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Sziosis

Sziosis

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Sziosis
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  • https://youtu.be/REeos3iIn4U Ticked me off. Hook glitch happened twice in that match, then this happened. I might stop playing until these things are patched. I'm sick of getting screwed like this.
    0 comments 21 views last activity
  • I'll make this quick. We have killers from multiple different eras, but why aren't the survivors the same way? Every survivor is from the modern age and I for one am offended. Come on, Behavior. Fix your game. Literally unplayable. P.S. I love you, Behavior Devs.
    30 comments 611 views last activity
  • I'm sorry for what comes next. I'll be that guy so nobody else has to make a thread like... This, but hear me out for a bit. You may be entertained. Everyone seems to be hinging on the words "classic" and "mysterious survivor" from the dev announcement. Classic is pretty ambiguous and doesn't narrow much down, but the mysterious survivor part can make things a bit easier to figure out. The mo
    17 comments 331 views last activity
  • I've been looking around and I know I'm not the first to notice this. We already have Myers which is owned by Universal, but Dracula, Frankenstein and Wolfman are also all owned by Universal. My brain can't shake this fact and I'm stuck believing Frankenstein is the next chapter. I can definitely be wrong, but I'm making my bet on this one. On a side note, What if we get a whole set of classi
    3 comments 91 views last activity
  • Both of these addons are .02% useful on a good day. Stab Wound Study doesn't decrease the deep wounds timer enough to warrant using it and trying to make Frank's Mixtape work means all the gens will get done. As that one Legion main, I'm insulted this is still not changed. I'm not mad, just disappointed. So, I just wanna give some suggestions in hopes we will get some kinda change soon. Feel free
    1 comments 1,241 views last activity
  • The Light Stats Terror Radius- 24m Speed- 4.4m/s Height- Average Main Power - Fatal Flash -Survivors do not see The Light over 20m away, but instead see a floating orb of light. -Light Sources are placed randomly across the map and can be picked up (max 1 at a time). -Using the Active Ability button causes The Light to teleport to a Light Source within 24m and has a cooldo
    0 comments 41 views last activity
  • Honestly, I don't know who the next DLC killer will be, but there are a few clues to use to figure it out. The most notable being how prominent and up-to-date the killer is and I got 2 candidates. 1. The Candyman from Candyman. Set to release on September 25, 2020 and already having a classic movie, The Candyman could be released as the next killer to hype up fans for the upcoming movie or be re
    15 comments 281 views last activity
  • What I'm going to suggest isn't going to be widely accepted, but everyone can agree that Swf is plainly not fun to play against. Gens fly by and you barely get a chance to get a few hooks before the exit gates are powered if you don't use a "viable" killer. What I suggest is to implemented with or without swf and gives the killer a bit more time to get another hook or two. Basically, after e
    2 comments 41 views last activity
  • Summary The Masquerade is a killer that plans ahead to outperform her competition by placing manikins around the area that she can then take control over. After placing her pieces across the map, she can chase survivors by leaping vaults or apply pressure with her manikins. Her tall, dark figure coupled with a porcelain doll mask makes her presence much more eerie. Basic Stats
    0 comments 63 views last activity
  • I just played a match with spirit and every time I phased, there was no speed after it. It was a hard stop and I was walking normal again. Is anyone else experiencing this too? I was on the Legion's map and I was on Ps4 in case that matters. Is this a bug or just the changes they implemented?
    5 comments 132 views last activity
  • Base stats Height - Tall Terror Radius - 32m Movement Speed - 4.6m/s Power Ignition - Ignition passively charges. Chasing survivors increases the rate at which Ignition charges. When activated, pallets and vaults will ignite within a 8m zone and the power gauge is depleted. Ignition zones disperse after 30s and pallets remain useable. Upon interacting with burning vaults and palle
    5 comments 62 views last activity
  • Would it at all be interesting if you become oblivious in certain rooms in Dead by Daylight? Such as the basement. While inside, you either won't hear the killer's Terror Radius or it is reduced. (With a 32m TR you wouldn't hear it until the killer was within 16m.) A different use would be a map with a big building that wouldn't let you hear the TR unless the killer was in the building with you o
    13 comments 112 views last activity
  • This is a small thing I thought up, but it can be somewhat useful in a situation or two. Basically a secondary power to fake putting down traps. You can do this already, but my idea is 1. No delay in being able to move as there is in normal setting (.5s leaning down and .5s standing up). And 2. You can fake a trap even if you don't have one. Even if it's just faking a trap when you don't have one
    0 comments 11 views last activity
  • Would you be willing the devs to skip a chapter just to focus on the core game? Having new killers and survivors is cool, but wouldn't freshening the game up be better? I understand they have certain devs constantly working on the normal game, but wouldn't having all hands focus on the core game make for a better experience than new faces? I'd like your opinions.
