angryliven
angryliven
About
- Username
- angryliven
- Joined
- Visits
- 87
- Last Active
Comments
-
if you all say that the mori is the best change in the last 3 years, then do we bring RUIN back as it was before? just that perk and you're all dead because you don't know how to do the skills, that's all ....
-
@Terro said:
The devs aren't killing their game. They're trying to normalize every part of the game to really boring levels of power. Part of it is the community's fault cuz both sides keep calling for nerfs for anything sightly powerful but the devs also look at statistics and go well this is better than everything else so we'll nerf it down.
who are you talking about? both sides ask nerf? yes, but it just happens that only the surviving part of the nerfs, why? the game BECAME UNPlayable, it all started with the RUIN nerf, then all the other nerfs that weren't supposed to be, ESPECIALLY THE MORI, started! what are we talking about? the devs must not think that they are the epic games, that they can do whatever they want, because anyway there are people who are bored like me, and have abandoned the game, I'm doing it, game already uninstalled, but only because now the survivors do not they are more afraid of the killer, this game has become meaningless. over and out. see you next time.
-
@rickyray101 said:
I think it's a total dick move when killers use a Mori during an event. It's bad enough that devs nerf every single survivor perk and buff the Hell out of every killer and their perk. I'm about to say screw it and delete the damn app. I play killer as well and had been irritated with survivors at times but this game and it's community is sucking the life out of this game!!!!
so, at this point we all remove keys, boxes, and medkits, for each event? and what have they nerfed for the surv ????
you complain so much but at least you want to point out the things that have been nerfed?
-
it is true, there is always a situation of defeat, unfortunately we have to thank the devs, who are trying to make gameplay faster and faster consequently the killer will have to lose in any case, there are always surv who complain about being tunnel , and on this I agree with him, because in any case it is not fair, even if I still play only killer, but this is forced to do other things you will have to lose in every game, so starting from the ruin they made a very tiring gameplay on the killer side, unfortunately even 10 seconds more will change the gameplay. wasting time getting a surv even for 1 minute costs you 3 generators, if you are right they are 2, but not less. so here we are not talking about skills, this game is not competitive, and we have to understand this, but coming to be insulted even if you are rank 1 but you are defeated for a simple gen rush and for not having tunneled it seems to me an exaggeration thing, there they are people who insult you in particular magnitude only because you failed to kill them all, but they do not take into account that people have not been tunneled, we know very well that if a killer does not get away, he has lost the game, but if he does, at least 3 kill. we need to intervene on the fact of the gen rush, at this rate there will be more surv than killer, or worse slowly both sides will be diminished. I don't know now the percentage that goes up or down of players, but I am convinced that the killers are getting tired and something does not have to change. after the rui the game has become a real challenge for killer, where you have to hurry.
-
@FFabeq said:
You do know that survivor can just spread on the gens and instead making 1 qucik gen, they will make 3 in 80 seconds lmao
@B_Random said:
Solution, just pressure gens lol.
*Pressures gen*
you're toxic.
Whenever you play killer, there's always a lose lose situation.
I know, for this I am not proposing other things, because I would not have an idea, instead for a gen rush where more than 1 surv work there I have expressed my opinion.
-
@Warcrafter4 said:
https://forum.deadbydaylight.com/en/discussion/comment/1693582#Comment_1693582
Almo has said MMR is still calculating in the back ground atm which is why killer lock is still in.
For the post survivors really don't need to change characters past 30 seconds ashey might need to change for a daily but forgot to swap before they qued so giving them a 30 second grace period to swap(half the lobby time) would make sense.
I completely agree. both surv and killer would be right on both sides,
now i am wondering if devs read this post or not
-
I think when the old RUIN was still played, I did not complain about the ruin as a survivor, on the contrary I knew it would be a complicated game, but sometimes I had fun, as a killer I had time to find one or two and hook them without that a gen was made, the ruin was perfect, too bad they are ruining the game, modifying the ruin without having adequate accommodation against gen rush have simply ruined the gamplay, playing as a killer after 2/3 game I no longer want, I am rank 3 but to keep it I have to sweat the whole game and sometimes perform tunneling, even if I don't want to do it but I understand very well everyone knows how to do skill chek, and therefore they are dangerous, I managed to find people in rank 2 with seventy 72 hours of play , they didn't know how to make a decent loop, what did they get by changing the ruin? a game where the killer is made fun of, mocked and if you kill two they also give you noob, I don't know how much longer this situation can continue, but soon many will set to play killer, the situation of the houses can be seen that has changed, now you can see it, but the fact that the gen rush has stopped does not change. I don't really know how to do it, I try all perk, I try to be more in patron on the gen but often I can not get to the gen in time to finish it and tepo that I take one another 2 gen are gone. advise me what to do and how to play. the surv only think about doing gen, let's do something else that makes them look for at least something before starting to make gen, tools that should look for random places like gen, tools that allow you to do gen, or something like that , there are many ideas of how to fix the game and make it balanced, but does anyone listen to us?
-
@AhoyWolf said:
They are nerfing toolboxes in the next chapter.
that's all? I don't think it resolves.
-
si, certo facciamo come con la nurse e legione, continuate a piangere voi baby surv e su questo gioco l'unico che sarà a scappare è il killer.
