fleshbox
fleshbox
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I bet you wont get the same people if you make them wait out the full minute and then send them back to the lobby five times in a row
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@[Deleted User] said:
It's actually worse than Evolve, and Evolve just didn't have one at all basically.
At least Evolve it was random, this matchmaker seems to ACTIVELY try and put low rank killers against high rank survivors on a regular basis.
There is no excuse for it, and for the devs to have left it in this state for so long is just irresponsible.
Been this way for three years now. I gave up on killer after ruin and i gave up on this game as well. I thought they were headign in the right direction with the new map. When i got the new map it was really dark suitable for people who are sneaky. it was a bug. Next map was really bright. That map is wide open in places. Good for the new killer to take shots. Dont hold your breath for the new MMR. I honestly think it will be worse than now. And th fact that ranks are hidden means nobody can complain.
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@toxicmegg said:
"i want to tunnel without getting punished in any ways at all so please make the perk useless"
Nice bait.
Its 60 seconds to a killer. From the killers perspetive this in a very long time. Enough time for two gens to pop. This is how long that is.
Most of the time i have hooked somebody else in that time so tell me why you should still have the DS in this case? I did not tunnel you and you healed and are back on gens so why should you still have use of it?
DS is broken at the moment. And it is being abused.
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Sure thing. We get built in mori's to combat the 4 toolboxes or 4 flashlights
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@just_a_noob said:
https://forum.deadbydaylight.com/en/discussion/comment/1134463#Comment_1134463
not to mention the toolbox changes they are going to bring in....faster gen repair speeds, 2.5 second sabotage time on hooks. not only will the killer get gen rushed even faster but they may have trouble hooking survivors depending on the rest of the team etc...good luck to anyone that wants their adept trophies now too.
I have given up on adepts for killers. Not gonna happen. I am not going to torture myself anymore with this game, i dont play anymore, for the sake of some useless achieve.
This game was fun while it lasted and is in freefall now. At least for killers it is.
Why have i spent the last hour and a half here on teh forums for a game i dont have installed or play?
I have hope. That is all
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@pemberley said:
If you’re on ps4 reporting doesn’t do anything beyond assuaging your bruised ego and/or justified rage.
I personally think tea bagging a killer that did not purposefully or maliciously try to ruin the game is very unsportsmanlike. Red ranks should know when they’re facing babies and yet they’re far from gracious.
I agree with this.
If the killer was not toxic when they could have been if they wanted to then why even do this tbaggin at the end?
If tbaggin at the exit happens in too many games it could result in them leaving the game but survs never ever think about that. This could have been your future rank 1 killer that you so desperately need.
I do think toxic behavior needs to be punished. In end game chat. When toxic behavior is used ingame and is not even warranted.
My thing is this. I like hitting people on the hook if they are the last one so i just do it over and over. The thing is i only do this randomly. Yeah i know its bad. But i just like the reaction that they make. The sounds and the screams. I am a killer for pete's sake.
But what i have noticed that in the next game after hitting somebody like that i get the most toxic obnoxious loopers that i can barely handle as karma. This is almost on a level of being able to predict this.
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@Auron471 said:
https://forum.deadbydaylight.com/en/discussion/comment/1134469#Comment_1134469
*cries in solo queue*
Tell me about it. I am solo que. It a miserable struggle and hold M1 simulator when you play the game as intended. I cant lose the killer too often when out in the open and all you get are games that are out in the open. No swf. No coms. No friends.
I wonder what the kill ratio would be like in games that had nothing but 4 randos with no coms. We will never find out
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@Yamaoka said:
How many used Lithe?
Whici supposedly get used more than DS.
Not in my statistics and not in other peoploe who are keeping them as well. I see far more DS than lithe. Maybe they just assign DS to good killers :)
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@johnmwarner said:
He turns games into 3 vs 1 as soon as he hooks the first person by just standing to act like he will camp. I have found 99% of survivors will kill themselves rather than wait and buy their team two minutes of time to do gens.
The bright side is even if they do wait it out, there is a great chance at least 1 teammate will crouch nearby the entire two minutes doing nothing anyways.
With swf that one kill is most likely the only kill you are going to get. They will do gens and punish you. Two minutes to do the other gens. Mind you, by the time you get that first one two gens most likely popped as well. Apart from that is it fun just standing there? I know us killers have it hard some games but that is just boring as fudge. Id rather lose all 4 and have tried than staring at one.
