Sziosis
Sziosis
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- Sziosis
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I also confirm this and qdd that the Deadly Deceit killer challenge has the same problem. I have a idea to the problem. Was anyone using the event offering at the time?
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@28_stabs said:
https://forum.deadbydaylight.com/en/discussion/comment/1541150#Comment_1541150
Good question. Survivors must have more or less ~recent education~. Also, to note, cthe first commercial engine was invented in 1870. Thats less than 200 yrs...
Given enough time (Which is basically infinite in this realm) anyone can learn something presented to them. Trial and error is a huge part of life, learning and creating the best cinnamon buns known to man. I'm pretty sure the Entity doesn't interview anyone to see if they know how to repair damaged wiring and machine parts before casting them into an eternity of engineering school hell where the teacher hangs you up on a hook as an example for exploding the generators.
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@gibblywibblywoo said:
I want a survivor from the future. Cyberpunk clothing and dyed hair tips. single lens wraparound sunglasses, FLuroescant thriller style jacket with short sleeves. The works
This. Me like this.
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@Maperson said:
And how would they know how to repair gens? Neanderthal would only help killer lol
Neanderthal gets hit by killer once.
Neanderthal "Pain bad"
Neanderthal sees other survivors repair generator and escape.
Neanderthal "Me leave, too."
Learning has taken place. More learning to come.
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@NekoGamerX said:
well 2 or 3 are from the 80s.
Where's my early settlers, tho?
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@Ghouled_Mojo said:
So aside the fact that every survivor somehow knows how to work on generators, how are those from the past supposed to know?
They learn just as everyone else has done. Not even half of the survivors know how to legitimately fix a generator when they first arrived nor should they know what they have to do to escape in the first place.
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@Demonl3y said:
Its unplayable because the survivors are ,,too modern"?
Yes. The Entity can take people from throughout time. Why do we have only modern survivors? It's fishy. And I don't see a mermaid.
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@Zaitsev said:
https://forum.deadbydaylight.com/en/discussion/comment/1540960#Comment_1540960
Yes completely unplayable. I want a butler from Victorian London as a survivor
That... Actually sounds cool.
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.-. I have no real problem with the new map. looks great, has played great for me and I recently learned that Midwich may be one of Legion's best maps. I think there should be more ways to go upstairs (plenty of drops though), but other than that, I'm good.
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I'm here because I smelled blueberries... I want a buff Piggy.
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@mottigedel said:
mysterious survivor is just a additive just as they said terrifying killer. it means absolutely nothing
I refuse to back down. I already played my cards in the original post. I'm committed now.
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@Dwinchester said:
https://forum.deadbydaylight.com/en/discussion/comment/1292643#Comment_1292643
I mean jaws is as iconic as they come, huge impact on horror, and serving on the uss Indianapolis doesn't get more mysterious. Generators are going to be on boats and you have to swim to get to them. Everywhere else, jaws swims in the dirt, like a proper land shark.
Honestly, I want you to be right, but the more I read into this, the more I just want to laugh hysterically.
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@TheRockstarKnight said:
https://forum.deadbydaylight.com/en/discussion/comment/1292587#Comment_1292587
Stuff that the devs personally have wanted for a long time would be an emotional milestone.
Like, anything made by Stephen King (a lot of the devs are fans of his), Jason Voorhees (who has had a standing invitation since, IIRC, Michael joined the roster), or something else that they've been eyeing for a long time.
This is assuming the emotional milestone isn't just that we're having a 4 year anniversary. Which is a definite possibility.
You may be right, but I just can't see the emotional milestone being the license itself. There are any number of licenses that fit all the criteria given. I just wanted to put this out there to turn some heads and see if I end up actually being right.
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@Dwinchester said:
It's clearly jaws and Quint. The skull looking up at the 4 looks exactly like the jaws poster.
agreed. I have no doubt now.
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@Flyguy115 said:
https://forum.deadbydaylight.com/en/discussion/154374/did-i-solve-the-next-chapters-mystery
I dont think it would be an emotional milestone for the developers tho.
I still don't understand stand how any license would be an emotional milestone. I believe the milestone comes from a development standpoint. It may be a new way they went about development or a way they have changed the entirety of the game.
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While I understand the concept, this would make 2 story loops insanely powerful and give every survivor a reason to run Balanced Landing to make them op. Then they would have to make a killer perk to offset the difference and it would become a necessity among most of the red ranks. Long story short: I see alot of balancing in the future should this happen.
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@Freesham said:
On the subject of Pig, what add on combination is best for popping heads? So far I've been using Rule Set 2 and Tampered Timer, but Sketch and Gears seem like they'd be useful too. Would be cool to see heads pop more often in my Pig games.
I use Crate of Gears and Tampered Timer. It's the only 2 guaranteed to get the closest to head pops. Crate of Gears guarentees a bit of extra time on a box and the Timer guarentees -30s. That being said, no guarentees on actually getting a head pop. The Sketches give no guarantee, but if luck is on your side and they HAVE to check that extra box, they may be screwed. If survivors 99 gens though, none of this works.
