Feedback and Suggestions
Our team will be happy to read these!
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Please stop listening to all the killers who whine it is too hard to get the survivors. They seem to want the easy way out and want to feel overwhelmingly powerful so they can just railroad people to death with not much effort or creativity on their part, not to mention that if they don't kill everyone consistently or make every game a hatch game, they are upset and think something is wrong with15 comments 121 views last activity
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Alright so here’s my idea for a rework to this perk. The new perk reads “Anytime you hit a survivor with a basic attack you inflict Oblivious up to 4 survivors until the totem is cleansed. So would this make the perk significantly better? I think so, the effect of not having a terror radius is great, but you still have to hit them with a basic attack in order to get the effects of the perk. Thoug4 comments 51 views last activity
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Every time you drop a pallet during a chase, Stay Out of Trouble gains a token, up to a maximum of 3 tokens. For each token, move 2/2.5/3% faster than your average movement speed. Stay Out of Trouble loses all tokens when you start repairing a generator, or deactivates if all generators are completed. This is subject to change due to balancing. Check the date of responses to see if they are accu2 comments 41 views last activity
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I'll be honest, I've never been a hardcore player of this game. I really enjoyed playing it, and played it a lot before, though. So I, just by playing it so much, eventually got myself up into red ranks. But it's miserable to play in red ranks. I have a lot to say, but TL;DR: I really like the game when it feels like I can play it fairly, but a lot of things make it feel like I will only lose if1 comments 52 views last activity
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Nerf: make it 30 sekonds active and stun 3/4/5 seconds Unhooking, Gen repair, totem cleansing instantly disables DS. Buff: make the timer stop when in a chase again and if downed while the timer still didnt run out make it so DS will be available after picking up anytime. --> Buffed the anti tunneling aspect, nerfed the i am invincible aspekt with Locker, Unbreakable etc. Unbreakeble would32 comments 381 views last activity
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To people who would argue that it makes Trap kills too easy: What would make such an add-on any better at killing Survivors than, say, Tampered Timer? I've seen the "makes forcing Trap kills too easy" used as the counterargument every time, but it never makes sense to me. In the time it would take for the Pig to be put in a good position to force a Trap kill through seeing their timer, Tampered9 comments 31 views last activity
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If you are the last remaining survivor during the Endgame Countdown, you will almost always die to a Trapper and almost always escape a Hag. What if closing the hatch, naturally (the hatch was not closed after having been opened with a key), disables the Killer's power and gives them a move speed that is fair for an "M1 Killer?"2 comments 11 views last activity
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When the match ends, you go for a "gg" or something at the end chat and this annoying window pops up for no real reason, like showing that you have some rewards or something, and there's not a "close" button, you have to click on the window, then click back on the end screen and when it dissapears click back on the chat to say "gg". Really? that's really bad UI. I have by accident clicked on "sel0 comments 11 views last activity
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Welcome all! Writing this in class, as I'm very bored. I thought that I might as well propose some ideas for The Trapper to make him much more consistent and a lot stronger for higher-level play. A huge problem with Mr. Trap that's pretty much been a problem unaddressed since the game began is the fact that he has way too much counter-play. Currently Trapper's power can be completely countered9 comments 222 views last activity
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As the Pig I always thought her entire power was good but never really thematically made too much sense to me. And that chapter was a chance to really go wild. I woulda liked to see this: Each match will instead be divided up into "Phases" in which there are three. PHASE ONE - Phase 1 is when the Generators are being worked on. All survivors begin with Reverse Bear Traps on their h13 comments 152 views last activity
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I thought one way of spicing the Pig up would be implementing some SAW themed traps that are uniquely for her. Generators and Hooks could be fitted with traps which are present only in games where the Pig is the killer. The traps would be triggered after the survivors fail Saw skill checks, which are basically difficult skill checks. Remember the way steam was used as a torturous trap in SAW V2 comments 21 views last activity
