Can we get statistics for how many people play in SWF?

they did 4 man swf stats and 7% of people played in 4man swf right? I forget but they didn’t do 2man or 3man swf I think the numbers would skyrocket if they did 2-3 man swf also sorry for my bad grammar I just woke up

Tagged: Trusted

Comments

  • They broke down 4 man swf and solo. I don't remember if 2 and 3 man was covered. I do remember solo was over 50%. Which means around 40% is 2 and 3 man swf. My guess is of the 40% it's majority 2 man.

  • @Peanits said:

    Earlier this week, we asked you what statistics you would like to see. Since then, we have collected data on some of the most popular requests and designed some fancy graphics for them. There are a few things to note:

    • This data does not include the recent PTB.
    • Data involving rank was collected shortly before a rank reset (April 1st to April 7th).
    • These are very general statistics, so use caution before drawing any conclusions.

    https://us.v-cdn.net/6030815/uploads/719/CPIDC1XE8JBT.jpg

    Average Party Size

    This is the overall average, between all ranks and platforms, of how many other Survivors players are queuing up with. More than half of the total Survivors are playing solo, while only 3-6% are playing in a full Survive With Friends group. This is based on the group size out of the total number of matches.

    https://us.v-cdn.net/6030815/uploads/771/II0BH5BS6HP0.jpg

    Party Size Survival Rate

    This is the average chance of Survival per Survivor depending on the size of the Survive With Friends group they are playing in. This is an average between all ranks on all platforms.

    https://us.v-cdn.net/6030815/uploads/270/X1L1JQEBEOMA.jpg

    Survival Rate by Rank

    This graph shows the average rate of survival per Survivor at any given rank, per platform. Please note: The data collected is using your rank after the match, so players who depipped from rank 1 down to rank 2 would appear as rank 2 for our purposes. This is likely the reason why you'll notice a large gap between the survival rate of rank 1 and rank 2: Players who survived were more likely to pip and maintain their rank, while those who died were more likely to depip and lose their rank.

    This data was also collected between April 1st and April 7th, after the pipping thresholds were originally changed but before they were later tweaked to be more forgiving for Survivors. Because of that, the statistics at this rank are from a small sample size consisting solely of the best players that could maintain rank 1 with the strict pipping conditions.

    https://us.v-cdn.net/6030815/uploads/198/WJGATDU9GIYC.jpg

    Average Game Length

    This graph shows the average game length at any given rank for each platform. This is the time from the start of the match until the final Survivor either escapes or is sacrificed.

    https://us.v-cdn.net/6030815/uploads/103/8BOLFYNH0D9I.jpg

    Most Popular Killer by Rank

    This chart shows which Killer is the most popular depending on rank, per platform. For example, on PC from rank 1-4, nurse is the most popular Killer, while Hillbilly tends to be more popular from rank 5-12. The highest overall usage for any Killer at a given rank is the Nurse at rank 1, coming in at 22.39%.

    https://us.v-cdn.net/6030815/uploads/398/4A494UUNC0WZ.jpg

    Highest and Lowest Kill Rates

    This chart shows the deadliest (yellow) and least deadly (red) Killers per platform. These stats are an average for all ranks. Since there are four Survivors, a 50% kill rate equates to two Survivors escaping and two Survivors dying.

    https://us.v-cdn.net/6030815/uploads/928/2YVQMEWUS0KN.jpg

    Most Used Perks (Survivor)

    This chart shows the most popular Survivor perks based on rank ranges between all platforms. We decided not to display ranks 13-20 as they tend to be more random (newer, lower ranked players tend to use whichever perks they have rather than picking what they want specifically). The numbers displayed are the percentage that perk is used of all perks used at that rank.

    https://us.v-cdn.net/6030815/uploads/781/T8VE1J9V3G07.jpg

    Most Used Perks (Killer)

    This chart shows the most popular Killer perks based on rank ranges between all platforms. Like the Survivor perks above, we decided not to show ranks 13-20. The number displayed are a percentage of the total perks used at that rank range.

