numbers can mislead.

    Do you consider the recent stats accurate?

    It’s true there’s some number glitches with dps, but it’s usually pointed out and adjusted.

    What stats ecactly do you refer to? I just remember a mention of usage % from a recent stream. Like lithe being most used lol. But wouldn’t doubt it at lower ranks and killer win rate.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1119763#Comment_1119763

    I don't really like Tyde, he doesn't seem involved anymore. I would value Otz or ScottJund's opinion more.

    If it hits Live in its current version, games are going to be incredibly toxic. Denying the Killer a hook is like adding two gens to the Survivors objective.

    I wish it was that simple for me to rely on someone else’s opinion. But I have found most people are just as flawed as any ordinary human. I have only ever listened to datto that analyses destiny using numbers to validate his opinion and tydetime using optimal thought out scenarios like myself, which is like numbers that can’t lie.

    idk who scottjund is. But otz was introduced to me by a friend and told me he said Freddy was best killer, better than nurse. Of course my friend was a idiot who misheard, but he got me to analyse one of his videos named Freddy vs optimal swf ooo or something and I broke down the whole thing with timestamps and shared it to otz discord too. I Essentially proved the video was clickbait and there was dozens of examples to his opinions being wrong and why the survivors were failures. He’s not even active on his discord and it’s pretty dead tbh and he never responded rip. Took me a few hours to write everything down.

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1119616#Comment_1119616

    I would rather persuade them into seeing that this change is completely unfair for one side.

    I would rather Sabo be changed into something healthier.

    It’s always been unfair for years. I have tested it a bit on ptb and it doesn’t tell me yet it’s broken. I know it’s an opinion, but a lot of people complaining haven’t even played ptb and just follow others opinions instead. or some can have misjudgements, especially from negativity everywhere purswading you.

    i think it really needs to hit live version for more wider players and I can hardly play killer on ptb with wait times. Most of my assessment is based off of how old sabo played and analysing gameplay and creating scenarios in my mind that will be the worst and best. Something I don’t see anyone talk about but myself and tydetime has a similar thinking strategy to analyse killer potential. I should also note my unpaid personal job is to test and analyse games like these to break them. Where a scenario can be created easily. People follow a optimal code like ai

  • @JoeyBob said:

    I use agitation, iron grasp, NOED, and insidious. Actually thinking of replacing iron grasp w/ mad grit.

    Anyways, usually ill get at least a 2k with this build. At least 2k is basically guaranteed if i get the first survivor in the basement. It's not even rare that I get 4ks in my games, where 2-3 people get hooked in basement and i get the last guy with NOED.

    I use to play killer normally, but ever since ruin got nerfed I get gen rushed even if I have good chases and get chain downs ect. Camping is a lot less stressful and rewarding imo, because you dont worry about how you will be gen rushed regardless of how your chases go. I recommend more people try it! It's also very rewarding if the survivor you camp was previously tea bagging you with a flashlight and becomes toxic in end game chat!

    Use agitation over iron grasp. Covers distance more quickly and is about the same distance. Should be fine not having both combined. Combined extends it by 9 meters I think it was 🤔

    noeds a nice choice and insidious. Last one could be rancor or play with your food. Food can stack in no time and youill catch everyone by surprise once that camped guy is dead

  • @Pulsar said:

    https://forum.deadbydaylight.com/en/discussion/comment/1119479#Comment_1119479

    But they won't. The stun from wiggling out will prevent the Killer from punishing the, shall we say, Saboteur.

    Basically, 2.5 second Sabo is completely broken. It needs to be changed before it goes Live, just like DeathSlinger needs to be changed.

    Rather not have you purswade the devs to revert the sabo changes to something worse (as in more unfair towards killers) and not accessible to solo queue. Start talking about a slight sabo nerf after it hits live version for a bit.

  • @Hag.is.Dtier said:

    https://forum.deadbydaylight.com/en/discussion/comment/1119440#Comment_1119440

    You can sabo before the killer recovers from a hit, how is that fine?

    Could read the part about me having a topic on it...

  • Hook sabo isn’t worse than before for killers. I made a topic about it.

  • @NoShinyPony said:

    https://forum.deadbydaylight.com/en/discussion/comment/1118134#Comment_1118134

    A bug? I thought there weren't any servers in Australia?

    well pc ps4 has local servers. Xbox should have too but it was glitched.

  • @DelsKibara said:

    This needs to be said over and over again because it keeps popping up in this forum over and over again.

    SURVIVE WITH FRIENDS IS NOT A PROBLEM IN DEAD BY DAYLIGHT

    And allow me to explain my reasons as to why:

    • The majority of people playing SWF are casual players playing with their friends

    I don't have actual statistics of this, heck, I'm sure not even BHVR has stats on this. But I am certain that most people who play with friends aren't out to bully the killer every game they play. They are there to chill and have fun with the game, it is a party game after all. Most people come to this game because they think it would be fun to play a horror game with some of the most iconic characters in horror with their friends.

    No, DBD has not been and will never be a horror game for anyone with enough hours on it. Anything above 50 hours and you most likely won't even be scared of the killers anymore. Nor the environment and atmosphere. So you cannot use the excuse that survivors "shouldn't be on comms" to keep the "horror atmosphere". That just doesn't work like that. If survivors want to play with friends and talk to each other while they do so, like in every other game, they can.