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@just_a_noob said:
https://forum.deadbydaylight.com/en/discussion/comment/1134092#Comment_1134092
you can't even pip at the moment with the way the matchmaking currently is. not in red rank anyway, you just have to hope for a safety pip. so basically red ranks are on the way to extinction anyway.
most of the games i had yesterday, like i said were against rank 16 or lower and because they weren't as experienced or still trying to learn the game or whatever, the games went so fast, the killer dc'd and/or you couldn't do enough in the game because the killer couldn't hook or hit anyone so there was no one to save or heal. i barely saw the killer in most games so you don't get bold points, you don't get enough points for doing gens and totems alone.
That ruin nerf was a band-aid and the way it was implemented was a sham. They must have known that games were going to fly and that certain emblems were going to be affected.
I am not a killer if i have to follow a set of rules. Hamstringing me into doing ten hooks in a game is not going to make me way play this was.
10 hooks, 2 or 3 gens left and winning more than %90 of chases results in the game that counts as perfect and 32k. Good luck getting any of this to work in the current game and at red ranks. Might work on 4 randoms who dont run meta perks.
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@CLAUDETTEINABUSH said:
Mine is Moo Moo the cow (should be obvious)
Other than that, the piano on the new map, the horse on the nurse/clown map and jingle Dwight.
How about you? Let me know down below!!!!
The actual game itself. I wish they would fix this mess.
They want two dead and two get out? Fine. I can live with that. Then give me two dead and two get out. Dont make me sweat my ass off even to just get one with a high chance of losing them some games and then a total rolfstomp the next game where nobody gets out.
I dont see 2 and 2 games. They are more rare then the 1k. Most common is either a 4k or 3k for me as surv.
Adjust gen work speed, run speed, perk cooldown and anything else then to ensure that two get out after two have died. Otherwise after two have died most of the time the other two will follow unless keys found and hatch found.
Conversely, after two killed adjust killer so he cant get the other two.
If you want 2 and 2 then make it so. Cos now it is not. 2 dead most likely means the rest follow.
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@NullEXE said:
https://forum.deadbydaylight.com/en/discussion/comment/1134029#Comment_1134029
I followed the game since 2017, and finally got a new gaming pc to play it during the stranger things release. Put a lot of money into it for all of the DLC's and many cosmetics. I put money into both the battle passes. I also put money into streamers - which I know isn't directly related, but I strongly support the community as well as I have been the game.
So i'm not really giving up on it yet, but my hope in them trying to make Killer in any way a positive role to play has become mute. I'm just going to rank killer to red each month, and not touch it unless it's to get BP, Challenges, or Dailies. Which I think is how it's intended anyways. I also have started to play other games when on my downtime with friends. There is a big competitor coming at aysymetrical games, and I pre-ordered that as well - to see how it goes. I thought the competition was going to kick them into providing for Killers, but in relation to the updates and what it seems like the direciton they are trying to go, i'm not too sure where they want DBD to go - so only time can tell, but i'm not wasting any more money on it.
I dont pre-order anything anymore. I know they want you to believe that you are "supporting" the company but i am not buying that tripe.
Too many companies have take advantage of this and then either released crap, not released at all or changed tack completely and made the game entirely different.
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It isnt. They themselves have stated that they balance around rank 20. Why bother going any higher in rank? Its for bragging rights.
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Have a really difficult game where you cant really find anybody and in the endgame results nobody has spine chill?
Most likely a swf using coms.
No bond needed. No empathy needed. No small game needed as long as one finds the totem. No premonition needed.
So this is how and why a lot of them run BT, DS, DH, Andrenaline. They can afford to lose the info perks and focus on second chance perks to increase their chances to prolong the game and possible getting another chase or lose them entirely.
Only way to solve killers' sometime inability to deal with swf is to make him so overpowered that it is a serious race to get the gens done and not just an M1 holding simulator like it is now. To make killer in a 1v1 situational so strong that the surv can only last 25 seconds at the most once found is the only weay to deal with this problem. This is a 4v1 and survs are able to hold off the killer all game if you let them. They are too strong.