    Is there something that confuses you? Maybe you'd like to know a more precise number on one of these stats? I'll be doing a live Q&A in the official Dead by Daylight Discord server tomorrow at 2PM EST.

    If you are not in the Official Discord server, you can join here: https://discord.gg/549m9NT

    The Q&A will take place in the #game-discussion channel.


    Untitled Image

    Depending what platform you play on they vary but not much.

    PC was roughly

    4 man 4%

    3 man 9%

    2 man 29%

    Solo 58%

  • There you have it, over 40% do play SWF. Quite a high number IMO

  • @Snapshot said:

    There you have it, over 40% do play SWF. Quite a high number IMO

    It’s probably higher now ..those numbers are from along time ago and a lot more people are playing now

  • @Snapshot said:

    There you have it, over 40% do play SWF. Quite a high number IMO

    The number of people that play swf with coms is really high. Can they balance the game other than tellign us to git good? No. They wont touch it so killers get abused and it is dev sanctioned. They actually promote toxic play with their perks, maps, tiles and the actual team picked. You have to have pretty thick skin as killer to play this as it is a really frustrating experience. So bad is it that i can only take this game in small doses and have to take long breaks cos of the bullshit we have to put up with.

    Cheats play this game. Never forget that. swf using coms.

  • @GHOSTfaceP3 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1143127#Comment_1143127

    It’s probably higher now ..those numbers are from along time ago and a lot more people are playing now

    There is no indication that it would be higher as these stats were released after almost a year of people complaining that a 4 man swf was in every game. In reality this has been the case since the game added SWF.

    It's a perception of what one wishes to believe over what is the case.

    The amount of times I've been accused of playing in an SWF as we all knew how to play and coordinated well when I only play solo is astounding.

    @fleshbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1143127#Comment_1143127

    The number of people that play swf with coms is really high. Can they balance the game other than tellign us to git good? No. They wont touch it so killers get abused and it is dev sanctioned. They actually promote toxic play with their perks, maps, tiles and the actual team picked. You have to have pretty thick skin as killer to play this as it is a really frustrating experience. So bad is it that i can only take this game in small doses and have to take long breaks cos of the bullshit we have to put up with.

    Cheats play this game. Never forget that. swf using coms.

    Technically its not that bad as a 2 man swf only has one other person knowing at all times but only if the other has eyes on the killer. A 2 man SWF has never been considered as an issue, that starts with a 3 man and upwards.

    Using comms while playing with friends is not cheating as stated by the devs themselves.

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1143140#Comment_1143140

    There is no indication that it would be higher as these stats were released after almost a year of people complaining that a 4 man swf was in every game. In reality this has been the case since the game added SWF.

    It's a perception of what one wishes to believe over what is the case.

    The amount of times I've been accused of playing in an SWF as we all knew how to play and coordinated well when I only play solo is astounding.

    https://forum.deadbydaylight.com/en/discussion/comment/1143171#Comment_1143171

    Technically its not that bad as a 2 man swf only has one other person knowing at all times but only if the other has eyes on the killer. A 2 man SWF has never been considered as an issue, that starts with a 3 man and upwards.

    Using comms while playing with friends is not cheating as stated by the devs themselves.

    If you do nto think that wo person swf is a problem when using coms you dont play killer enough

  • @fleshbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1143178#Comment_1143178

    If you do nto think that wo person swf is a problem when using coms you dont play killer enough

    Or its the case that you don't and you are just versing better players due to how the matchmaking is atm. I just saw your post regarding reaching rank 9 which tends to say that is the case.

    A 2 man swf isn't an issue as the other 2 don't have the same info at all times.

    I don't have an issue with swf in general as I use their need to always save against them. Swf isn't always an issue as its not just about comms but how well coordinated they are. For every highly coordinated swf group there are many more which are worse than a good group of solo's.

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1143204#Comment_1143204

    Or its the case that you don't and you are just versing better pkayers due to how the matchmaking is atm. I just saw your post regarding reaching rank 9 which tends to say that is the case.

    A 2 man swf isn't an issue as the other 2 don't have the same info at all times.