-
non si puo parlare di eliminare add ones solo perche sono tossici, ricordiamo che sono rari, e non sempre puoi sfuggire al killer, e giusto anche ti uccide 8 volte su 10, i surv il pip lo fanno comunque anche se muoiono, ma il killer no, sono main killer ma ultivamente gioco surv per vedere su quale fronte andare a minare e come difendere gen rush e accorciare le tempistiche, e credimi add one ultra rari sono cose che fanno paura hai surv e almeno quando ti vedono da lontano lasciano il gen e cercano di nascondersi, è cosi che si deve giocare, no che mentre sto arrivando tu stai li a farmi gen senza nemmeno avere un minimo di paura.
hanno gia nerfato abbastanza i perk e killer stessi, sembra quasi che tutto ciò che è stato fatto e solo per surv.
-
ho pensato anche io che si potesse dividere il server, fare uno dove russi giocano tra di loro e si insultano in russo tra di loro, ma dobbiamo capire che così abbasseremo online europeo e non starai piu 1m/5m ad aspettare, ma le attese saranno molto piu elevate.
PS: se non riesci a trovarli usi una build sbagliata, e hai poca esperienza sulle mappe.
-
@Marcavecunc said:
No. As Milo says, this would turn it into a pay to win model, and it's not something they want.
Getting more experience would be a good thing, except with experience you gain shards, and with shards, you can buy bloodpoints in the shrine..
I wouldn't mind requiring less Experience to unlock Rift Fragments for people who paid though, like 600 or 700 instead of 800 for those who didn't pay to unlock the Premium track with cells.
I, on the other hand, would say that fragments are sufficient, just play, they are the blood points that, however, would bring interest in buying the pass.
-
@Blueberry said:
All we have confirmed is they are looking at toolboxes I believe.
Whille toolboxes are an issue, even if they did get fixed it wouldn't solve the problem. "Gen rushing" is an issue even with no toolboxes present. The issue is the speed at which gens can get done even at base, with no increasing effects present. Toolboxes or perks simply make the problem more apparent.
could change the repair speed! make it much longer, start more skill chek, it is not difficult to get there! just use a little imagination to really see where the problem lies! ruin was not a problem, it broke out anyway, but at least it slowed down the game and gave the killer the opportunity to assert himself, now no longer, useless to modify or / and revise the houses, if the problem consists in the gen rush! slowing down the repair speed of the generator would be a perfect idea.
-
I am rank 1, but with these gen rushes I am going up, you can no longer continue, to kill two, I have to sweat, I would like to play safely even without ruin, but playing in 6 minutes you can not do anything, now it no longer makes sense to play from killer, almost everyone comes out, they have to change something quickly, so you can't go ahead, I would like to play quietly without sweating and getting nervous, it seems to me that developers do everything the survivors ask, (we can't do skill chek , you can solve "YES SURE, EVERYTHING YOU WANT, NERFS RUIN")
-
I would like the developers to read this fed, now the expectations of surv also a red rank communicate to be heard, I who was playing as a killer, now I pass to surv, now it makes no sense to play as a killer, you can not win, now this genrush you can avoid it anymore, I refuse to play as a killer, even if you kill one, I have to catch insults concerning my health, my family ... because surv must always win, so keep destroying this game, in a little while people will stop playing as a killer and I would like to see what will happen next!
I put the point here, I tried, but I don't want to be insulted continuously despite clean play, without camping, tunneling, Thanks developers! keep it up!
-
I propose to add a fifth perk, to both categories, to the killer and surv, in my opinion at that point we will be able to balance the games
-
Thanks for replying, I'll explain how I play, I am not the guy who immediately puts the person who has been punished off hook, I like to play clean, and without making the supervisor nervous, so that we all have fun, but now people run the generators in motion so fast that the perks are not enough, I agree to nerfy ruin, but you could put it as a tanatophobia, a perk that cannot be removed, at that point it would not be a nerf but only a correction would give an advantage to surv, and to the killer, that is, think about it, it would change the game. right now unfortunately the killers are humiliated by the fact of the nerf towards ruin, we are insulted (at least this is what happens in europe) and we can not help but see how the killer's gameplay is ruined, in the end not everyone must survive, at least two playing clean must die, (if they are a very good team, at that point there is that they are saved) the problem that after all this time the surv continue to cry and the devs do everything to satisfy them, but we killers when we have changes in our favor? and anyway I have 1k killer hours and at least 2k more on ps4
-
apart from the points, do you say about people who disconnect?
-
should do more events ... there would be more reason to play. points are never enough :(
-
@fcc2014 said:
While maybe not extra points we need something for killers so when they play a secret offering so survivors don't dc because of a mori.
What if they played an offer that for a short time gave a hex effect without a totem.
Ruin 2 minutes
Haunted Grounds 90 seconds
NOED activating at the end of the game for 60s
I do think offerings need to be looked at.
I disagree, I always play as a killer and I rank low 3/4 if you find a primade, to do 4 out of 4 you have to take a seated shower to kill them all, for me killer should be slightly boosted. not nerf.
-
@Peanits said:
While the red stain can be used by a survivor to tell which way the killer is going in a chase, you can also take advantage of this with the killer by turning around. If the survivor is depending on it to survive, they'll think you turned around and went the other way and start sprinting towards you. It's a great way to mindgame and can get you plenty of hits if done correctly.
I'm not saying to remove it permanently, I just say to remove it from the survivor who is pursued by the killer. only in that case the machine would disappear for the time that the killer is chasing. but once the killer is sown, the red spot resumes itself for the survivor.