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Method to Madness - You refuse to stop your work for man nor beast. While injured, in the killer's terror radius and working on a generator, Method of Madness is activated. While activated, you will have a 10% increased chance to trigger a skill check and great skill checks give 1%/1.5%/2% bonus progression.
Dr. Frankenstein [survivor] - "Beware; for I am fearless, and therefore powerful."
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@domai36 said:
From what I have read and from my own interest in the genre, only the popularized likenesses have any potential copyright infringement basis. The actual characters themselves - at least dracula and frankenstein's monster - are public domain.
For what it's worth, your theory does hold some water still, as they did say 'since (horror's) it's inception', and not many characters go as far as back Shelley's creation.
I know Frankenstein is public domain, but the Monster's likeness (played by Boris Karloff) is owned by Universal. From what I read, they rarely enforce that copyright, but it is theirs to do so. As for Dracula, I'm not sure if the likeness of the original Dracula movie is copyrighted.
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Frankenstein and Frankenstein's Monster. This is all I've thought about for 2 days.
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I was mentioned. I am here.
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I run Iron Maiden with BBQ all the time. When someone uses Inner Strength or try for Head On, you hear screams all the time. I've got some funny moments with Iron Maiden.
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Why change so many maps at once? Are you guys going to start focusing on one specific area of the game for each patch from now on or was this a one time deal?
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Your points suggest you played well. It's about enjoying the game, so if you are tired of not killing people, change up how you play. I haven't ever suggested tunneling, but see someone you know is on their last hook might call for you to home in on them sometimes. You don't have to git gud, but you can have fun.
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Unless you have 2 people going to the nearest hooks, you should be able to alter your course to a new hook. If you go to swing at them, you mess that tactic up. Dropping survivors is an option if you think you can't make it to a hook. Downs don't always equal hooks, but it's all about situational awareness. If we are discussing rank 1 swf, nothing applies and you should just enjoy a nice cup of tea.
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@theArashi said:
Well, if you burn it as survivor then killer doesn't know who burned it. Whenever I do burn it as killer survivors usually focus gens more(for some reason).
I had a ridiculous game few days back. 4 man swf decided to burn offerings like bps and such while expecting killer to farm with them. I didn't get the memo(I usually don't even have game on any screen until it loads in) and survivor decided to not try to play normally but sacrifice themselves.
Of course I got a lot of ######### for it... but why? What is wrong with playing the game normally?
Killers aren't allowed to play normally. They must adhere to the Survivor Rulebook. I lost mine in a tragic fire after Old Freddy went berserk with 4k bp and no downs.
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Hmm. I did this a few days ago, but in my defense, ¹I forgot about the streamers, ²Rarely farm when there's no DCs, ³The guy kept going back to the same totem and wouldn't run away when I approached and ⁴Apparently he had a crow flying around meaning he was standing still enough to warrant a crow. Am I a dingus for killing him quickly? Probably, but I can't take back what happened.
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@Walker_of_the_fog_96 said:
@Sziosis Paulie Esther actually did a good job.
I seen that. If it turns out to be accidentally true, that would be hilarious.
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@xEa said:
The next Killer will be Slender Man.
Reason: They made look it like an april fools joke, but it actually was not!
That would be the greatest April Fools I've ever seen
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We could see a xenomorph, but with the Predator game coming, I think they will be on top of that for some kinda crossover.
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I thought I was the only one who thought of this. Glad to know some others think the same.
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The Judge
Note: I Reeeeeaaaaally hope it's Kane's character from See No Evil
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With the way Ruin is being changed, my only question is: Are you guys going to be looking into how fast most games go with survive with friends or is it something you guys haven't really found out how to balance yet?
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@SilentSpectre said:
The update broke the speed boost, it also did this to wraith. There should be a fix in 1-2 weeks.
Appreciate the info. I missed so many attacks because I expected a longer lunge.
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@NoOneEscapesNancy said:
I like it! What would the skin concept be?
I was thinking about a samoan styled man with a tattoo that gives off a burning glow and a tiki mask to top it off. Dripping with molten lava of course.
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@SolarFoxVB said:
I'm confused about one part. At half power, do basic attacks burn AND injure survivors or just burn them?
Burned survivors would always be injured until healed. Being unhooked or healed from being downed will put you in the first burned state (I.E. 2 more burns will down the survivor or 1 basic attack.)
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The killer wouldn't hide his TR in the basement, but it would make survivors consider how close the killer is before making a save as they won't hear the killer coming. Stealth killers can already hide their TR anywhere. This gives a bit more viability to all killers on different maps in a sense of stealth. The other thought is to dull the sound of the TR so they still hear the heartbeat, but at a reduced distance. There are certain areas of maps that give survivors an advantage or killer an advantage already. In other words, if you don't want to go into the basement or these specific rooms, stay away from them.
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From a Ps4 user, I'm pretty sure it's not a thing yet. Latency on someone else's part can be the cause also. I've had someone hit me as I did the animation to pull the pallet, but the pallet never dropped. And from the killer side, I do get tired of the Pig's Ambush attack automatically swinging at a survivor and still missing. Also, I never lunge at anyone with high ping in my lobbies. It misses 80% of the time if their ping is over 170. I don't know if the Ps4 is fully optimized, but it would make me happy to know if it's not, so I can feel better about the future.