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@Marcavecunc said:
Deranking system is broken since they changed it a few months ago. They need to rework it and make people derank two colors back, not just one. Too many people get to red ranks when they shouldn't because they don't derank far back enough, so now low ranked killers get high ranked survivors, because there's no one within their player rank to play against, and they prioritize faster queue times over evenly ranked matches (which makes sense, I rather play against a group of high ranked survivors than waiting 10 minutes to get a group at my rank)
This just puts more survs into red ranks as well. Since it takes more killer games with free points for them to derank. Have a bad game? No problem. Here you go. A free game with a deranking killer. We will give you back that pip you just lost.
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1133573#Comment_1133573
Pitting grey ranks against anyone has always been intended, yes, but OP is not in grey ranks, so that's irrelevant. As for the rest, you're insisting that the devs are simply lying about the matchmaking being bugged based on the fact that they haven't changed it and that bugs have become features in the past. That's not a valid argument, it's a guess. If you're going to speculate about their intentions, at least admit that that's all it is.
Where do i insist that the dev's are lying? Please tell me.
I simply mentioned that in the past thigns were pointed out and the response given was that these issues were bugs. Only to turn out to be included into the game later on as intended behavior.
Here is something funny. The person in charge of balance did not even know their own perks. The person making the game did not know their own game. I bet they are going to eat that just like cote is going to eat i think we did a pretty good job so far.
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Nobody wants to play killer anymore.
Que the apologists now who say its your region and time of day. lol
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@Fibijean said:
https://forum.deadbydaylight.com/en/discussion/comment/1131607#Comment_1131607
The devs said on stream that it was bugged and not working as intended, so forgive me if I take their word over yours.
They have said in the past that things wre bugged only to show up later as intended and was included in the game.
Que's have not changed. Scratch that. They MM has gotten worse if anything. If was bad before but now its just really bad. Pitting brand new killers to the game against the best the game has to offer has always been the case. This is the experience for most players that pick up the game and play either side.
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Nice thought. But you know cos its annoying to survs that it wont get looked at. They dont want to make things annoying for survs you know.
Skill checks are hard i hear.
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@chenais said:
I know a lot of people hate going against Freddy. Should I switch to another killer to be nicer? And if no, what add ons from Freddy do you think are op/unfun to go against?
Why? He is a natural counter to BT as long as they are asleep. Can teleport and has good map pressure. Who cares if he is annoying to play against? Oh, wait. Survs care. For that fact alone i play him. No. Not really. I like that he is invisible, most of the time. IF they find him annoying tough ######### cos i find DS and unbreakable annoying.
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@[Deleted User] said:
I don't blame you one bit dude. It's insane the neglect the devs have for their own game to allow this to go on for long.
If you wanted to stop playing killer or move to a different game, I would understand. There is not much you can do about it besides either just keep trucking through it or giving up and going to something else.
I suggest sticking with it if you have the patience, if not, then well.... the latter is probably the better choice.
Why are you telling him to stick with it if it is frustrating for him? If he wants to quit then let him. I have. I just lurk in here. I am not touching killer or this game till things as far as matchmakign are concerned are addressed. Matching brown ranks with red ranks for survs' que sakes is bollocks. So is any 2 ranks higher game. Yellow with purples. greens with reds. It total and utter ...yeah you know the word
After ten years in wow i only this week got loremaster title. Every single quest in the entire game. Something like over 9000 quests. In wow they fix things when they are broken and it does not take a year for them to fix things either.
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@Fibijean said:
Probably a combination of both. The matchmaking is known to be bugged right now, but the devs don't seem to be worrying too much about fixing it since they're about to render it obsolete with a brand new system anyway.
It is not bugged and is as intended. It has not changed for three years. The messed up matchmaking is nothing new. For three years we have read the once a week ######### is up with mm threads.
@NekoGamerX said:
steam screenshot don't play killer on there much
https://us.v-cdn.net/6030815/uploads/923/AVC20CBGLL1F.jpg
PS4 screenshots that last one was tonight they were the most toxic
https://us.v-cdn.net/6030815/uploads/520/MMOMISW4MG24.jpg
https://us.v-cdn.net/6030815/uploads/173/QT7FNMUIKDQ6.jpg
i mean really when is this going to be fixed?
^...This weeks
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@Frankie said:
https://forum.deadbydaylight.com/en/discussion/comment/1129475#Comment_1129475
I agree. Still playing a lot of killer, but the fact that I have to play so damn sweaty to get any headway is nonsense. When you can literally play survivor and be half asleep. I feel like it should be the other way around, if anything. On the plus side, playing sweaty has allowed me to remind survivors - killers didn't need ruin to win. We needed it to play nice. Now we don't play nice; and if I see survivors with keys or toolboxes, I slug them and let them all bleed out.
https://forum.deadbydaylight.com/en/discussion/comment/1129711#Comment_1129711
(they don't go back to the lobby if you dodge them before the loading screen)
Sorry...meant que. They go back to being in the que after i boot them.