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So, a very noisy topic right here. Since the most recent change to NOED making it cause Exposed at every level of the perk, a lot of people made the (in my opinion, accurate) observation of the correlation between skill level for killer players deteriorating and Rank no long mattering. This is due to NOED having a misleading function to it: although it gives the killer a chance to get more points21 comments 111 views last activity
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Hi guys, I was just wondering about the current state of the luck mechanic in dbd. The only two things it affects are unhooking and getting out of trapper's traps. This mechanic was useless even at the beginning, but now that deliverance exists, it is just ridiculous. It really needs a rework so that luck offerings or Up the Ante actually change something in the game, because right now I feel li5 comments 71 views last activity
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Just a player experience improvement suggestion here. Could we please get some kind of button at the bloodweb that would just instantly use all the bloodpoints to buy-out all the perks and add-ons so we don't need to do this process manually. When having a lot of blood-points, it takes quite a redicilious amount of time to use them all on the bloodweb, and not only is it time consuming, it is als0 comments 571 views last activity
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Hi. I...feel sort of bad saying this, but the Voice Actor for The Observer (I assume that's who's reading the lore from the archives) needs a little coaching. The reading pace feels very fast, and usually feels lifeless. These are horror stories! I want some pacing and suspense. Some of the more recent ones for The Doctor have flickers of what I like to hear, but by and large the readings feel6 comments 131 views last activity
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Can you please get rid of the Bloodweb messages in all character's Bloodwebs after you prestige for the first time?. I have several characters at 50 but not prestiged and everytime I finish a bloodweb I get the same "you can prestige and restart your character" before getting the new Bloodweb, its very annoying.0 comments 1 views last activity
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You are affected by the Exposed status effect for the duration of the Trial. Your thick blood coagulates practically instantly. -Your screams are 70%/80%/90% quieter. Your screams still produce a notification bubble. -Grants the ability to fully recover from the Dying State. -You do not leave pools of blood. I feel like this would be a really good change for No Mither, and would actually m0 comments 11 views last activity
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Started playing 2 weeks ago during free weekend on pc and have been noticing how bad this game is when it comes to the 'new player' experience and retaining said new players. It would be nice to have the option to hold/toggle a key and be able to mouse-over ui elements and read what they do. There are so many different perks/effects/auras that its hard for new players to know and remember the1 comments 31 views last activity
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What Doesn't Kill you Only Makes you stronger For each health state you are healed gain a token. Every time you are unhooked gain 1/2/3 token(s). For each token increase the speed at which you are healed by 6% and your vault speed by 3%. This bonus can stack indefinitely.17 comments 61 views last activity
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Why do we have to deal with such annoying spots, where survivors are not hitable without making a very long way around?1 comments 21 views last activity
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when i try to make a grab every single time the animation start and the survivor go away and every single time i need to finish the animation and the survivor build so much distance that trying to grab is useless and its like that for a long time now any idea when they will fix this because it feel like the bug that happen to target the survivor get fix almost immediatly but when it target the ki0 comments 41 views last activity
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I want to use these more but the cooldowns are too harsh I suggest: Thrilling Tremors from 60sec to 40sec . Surge from 40sec to 30sec . These are my rough estimates but any change to lower the CD would help. Especially considering strong perks like borrowed time have no cool down at all. Thanks.2 comments 131 views last activity
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So going to be honest here, started to use the hex perks and they are inconsistent as all hell, they either last the whole match, or 30 seconds. Because once you memorize totem spawns, they can be found before the first gen is 50% done. So my 3 A.M. sleep deprived mind thought about making use of all the dull totems littered about the place gather dust waiting for the NOED to activate so one of4 comments 31 views last activity
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Shrouds are probably the most pointless offering in DBD. Survivors almost always spawn together by default anyway, and the killer offering actually hurts you because the killer generally wants survivors to all be in the same place, and the only use for it is to bait "Mori = DC" players into DCing at the loading screen without using an actual mori in case they stay. Reagents and Oaks could be use12 comments 121 views last activity