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Nurse needed a change. Being able to ignore all obstacles is already a huge advantage in her favor and with only a short fatigue to slow her down, she could dominate and give survivors no chance of escape. Snowballing was a huge issue with a good Nurse. It gave survivors little chance to do any actions. It's true she's not the same, but she is still very viable. I can vouch for the fact she is still a great killer, but no longer the greatest.
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I just want to point out that DC topics get a lot of views and replies because it's a serious issue that ruins the game for others. The only time it's okay to DC is someone is cheating, game is held hostage with exploits or if you have a real world problem. If you think it's going to be "unfun" to play, why play a game where the unknown will happen? You're not supposed to know the killer or their build or you could easily counter them. Just because you expect a hard match does not give you the right to make it virtually impossible for everyone else or to cut the match short because you couldn't catch anyone. Have some respect for your fellow gamers.
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Sounds like someone just wants some attention. The fact I'm posting this means you got it.
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@DeathEscape said:
Both
You've earned a promotion.
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@Rezblaze said:
https://forum.deadbydaylight.com/en/discussion/comment/788496#Comment_788496
I can see that being useful, but honestly, what about NOED? Do we have to find it, diddle with it, THEN find the seal, THEN cleanse it? That's a lot of time for NOED to snowball. Sure, its NOED and that's its thing, but a little long in my opinion.
If the devs see NOED as as unbalanced at that point, They can make an exception to that Hex. Or it can be viewed as only Hex Totems get the seals and dull totems don't. In that regard, NOED can still be taken out before it's even used. There are several ways to make those few anomalies work.
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I like these ideas, but I had one where all Totems are sealed and you can only break the seal by
1. Finding the totem.
2. Interact with the totem to reveal the aura of a seal in a random location of the map.
3. Find and break the seal (only the survivors who have interacted with the totem can break the seal)
4. Cleanse the totem. (After the seal is broken, all survivors can cleanse the totem)
Killers can't see auras of the seals.
This gives totems more life and the survivors an objective to take away a useful perk from the killer.
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I hate to be that guy, buuuut That means you can live without another chapter. I'm sorry. I have an eye for grammar. I get what you are saying, though.
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@johnmwarner said:
https://forum.deadbydaylight.com/en/discussion/comment/785558#Comment_785558
I’m curious who’s fault it is? I still enjoy the game, and look forward to what the company does going forward. But to blindly support them and say, “nothing thy could do,” when you see how long some bugs have gone on is stupid.
They could hire more people or get outside support fixing their coding that causes delays, healing bugs, random DCs, resetting progress, disappearing cosmetics... should I go on
I don't blindly support them. I support them because they try hard to fix the game regardless of what everyone on the forums says. The game years ago was far from what it is now and they do fix bugs, but some are harder to code than others, so they remain longer. As for the loss of progress they experienced, have you ever played a game for hours and the power went out before you saved? Think of that, but on a development level where coding can be lost completely. They would have to assess the loss, adjust their schedule to fix what was lost and continue with all other changes that they hadn't even got to yet. Fault should not be the focus. We should have patience when it comes to matters like these and not think about ourselves when the developers are already having a hard time. Is it really so bad that the event and changes are postponed? At least they are not canceled.
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It would be cool to have unique chase music, but I don't see it high on the priorities right now. So I say someday. When the devs do alot of quality of life changes.
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@FriendlyGuy said:
I would prefer a fully functioning game. Not that dedicated mess we got right here. Grabbing people off gens and seeing em run away feels weird.
Honestly, that has always been the case for alot of people with or without dedicated servers, but I've seen some stupid hits/grabs with the servers. They will be fixed in time though. I'm fairly certain that's a huge priority for them right now as a promise from almost a year ago.
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There are several things that are unbalanced and they look into those issues, but the game is 1v4. Balance isn't easy. I will vouch for one point that survivors SUPPOSED to be weaker than the killer because there are 4 of them, but again, certain aspects are had to balance. How do you know how far gens should spawn from each other? How long should certain walls be around a pallet? How much time should generators take to make both sides have an equal chance of winning? Several factors need to be addressed, but I have seen the devs work on alot of balance issues over the years, but the primary issue is the same. Comms. SWF is the most unbalanced thing in the game, but there is no real "fix". Given time, I believe they will still work out the kinks in time, but there is no immediate fix to everything.
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@PGJSF said:
https://forum.deadbydaylight.com/en/discussion/comment/785562#Comment_785562
Of course. What I am talking about is just how, on a MORAL level, I would respond to my customers if I promised them something and then “failed” to deliver for whatever reason. We are free to quit the game just as my customers are free to look for another editor, but we won’t because the game is amazing and they won’t because I’m an amazing editor. So just like my writers hope I don’t screw up, here we are, hoping BHVR will keep entertaining us.
It would be nice to give us a small bonus if it's not out of their way, but we should not expect anything. Expecting a consolation for a hiccup in their plans is just petty and that makes our morals lower than if we received nothing from them.