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@Mc_Harty said:
Killer is so ######### at the moment, I don't even care if my survivor ques have a 15 minute period inbetween those 4 minute games.
I have sent many groups in a row back to the lobby because they refuse to ready up with 16 seconds left to go. Even when i spam the ready up to let them know i want them to ready up. At 16 seconds they got back to waiting another 15 min. I will not be switched upon in the last second. So many try it still. I am not an idiot. I could care less about their waits. That is not my concern. They should try killer if they are sick of waiting.
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@Aven_Fallen said:
https://forum.deadbydaylight.com/en/discussion/comment/1129379#Comment_1129379
Sadly it is a common "argument" of some people - SWF did not exist when the game was first launched, so it should have never been part of it. That it got implemented 1 month later and such a feature cannot be designed in a few weeks (meaning, it was simply not ready for initial release, but planned and worked on) is most likely ignored.
Plus of course what you mentioned.
Such a system can be developed in a few weeks.
You underestimate good, quality, productive developers.
I am talking about the dev, Virindi, of course. Who built a whole new UI and macro bot that can handle anything in Asherons Call in a matter of weeks. All by her own hands. Good devs can produce. Others struggle.
She took existing macro bots and brought them to a new standard. She added networking, ingame dungeon maps gleaned from the dats, fellow communication, combat variables for the type of critter and weapons so the macro could change weapons on critter type.
Tank was so programmable that you could input variables, routes, and location packet data cross referencing for ingame location verification. Once done the thing was so reliable you could hit start and the addon could play the game for you for days on end. You could write the macro to level yourself from 1 to max using every dungeon in the game using routes that were programmed.
It was a little over 1.5 meg compressed. Things do not have to be huge to perform. She used C#. The decal hooking agent was another 3megs.
Once the memory locations were reverse engineered and verified the game was ready for bots.
Bots. The way this game is headed if they are not careful.
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@HellDescent said:
I guess the ruin change is still backfiring. I wonder what'll happen when sabo and toolbox changes will go through
If sabo takes hold i dare to think of what que times will be like for survs. No killer is gonna want to deal with that. That is just not fun.
If they want killers to hang around i suggest they seriously think hard about the changes and how they would impact their game.
Chasing good survs and then finally getting them only to be denied the hook by a 1 second sabo? All this will do is force killers to use hangmans and slug, which is fun for killers that have information perks on what is happening, but horrible for survs.
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If i tunnel or not is largely controlled by survs. If the person was particularly hard to catch or was a douche that tbagged ect, the response is a tunnel and back on the hook with a very tight proxy camp till they are dead.
If they aggressively unhook in my face, and this happens in a fair amount of games due to BT, i am not guaranteed to hit the "right" one. If i see the weakened animal that caused me a lot of trouble run towards a strong area of the map i will tunnel them and back on the hook.
I think the tome and rift are largely responsible for some really messed up games where people only play for the challenge. Stun killer 3 times with pallets. So they use all pallets on the map, get their challenge, and then screw the rest of the team since all pallets are now gone.
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@Peasant said:
The removal of Survive With Friends is ill-advised at best and just petty at it's worst. While I understand that it can be frustrating to play against a group of friends in Dead by Daylight there are some key things to remember.
1.) People were already queuing with friends before SWF was officially added. Before SWF was added survivors would jump in and out of lobbies until they happened to join the same lobby and this was detrimental to everyone else as it botched queue times. Reverting the SWF addition just brings back old problems.
2.) Regardless of SWF good players are good players. Sure, a group of survivors escaping is always frustrating as killer, but they don't need to run as SWF for this to happen. There are times where you just get outplayed and even if the voice chat can help it's often not the one thing that causes you to lose.
3.) A large number of people picked up Dead by Daylight simply to play survivor with their buddies. I understand that if you main killer you might not care but look at it this way: What if on March 8th BHVR removed the ability to play as killer entirely and just added bots so you could only play as survivor. That feeling of betrayal and rage at time wasted is just what the SWF community would feel.