    I don't have an issue with swf in general as I use their need to always save against them. Swf isn't always an issue as its not just about comms but how well coordinated they are. For every highly coordinated swf group there are many more which are worse than a good group of solo's.

    I stopped at 6 as it was gettign silly with the amount of 8th chance perks. I play plenty of killer. Dont even go there. I am a beter killer than surv so i prefer killer since i dont have to rely on others who dont do gens for the first minute, dont save, dont do totems and want killer attention. When they get it they are on the hook. My surv ranking is largely down to others as i do fine on my own.

    The point is that even a 2 person swf using coms throws the balance to hell. This has nothing to do with my skill but all to do with people using coms to tell each other what is going on in the game.

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/61114/community-community-data-requests

    https://us.v-cdn.net/6030815/uploads/719/CPIDC1XE8JBT.jpg

    Depending what platform you play on they vary but not much.

    PC was roughly

    4 man 4%

    3 man 9%

    2 man 29%

    Solo 58%

    Dodge three times in a row different four people SWF.

  • @fleshbox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1143212#Comment_1143212

    I stopped at 6 as it was gettign silly with the amount of 8th chance perks. I play plenty of killer. Dont even go there. I am a beter killer than surv so i prefer killer since i dont have to rely on others who dont do gens for the first minute, dont save, dont do totems and want killer attention. When they get it they are on the hook. My surv ranking is largely down to others as i do fine on my own.

    The point is that even a 2 person swf using coms throws the balance to hell. This has nothing to do with my skill but all to do with people using coms to tell each other what is going on in the game.

    That's a common misconception.

    Being able to best coordinated swf's does in fact show a lot of skill which does happen frequently.

    2 man swf's have never been considered an issue with any decent killer player as they know the info they have is very limited.

    I'd say for the most part you are facing players who are simply better than the skill level you are at. In theory you should stabilise at a rank which meets your skill level and you should end up winning around 50% of games to maintain that rank.

    There is a large issue on both sides with what one beleive they should be capable of rather than what they are.

    Playing killer over survivor doesn't mean you will win more games as you are a "Power role" as some are just better or have far more time played and knowledge of the game. Tou can get to rank 1 easily on both sidesbut it will mean for both sides a 50-100h player will verse those with upwards of 3k hours. You wouldn't expect to immediately be better than those of higher skill in other games so why is this one different?

    Playing killer then just means you will be under more constant pressure due to that role having no down time unlike playing survivor.

  • @Oshi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1143118#Comment_1143118

    Dodge three times in a row different four people SWF.

    What indication did you have for them to be in a 4 man swf?

    I'm not saying it can't happen but its certainly not the norm from what we can see.

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1143140#Comment_1143140

    There is no indication that it would be higher as these stats were released after almost a year of people complaining that a 4 man swf was in every game. In reality this has been the case since the game added SWF.

    It's a perception of what one wishes to believe over what is the case.

    The amount of times I've been accused of playing in an SWF as we all knew how to play and coordinated well when I only play solo is astounding.

    https://forum.deadbydaylight.com/en/discussion/comment/1143171#Comment_1143171

    Technically its not that bad as a 2 man swf only has one other person knowing at all times but only if the other has eyes on the killer. A 2 man SWF has never been considered as an issue, that starts with a 3 man and upwards.

    Using comms while playing with friends is not cheating as stated by the devs themselves.

    However, using coms with friends is game breaking as stated by the devs themselves in dev stream #6.

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1143240#Comment_1143240

    What indication did you have for them to be in a 4 man swf?

    I'm not saying it can't happen but its certainly not the norm from what we can see.

    Steam friend list. One minute is enough for check. Usually one of SWF members have everyone in friend list. 

  • @Dehitay said:

    https://forum.deadbydaylight.com/en/discussion/comment/1143178#Comment_1143178

    However, using coms with friends is game breaking as stated by the devs themselves in dev stream #6.

