Feedback and Suggestions

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  • I get the ruin nerf, but that said, when time is at the essence, strong windows are complete BS, they're outdated structures that need to be fixed. It's really stupid that I have to jump a window 3 times in order to try to catch a survivor with bloodlust or leave him and go find another survivor. Please replace it with 2 or 3 loops to give me chance to mindgame the survivor instead of having him
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  • I would gift my friend a steam gift card, but that's kinda lame and would require him to type in the code, then buy the cells himself. He wants the the classic Ghostface outfit, but he doesn't like buying cosmetics with real money. I'd like to give him some cells so that he can buy that or something else that he wants.
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  • I'm not talking about 'immersive' players that the community brings up in each of these posts - not the players that are too scared to do anything but roam the map never working on generators or unhooking their allies or anything. I'm talking about actual stealthy gameplay. I am talking about players that are better at roaming the map and avoiding being seen or chased by the killer (which should
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  • Seriously. There should NEVER be a situation where I am looped endlessly because it takes SO ######### LONG for Bloodlust to trigger. NEVER. I am so ######### pissed off right now from a damn match of flashlight-stunning; blinding after a pallet drop; endlessly ######### looping at EVERY loop point EVER... for the ENTIRE ######### MATCH, because Bloodlust would not trigger because every little ##
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  • So, the recent change to Ruin has certainly shined a light on the Hex perks as a whole, and the underlying mentality of them. Additionally, the recent Q&A session revealed that secondary objectives as part of controlling overall game speed and balance is something the developers seem keen on looking at. I had an idea, and I've been mentally gnawing on it for a while, and I'd like to get fee
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  • they need to make her ability stronger and her stealth better as it stands pig isn’t that good
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  • If the Nightmare has to wait to fast travel and cannot do it at the very start of the match, then why am I being mowed down by the Hillbilly's chainsaw sprint within 7 seconds of the match starting (2 seconds after the camera pan has finished)??
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  • please make thril of the hunt do noises like discordance because i cant hear ######### this need to be done
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  • Everyone I know wants the feature of trying on different items to make our own unique outfit before purchasing, please! We wouldn't want to risk wasting our money if it doesn't turn out the way we imagined. :[ Basically, we want a dressing room or at least a "Reset" button, that way Store doesn't reset until you want it to. If this were implemented, more people will want to shop. I'd love to
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  • i always was a killer main, played survivors only for daily and swf, the reason was that playing solo qeue as surv was like signing a death contract for stupid decisions on another teammates. today after some weeks playing survivor i decided to play freddy to complete a daily (im rank 1 in both roles with more than 1000 hours in the game in all plataforms) but in this match i saw that i was swe
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  • If survivors don't complete one generator within 10 minutes they should be automatically sacrificed to the entity. I'm sick and tired of situations when there are 2 survivors left doing nothing, just hiding.