    And even if they are on comms, not all of them will be coordinated. The information is useful and valuable, yes, but will most survivors use it to their highest potential? No. Of course not. Some survivors still bumble around, not paying attention to the information their teammates are giving and are still surprised when the killer is after them.

    I've been in comms with everyone who are at red ranks (ranks don't matter, I know), and everyone got wiped because we weren't coordinating as a team, we kept fooling around having fun. Which is what most survivors do anyway.

    Of course, that is not to say there aren't people who just want to win, win, win every single game. I know some people who are like that and thankfully I don't play with them as often anymore.

    • SWF Death Squads are not as common as you think they are

    One of the reasons people hate SWF is because there's a possibility that 4 survivors with the best gear and the most meta build possible will kick through gens and run them around the map like there's no tomorrow. These are what people refer to as the SWF Death Squads or the Depip Squads.

    Here's the thing. The chances of you meeting these kinds of survivors are very miniscule. Unless you are playing late at night or early in the morning, you won't find these kinds of players because your lobby will most likely be filled with partial SWFs or solo players.

    Don't believe me? Play just 10 games as any killer, in any rank in at a normal time of day in your region. Screenshot their loadouts and ask them if they are an SWF. You'll probably find that most of them aren't, or that they aren't bringing the best items or the most meta of perks.

    People only use Death Squads as "the worst SWF has to offer", and that is true. But they overexagurrate how often they appear in your games. You probably won't even find one every single day you play this game. Heck, you probably won't find one in a month. They are that uncommon.

    • It's what is keeping Dead by Daylight alive

    Want to know how I got into Dead by Daylight? A couple of friends invited me to play the game and I just so happened to have owned it through Humble Bundle. After that, I got hooked and addicted to the game. Breaching more hours than even the most enthusiastic player in the group I was playing with.

    SWF invites new players to come and play the game, it's what keeps new players coming, it's what keeps BHVR afloat, it's what enables the devs to create more and more content for us veterans to enjoy.

    The more players that come into this game, the less longer the wait times will be, the more variety of players there are, the more killers that play the game, the more people who play the game casually.

    If you're asking to remove SWF, you're just asking people who play the game seriously to snipe solo lobbies until all their friends are in the same game. You're basically asking BHVR to remove what is essentially keeping the game alive in favour of...... Nothing. Because the game will continue to be played like normal by anyone who really wants to play this game with their friends.

    And with no SWF, people will no longer play the game because they won't be able to just chill and relax with their friends. They won't be able to just play a couple of rounds, whether or not they win or lose, and just have a laugh. And the players will dwindle fast.

    Just a quick reminder that the forums is NOT an accurate representation of the whole Dead by Daylight playerbase. Some people might be fine or even get excited with the changes the entirity of the forums dislike. So don't always assume the majority opinion of the forums is the majority opinion of the playerbase, BHVR has their own statistics (ones they don't release because they know how their playerbase reacts to stats of any kind), and they can discern what needs to be changed and what doesn't.

    And while I don't always agree with their changes, they literally educated themselves in this. They are professionals in this field. We as players may think we know more than them at the current time, but they have to think way far away from that.

    ------------------------------------------------------------------------------------

    I'm pretty sure I am not going to be making many friends with this thread. Considering how this forum often is. But I needed to say something about this because it's getting a bit ridiculous with all the people saying that SWF should be removed when it wasn't a problem in the first place. It's just perceived as one.

    I was gone after you said allow me to explain. So much for this being sarcasm.

  • Yes I’m the one who campaigned all over the forum to get it gone. Myself and other Australian brothers were killed with its release. And then I started a couple campaigns and spammed peanut. Queen responded though and confirmed it was a bug.

  • @bilaueta said:

    Dont be shy, we all have something that makes us mad when it happens in-game or when we see someone else do it

    For me is any kind of abuse of a DS stun, like making a dangerous save next to the gate, staying on a 90%'d gen and forcing the killer to pick you up or entering a locker with head-on for the double stun

    Please try to be civil and not insult anyone specifically, get mad about the situation, not the player. Also try to avoid insulting the devs, they are doing their best at their job

    Well for killer it’s knowing the inevitable death that’s coming after being looped by a 4 man swf that I know and hate.

    for survivor it’s making a loop mistake.

  • @BaschFonRonsenburg said:

    the different between p2p and dedicated servers are night and day. On p2p I’m constantly whiffing hits that clearly should be hitting (as a legion main it’s a lost match, easily) I can’t turn fast enough around when survivors 360 me, Xbox sensitivity is complete ######### and I have no idea why devs can’t increase it. On p2p I get maybe 30 frames a second, every time I wind up a hatchet, enter bloodlust, a survivor throws down a pallet, I lost frames! This is ridiculous and unplayable, and I have none of these issues on dedicated servers! It’s infuriating and insulting that I spent money on this game when clearly they don’t care about console players.

    after all the effort I put in to get them removed. The servers were broken and putting lots of people in foreign land. Their fixing it. It’s an opinion if I experience the opposite to you :/

  • @Primalux135 said:

    Survivors perks would be usable according totems left in the map.

    for example:

    BT need 3 totems.

    Sprinburst need 2 totems.

    DS need some arrangement but could be 2 totems.

    Some other perks would be free of totems dependance like premonition, spinechill etc

    I like the creative idea. But noed is a problem more. That would need adjusting. And killer would need multiple hex perks to make them get destroyed. So it’s too weird and especially not worth the effort of adding

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