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  • By the way. Game is gone now. For good. Gone. So am i. One less killer.

    Enjoy your ques as they will only get worse and worse from here on in. Especially when sabo goes live. There wont be a single killer who will put up with that bullshit for long. You survs have been coddled far too long.

  • @Reinami said:

    Killers can do nothing. Just had a game where survivors didn't try to mindgame anything, just threw down the pallet without thinking and gens just fly. You don't even have to mindgame anymore. I tried dropping chase after i realized this was happening and going for others, but they all did the same thing and i could not pressure anything. As soon as i dropped chase the one i would run towards would immediately start running away (they were a SWF on coms)

    Want a real kicker? Play any killer perkless and base power only. That is when you will see what a joke this game is. Power role? Us? Dont make me laugh. We rely on their mistakes at every step of the game? Cant find them? Wait for blown skillchecks. Cant hit them? Mind game at pallets till they make a mistake? We rely on mistakes. We are far from powerful.

  • @xEa said:

    You are already soulbound with DbD, so you may ask the devil to help you out ;)

    Devil?

    You must have faith in christ in order to believe in the devil. I dont do either. The earth is not flat either. But some say otherwise

  • @Raccoon said:

    Help - Steam Support - Dead by Daylight - Permanently Remove

    That leaves the option to reinstall. I want this gone for good. I dont even want to be tempted to rejoin this POS.

  • @Godot said:

    To this thread poster and everyone else who likes to complain their butts off for no reason: it's not worth it.

    Don't waste your time complaining because it won't do any good or bad.

    If you don't like the game, stop wasting everyone else's time with your complaints and leave.

    There are people who are having fun, including myself and many others who replied to this thread.

    If you don't like it, go away and never come back.

    I am leaving. Do you know if games can be permanently deleted? Gone forever? Never to be able to reinstall? I wasn thsi POS gone for good now. Its a waste of time and i am leaving for good.

    One less killer. Enjoy your ques come sabo buff.

  • @Seltas0208 said:

    So you all know the feedback and suggestions section of the forums..... Do you think that it's just another placebo the devs are using to make it feel like we're having an impact on the balance or design of the game?

    Because to me... It seems that way. In that sub forum there are so many ideas that just seem to be sweeped under the rug or forum posts are moved there that have nothing to do with feedback just to silence them. Furthermore did you see anyone giving the idea to make it so ruin has no effect on the early game? How often did you hear that ghostface should have his base cooldown reduced and his add ons that help cd should be tweaked accordingly? He was released a year ago now and... He's had now qol tweaks at all, people were saying just make the forever Freddy ads ons not stack, but then thr devs just made it a requirement to run them both if you wanted a significant slowdown, or the feedback on dying light saying that the obsession should receive the debuffs well. Or the countless legion ideas that people have suggested.

    It feels like we're being ignored, it feels like as long as they get a paycheck they don't care at times. Please. Devs. Show that your listening to the threads you deem as feedback and suggestions, and also buff more than 5 perks per mid chapter patch. That'd be nice too.

    They dont even manage to fix three year old bugs so what makes you think they will take on board anythign we say? Survs are their darlings after all. Killers get shafted time and time again but god forbid DS does not work. Screw thsi game. I want to delete this crap permanently from my steam list

  • @Dehitay said:

    https://forum.deadbydaylight.com/en/discussion/comment/1143178#Comment_1143178

    However, using coms with friends is game breaking as stated by the devs themselves in dev stream #6.

    And then using coms happens more often than you think. I aks after i get slaughtered and they are happy to admit that they are in a swf and using coms. This breaks the game. No way to fix it. No good tellign us to git good either. As that is cheating. The power role is in teh survs hands and we have to rely on them makign mistatkes to actually get progress. E.G. mindgaming pallet loops to get a hit. Come on. We have to rely on them to make a mistake for crying out loud?

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1143204#Comment_1143204

    Or its the case that you don't and you are just versing better pkayers due to how the matchmaking is atm. I just saw your post regarding reaching rank 9 which tends to say that is the case.

    A 2 man swf isn't an issue as the other 2 don't have the same info at all times.

    I don't have an issue with swf in general as I use their need to always save against them. Swf isn't always an issue as its not just about comms but how well coordinated they are. For every highly coordinated swf group there are many more which are worse than a good group of solo's.

