Feedback and Suggestions
Our team will be happy to read these!
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no one will ever find it. you never can just walk past it and find it, the cover it has is so amazing. it blends in so well, unbelievable. it took me hours just to locate it to screenshot this.0 comments 71 views last activity
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Revenge Why can the killer see the survivors players but the survivors can't see the killer? I'm fine with the killer being able to see the survivors and the items they carry, but being able to see the steam profile name just makes so they can put that juicy mori and play like douches. I ain't even that good at the game but I've got players that hate me just because I got lucky once. 1 Min Lobb1 comments 41 views last activity
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No One Escapes Death is not performing as intended. This perk is meant to punish survivors for rushing gens if they don't also cleanse all available dull totems. However, if there are still 5 gens remaining and the killer closes the hatch, NOED still activates?? !! Rework the perk's trigger condition so that it behaves like Bitter Murmur and only activates when the last gen is completed instead72 comments 1,031 views last activity
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Changing the trial objectives depending on survivors / killer skill could improve the game experience for both sides better than using a ranking system. The Entity could add more objectives or features or (de)buffs depending on how many gens are fixed and how fast are they made and the survivors current number / health / hook state. I have no idea how this could be implemented but I think it wo0 comments 11 views last activity
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I think it would be better to add a new button for switching the abilities before the game start instead of addons. It could be way cooler and we could have more different add-ons. It could also open up opportunities for Legion rework or other new charaters. (This is not a Freddy Buff, just a change that would make Freddy more unique.)0 comments 21 views last activity
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Let me start off by saying that, no, I am not a professional, but I am currently an aspiring student. I love you, BHVR, I love Dead by Daylight, but I genuinely do not believe that the recent change to Ruin was the way to go. There have been a lot of questionable choices, mechanically speaking, that has been made since I started playing (sometime around 2.1 or 2.2, and I'm just shy of 2k hours a3 comments 41 views last activity
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Have an option of 2 settings between which we could change with a press of a button.(square for example). I've been playing a lot of Huntress lately and I find it difficult to m1 survivors with low sensitivity, considering 360 is meta on ps4 due to terrible killer fps. When I play her I set my sensitivity to 14, otherwise it's 92 for all other killers. So it would be nice to be able to switch i1 comments 11 views last activity
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Had this idea for an update to the perk unlock system, meant as a middle ground between the multiple requests people have made for a la carte perk purchases and the current Bloodweb method (sorry if something like this has already been suggested; I didn't find anything in my forum search). The goal is to address some of the issues that weren't solved by the Bloodweb changes in 2019; primarily: 12 comments 21 views last activity
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It would be nice to have an option to change the units of measurement in game from Metric to Imperial. For those of us that were never taught the metric system, saying something has a range of 40 Meters is like saying it has a range of 40 Dingle-bops. (And before someone suggests it, no, I'm not going to "just" learn the Metric system) *update* So far all the objections I see are just making32 comments 191 views last activity
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I mean, there are lot of "usseless" offerings that take a long time to burn it all 1 by 1, like 25% more BP of that, slight mist that I believe that the better way to use those is stack it, 4 different 25%+ BP offerings can stack, MOLDY OAK and SHROUD OF SEPARATION can stack, and doesn't mean any adbantage for the killer. Or in the other hand is improve this offerings for not being so futile.0 comments 11 views last activity
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Just one more! - When your item would get used up, you will be able to use the item for 3/4/5(affected by consumption modifiers[like streetwise]) seconds more time. It does not affect instantly consuming addons. After that duration ends or you stop using the item, it will instantly go away. If you do not have an item, the CLOSEST survivor within 8/12/16 meters gets the benefit and is notified of1 comments 21 views last activity
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My main problem with it, and how to possibly fix it Legit he always has a way to find me by following the red orb road?????? i feel the only way to fix this is to make it so if you have no mither you dont drop blood orbs because lore wise its right because in the definition of no mither it says "You are affected by the for the duration of the Trial. Your thick blood coagulates practically inst26 comments 571 views last activity
