Oshi
Oshi
About
- Username
- Oshi
- Joined
- Visits
- 0
- Last Active
- —
Comments
-
I can post here 20 or more screenshots with broken matchmaking but you know, no reason to. BHVR no want to feedback. Going to play Civilization 6. Actually good game.
-
It's funny how surv mains always try to troll killer mains even if they know MMR patch is "garbage". I hope soon here will be low killer online, so you will be in queue for at least 30 minutes. Thanks toxic DBD survivor mains.
-
The main issue with this MMR "PEPEGA" patch is SWF and how they affect with matchmaking. If you see four man SWF they sure all red rank, and no matter if you yellow green or purple, you will have "good game". BHVR is pathetic as always.
-
"Avoid SWF" Option.
-
Four man SWF three red rank (checked steam profiles) + one with OoO + voice chat. Do you think it's fun to play against them?
-
Now, every game, as i purple non try had rank killer, i face 3-4 man red rank swf, in every, single, game. Now i will dodge every 3 man SWF. I'm not lazy to check steam profiles. Now matchmaking even more broken then before. Me, 400 hour player mathced with 6k hour survivors - it means they bad? Thanks BHVR.
Example: I bring mori against four man swf. Two of them depip from rank 1.
-
This is typical "genrush tryhard SWF". They play not for "fun"
-
I think they start to make more and more bad changes because they want to people leave this game, so they can abandon DBD and start to develop new game, probably also on kickstarter.
-
MMR system? You mean about mine first game after patch, where i was rank 8 matched against 1-2 rank toxic SWF premade?
-
Atleast Legion can blackpip with 0 kills on red ranks.
-
-
I started to main Legion on red/purple ranks. Zero kills = 0 pip.
-
Matched with 2k-4k hours survivors. No problem.
-
Also noticed as Plague is hard to even +1 pip. As Legion you can 0 pip with zero kills...
-
Nerf rework Bubba. I think they will remove his instadown. Because BHVR no want to buff weak kilers. Look at Legion. They remove his on-hit perk effect but increase his movement speed. it was hard to just increase his movement speed without touchin anything else?
-
Buff for slowdown genrush. If gen is infected his progress a decreased, like if "new ruin" is on, even if survivor work on them. But hey, this buff will be very frustating and unfun to play for our dear surv mains.
-
@LetsPlayTogether said:
So you willingly moried them after first hook (I guess), so you gave up on pipping at that time. Thats how it goes. Hook them and pip, or short cut and dont pip. Its obviously a fair thing, even though moris are one of the worst things in game.
Exactly. Here 2 choices. Let them all escape in hatch because of key and depip or mori three of them into depip with you.
Forgot about third option. Lobby dodge. 🤣
-
@Johnny_XMan said:
https://forum.deadbydaylight.com/en/discussion/comment/1176679#Comment_1176679
Smart enough to understand that if you complain about a key bring brought into a match, bringing an ebony mori doesn’t really give you license to justify how powerful keys are when moris are broken also.
Any other insults you got up your sleeve?
Bring a red mori to counter four red rank SWF with key - get insulted after game in chat.
Now i see. Keys is just "powerful" and moris are "broken". I will not surprised if only mories get nerfed, without touching keys.
I am proud to be an Killer main, can't say similar to survivor mains, especially if you invertebrate SWF member.
-
@Johnny_XMan said:
So you complain about a key but bring an ebony mori?
I don’t see how a key is broken in this scenario. You can literally cut the game in half with a mori.
You a not smartest one here don't you?
-
@MPUK said:
https://forum.deadbydaylight.com/en/discussion/comment/1176640#Comment_1176640
Just chase them and kill them. Plenty of us do it at red ranks against red rank teams without a mori. Without camping, without tunnelling.
You need to manage your own expectations, 4 kills will not happen in every single game. It just won't. Taking the shortcut of a mori will not help you get any better at tackling better players because you rely on the fact you can take 1 person out after a single hook and probably tunnel them for it too. Just because people play well together doesn't make them SWF.
So what if they have a key? So what if 2 get out? Just play the game and you'll have far more fun than obsessing over 4 kills and how you have to tunnel off the hook to get the mori because a gen has been completed.
I have had plenty of red rank game where I have 1 hook and 3 gens are done and I have turned that in to 3 or 4 kills becaus they have reduced the size of the play area sufficiently with those 3 gens they finished. Stop worrying about gens popping early, play well and you can turn it around. You don't need all 5 gens protected to win or rank up.
"Fun" as Killer against four red rank genrush SWF with communication/key? How i know about they a all SWF? Checked steam profiles. friend list before game starts. I guess we a playing different games.
-
@Warlock_2020 said:
https://forum.deadbydaylight.com/en/discussion/comment/1176619#Comment_1176619
Moris do require 1 hook. Should require 2. Keys taking 10 to 20 is too long. Keys should be limited to user only. 1 key, one escapee. If you let someone else out that is your choice.
SWF.....I don't know what the answer is there. The just for fun SWF seems to be fading and replaced with the bully the killer SWF. It is quite frustrating when you try to not be toxic just to have 4 jerks harass you all game.
If mori would require two hooks there will be no difference between last third hook or get moried. Keys should work for one person, not for all. Maybe nerf red mori to two kills not all, also with keys.
-
@MPUK said:
https://forum.deadbydaylight.com/en/discussion/139674/swf-mori-and-keys
I am going to assume the reason being that you just mori each survivor as soon as they have been hooked once? You're doing 1 of 3 hooks, 33% of the hooks on those survivors has happened. Why should you be rewarded for taking such a huge shortcut of 66% on each survivor?
