Oshi
Oshi
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- Oshi
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Comments
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Soon they will hide rank and all will be "OKAY"
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Yes, he a very weak, but... Red rank, killer 1.5h and what he do? Camping.
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Nurse still a viable killer especially if you 0 iq tunneler. Played against Nurse who tunnel me, solo surv, whole game and let other three SWF escape.
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NERF mori and NERF key/hatch. Everyone would be happy. Games like, me playing Plague against four SWF, on ROTTEN FIELDS, they play like *** only genrush, 2 gens left and last one escaped cus hatch spawned literally in front of him, five meters. Because he get free hatch i blackpiped (almost +1). Everyone have BT, DS, DH.
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If you from Poland and want to tunnel Billy is perfect killer for you. Why Poland? Because almost every time if killer is a player from Poland he facecamp, tunnel. This information is accurate on 146%.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/comment/1143240#Comment_1143240
What indication did you have for them to be in a 4 man swf?
I'm not saying it can't happen but its certainly not the norm from what we can see.
Steam friend list. One minute is enough for check. Usually one of SWF members have everyone in friend list.
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@twistedmonkey said:
https://forum.deadbydaylight.com/en/discussion/61114/community-community-data-requests
https://us.v-cdn.net/6030815/uploads/719/CPIDC1XE8JBT.jpg
Depending what platform you play on they vary but not much.
PC was roughly
4 man 4%
3 man 9%
2 man 29%
Solo 58%
Dodge three times in a row different four people SWF.
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Nea
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This thread about cheaters now? Last game i played against Spirit with wallhack. No injury, no scratch marks, not in BBQ radius - he still directly teleport into me. So not only survivors "cheat"
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Don't play on reset period?
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Survivors having hex perks?
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They can't fix matchmaking so they hide ranks, and you want a replays? Are you sure about that?
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What about Nea? Would you dodge her?
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Only me every game on red-purple rank play around DC and get 3-4k? Almost every time 3-4 people have DC which means "dead perk" for them.
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Matchmaking not a problem. SWF and key is the problem. You can play against red rank potatoes and still 4k as yellow rank killer, but you can't fight against three+ SWF with communication and key.
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Thread about four people SWF with brand part toolboxes and key bullied rank 10 killer. Really toxic.
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Legion need a rework. Leatherface just need a "power" buff and red addons ,with few reworks on purple/yellow ones.
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Hey survivors, let's nerf both, adrenaline and NOED, deal?
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Gate have three lamps. progress is 25-49, 50-74, 75-99. If you drop gate progress at 99 it will regress to 75%, if 74 to 50% and etc.
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Rotten "Pepega" Fields - best map for non mobility killers (you know this is a sarcasm, right?). Three SWF / one random. 10/10 "ranking" balance, they sacriface their poor random, three gen lock themself in the corner of map and still escape in hatch (key from chest). It will be an 4k. So, rank issue not an problem, SWF and KEY's is real problem, which never would be fixed.
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Didn't even tunnel. Hook one in basement. His friend wants to "suicide", run behind me and unhook him. After that this guy hide in locker for one minute and DC after i grab him out.
Good odds - while me waiting for two survs in basement, only two gens is completed. But yes, DS locker abuser should be fixed.
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Let Bubba to stop the power. For example you do one swing, press M1 and after second swing you stopped. It will save time if you start the power and already fail with it cuz survivors is vaulted, or you down survivor with first swing and don't wait when power is finished.
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"Adrenaline shouldn't reward the survivors for genrush" or "DS shouldn't reward the survivors for being bad in chase"
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Try to play as killer rank 6. Three SWF all rank one, one random. Genrushed - one kill - three escaped in hatch key from chest. "Balanced"
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Four random survivors - no one have DS (no obsessions) - huntress 1k hour camper and tunneller. Why he do this "toxic" thing? Because his life a hard enough?
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I stopped played killer, too much stressful. Now i am "baby surv main" with relax playstyle.
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Both sides a toxic, but sorry, if killer facecamping he probably from Poland. This is from mine experience.
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@Entropius said:
Playing against better players than you will force you to learn and improve. Trust me I've been there.