So my advice? Get over it. SWF groups all have the same freaking weakness of being determined to get everyone out and are often in voice chats so exploit that.
Please tell me how i can, as killer, get around the fact that the guy working on the gen is getting a warning over coms that i am headed in that direction? He does not have the perks to detect that i am coming yet still knows about it? How do you combat that? Instead of going to the gen go to possible exit routes? 20 seconds after the fact when he is already at the next gen and i am staring at air?
How is it that totem placements once found are common knowledge? Traps? Same thing.
How do you combat this as killer? Git good?
Being told what is happening in the game is pretty game breaking when you are not meant to be told anything other than your own observations and perks.
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@Oberon said:
https://forum.deadbydaylight.com/en/discussion/comment/1128691#Comment_1128691
Not saying dividing the player base. Just that SWF groups don't gain or lose MMR and receive fewer BP. They can still load up in the main queue. They'd just be internally flagged to receive fewer BP and not receive an MMR change.
Or how about no BP at all and no MMR change at all but still que as ranked not to split the pool?
After all, they are there for the "fun", right? BP dont matter. Its played for the fun of the game.
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@toxcitynacl said:
https://forum.deadbydaylight.com/en/discussion/comment/1128679#Comment_1128679
Have played scores of games this past month and just a few scum who camped and tunneled (and there is a special place in Hell for the Huntress that brought in an Ebony Mori and an instadown hatchet and tunneled everyone after every unhook) and yet they were still able to get 3 and 4Ks.
Is this the same place for survs that bring DS, Unbreakable, BT and DH?
Or Adrenaline for that matter. A plethora of second third, fourth, fifth and sixth chances to cover all your daily made mistake needs.
Killer on the other hand has to miss one hatchet or get pallet slammed at the wrong time to upend the gae in survs favor as this could potentially prolong the chase another 30 or more seconds in which time gens could pop.
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@Carpemortum said:
https://forum.deadbydaylight.com/en/discussion/comment/1129172#Comment_1129172
It's a shame the community wanted this so badly, and now we have it you all want it gone.
Do we not remember the issues that were rampant with p2p killer hosting?
People need to get a grip. P2P was far worse. You were at the mercy of the killers connection no matter how bad it was. We did not even get ping meters for the longest time. To the point that Make Lobbies Great Again (ping meter) was used.
Id rather have dedicated and miss a grab here and there than back to the old way. At least when i host i have a good connection with fiber. OK, not everybody can afford that but at least servers try to smoothen out ping for all.
Most games are less than 150ms which is far better, overall, than it was.
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@ThisLadyRightHere said:
https://forum.deadbydaylight.com/en/discussion/comment/1128213#Comment_1128213
This is the problem with people like you with this mindset. I mean they also bought the game too take that into consideration. They also deserve to have fun is this game.
Everyone is trying to compete with each other. Who is superior at the end of the match and who had the most fun. Salt? Frustrated? Did I make you mad? Like it’s pathetic and you’re sorry if you get pleasure off of this.
When I play this game I play for bloodpoints and entertainment.
Both Killer and Survivor sided. I don’t farm, but I don’t mind doing it at times.
IMO You play for our own fun, but also try to make the game fun for others if possible.
SWF throws any semblance of fair competition out of the window.
This is cheating when they use coms. This is why some games are really really hard. Cos they are telling each other where i am and what i am doing even.
Trapper setting traps? Only one person has to see it. Working on a gen but wait, here comes the killer in 20 seconds so i better get to a safe spot, No leaving scratchmarks mind you since you have plenty of time.
This is one reason i ran freddy. I can be there one second and on the other side of the map the next in a few seconds. This thrown off your game.
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@ZoneDymo said:
https://forum.deadbydaylight.com/en/discussion/comment/1128213#Comment_1128213
Thats fine, although merely this reply makes me think otherwise tbh, if you truely did not care you would not be here trying to defend your behavior.
Think about what it means to not care about something, it literally does not enter/occupy your mind, but here you are trying to make a point to some random person on the forums....you do care.
Accepting your are a selfish anti-social being is fine, just as long as you dont try to defend it, though they do say "Everybody is the hero of their own story"....
As if surv care about killers' feeling when they loop us around mindless objects for a min till they get caught? After all, they are just doign their "job".
But when killers do their job, which is killing you by any means necessary as there are 4 of you to go against, then we are toxic.
If we play by your rules we lose. Every time.