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  • 1) Remove the Light Poles With these things it is too easy to find generators in open maps. The Light Poles should be removed to make finding generators more challenging. 2) Make generators harder to repair. Increase the Skill Check trigger chance on generators. The chance of Skill Check's triggering while repairing depends on the situation: When looking in the direction of the generator
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  • Im main killer, Im green rank, Then i dont want reach red ranks anymore, survs are so to xic, I dont time to play along the day so i wait to play at night, when i came from school either work, then when i use to play there are only SWF survivors, then every killer that they are speccially to xic. They inssults us if killer wins or loses, they want u play certain way then get mad if u dont. The
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  • I hope you like this idea, I have thought a lot and it gives a touch to the movie, if you want to die for your teammates in the game, die for your teammates. I don't want to do spoilers of SAW movies. I will present my idea of new mechanics of the traps of this killer. Now the traps (RBT) are activated once the survivor performs the action of: repair, sabotage, healing, rescue. The explosion
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  • Right now, perks that appear on the bloodweb are pretty random. This means the more perks you unlock, the less likely you are to find the perk you want. Does anyone really enjoy the randomness of this? I don't think they do! People like to pick and choose which perks to learn, rather than rely on luck to get the perks they'd like to learn. So my proposal is this: Replace the individual perk
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  • Hi, I never thought I would have to write for such a reason, after the nerf of the ruin, everyone who plays as a killer with a rank between 8/1 passes the desire to play it, unfortunately you are doing everything to please the survivors, but damage you are doing to the killers, not one but most of the matches are now meaningless, it is not possible that in 4 minutes 5 generators do you! solve bec
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  • As someone who enjoys playing both sides of the game, I feel that moris and keys offer a "cheap win" for each side. While I disagree that these elements should be removed from the game entirely I do believe they could each use a soft nerf. As for moris, I'm strictly referring to offerings. Devour hope is perfectly fine as is IMO and I don't have a solution to tweak rancor so all you get is a \o/
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  • I think slugging should be a perk. I think that would help with the toxicity of some killers. For those who didnt understand what im saying. Slugging in general is not my issue its slugging specifically to take over a game or achieve 4k.
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  • Bring back the old (first) Killer finding system when we can get the geographically NEAREST killer in the lobby with ping/latency 30 - 60ms ! https://youtu.be/qzJQ0P6S6VE
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  • So everyone knows about the trick to getting past Trapper's traps just by dead harding over them. Not only is this unfair, it literally makes no logical sense. It is unfair because a survivor basically can completely ignore a trap & extend the chase they were just in. Trapper gets screwed because then he either has to take time to pick up his trap or has to find a different route to continue
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  • Don't know what either of these perks do? Keep reading. If you already know, skip to the " 🔪 " emoji. Pop Goes The Weasel/PGTW makes it so that the next generator you kick after hooking someone immediatly regress 25% of the generator. Thrilling Tremors blocks all generators not being worked on when you pick someone up. 🔪 So they both seem like good, similar perks. Right? Well, almost. PGTW i
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  • I am a new player, and unlike most, I actually read the EULA. But even armed with that knowledge I was unaware that using an in-game option (disconnecting) too much is bannable. Unless a new player comes to the forums and reads this post before playing: https://forum.deadbydaylight.com/en/discussion/19450/game-rules-and-report-system Or reports another player and reads all the options, (not
    Mod
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  • Quick suggestion: Remove the flashlight burn on Wraith. I dont understand why this is still in the game. And it cant be that big of a deal to the rid of this. Thank you
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  • I was thinking of ways to make Ruin better. The current problem is that it still gets cleansed early. You don't get good value from it. So, how about this. We keep the base Hex effect the same, all gens regress at 200% when Survivors aren't working on them. The new part is this: When the Hex is broken, you can still apply the effect. You can kick a gen and make it regress at 200%. It allo
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  • All male survivors are stuck with really flat butts! Just look at our poor guys! D:
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  • I find that the black silhouettes of the characters to insert friends spoil the atmosphere while waiting for the lobby. They are ugly!
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  • Make it so that you can click and hold on something in the blood web and it will automatically attempt to fill in the blood via the shortest path to whatever you are clicking on. A thought.
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  • For all the suvivor animations and human killers too in te game. Even the game Friday the 13th use it and they are a small team too.
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  • Almost 2nd prestige but consistently playing with GARBAGE teammates. I have played probably 10 games and still haven’t won a single game. Seriously getting PO’d
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  • This games atmosphere used to be dark and spooky , now it feels more goofy than scary. Anyways , I wanted to know how you guys would make dbd scary again . let me know down below!!