Also, not gonna tell you how you should play, but the sooner you drop NOED and learn to stop relying on it for kills, the faster you will get better.
Drop NOED? How about drop DS/Adrenaline and learn how to be better with chases? Honestly every single game i played around DS, and guess what, usually 3-4 have it.
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After on-hit nerf he become P (potato tier) without Sloppy, Save the Best for Last and etc. But devs not care. Better to change killer, Legion is cremated.
I think it's unreal for them just buff his vaulting speed without touching everything else. Impossibru!
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SWF is an issue for both sides: for killers and for solo survs. As killer - lobby dodge, as solo surv if those SWF actually a potatoes i'll suicide on first hook.
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And soon you will be on grey rank. Btw not bad to be an grey rank, devs listen to you much more often.
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Btw how killer should play against four sabo SWF premade after patch? Camp basement?
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Met an hacker with lag switch cheat or potato servers. Nurse, always "teleporting" backward/forward, like he have 400-500 latency, and still he hit perfectly while we can't do anyhting against those lag spikes from his side.
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Pig
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Ping:
P2P 50-60.
Servers 90-140
Last few days 400+ cus BHVR wants me to play against asians.
Should i contact to support? I think they will do nothing. All lobbies with Korea, China and etc...
Pretty good job so far, as always.
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The most broken Killer, he can hit you with Feral Frenzy and you should mend yourself, he is so op! i hope he gets nerfed lmao. Also Leatherface is super broken too, both are like S++ tier.
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Killers use ruin to prevent genrush. Survivors can't land skill checks, so you nerf ruin. Genrush still an issue. This change for both sides?
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@Inji said:
I can assure you that the devs do indeed care about killers. They make changes based on the game as a whole, meaning that they make changes on both sides.
Maybe not all in the same patches, but they do make forward momentum.
Personally would love to see breakable walls be implemented to other maps a well. Changes dont come over night unfortunately. So map changes will take time.
Killers use ruin to prevent genrush. Survivors can't land skill checks, so you nerf ruin. Genrush still an issue. This change for both sides?
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@NullEXE said:
https://forum.deadbydaylight.com/en/discussion/comment/1115414#Comment_1115414
They are not balancing around SWF's what gave you that idea? Literally the most recent information of SWF was a chart saying that most people play solo, and "that's why they won't balance around SWF, becuase it wouldn't be fair to solo" - something along those lines.
So it's only me lucky enough - yesterday dodge from four SWF five times in a row?
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Breaking walls should be almost instant. For now it's a pallet to prevent god loops.
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Basement Bubba.
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I not care about splitting community. I can wait extra 5 minutes for match as solo surv/killer.
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Actually i still do 4k on red/purple rank, but it because survivors lack of experiance against Legion (as surv i see Legion only once for two months) and do mistakes much often. Legion still an weak killer who need few buffs and revert some nerf changes.
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Because:
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Letting Plague see "infection progress", atleast at survivor who in chase???
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I feel this pain. I'm Playing as non mobility killers like Plague, Bubba and etc... it's so painful and stressful to play, especially against three+ SWF or longest pallet heaven maps with god loop/window combos...
Also trying to play with thana/dying light combo. 4 injured, 3 stacks early game and gens still "flying"...
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@Coder said:
https://forum.deadbydaylight.com/en/discussion/comment/1107082#Comment_1107082
If instead of doing a meme you took the time to read and understand what the thread is about, you could have given a useful opinion.
I am not an green/yellow/grey rank, my opinion doesn't matter.
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One great idea. If survivor on hook, each completed generator increase "hook progress" by 33%. It means if you being genrushed with one survivor on hook - he will be dead. Two gens - 66%, it means next hook will lethal for him. But that will never happened cus it "very frustating, when survs want to genrush and leave".
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As i said long time ago... This game containt huge amount of complainers, who will complain about anything, even if it actually balanced or even WEAK... Sad part about this what devs actually listen to them.
Plague need an huge buff like "if gen is infected his progress start to decrease" like with new pepega ruin. But that will never happened.