    And then using coms happens more often than you think. I aks after i get slaughtered and they are happy to admit that they are in a swf and using coms. This breaks the game. No way to fix it. No good tellign us to git good either. As that is cheating. The power role is in teh survs hands and we have to rely on them makign mistatkes to actually get progress. E.G. mindgaming pallet loops to get a hit. Come on. We have to rely on them to make a mistake for crying out loud?

  • Why do you need to know that? Knowing the stats would help you with something? Or are you going to use it to complain? I'm guessing the latter.

  • @Dehitay said:

    https://forum.deadbydaylight.com/en/discussion/comment/1143178#Comment_1143178

    However, using coms with friends is game breaking as stated by the devs themselves in dev stream #6.

    You got a timestamp for that?

  • @BigBubs said:

    Why do you need to know that? Knowing the stats would help you with something? Or are you going to use it to complain? I'm guessing the latter.

    no U

  • @Dehitay said:

    https://forum.deadbydaylight.com/en/discussion/comment/1143178#Comment_1143178

    However, using coms with friends is game breaking as stated by the devs themselves in dev stream #6.

    If you provide a link and time stamp I will certainly view it but of late they have posted here and stated that it is not cheating as it accepted that its part of any game where people play with friends.

    Untitled.jpg


  • @Oshi said:

    https://forum.deadbydaylight.com/en/discussion/comment/1143245#Comment_1143245

    Steam friend list. One minute is enough for check. Usually one of SWF members have everyone in friend list. 

    As I said it can and will happen but if you took a large number of games I would say it would be far from the norm and most would be surprised at the results.

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1143264#Comment_1143264

    If you provide a link and time stamp I will certainly view it but of late they have posted here and stated that it is not cheating as it accepted that its part of any game where people play with friends.

    @twistedmonkey

    I’ve also never seen a dev say SWF is “cheating”.

    The problem is people are neglecting to see how many tracking perks have been added since and also how much has changed on stealth killers etc. Those two alone many a big difference when they encountering a SWF group.

  • I'm surprised when there isn't at least one swf in a lobby.

    I do feel cheated by BHVR, it isn't players fault they want to play with their friends but for solo survivors and killers they don't know what they have achieved whether with solo players or not.

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1143264#Comment_1143264

    If you provide a link and time stamp I will certainly view it but of late they have posted here and stated that it is not cheating as it accepted that its part of any game where people play with friends.

    Oh, I guess neither of you are old enough players to know about that stream. A timestamp would be irrelevant cause the devs got tired of people using their own words against them and deleted the stream to get rid of the evidence. It seems like nobody was prepared for them to make such a cowardly move because there doesn't seem to be any recordings of that stream anywhere. But ask around and the older players can tell you that the devs admitted they didn't want to add voice communication into the game because it would be a nightmare to balance around it.

  • @Dehitay said:

    https://forum.deadbydaylight.com/en/discussion/comment/1143287#Comment_1143287

    https://forum.deadbydaylight.com/en/discussion/comment/1143393#Comment_1143393

    Oh, I guess neither of you are old enough players to know about that stream. A timestamp would be irrelevant cause the devs got tired of people using their own words against them and deleted the stream to get rid of the evidence. It seems like nobody was prepared for them to make such a cowardly move because there doesn't seem to be any recordings of that stream anywhere. But ask around and the older players can tell you that the devs admitted they didn't want to add voice communication into the game because it would be a nightmare to balance around it.

    I started late September 2016 so missed the earlier streams.

    I think that one itself is all about context though. Not adding it to the game itself is different from them accepting SWF would use third party comm tools.

    I don't see this a cowardly but as I said acceptance of what happens in multiplayer games when friends play together which tbh isn't something anyone can do much about as they can't legally scan for tools which don't interfere with the game files themselves in some countries.

    What we do know is the stance from the devs is that it is allowed and not cheating which was what my original post you quoted stated.

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1144422#Comment_1144422

    I started late September 2016 so missed the earlier streams.

    I think that one itself is all about context though. Not adding it to the game itself is different from them accepting SWF would use third party comm tools.

    I don't see this a cowardly but as I said acceptance of what happens in multiplayer games when friends play together which tbh isn't something anyone can do much about as they can't legally scan for tools which don't interfere with the game files themselves in some countries.