    I stopped at 6 as it was gettign silly with the amount of 8th chance perks. I play plenty of killer. Dont even go there. I am a beter killer than surv so i prefer killer since i dont have to rely on others who dont do gens for the first minute, dont save, dont do totems and want killer attention. When they get it they are on the hook. My surv ranking is largely down to others as i do fine on my own.

    The point is that even a 2 person swf using coms throws the balance to hell. This has nothing to do with my skill but all to do with people using coms to tell each other what is going on in the game.

  • @Dpooly said:

    https://forum.deadbydaylight.com/en/discussion/comment/1142936#Comment_1142936

    Corrupt Intervention, Thanataphobia, Dying Light, Overcharge, Pop Goes The Weasel and eh..Surge I guess, to name a few lol but the perks aren't supposed to cause pressure as much as YOU are

    Most of those you mentioned have conditions attached. Hooks and hits. Gotta find them first.

  • @Dpooly said:

    I agree with you to an extent @ApeOfMazor, alot of the Killers' POWER needs adjusting. You're supposed to be feared as Killer, bullying the Killer with DS and Head On (for example) shouldn't be a thing. Could you imagine if Diversion actually stunned if you hit the killer? Gross lol but the part I disagree with in your post is 'the game is over' because $$

    Try running base killers. I have been. They are so pathetic it is not even worth doing unless you are a god at playig killer. We are so addon dependent it is not even funny. Ive been playing perkless and addon less and getting destroyed every single game. Killers are a joke. Points pinata's

  • @Godot said:

    To this thread poster and everyone else who likes to complain their butts off for no reason: it's not worth it.

    Don't waste your time complaining because it won't do any good or bad.

    If you don't like the game, stop wasting everyone else's time with your complaints and leave.

    There are people who are having fun, including myself and many others who replied to this thread.

    If you don't like it, go away and never come back.

    They boast 5 million copies sold. Where are they all? Think they all left for greener pastures?

  • @twistedmonkey said:

    https://forum.deadbydaylight.com/en/discussion/comment/1143140#Comment_1143140

    There is no indication that it would be higher as these stats were released after almost a year of people complaining that a 4 man swf was in every game. In reality this has been the case since the game added SWF.

    It's a perception of what one wishes to believe over what is the case.

    The amount of times I've been accused of playing in an SWF as we all knew how to play and coordinated well when I only play solo is astounding.

    https://forum.deadbydaylight.com/en/discussion/comment/1143171#Comment_1143171

    Technically its not that bad as a 2 man swf only has one other person knowing at all times but only if the other has eyes on the killer. A 2 man SWF has never been considered as an issue, that starts with a 3 man and upwards.

    Using comms while playing with friends is not cheating as stated by the devs themselves.

    If you do nto think that wo person swf is a problem when using coms you dont play killer enough

  • @Clevite said:

    Snare freddy is stronger than pallet freddy

    Pallet freddy stops loops faster.

    I guess it is a preference. I play both but i prefer pallets. They rely on pallets heavily so i love it when i get them. Drawback to pallet freddy is maps with no pallets.

  • @Snapshot said:

    There you have it, over 40% do play SWF. Quite a high number IMO

    The number of people that play swf with coms is really high. Can they balance the game other than tellign us to git good? No. They wont touch it so killers get abused and it is dev sanctioned. They actually promote toxic play with their perks, maps, tiles and the actual team picked. You have to have pretty thick skin as killer to play this as it is a really frustrating experience. So bad is it that i can only take this game in small doses and have to take long breaks cos of the bullshit we have to put up with.

    Cheats play this game. Never forget that. swf using coms.

  • @Kwikwitted said:

    Went from Rank 10 to Rank 1 after not playing for a couple months this past reset. Here's how I did it.

    (From my previous thread)

    I'm not going to pretend this is some kind of insider information or that other people have not brought some of this information to the masses, but it seems to be stuff that is getting left off of a lot of videos even of top tier killer mains.

    Before we begin, this isn't a guide for rank 20's, this assumes you already are at least a purple level of skill who is looking to get that final push and get into the red ranks or rank 1.

    Q: Does rank 1 matter?

    A: No, except for the achievement which may or may not go away when BHVR decides the best way to fix matchmaking is not show us rankings anymore and pretending it's fixed, so this is for those sweaty bastards trying to get this done before it's gone.