If survivors as a team of 4 could do 2 gens and then all escape with a key which is only 40% of their objective done. They wouldn't be rewarded with a pip either and killers would whine even more about keys.
The bloodpoints you get are unrelated to the emblem system. You need to be scoring in the emblem system consistently to be rewarded with rank increases. It isn't difficult. Hit people, hook people, slow gen progress, that's it.
And this is the problem. How killer should counter genrush coordinated red rank SWF with communication and key without MORI? Bubba four gens left i down them all once, then got coordinated genrushed to one gen while one loop me far away from them. Obviously, it's an depip, but i'm glad three of them also depip with me.
-
Played as Bubba on Grim Pantry (Backwater Swamp). Four gens spawned on upper floor. One spawned on cabin, one on pantry, and two spawned on wooden ledge with "side" entrace. Around those four gens 6 pallets spawned on the middle so with one chase you should eat pallets like beaver. I should harder aPpLy PrEsSuRe i guess. Im done with this game until maps rework which will never happened.
-
@DaGreenBolt said:
https://forum.deadbydaylight.com/en/discussion/comment/1172750#Comment_1172750
I think you misunderstood what I was trying to say, I was saying its completely dumb that a killer gets banned for having a 3 gen lockdown at 1 minute because the survivors put themselves in this situation.
It's like punishing a killer for capitalizing on survivors mistakes, and the worst part is that the survivors can hide for 10 minutes, and then report you afterwards because you didn't hit a survivor.
I understand what are you saying. That's why game need a time limit. 10 minutes later ENDGAME collapse - killer win.
-
I heard about Civilization is a good game. Probably should try.
-
10/10 support. I don't understand why they make all of this "feedback surveys" with those attitude to their customers. I am 100% sure they not care and they didn't do anything after this "surveys"
-
Nice necroposting, people.
-
@DaGreenBolt said:
https://forum.deadbydaylight.com/en/discussion/comment/1171386#Comment_1171386
Well the Devs said themselves that if a killer locks down 3 gen for 10 minutes when 1 generator is left, it's considered bannable. Which honestly is like what?
Completely dumb imo
Obviously, game should have time limit, about 10 minutes in total. If you didn't escape in this time you will be sacrificed, means killer won with 4k.
-
@The_Bootie_Gorgon said:
if you hold a 3 gen hostage as a killer for more than 10, i believe that is bannable
Genrush survivors lock themself with 3 gens = punish killer. You are funny, surv main.
"Suicide on first hook should be bannable"
-
Extra BP after game vs SWF will motivate killers to play against them...
sorry...
wrong thread. 🤣
-
Keys...
-
How about "Civilisation"?
-
Bamboozle
-
Pig
-
Do you have any information about future Bubba changes? Please...
-
Even as solo surv i no want to play with three people SWF. SWF potato can't run out from EW1 Myers and dropped god/save pallet. One minute after i'm dead because this potato dropped pallet, for nothing. So i accept my lose and suicide on first hook, let them fun.
-
Unfortunately, this is truth. Zero IQ killers always camp/tunnel if no obsessions in game.
-
Campslinger never leave hook. He always stay 15-20m around so he can tunnel. As non DS user this hurts.
-
My normal ping is 100-125. After last "patch", sometimes, ping is 400. Checked survivors in lobby - they are all asians. 0.99$ servers. 👌
-
My recent lobby "purple rank" experience.
- Balanced game. 2-2 SWF.
- 4 man SWF - dodge.
- Asian 400 ping server - dodge
- 4 man SWF - dodge
- Asian 400 ping server - dodge
Please, give extra BP 25% for every SWF member, atleast. Or split game mods: ranked (two SWF members maximum), casual (play for fun against random killer)
-
@Yamaoka said:
https://forum.deadbydaylight.com/en/discussion/comment/1161595#Comment_1161595
So you're saying the game isn't balanced even though you (rank 9 killer) won against red rank SWF using Leatherface with suboptimal perks and suboptimal addons? What's balance in your book then?
Won against SWF because:
M I N D G A M E S
-
Mother's Dwelling - awesome map for "walking" killers (joke). LeatherKekW, rank reset, three man SWF. Solo surv escaped, almost +2 pip. After game this rank one survivor with 4.5k hours was pretty toxic tho. Game is not balanced around rank and SWF, at all.
-
"Twin" killer already exist. Nea.
-
Sometimes game send you in asia servers.
-
@ZaKzan said:
He's very good. He shuts down conventional survivor pathing and forces survivors to make mistakes. In a sense he is comparable to billy, he just doesn't have a one shot down.
He would be above billy if he could drag people across pallets
He's a high skill killer that severely punishes even missing once, so not many people will be good with him, even going forward.
Huntress is better.
-
Core problem in this game is SWF. I can wait extra 5-10 minutes for non SWF game.
-
@Carlosylu said:
https://forum.deadbydaylight.com/en/discussion/comment/1151858#Comment_1151858
The lion believes everyone is of it's same kind... We're a SWF who play FOR FUN, never bring or brought toolboxes unless a challenge needs it, no flashlight spams, no DS, only one BT and we still escape...
And, following your argument... I am a rank 1 trapper main who can 4k no problem a 4 men SWF, I'm guessing you're the one who needs to "Gitgud" if you think playing in SWF means hard games for killers pal
-
Nerf Bubba, BHVR!
-
After "my usual red ranks SWF" i stopped. Gitgud.
-
@MandyTalk I want to see an reports for "boosting" in-game. Too many low skilled red rank teammates who play like yellow ones.