    What we do know is the stance from the devs is that it is allowed and not cheating which was what my original post you quoted stated.

    The quote you posted the first reply to was about balance, not cheating. If anybody jumped off topic, it would be you.

    While changing your mind isn't cowardly, deleting evidence that you knowingly introduced a problem in order to avoid responsibility is. I have no problem with them changing their minds. I actually enjoy having the Clown, Plague, and Demogorgon of which none would be here since originally they didn't want clowns, religious killers, or non human killers. My problem is they knew ahead of time that voice communication would be problematic for game balance, then added what was garunteed to bring voice communication into the game, and then did nothing to balance it over the course of 3 years.

  • @Dehitay said:

    https://forum.deadbydaylight.com/en/discussion/comment/1144428#Comment_1144428

    The quote you posted the first reply to was about balance, not cheating. If anybody jumped off topic, it would be you.

    While changing your mind isn't cowardly, deleting evidence that you knowingly introduced a problem in order to avoid responsibility is. I have no problem with them changing their minds. I actually enjoy having the Clown, Plague, and Demogorgon of which none would be here since originally they didn't want clowns, religious killers, or non human killers. My problem is they knew ahead of time that voice communication would be problematic for game balance, then added what was garunteed to bring voice communication into the game, and then did nothing to balance it over the course of 3 years.

    Actually it wasnt as my first post to that person had at the bottom of their post

    "Cheats play this game. Never forget that. swf using coms."

    My replies were in direct response to this so completely on topic as to what they said.

    As I also said I don't see it as cowardly removing anything as its about context. Of course the games original vision was to play without comms but it is also a multiplayer game. Swf was always intended to be added to the game as with a game such as this it would be commercial suicide not to allow this. The fact they removed the video is probably just to stop people using it as an argument in this way as you are doing now. Things change and that makes it an argument which is no longer valid for the current vision of the game.

    Originally the games vision was about a hide a seek concept after all.

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1144455#Comment_1144455

    Actually it wasnt as my first post to that person had at the bottom of their post

    "Cheats play this game. Never forget that. swf using coms."

    My replies were in direct response to this so completely on topic as to what they said.

    As I also said I don't see it as cowardly removing anything as its about context. Of course the games original vision was to play without comms but it is also a multiplayer game. Swf was always intended to be added to the game. The fact they removed the video is probably just to stop people using it as an argument in this way as you are doing now.

    That post also started with "The number of people that play swf with coms is really high. Can they balance the game other than tellign us to git good?" and if you read the post, it was clearly about balance.

    And you're right about the reason they removed that video. They wanted to get people to stop using it as evidence to the argument that devs knew ahead of time that voice communication would be devestating to the balance of the game. Because that video made it undeniably true. That's cowardice.

  • @Dehitay said:

    https://forum.deadbydaylight.com/en/discussion/comment/1144465#Comment_1144465

    That post also started with "The number of people that play swf with coms is really high. Can they balance the game other than tellign us to git good?" and if you read the post, it was clearly about balance.

    And you're right about the reason they removed that video. They wanted to get people to stop using it as evidence to the argument that devs knew ahead of time that voice communication would be devestating to the balance of the game. Because that video made it undeniably true. That's cowardice.

    Yes it did and why I commented on that part first in my post first along with the discussion replies afterwards 😉.

    Again I wouldn't call that cowardice. Of course the game was meant to be played without comms they never deny that info as I said would be taken out of context.

    Multiplayer games always evolve and how they start oit isn't always how they end up. To have something which people would use out of context to try and prove a point which doesn't reflect how the game is now doesn't add to the current discussion it just makes it irrelevant. Its a game afterall. As an example some still say SWF was only added due to survivors asking for it which we know isn't the case.

  • Keep in mind those stats also do not specify rank which I would argue make the SWF rates much higher the higher rank you go, in my experience. I think when we combine all ranks that can cause the conclusions we draw to be a little mislead. Most people would probably agree that SWF doesn't cause much of an issue at lower ranks.