    1) Location, location, location.

    Map offerings are the secret OP weapon for killers, a good map puts you at an immediate advantage. If you are an area killer like Hag or Trapper a smaller map makes your life a lot easier to the point you may not have to be chained to corrupt intervention, if you are a killer like Billy or Nurse with good range maps with lots of open terrain may be better. Realistically analyze yourself on what maps you do best on, then stockpile those addons for your inevitable push.

    2) Prepare for the journey.

    Like with map offerings it may prudent to spend a month farming bloodpoints for addons and map offerings for your big push, it's going to be important you have your best tools available. Depending on your killer you may have to settle for a good supply of their second best addons depending on how rare their best addons are. Remember the month you plan to do this is not the month you care about BP, so unless your killer really benefits from BBQ and Chili you may be leaving it home this month, and speaking of perks, so that brings me to........

    3) Generator slowdown and information.

    With the changes to Hex: Ruin it would seem two perk combinations are best for generator slowdown/information.

    Combo 1: Hex: Ruin/Surveillance

    Positives: If a generator is regressing it is highlighted in white, if it stopped regressing it goes yellow, this will give you an ungodly level of map awareness and help you not waste a lot of time past your original generator patrol. It also helps with finding your first survivor as you approach a generator if it goes white there was a survivor on it. It makes three generator strategies downright devastating as well. Much more fire and forget than the Combo 2.

    Negatives: It's a totem, the inherent risk is always it will start in a terrible spot and get cleansed immediately by survivor who spawned literally next to it. Without the Ruin surveillance becomes much more onerous to utilize, requiring a lot of generator kicks to get value from.

    Combo 2: Thrilling Tremors/Pop Goes the Weasel

    Positives: Stops anyone heading to generators who isn't already working on them, allows you to immediately know which generator is unblocked and go and regress it with Weasel.

    Negatives: Both perks require you to down and hook to become effective, meaning you have to be on with pressure right from the jump. Pop and Tremors both have cooldowns that need to be managed efficiently.

    Overall combo 1 has more risks but is easier to implement, combo 2 can be more devastating but it's completely based on you getting downs and hooks constantly.

    4) Lobby Dodging

    People may not like it, but it's the truth, if you see 4 toolboxes, you're lobby dodging, you're not trying to have some "fun experience" you're trying to pip, having three gens pop in 80 seconds is a surefire safety pip at best, we're not looking for that, use your best judgment but for this month you're trying to optimize, you only gotta wait five seconds to re queue.

    5) 1-2 Killers

    Again, this is not ideal fun, but to stockpile the addons and map offerings 1-2 killers is most likely the best option. Trying to stockpile on too many killers may take too long and really you should be playing your top two killers at all times anyway. Again, you can have fun next month, this is to get to the top of the mountain.

    I am not going to rank up anymore. Going back to 16 and staying there. I will kill one and give the rest a really hard time slugging. Makign the game as uncomfortable as it can be for them. Basically being a miserable you know what. Obnoxious. Nasty. Make it a real miserable experience for them to the point that i hope this is the last straw that broke the camels back and leave the game for good. I am sick to death of their 8th chance perks. If i dont rank up i get to play against the ones that the game is balanced for. I am going to make noobs not wann play this game is what i intend to do

  • @Peasant said:

    https://forum.deadbydaylight.com/en/discussion/comment/1142616#Comment_1142616

    The problem with DBD is that the community divided itself. Survivor mains and killer mains are the root of the issue. Both groups have no empathy for each other and have become entitled because of it. The rift challenges were a good attempt to force people to play both sides more, but I am beginning to think it didn't work.

    pfft..i play both sides. Survs have it far too easy and killrs far too hard. This game is bullshit at times and just full of frustrations built in with bugs and matchmakign that pits the best against the worst. Nice matchmaking. Been this way since day one and thenew MMR is goign to be like this. Same MM as now but rank hidden so you cant complain. They cannot possibly rate skill in this game. It is far too random.

  • @Peasant said:

    The very fact that mains exist is a large reason why this community has so much toxicity. I could understand not wanting to play a certain role if this was Age of Empires or something. For example, if you like infantry combat so you'll never use an archer or cavalry civ, I understand that form of aversion. However, DBD is a game where both roles have such vastly different play styles it's common to see that people fail to fully understand each other, resulting in these clashes. Survivors might complain about a killer camping when in reality they're chasing the survivor that decided to loop next to a hooked teammate. Killers might complain about gen rushing while forgetting that at the start of a match repairing is in most cases the primary goal of survivors. (So until the killer starts chasing, hooks, or downs a survivor what else do they honestly expect the survivors to do?)