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Sometimes the Killer is babysitting and I dont wanna be rescued. But then here comes a survivor and I have no choice. Then immediately after Im taken off the hook, BAM, Im downed and back on the hook again. Gee thx /:,' SURVIVORS SHOULD BE ABLE TO HOLD A BUTTON AND KICK SURVIVORS AWAY WHEN THEY DONT WANNA BE RESCUED Other than that this is one of my favorite games of this generation <3 (:,'15 comments 261 views last activity
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Hello, my name is Luciano Hofliger, i have been playing since 2017, with more than 4,000 hours of play, I have a YouTube channel with more than 7,000 people based almost 100% on DBD. I ask with the utmost humility and sincerity, what are you doing with the game? My analysis is as follows: I live in South America - Brazil. I don't know if globally the statistics are the same, however, in my reg1 comments 52 views last activity
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I've noticed that completing The Rift as a casual player is like an impossible mission. To get on level 70 with the last item, you have to put in an immense amount of time into the game. If there weren't those bonus points from the challenges I would need about 3 hours for only one level. That's too hard. I mean, if there weren't the challenges, I had to play 3 hours a day, 70 days in a row for1 comments 21 views last activity
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I don't know how some people can make a really fast and smooth 360 when the game have a slowdown, a restraint to prevent this kind of movement, I think they are using some kind of bannable control to allow this happen. Like the youtubers "Ayrun" "Ussillys" "CowsIam".0 comments 31 views last activity
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Your fervent care of the Hooks has aroused The Entity's interest. The All Hooks are granted the following bonuses: -If you are further than 32 meters from the hanged survivor, then progress for one and second stages on the Hook for the survivor lasts 45 seconds instead of 60. I think this is a fair decision if you take this perk and the stage for the survivor lasts 45 seconds (as it was bef2 comments 61 views last activity
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Behavior has a post up asking for feedback and I doubt they'll actually bother to listen to any of it but after trying again to play killer I figured I may as well throw my opinion away, off into the internet. Like the title suggests, playing killer is a thankless role. You're the one player who has decided to provide the antagonist for the game and you should feel like a ruthless killer but you3 comments 71 views last activity
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Have you guys considered adding g a quick play matchmaking type game mode? I would imagine it would be a lot like how Friday the 13th's matchmaking is where it just selects one of the 5 ppl in the lobby to play as the killer then you could have a minute to pick your killer/survivor. I just feel like this could really help put a balance on the amount killer/survivors and would make matchmaking a w9 comments 41 views last activity
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Like with Balanced Landing and his stun reduction... While sprinting, The first vault (where the perk activate) become a fast vault no matter what.8 comments 61 views last activity
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they should add weapons for survivor so when they are being chased they can just turn fight instead. ad a whole emblem for it .49 comments 1,442 views last activity
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This is something I mostly made for fun, but I would still like to see it, or something similar, implemented into the game. The core idea behind this new system is to shift the meta in a way that promotes more creative perk builds. To do this, two things must happen. First, every perk will get a “weight” primarily based on its power and impact on the match. A perk’s weight determines how much sp0 comments 31 views last activity
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Hey folks, I know ... this is a topic nobody wants to talk about, nobody wants to lose his/her beloved meta-perk, etc. ... First something about me: I play mainly survivor, sometimes also killer, with now about 2,3k playtime in the game. I personally don't use "Selfheal" on every single survivor, only on some of them. With "Selfheal" it is kinda similar as it was with "Ruin". Obviously I don't6 comments 81 views last activity
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80% of the rage quits I see are Doctor matches. 90% of mine are, too. They always run Distressing. It always covers half the map (or the whole map on certain maps). All he has to do is check lockers if no one's screaming. Tier 1 Madness messes with the skill checks. Tier 2 Madness gives way to his crutch add-ons. The Madness takes forever to get rid of and won't drop even if you're i37 comments 792 views last activity