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@RobMeister88 said:
Yep, swf pretty much ruined the game. There's no more skill involved in any ranks, besides the 1v1 aspect, which wasn't even meant to ever be. In swf everything is known to everyone, so there's literally zero mind game throughout the trial. Not only that but swf are extremely sweaty. Toolboxes, flashlights, keys, DS, BT, DH, Adrenacuck, etc. Every swf treats the game as if it were a COD tournament and gets pissy if the killer takes advantage of their mistakes. They're responsible for the toxicity (them and Ochido). They bring the most crutch perks (most of which cant even be countered and the ones that can be, have risks, so either way, it hurts the killer and puts no pressure on the survivors) and items, yet if a killer tunnels, then he's the toxic try hard. Casual play styles from swf is gone. No such thing as casual swf anymore, either they try to bully inexperienced killers, or they just focus on gen rushing casual killers and avoid survivor-killer interaction at all costs. But according to the majority of the community, this is perfectly balanced.
swf mentality:
I just want to play with my friends.........
And then tell them where the killer is.
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@finitethrills said:
BHVR will forever rail against the proper solution, which is to admit they already cheated on their "vision" by adding swf, and just give all players voice comms so they can balance around it. The "people might get abused" excuse is just straight bullshit - if that was a concern, there'd be no end game chat. It's 2020, mute buttons are a well understood technology.
Some of the end game chat can be so nasty yet this is not policed. Yet no mention of being abused in end game chat and anything being done about that. But god forbid they are forced to balane the game with swf team chat in mind cos that could mean they might actually have to address the big fat elephant in the room.
They want to ban people for DC'ing when they encounter game breaking bugs, and there are many, but being called a nazi and all sorts of racial crap is fine.
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@Might_Oakk said:
https://forum.deadbydaylight.com/en/discussion/comment/1125094#Comment_1125094
DC rate is down but hook sewercide is way up.
Combined with the fact dc penalties don't account for games played makes it a garbage system. I unintentionally dc every 20 or 30 games.
I have had to sit out penalties a few times because I play a lot.
You have resolved nothing and punished active players
Grats bro
No healing prompt? DC
Getting hit 5 meters away from the window you just vaulted? DC
Stuck in crouch mode and cant walk or run after getting hit? DC
Get stuck in infinite loading screen? DC
Stuck in place and cant move? DC
Stuck on shoulder and cant do anything? DC
Engame collapse is triggered and over but game still churns on? DC
Play more than a few hours and you will have to DC and take a penalty because of game breaking bugs. Play 8 hours and you will have to at least twice DC due to game breaking bugs.
Over the next couple of days that penalty will go up to hours. Why bother playing at all at that point?
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@meatisadelicacy said:
https://forum.deadbydaylight.com/en/discussion/comment/1127219#Comment_1127219
Corrupt is a Plague perk. Pop is a Clown perk. Neither are copyrighted killers.
Both are under copy protection. They are licensed killers.
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@SunderMun said:
Let's not forget, there is no cooldown on it whatsoever, which is something we were told we'd get. :D
So if you wait a week between DC's it will still accumulate. :)
Those 'super rare' game breaking bugs are enough to make it increase vastly LMAO
They are not super rare. Game breaking bugs which result in my leaving are 1/15 games.
I am gettign pissed off at this game and wondering why i even fuckign bother.
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@ClickyClicky said:
The killer is fully entitled to slug you until bleed out.
Dont be a salty entitled survivor main. You will sit there for 4 full minutes and you will enjoy it while the killer gets his kicks.
This is what the devs want. Pandering to the most toxic players yet again
So are we entitled to DC is all get slugged at 5 gens. This says more abouthe state of the matchmaking more than anything else. Matchmaking is ######### garbage pitting total killers against noobs all the time.
Ill DC any time i like now.
Current one is one hour. I dont give a flying #########
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@NoShinyPony said:
The gates do not always spawn close to each other. And on Léry's, The Game and Hawkins, they even never are patrol-able.
To increase your chances of survival, there are several things you can do: Bring Wake Up to open exit gates faster. Bring Left Behind to find the hatch before the killer does. Bring a key to open the hatch.
There are lots of maps for me where the gates are not patrolable without having to travel at least 15 to 20 seconds. If you open gates just enough not to cause lights then you have a good chance at getting out.