    That being said, not everyone will be hostile, and if you can filter out the ignorant crowd, then you might just find some meaningful discussion.

    I dont main any side but i do play more killer cos i am far better at it. I suck as a surv but am better than avg at killer. Plus i like the extra bp

  • @Todgeweiht said:

    This post is funny because killers come here crying every time a survivor is toxic with them and most just circlejerk his opinion, but when a survivor like OP does the same its "lmao this is how the game goes you do the same".

    Hypocrisy at its finest.

    There are far more toxic survs than bad killers

  • @yandere777 said:

    Wow, way to go at getting mad at rng. The pallet addon sucks anyways, you are neutering your power and putting it on luck if the survivors have a braincell or not. So dont get upset when you can't find an addon, especially when the said addon has 3 different variants.

    I honestly refuse to believe you can't find 1 out of 3 add-ons in a bloodweb. Imma need more proof than your words for that one.

    And the sabo buff aint an issue, its easier to flashlight save so no need to sabo when flashlights are better. So therefore sabo is not an issue.

    You're getting all your frustration mixed up with rng so I'd take a chill pill here and think about this a bit more.

    Just had another corn map. that is 4 /5 maps with corn

  • @ClickyClicky said:

    Its a known bug. It was in the last time they trialed disconnect penalties last year. Its still in the game now.

    All this time and they can fully implement a disconnect penalty system but cant fix one little bug that causes disconnect standoffs between killer and survivor.

    Pretty outstanding job so far

    Been in game for three years now

  • @Mister_Holdout said:

    I usually try and play fair.

    Just wish the devs would get serious about balance and stop tip toeing around the issue.

    So do i but that results in quite a few 0 k's because of hook raotation and the speed of gens these days. Getting corn maps in the last 3 out of 4 games did nto help either. Neither did the fact that in all those games i had swf using coms. I asked.

    I have WoW in the background beckoning me. Time to go i guess.

  • @NeonAlien said:

    Sooo I took a break of DBD for some weeks/months. I played some games and I just want to ask, what the hell is going on with matchmaking?

    I'm on rank 8 rn and I'm getting constantly teamed up with rank 20 survs (yes, actual rank 20's, not a hyperbole) and rank 20 OR rank 1 killers. I'm trying not to get mad at them for not knowing how to play the game or for not caring how bad my team obviously is, but it is making me not want to play as often.

    Can we AT LEAST be able to see the ranks of survivors in my team so I know what I'm heading into? I don't want to lobbydodge, but I need to know beforehand if I can rely on my mates or not. It's a pain to realize halfway through the games that my teammates are crouching in corners all the time while I was trying to get stuff done, essentially for nothing since 1-2 persons trying their best while the other 2 aren't doing anything doesn't get you that far. (I'm not a pro player, but usually decent enough in a good team).

    It's frustrating, and the fact that waiting for lobbies still takes around 10-15 minutes really does not help I:

    Is this how it's gonna be now? Or is something being done about this?

    Edit: I'm on PS4

    Their idea of balance is now two high ranking will get out while the two low ranks will die. We all know this is not the case. Either all will die or most of the time all will get out. Rarely do i see true 2 and 2. I see more 3 than 1's.

    Mind you i just had two 0k's in a row. Both were swf using coms and i got two corn maps in a row and three corn maps in 4 games. Time to shelve thsi game in favor of wow for another week or two.

    I can only take this game in small doses cos of the horse manure.

  • @thefallenloser said:

    https://forum.deadbydaylight.com/en/discussion/comment/1140037#Comment_1140037

    It's griefing, and you can't crawl away, recover, or get healed by your teammate whilst in the Mori animation.

    Very much bannable, devs already confirmed.

    Where and when did they say that? link it.

  • When i got the game i played the trapper. Took him to p3. Not fun at all. First of all you are not guarateed to get the perks you need as a killer early on. They may come early. They may not. And you have to do this two times. So what i did was save up lots of BP when i was near to the 50 so when i did roll over i could take the next 50 but start at 20 or so with some perks to use and some addons. Starting the next 50 with nothing is asking for trouble.