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Static blast is better than I gave it credit save for a couple issues: 1) Incorporate this sound effect somehow https://youtu.be/f2PDTVmcM9c 2) shave 10 seconds off the cooldown 3) add very light regression to generators in the bast zone to signify electrical damage Using it should feel like this https://youtu.be/9M7iFh1fUiM?t=00m09s24 comments 991 views last activity
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This is a super unfun mechanic for survivors. It is too finicky, unreliable, inconsistent, and gives the killer free hits for just walking up to survivors even when they’re not even remotely attempting to be stealthy. Because of this mechanic, a stealth killer’s biggest counter, spine chill, is still relatively ineffective against GF. You know he’s coming, you move away to a safe window/pallet10 comments 81 views last activity
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Selecting both survivor and killer Archives challenges at the same time + major Archives QoL changesIt is a major time waster that you have to open the archives in a separate screen that navigates you away from whatever you are doing entirely so that you can change your challenge every time you switch from killer to survivor or vice versa. Being able to keep two challenges at once would fix this. Perhaps the selections could be coloured differently so that they can be distinguished at a glance.0 comments 11 views last activity
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I personally love the idea. I own the game for PC and Xbox, would love to have it all as one thing. We saw this in their survey, but who wouldn't want this?2 comments 11 views last activity
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Blood Warden is pretty nice but having to hook a Survivor during Exit Gates being open is really irritating (especially if they're the ONLY survivor left because the others exit immediately when one downs); but I think it could be a little more interesting if it were reworked slightly. My suggestion: Hex: Blood Warden Once Exit Gates are powered, if any Dull Totems remain, one of them becomes a8 comments 62 views last activity
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Hi, I know these forums are supposed to be more for the game but I don't know where else I'm supposed to turn. I made a purchase a few days ago for some store apparel from: shop.deadbydaylight.com So far you've only taken my money and I've received no form of confirmation email for my order. (I did get my paypal receipt however). I used the contact form to follow up here: shop.deadbydayli0 comments 1 views last activity
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What I'm going to suggest isn't going to be widely accepted, but everyone can agree that Swf is plainly not fun to play against. Gens fly by and you barely get a chance to get a few hooks before the exit gates are powered if you don't use a "viable" killer. What I suggest is to implemented with or without swf and gives the killer a bit more time to get another hook or two. Basically, after e2 comments 41 views last activity
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nerf billys charge addons (make them unstackable too) rework red one-shot hatchet addon (unfun and unfair) rework one-shot clowns bottle addon (unfair and unfair) dedicated servers hitbox hit at pallets sometimes even through pallets when vaulting , get hit after u threw pallet at killer , 3 meter windows hits shorten killers lunge . ok that's it devs you do how u know best cya5 comments 71 views last activity
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I was playing a fairly chill match as a killer and not doing terribly but not spectacularly either. Only sacrificed one survivor before the exit gates opened, but whatever. Can't win them all, right? Well, after opening the gates, they unhook their mate. She gets the adrenaline heal, naturally. I chase the other two out of the match and chase the lite2 comments 51 views last activity
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I'm not saying this as a threat, just as a concern because I really like this game but if I have nothing to work towards why should I continue to play? I come from the League of Legends community where rank is pretty much everything and this is my side game that lately I been playing a LOT trying to get better at it. I been nothing but a purple rank scrub on survivor and only recently started pl5 comments 151 views last activity
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Hello :) So i already posted this thread on the Steam forums and so far the feedback is mostly positive toward my idea ! So i thought it would be good to post it aswell to make it visible to the devs @not_Queen @Peanits ----- So i see lot of threads about SWF and how annoying it is to play with and against them. (I'm playing both solo survivor and killer in red ranks) WITH : they51 comments 541 views last activity
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It would be neat if earlier versions were temporarily released every once in a while that you could switch to like a PTB. Maybe it could be an April Fools "PTB" or be released during the DBD Anniversary. I just think it would be cool to go back and time and see the OP tiles, machine gun builds, and so on.0 comments 11 views last activity