The "game" likes giving me exit gates that are on the opposite side of the maps on a fairly regular basis. Its bullshit to be honest how often the gates are on opposite sides of the map in my games.
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@korean_zombie said:
Grim pantry is a very good map when compared to Lerys, Gideon, and Hawkins. And since games now last like 4 minutes with barely 30 minutes of pallets and loops for a survivor to choose from it just doesn't make the top 30 trigger worthy things about dead by daylight. Its just not bad enough to make the list.
Lery's is a decent map now. I would say a balanced map and does not favor either side.
Stealth killes like myers and pig now have a better chance there. As do survs with all the windows and doors and corridors. They did do a good job on that map.
The old lery's most likely was a death sentence with the right killer. Doc? Forget it. Just do gens and hope you get enough points. Billy? Good chance at getting out as his power is seriously limited there.
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@Faceless said:
There are many problems with playing solo survivor and there is no way to have fun with it.
The lack of communication is horrible and this is a huge advantage for the killer
NOED is almost always active, because nobody cleans totem
Toxic players who farm you in front of the killer
It takes time to get off the hook and most of the time you go into struggle
Chat at the end of the match is just useless and toxic asf
Slugging and camper always work in a solo survivor match because no one heals or walks around the hook taking a hit
I don't understand the community of that game, it's just impressive what I see sometimes. It is very sad to lose a game because other people do not want to play. in some points of the game there is only one option left: ######### on the hook and go to the next game
However, this is too boring, it makes the game boring.
I just had a game where 2 gens were left with one of them almost done. Crotus middle gen was almost done. I got chased. As i got hooked the other two did not bother doing gens at that point and went looking for the hatch. One got hooked right next to the hatch and the other one was found within 5 seconds after that.
For me as a solo i get nothing but games with people that are selfish and give up when two gens are left to do with three peole left. They dont get totems so noed is common. And i get nothing but maps that are not in my favor. As in out in the open maps all day long. Autowreckers with thwo gens that dead smack out in the open and only have two slots for repair. Crotus with at least three gens in the open and nowhere to run to and hide, let alone loop. There are no looping spots on my maps. All in the open. Bloodlodge, same thing. All gens in the open.
If i 99 the outise gens to give us a chance within thirty seconds somebody pops it thereby reducing the distance the killer has to travel.
I suck as a surv when it comes to losing the killer out in the open but at least i "know" how to play the game. Sadly i get nothing but idiots.
Pull surv off of the hook in thekillers face without BT.
I partly blame the rift. It allows them to get ######### done even if they die so who cares. If the condition to surv was on all challenges people would not act so reckless and stupid
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@Mikeasaurus said:
I have to agree on Xbox it's becoming more and more of a ghost town for Killers. Since Dedicated Servers were taken off all I get now is DC'ing Survivors/Killers or lobby dodging. Spending 30 minutes trying to get a match as survivor is not a fun way to spend my time, and trying to play killer is just getting more and more frustrating by the day. I really do hope they start making serious balance changes asap!
As long as you are willing to wait 30 min for a game that is your own fault. I would have abandoned it a long time. I dont wait 30 for any game. No game. If you have to wait 30 min for a game the game is DEAD
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@RayrafLPP said:
https://us.v-cdn.net/6030815/uploads/736/DGLQ1OZKFHKU.jpg
I guess that killer had fun playing against me in their probably first match ever.
A few of those kind of games and they wont be back. For sure. There are threads here this last week saying this exact thing.
Got ######### MM games a few times in a row, which is normal actually - its been that way for three years, and they stated they are done.
BVHR dont care. They have his money already.
MM has never been their priority. Ever. Three years now of posts complaining about MM.
pfft..i stopped playing as killer. Done. Only play a few games now as it is and wont be getting next rift or characters till i start seeing some improvments in the way people are matched. As survc i see nothing but 4ks all day long. I should be able to escape a game and not be given a game when they decide to shove some noob killer in there. I dont want easy games. I want games. I dont want to get face stomped every fricken game.
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@Rey_512 said:
https://forum.deadbydaylight.com/en/discussion/comment/1120601#Comment_1120601
3% escape rate? But gens go by so fast!! Killers have nothing to stop survivors!!
But back to the topic - no, you don’t “have” to save someone (especially if NOED is in play or it’s an instadown killer) but it would be nice of you to make an attempt.
I am solo que. No communications. With three other swf i am last on the last. I even get abused by them. They body blocked me a few games ago for daring to get a totem that they needed. I got body blocked till the killer was close and then guess who got hit?