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This post is going to be about how the current state of saboteur and hooks and offerings that affect them. The first point to bring up is right now asking four people to use petrified oak to spread out hooks is never going to happen and even if 1 person does it, it does very little to impact how easy it is for a killer to get a survivor onto a hook. The offering needs to either help saboteur by3 comments 451 views last activity
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First off, I had an idea for addons and offerings that just fill up inventory space. If there was a way to "return to essence" these addons/offerings for a portion of BP back, I think that would be an incredibly useful QoL update. I think more BP for everyone would be nice, and this just feels like something that would make DBD a better game, if only a little bit (it wouldn't be called "selling"2 comments 41 views last activity
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Remove notifications for new cosmetics from popping up in main menu when loading into a game. I don't see how it's related to any changes affecting gameplay and why they gotta pop out next to patch notes. Keep this stuff in the store. This isn't a free to play game, where we gotta go through the commercials4 comments 21 views last activity
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I'm gonna be real with you, it feels this way. The newest patch just showed us this. While Doctor did get a really good rework that is fun to play and verse, it's WHY they did it that angers me. The devs looked at how he was annoying to play against, but said nothing about how weak he was. Granted, they gave him a power boost, pushing him from (in my opinion) top upper-middle of B teir to Freddy20 comments 141 views last activity
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So, if you're the only survivor left, and the trapper closes the hatch because he found it before you, it's game over for you. Had a guy using bloody coils on his traps, and placed them in front of the exits. So when you disarm them, he's notified and comes right for you, and because of the coils, one hit and your down. If you manage to escape, he rearms the traps. Rinse and repeat. No chance f0 comments 11 views last activity
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I have Solidarity equipped. I am injured. I unhook Nea and we find a safe spot to heal up. I try to heal her, but she interrupts and tries to heal me. I interrupt and try to heal her. This cycles back and forth another three times. I finally gave up, hid in a nearby locker, and messaged them (Xbox) to let them know I have Solidarity because the game won't tell them for me. Let Solidarity have3 comments 21 views last activity
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The idea of this perk comes from a recent post I saw where someone labeled a Perk: “Everything Must Go”. It helped me generate this idea. Since most killers are voicing their opinion on SWF collaboration with Items, how about a perk that consumes Items during gameplay. This can also help combat Keys and allow a change to Mori’s. Franklin’s Demise has a similar affect, but only when you M1 a21 comments 101 views last activity
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This is the fifth time in a day I've got a lit totem spawning in the middle of everywhere. I mean this one is right in front of the exit gate, next to a hook, and a gen. Earlier one was just outside a killer shack, with the basement. No one ever goes looking around there eh? Then one two feet from a gen. Gee, I wonder if a survivor might see that during their gen rush.. Seriously what's the po5 comments 61 views last activity
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Everyone talks about wanting new objectives, hating “gen rush”, the game is stale, on and on. Well I’ve got a solution for you! Enter the Death Or Daylight game mode! No generators. No exit gates. No EGC. Instead we have a bar at the top of the screen just like in EGC, but instead of 2 minutes, it’s 60 minutes! (Yes, I know, 60 minutes... trust me on this, read on) The goal, survive until the29 comments 481 views last activity
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We can see how many generators are left in the HUD, so why not Totems? That way if people were worried about NoED, they could work on Totems before they finish up the generators. Which in turn could slow down how fast those gens pop. Maybe this idea has been suggested before, but I think it'd be beneficial to both survivors and killers.4 comments 41 views last activity
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why not give those who buy RIFT more blood points? let me explain! why not add 10% or 20% more blood points for those who buy the RIFT, that is, now it doesn't make much sense to buy without having more advantages, and I'm talking about blood points. in addition you could add offers that can be found or purchased for 2X / 3X blood points! you could add packages that will give you the opportunit4 comments 11 views last activity