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  • I found it no fun, very easy, impossible for the Nurse to have a chance to get me. I just stopped running and let her hook and kill me, for the sake of the player. Just... no fun to play with her (was my main) and no fun to play against (back then i used to feel thrilled against her). Its just... sad, very, very, very sad. All Nurses players now looks like a rank 20 Nurse player. When she fini
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  • Now hear me out. I know you're thinking "But Dead by Daylight is a horror game!". Exactly, but I think that such a Killer is still possible. Killer name: The Puppeteer Killer Power: Strings of Malice, Entity Favour Strings of Malice allows the Puppeteer to take control of one of his puppets. Think of it as going from "Bird's Eye View' to "First Person" as the Puppeteer starts chasing the sur
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  • Trapper is in need of a slight buff. I think that maybe instead of me proposing a buff and then getting it roasted, I will just list all issues I noticed when playing and watching others play him, and then discuss about how to fix them. Escaping Traps. Survivior escaping a trap on a first attempt is very bad, it reduces your "quite easily counterable lethal power" to a "quite easily counterabl
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  • The Evasion Emblem tracks and rewards both playstyles (stealthy or loopy), but not the "Be chased by the killer for 120 seconds as [survivor name]" daily ritual. Can the ritual be changed to "Evade the killer for 120 seconds as [survivor name]," and use the same evasion formula as the Evasion Emblem?
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  • Why only Meg have a mask? All survivors should have masks based on all cultures (western, indian, african, eastern).
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  • Uncle Istvan, a graveyard hermit, cannibal. The only killer in DBD with an uncovered human face. He has a lower terror radius than other killers. His perks are based on totems and dark rituals fueled by blood collected by biting downed survivors. A ramdom curse may be delivered on the bitten survivor and is activated after unhook or healing from a dow
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  • Visualizing the party before the start of the game was too much. So how about showing who was partying in the game results? Killers are then given extra bonuses based on the number of people at the party. Killers can aim for more rewards against parties if they're confident, and survivors should be able to recognize the party after the game.
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  • Autodidact is a great perk, but it relies too much on RNG and all healing speed buffs make it weaker instead of stronger. Many people try to give it guaranteed skillchecks, but I think it would defeat the whole purpose of that perk. So here is my idea: All healing speed bonuses are converted to increased chance of triggering a skillcheck. So basically you are stuck with basic healing speed
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  • We need summer skins for survivors. Bikinis, Hawai themed clothes for ALL survivors (including poor Quentin). Who is with me? We also need a beach / island / camping center themed map!
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  • If a survivor is close to a gen, it is kinda hard to see their auras while using barbecue and chilli killer perk. It is because both are red. Perhaps recoloring the survivor aura to white would make detecting them easier.
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  • Since 3.4.2 a neat trick "skilled" survivors used to do, was patched out. If a survivor was on hook and the killer was camping, other survivors could fake the unhook action and walk through the guy on hook to hide their own hitbox behind the hooked survivors. Then the killer would hit the person on hook, have their melee cooldown animation and made it possible for the rescuing survivor to have e
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  • Can this advantage period be removed? After all, there is now an event called endgame. How long does the game end? 1 minute 2 minutes maybe 3 minutes? I'm not sure, but I want to get your thoughts. Obviously I do not use this advantage much. If I use it, I use it as a random challenge.
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  • I've thought for the longest time that No Mither is the worst perk a survivor can have on. Its issues are going down in one hit instead of two, and the killer knowing that you have it on and not letting you use it. So I've come up with a solution or two... 1. No Mither isn't active at the start of the match. This would let you get hit twice before going down in your first life and the killer wou
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  • As the title reads I think they should add a reward for reaching certain ranks and devotion levels in dbd with the introduction of charms this is the easiest way to distribute the rewards. Similar to what Apex Legends does at the end of a season you'll be awarded a weapon charm of the highest level you reached during the season and a dive trail for reaching Diamond and Predator. DBD could do some
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  • Is this a good idea? Each survivor starts the game with 1 of 4 tools. Each tool can only repair a certain percentage of each generator. This forces survivors to move about more and not just hold m1. Now each tool can be unique, like one does more repairing but has more frequent skills checks than another. If a survivor dies, there tool is left on the ground or spawned in a new location that t
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