I dont use meta perks either and i am startign to change my mind now with the pathetic %2 surv rate.
I am seeing an increase in tunneling A massive increase. To the point that i am being ignored if i try to take a hit for them. The game is turning a really nasty corner.
Its funny. On one hand i never get out but as killer i see nothing but 4ks as well.
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@just_a_noob said:
i very rarely play killer so i could be wrong about this but i think its more that in SWF people are communicating through chat so everyone knows exactly where the killer is, they have more of an idea when it's safe to unhook especially if the killer is chasing someone else. or if you are on hook you can tell people if someone is coming to get you so everyone else can stay on gens. that can be communicated. where as solo, nothing is certain. you can also communicate what perks the killer has eg if a survivor was getting chased and the killer climbs through the window with bamboozle then that survivor can give the other survivors a heads up so then you adapt and can loop differently or if the killer has spirit fury they can let the other survivors know in advance. basically swf just has an advantage over solo survivors.
like i said, i could be wrong, thats just the way i understand it when people say SWF is OP etc..
You dont get this kind of info when solo like me.
As solo my surv rate is pathetic. I am actually now starting to derank without even trying.
They cant, wont and are not able to balance this game. They can throw band-aid on after band-aid but they are incapable.
As surv i see nothing but 4ks all day long. As killer when i was playing it was the same. 4k
I think they balance out the 2 out and 2 die with the fact that people like me are not destined to ever get out. When ever i do get out after a long string of not getting out it is not due to my skill. It is due to teh fact that they gave me a killer who sucks even mroe than i do a surv. I am not a good surv. Not when it comes to losing the killer out in the open. And by the time i am caught most of the pallets are gone and i am down.
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@MegHasCuteFeet said:
-spend more than 60 secs on finding,chasing through jungle gyms and hooking a survivor (3 gens gone)
-benefit from survivor looping mistakes (Dead Hard)
-pick up a survivor (Pallet Stun/Flashlight)
-Hook a Survivor (2 sec hook sabotage lmfao)
-punish a mindless and unsave unhook (Borrowed time)
-punish the unhooker (Bodyblocked by person with Borrowed time on them)
-pick up an once hooked survivor (DS)
-grab a just unhooked survivor out of a locker in which he has 60secs safety for free (DS)
-benefit from overall good juggling (Adrenaline)
-complete their objective a little bit faster (DS)
You jumped in a locker thinking i wont grab you cos i am scared of eating a DS? You are wrong. Ill eat the ds and then hook you.
But then again if i anot playing killer til i see further changes i wont be grabbing you at all. I switched to surv as well. Killer is far too stressful.
I would rather die every game then deal with that ######### again. And i do die just about every game. Less than %3 surv rate. So much for the two get out bit,
Most games i play i see 4 kills. I am trackign statistics. Its ugly for me as a surv. But as killer i see the same stats. Nothing but 4k's
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@luka2211 said:
https://forum.deadbydaylight.com/en/discussion/comment/1120458#Comment_1120458
Many still use configs cause they know devs don't ban for it. Btw,you can remove shadows to make it go through everything instead of just map specific walls.
I think it is time to add the configs to EAC list of things to watch. This is getting ridiculous.
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@KingOfBadRNG said:
When the gens are finished and I've got my BP nearly max everything except for survival why should I go back into the game and risk my 5k BP at the very end ,because you went down and wanted to be saved?
Why does anyone care that i leave early? The team worked together because it's the best chance for survival. So when my survival is guarentee why shouldn't I take it?
Because when you die game after game after game like i die, you get ballsy and pull of some crazy #########. I stopped caring.
Gonna start equipping meta perks like everybody else soon. My surv rate is less than %3. I am counting it and keeping track of stats in my games.
How many times i get out. How many the killer kill ect. If they tunneled. If they morid.
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@MegHasCuteFeet said:
I think playing survivor is the most braindead thing you can do in this game.
And then they still manage to 3 gen themselves and get caught by noed since nobody, in my games other than me, does totems.
I am going to stop 99 the outside gens now cos most will just pop it without thinking and then wondering why they lost when they have 3 gens close and on one side of the map. It is stupid what some people do. And i get this game after game after game as a solo que.
I just had two nancy bodyblock me because i got their totem that they needed for that locker heal perk. This game is just getting stupid now