    After trapper i am not goign to p3 anybody. Apart from that i play freddy who is not P3 and the ration of purples i get are just about the same. So its not worth it to me to p3 anybody else. I might p3 survs. I have claudette and feng. Back when i started it was a serious advantage to have a dark and bloddy claudette. Not so much anymore. Most maps are pretty bright with lots of open spots to notice movements

  • @Deathslinger said:

    People like to compare adrenaline with NOED. You can prevent NOED but not Adrenaline. Why not make Adrenaline be unable to activate if any totems are still on the map. All I’m saying is it’s pretty powerful with no downside except it’s an end game perk and the killer can only kill everyone before final gen to stop it.

    I just had a game where i did not see a single totem all game long. And of course the killer had noed. Lucky me i dont like to get in their face so after two hooks he only got two kills. I dont fall for slug bait.

  • @Big_Trash_Panda said:

    Brown key on brown background.

    I miss seeing the key at the lobby sometimes. No probs I see it in game I D/c, ill take the 5.

    I d/c again against a "hidden" key get 15 mins I'll just stop playing killer.

    1 gen to go, 3 survivors down the hatch, no thanks.

    So how about they make it alot easier to see keys coming in, like you can see medkits, boxes, so I can dodge that #########.

    Yours Sincerely

    Another killer who is about to just walk away.

    The lobby did at onepoint look differently than it does now.

    There were three on the left as they are now but the fourth on the right was slightly tucked behind the third. This made it hard to see if they had a flashlight or key and it was not easy to spot.

  • If you are slugged and bleeding there is not much you can do is there? It is their job to kill you and as long as you are slugged and bleeding you have no grounds to complain.

  • @huntressmain03 said:

    I feel like a change like this would overly buff some perks such as blood warden. If end game is triggered and they get the doors open when end game is already halfway through, blood warden can literally make it impossible to escape if someone gets hooked. I feel like it'd also make the end of the game go too fast, and would make it harder for people to get gates open. That's just my opinion

    With gates spawning so close together soemtimes this would most likely be a death sentence for them. I dont think this is a good idea.

  • @Archimedes5000 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1139424#Comment_1139424

    Yeah I know, thats why I use the default claudette.

    Its the best outfit on the second best character in the game, Ace doesnt have camo outfits unfortunately

    The darkest moon days are over. P3 claudette can actually be harmful on quite a few maps now, being so dark. I wish they would help us stealthy in am not in the killers' face all the time players a bit more. Not all are able to go one on one against the killer. I can hold them off and get away but not often. I try to waste as much time as possbile for the team but i will get caught the longer the chase goes on or they give up.

  • @24Life said:

    Just played a doctor with Distressing, Unerving Presence, Overcharge, and Pop Goes The Weasel. He used "Calm" and "Obedience" as add-ons.

    You spend 90% of the game pulling yourself out of madness and trying to heal while skill checks are appearing randomly, shaking, and going backwards half the time.

    On top of that the perks make the possibility of hitting a skill check extremely difficult.

    No other killer causes so much difficulty throughout the match (which is based on skill checks!).

    Add to that that he can now stop you from vaulting and see where you are half of the game.

    It's unreasonable, skewed, and above all not fun. On top of that the sound effects are extremely annoying. Any child could 4k with the doctor now..

    Having mained the Doc for a long time this actually made me chuckle. I actually chuckled cos that means he is working as intended.

    The new addition is the reverse skillchecks. When i first faced them i nailed them but them asked myself if that was a bug cos i had not played doc in a fair while favoring freddy who cant be looped as much as others.

    Here is how i play against DOC and i nearly use the same build you described.

    STAY THE HECK AWAY FROM HIM AND HIS TR. Not saying this will work every time but if he cant spot you right away there is a good chance you can start working on gens. Just hope he does nto ahve ruin if he is good at chasing people off of gens. Do half or a quarter of a gens and move on. On opposite side of the map. If you all rotate and reverse his gen kicks then progress can be maintained on lots of gens at the same time. Dont 3 gen yourself with a doc. That is certain death. And i see a lot of people 3 genning themselves lately.

  • @drimmalor said:

    If you suspect a player is cheating, make sure you report them post-game. You can submit additional evidence through support: https://support.deadbydaylight.com/

    There are quite a few speddhack videos flying around lately. I hope they are looking into these. Because this implies that they can get around EAC.