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hi, ok this idea is utterly perfect and Scott is absolutely right.. what do you guys think ? Also @Peanits , @McLean any suggestions here please ? https://www.youtube.com/watch?v=LVnWIe-5Lcs7 comments 61 views last activity
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You can make different Mori animations based on location. For example, use a window, a pallet, a wall, a barrel, low obstacles to make another Mori animation for every killer. And leave the existing Mori animations to kill in the open area. This is an extra tonn of job for animators if they have nothing to do 😏5 comments 31 views last activity
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I swear the new doctor and ghost face is all i see online now like ian tryna be rude but the devs ######### up there game with the doctor's new power. It leave people to farm way easier now. Everytime i go against a doctor or ghost face i see other people dc and i do too bc ye no lie u guys made the doctor one of the new camped killers1 comments 51 views last activity
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i brought the gold pass for the story and for the rewards but iam very upset about that challenge because i had brought all the perks of jane and i dont like the idea for paying more money for only 1 challenge and forcing other players to pay for something they cant or don't want . please change the challenge for something we all players can do and unrelated with DLCs packs5 comments 151 views last activity
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My new killer idea is The Werewolf. His ability is to switch from Human form to Werewolf form. He can take the appearance from others survivors in the trial. When the game start, the werewolf start with the same appearance of an other random survivor in the trial. In human form, he have base survivor movement speed, 0 terror radius and no stain and has the Undetectable status and cannot0 comments 21 views last activity
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Now, I waited in the lobby for a short while, maybe 3-5 minutes, for a game. When I got in, I immediately walked across to the other corner of the map, to start stalking. Found one guy, chased him for a little bit and downed him. By that time, 4 gens were done. We're talking like 3-4 minutes of gameplay at this point. Why was I put into a room full o1 comments 61 views last activity
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there is really no reason for black pip. it just makes me (and a lot of others) just get higher and higher in ranks without having a chance with certain killers at least.11 comments 231 views last activity
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Survivor perk “Head On” takes too long to activate after entering a locker. Timing should be slightly reduced (-0.5 sec) so that it is better balanced and useful to the survivor.3 comments 21 views last activity
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Prologue Welcome to the Remastered series where I change things that are weak or strong to something fun and balanced. The goal of this series is to not make something OP, weak and vice versa; the goal is to keep something strong while having counterplay. 😁 Since we're looking at LF (LF = Leather Face), let's have at it. Notice : Numbers are just placeholders, don't take them seriously —1 comments 41 views last activity
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Just some ideas on horror-(film-)tropes i had that could be nice small additions to the game, nothing major like EGC but some things to add to the atmosphere of the game, making it more interesting and maybe add more offerings. They add some ways to address gen rushing and extreme looping but don’t take away the whole aspects. They somehow take luck in consideration which feels almost useless ri9 comments 61 views last activity
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Doctor OP Build (Rank 1 killer, xbox with 3k+ every game): Whispers lvl3 + Huntress Lullaby + Monitor and Abuse + BBQ or PGTW Addons to increase skillcheck difficulty and make them appear anywhere on the screen + reverse skillchecks Proceed to shock blast whenever whispers activates Place Lery's, The Game or Hawkins if you want a REALLY easy 4k I've played using this and 4kd 5 games in a r2 comments 131 views last activity
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Brought this up as both a question and a discussion: Why not give the actual values of add-ons/perks/etc that use descriptors like "considerably" or "tremendously" so people don't have to go trekking on videos, the wiki, and other nonsense just to learn that Yew Seed Brew on Huntress slows Survivors 15%, or that Devotee's Amulet "considerably" adds 8 seconds to Corrupt Purge on Huntress?4 comments 21 views last activity
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I think that lit totems should burn the survivor who destroys them, and put them on injured state. Which is logic. That would be a buff and a good thing for the game.9 comments 31 views last activity
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Otzdarva's new video is very well thought through and I agree with almost every singe thing he says. Please watch it and take some serious notes devs! https://youtu.be/_qQ1_uS1y1Q1 comments 21 views last activity