Map reworks.
Make a survey about which map should get rework and why -> ACTUALLY listen to this feedbacks and make changes.
But i guess that will never happened.
Make a survey about which map should get rework and why -> ACTUALLY listen to this feedbacks and make changes.
But i guess that will never happened.
Read THIS post.
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Comments
You know what will happen?
They band-aid fix with breakable Walls. From what I have read, the majority of players is unhappy with Breakable Walls, because instead of being a strategic tool for the Killer, they are either needed to be broken to remove a strong Loop (Saloon) or make Structures braindead to play as Killer.
And this will happen for every Map. Rework Ironworks so that this Window is not present/as strong? Nah, put a breakable Wall there, which the Killer has to break in order to have a better experience.
People complaining about Cowshed and the ability to spawn strong Tiles back to back? Breakable Walls!
Played as Bubba on Grim Pantry (Backwater Swamp). Four gens spawned on upper floor. One spawned on cabin, one on pantry, and two spawned on wooden ledge with "side" entrace. Around those four gens 6 pallets spawned on the middle so with one chase you should eat pallets like beaver. I should harder aPpLy PrEsSuRe i guess. Im done with this game until maps rework which will never happened.
Isn't that what they did with Bedham? And the recent Lery's rework was great. Maps take work. They need to test for collision and holes in the terrain otherwise you get stupid exploits like that one rock glitch we had awhile back.
Breakable walls sound cool but on Saloon they do nothing though. The strong loop is on the opposite end of the breakable wall so it's a moot point.