  • @Archimedes5000 said:

    https://forum.deadbydaylight.com/en/discussion/134950/why-do-an-overwhelming-amount-of-players-not-use-cosmetics

    Why would I waste shards for cosmetics if I can buy perks and DLCs with them?

    Also default claudette outfit is the best on every map. The only other cosmetic that is worth getting is the P3 claudette, but you cant buy it with shards anyway

    No, you have to slog through three complete bloodwebs and hope you get decent perks fast on the last one

  • @kill_bill said:

    and im sick of this "do bones" pros. i allready use the perk to show them when a gen is done and clear as much as possible. but mostly all gens are done before i can get all 5. btw doing bones is holding m1 too ;)

    Then you did your part and the others failed. There are 4 of you against one killer. Ever since ruin the gens are flying as if that is the only thing you have to do. It's not. Not blaming you but survs that moan about NOED only have themselves to blame.

  • And whose fault is that then? Certainly not the dev's.

    NOED can be wiped out. Do the bones. I am sick to death of these NOED moaners. There is more to this game than just holding M1 and doing successful 360's.

  • @Raccoon said:

    https://forum.deadbydaylight.com/en/discussion/comment/1138865#Comment_1138865

    I do it in high ranks using Detective's Hunch/Inner Strength.

    I used Detectives the first time last month. That is pretty cool. There is something to be said about using the latest perk set.

  • @Respectfulnancymain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1137826#Comment_1137826

    You cant do totems in solo if you get a good billy or spirit becuase there isnt enough time against good killers

    It takes 10 seconds at the most to do a totem. If all do at least one that is still only ten seconds each. Stop gen rushing.

  • I do not want to draw attention to myself as i find it hard enough to get away from the killer. If i really want to get away i have to use all perk slots just to do that. Iron Will, Dance with me, Lighweight and SB. All just to get away cos i cant do 360's and disappear like some people do. I am an old man. The hands and reflexes are not what they were when i was young.

  • @toxicmegg said:

    https://forum.deadbydaylight.com/en/discussion/comment/1137147#Comment_1137147

    it's just facts. i think you see it the way you want to see it, not the way it is. because you and other salty killer mains want to tunnel without any issues. and if something is a bait, it's your comment. thank you, next :)

    You are just as toxic as your name suggests. Really sad. Calling me a salty killer main when i play both.

    DS is broken. If somebody uses DS on me because i go after the weaker animal i still get them 20 seconds later. Big deal. My job is to kill. Should not have gotten caught then should you?

  • @TAG said:

    https://forum.deadbydaylight.com/en/discussion/comment/1137918#Comment_1137918

    It's the sort of thing where if you just WAIT a bit for the Killer to think you've left, they might, y'know, ACTUALLY LEAVE. Instead of the Killer just stepping back inside only to find someone still there going for a rescue (or at the very least scratch marks headed into the basement).

    Once they are asleep they cant see me anyway and i can almost safely leave the shack to patrol for those pesky things that want attention.

    In a lot of cases its the survs who are responsible for the killer camping. We are not blind

  • @ClickyClicky said:

    I agree. A lot of these people don’t play much survivor. When you do you realise that DS/BT are mandatory perks and that all blame for those perks being so strong lies with the killers that are content to just sit around every hook.

    Yeah map sizes are way too big too. If you get mothers dwelling you’re probably just better off camping them walking for ages to get to the next gen.

    They are not mandatory perks by any stretch of the imagination. I never run either of them and dont do too bad. I die alot but that is the life of a solo with no coms. I never get tunneled and i dont act like a douche and am respectful. I dont cheese the killer or BM. I just play the game. As a matter of fact i stay the hell away from the killer at all costs due to my poor ability to lose them in open grounds.

    But DS is broken right now. 60 seconds of almost immunity unless you slug and proxy camp. Conditions need to be attached to DS that make the perk go away if they either heal or go back on a gen.

    As freddy i dont have to deal with DS too much. Another reason why i chose him.

  • @53nation said:

    As a green rank gen jockey, it seems like when i do every totem i see, my solo q group has a worse chance of escaping. Somewhat ironic. I still do them. Even if my teammates like to stand next to me and watch me do them. As i do them.