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Your survivor hitboxes are still massive and literally standing next to a pallet, staring at it and spamming the use key doesent do ######### sometimes, so how about instead of focusin on releasing jebait content for money, try fixing these things to stop the leak of players.0 comments 11 views last activity
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I am probably one of the number one complainers about hook struggle, and I noticed I haven’t died to it lately, maybe not since the last patch! Maybe I’ve just been lucky, but if you guys made some changes I hadn’t noticed in the patch notes, thank you so much!2 comments 21 views last activity
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I'm tired on Survivors that bring in Keys, having them be near impossible to see in the lobby, let alone in a match. With Ash's Puppet Hand obscuring it, Survivors that have idle animations that hold their arms back a bit etc. We can literally see every other item a Survivor brings in...Killers plan in accordance to that...Keys being small & hard to see are kinda bullshit and it's like "w18 comments 302 views last activity
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Could we get a Michael Douglas/William Foster skin for Dwight, from the movie Falling Down? Obviously you can avoid licensing issues as all you need is a certain haircut, shirt, etc for Dwight he already has the general look anyways. https://i0.wp.com/www.alcohollywood.com/wp-content/uploads//ep126-fallingdown.jpg?resize=625%2C4011 comments 11 views last activity
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I know that it's difficult to balance thing, the game doesn't have large online etc. etc., but you can make newbees' life a bit better, so they don't quit the game right after meeting toxic genrushing tbaggers. After every match with party-of-4 veteran survivors there are less Bubbas in this world. Please. Stop. So this is how we can try to somehow balance this out: 1) BP multipliers (or pl1 comments 21 views last activity
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Today, I spent my time play with DBD for about two years and I still have some trouble to hear the killer while repairing the generators. Now when I had time and watch youtube "Dead by daylight mobile" and I learned there have glow in their hearts (the survivor's heart) when its getting glow as alert when the killer is close by. I was thinking why not they put it in Dead By Daylight on PC, xBox o2 comments 41 views last activity
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So cruel limits is getting a buff or rework and in the future more perks like Monstrous Shrine. I wonder if Shadowborn is fine or needs a buff too? I would say yes, the higher FOV is not a perk slot worth for my opinion, just like monitor it should give you somehow a extra effect. My idea: Survivors further than 40 Meters are highlithed white like in Freddys dreamworld where your "edges" of your27 comments 1,333 views last activity
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I feel like survivors have a HUGE disadvantage with EGC and the doors spawning so close together on maps. Like where the killer just stands between them and looks back and fourth. This is incredibly imbalanced. Either change how the doors spawn, or change how long it takes to open them. Because when you're the last one alive, and the killer gets lucky and finds the hatch before you, you're basica2 comments 31 views last activity
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Is this game using this feature of UE? Because I think this is one of the features that optimize the game, the objects that are more close to the camera have better textures and poly resolution than the far objects.0 comments 1 views last activity
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During the transition of the 60 days (Approximately) , i witnessed some types of behaviours demonstrated by fellow players and i would like to add an idea. I will try to be brief and concise: Some of us work and have jobs outside of Dead by Daylight that makes the Rift's time be very short (from 60 days/2 months to a mere 16 days/weekends only) which makes impossible the total completion of1 comments 11 views last activity
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Just a suggestion, if a HEX Perk is being ran why only one dull totem has to be lit why cant all the totems on the map be lit and the user has to keep cleansing until they cleanse the right one, kind of like it is trying to remove pigs bear trap5 comments 41 views last activity
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I’m a killer main(i play survivor too) and i play on xbox one. Normally i am on purple-red ranks and there's period of times where all the games i play as killer i get gen-rushed, it doesn't Matter which killer im playing, or which perks I’m using. This happens to me in at least 80% of my games, they Last 5 minutes more or less, even when im carrying a full slow-down perk build. The thing get11 comments 101 views last activity
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How about players manifest that they "liked the match"? Click on the "thumbs up" and a GG icon can appear by the side of the players nickname. So we can easily manifest to others it was a nice match, wining or losing. This will instigate a better comunication between sportslike players. But I suggest only the "thumbs up" option. The opposite will estimulate offenses. If the player didnt like the8 comments 62 views last activity