    In a game where survs on avg prolly get 15k BP doing 3 totems will get you 1/5 of that total.

  • Instead of a patch of killers and survs a patch with nothing but new maps would be cool.

  • @TAG said:

    To the streamer with self-described "big hands", tell your teammates that if you don't repeatedly swarm around the basement to save your teammate, I won't have to repeatedly fake leaving the Killer shack by turning off my TR. :P Being overly altruistic even after you've made your intentions clear is a good way to lose the game.

    A lot of them that do that seriously under estimate the killers' skill level. They might thinck that they are feeble and can be bullied but it is in my experience that if i see them swarming around the shack which is in the middle of the map i am not leaving it. I get one hit before they get to teh stairs. If they are dumb enough to go down it will be them on the floor and most likely the guy on the hook will be slugged jsut outside the shack

  • @EvilJoshy said:

    Sounds like another salty survivor main. I think half the toxicity of these forums can be eliminated if people stop for a second and ask themselves "What would I have done in that position?"

    The lack empathy and are not able to put themselves in another persons' shoes.

    Any normal killer prolly would have done the same. If they unhook the guy with the key while the killer is away they unlock the hatch and at least two get out.

    But this is jsut another reason not to even bother with end game chat. I dont. I stopped reading a long long long time ago. If they do good they get mouthy. If they do bad they get mouthy. Either way they get mouthy. Just not worth my time or effort.

  • I stopped playing killer till further notice. MM was doing my head in.

    But i got better the moment i stopped caring. Stop caring about how many i kill, how many gens got done. The pressure was all self induced.

    I did in the past dodge lobbies but i noticed that for some reason they would give me the most toxic groups if i did accept them. I think they punish players who dodge lobbies and give them the most toxic of people available. They keep giving you these groups till you accept them and then like pavlovs experiment they expect you to have a bad taste after it. I stopped dodging. Because i stopped caring. About items, Flashlights, Toolboxes - only two allowed. Allowing 4 boxes right now is asking for a loss.

  • @Reborn2020 said:

    They are doing good. What is the current bug that annoys you? Ever since i play i never had issues with any for long.. Right now i may find it annoying to search for mute survivors laying on a ground but thats about it.

    People getting stuck in crouch mode after getting hit. This bug is years old now. It happens to me one game in 50.

    People not being able to heal due to missing heal prompts. This is over a year old now as well.

    People stuck on killers shoulder. This might not be new as i have only seen it twice in my games.

    EGC triggered but does not go any further and game stalls. New bug.

    Getting stuck in objects is unfortunate but will happen in a game with a lot of assets. It happens. I dont get upset at this.

    Silent slugs. This has to get fixed soon. This cant go on.

    Sound issues. Lots of them. I saw a clip on YT of a surv being able to hear everything the killer was doing even thought not in TR. This has happened tome as well. I have played this game a lot. 1700 hours. You see all sorts of crazy #########.

    At least they fixed the shack pallet not dropping. This was trouble, mainly for survs so of course this got fixed quick.

    Also glad to see that windows that were not abused by one person are available to them.

    Fat shaming pockets still happen and are still found but due to the nature of RNG produced maps there is not much that can be done other than writing more conditionals.

  • @Todgeweiht said:

    NOED rewards bad play from killers when survivors also do bad play, do bones and you shouldnt have a problem with it.

    NOED is the reward for killers when survs dont do their job. Complacency is what i causing this.

  • @ZoneDymo said:

    Holding the game hostage is reportable, you could record it and report them for it.

    Apart from that I feel survivors not doing anything for X amount of time should give them crows

    They already get crows for standing still and not moving. All they have to do is keep moving from one spot to another.

    And this is not holding the game hostage by any means. Its the killers' job to find them. Catn find them? Game is not so easy when they dont go near gens. I always said this. Somekillers have actual trouble finding people when they are not put on a platter for them like gens do.

  • Do the damn totems. How many times do people have to tell you. Instead of gen rushing and thinking gg do the damn totems. Ever since the ruin nerf noed is getting tons of people. Why is that? Cos gens is all they do. You own damn fault. I get every totem i see.

  • @ThisGuuy83 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1137252#Comment_1137252

    A lot of pampered survivors around here. Imagine if behavior took away your training wheels and made you play like a big boy finally?

    Or, god forbid, they actually have to get out to rank up

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