    27 comments 262 views last activity
  • Killer The Demon. After suffering greatly in his life The Demon has been given an opportunity to spread the despair he has felt to others in the form of Tormented Soul. Tormented Soul - Once activated, all survivors within your terror radius will begin to hear voices in all directions instead of a terror radius (Terror radius perks do not activate while affected by Tormented Soul). While
    5 comments 71 views last activity
  • I've been wandering the forums for a few months and have come across multiple people who see it okay to DC to suit their own interests. I don't see it ever okay to DC (unless someone is cheating or holding the game hostage). DCing hurts both sides and it's a huge waste of time for everyone. One person can ruin the match for everyone. I'm a killer main and have only ever DC'd once when the swamp b
    29 comments 552 views last activity
  • Legion has a major flaw in Feral Frenzy. Other than addons, why would you hit a survivor again after they've been inflicted with deep wounds? I propose a change that allows Legion to hit survivors already inflicted with deep wounds repeatedly (but it doesn't recharge Legion's power) and change Frank's Mixtape to end Feral Frenzy when hitting a survior with deep wounds. This will give Legion a cha
    14 comments 31 views last activity
  • I've seen alot of comments and post on Iridescent Heads for Huntress. I'm a killer main and I still see it as something imbalanced, but I've had alot of survivors DC on me and seen others with the same problem just because of Iri Heads. I have a proposal to change Iri Heads, but want everyone's take on the matter.
    8 comments 111 views last activity
  • Stephen King as a survivor. With all the speculation on the "evidence" for the next chapter, I wish to tread a new path. Many believe that the follows on Twitter point at a very well known killer, but I speculate that Stephen King himself shall be a survivor! Possibly researching into the paranormal aspects of the Entity, he is taken from a place where the Entity has already taken someone. (A
    7 comments 71 views last activity
  • Hex perks can easily be taken away the moment a survivor stumbles across the appropriate totem. How would you feel about these changes?
    3 comments 61 views last activity
  • So I realized something after a match I had with a SWF. As a killer, survivors disconnecting really hurts your points. The only points you get is a quitter in Brutality, but that doesn't help much because one DC means you can no longer get Deviousness, Hunter or Sacrifice points from them. If you used a bloodpoint offering, if it's not Brutality, you're not getting anything from a DC.The SWF I pl
    3 comments 31 views last activity
  • I feel it wrong to ask Devs about upcoming chapters. They want us to be surprised and not have the hype die off too early. Understandable. However, some are impatient and want a small "fix" from time to time. The question I have for any Dev is: Are there any features being added to any future chapter that you can disclose? Features such as the Undetectable and Oblivious status that were added i
    0 comments 21 views last activity
  • The Entity has heard our cries for Totems lasting only ten seconds and has decided to intervene. Curses are placed on Hex Totems that make it impossible to cleanse unless they lift the curse. Totems require a survivor to find the appropriate Seal and destroy it. Seals can spawn in a random location within the map. By attempting to Cleanse a Hex Totem, survivors reveal the aura of the seal. Seals
    3 comments 41 views last activity
  • I don't play much survivor, but from what I have played and what I read on here, generators suck. It's more fun to be chased than hold down a button for over a minute per gen. So what I'm going to suggest may upset you, but I believe creating a new "minigame" could help, at least a little bit. Doing generators would progress as normal, but the normal skill checks won't be the only thing to co
    3 comments 71 views last activity
  • In light of the Dying Light rework on the PTB, I came up with an idea or two for Monstrous Shrine. 1. Survivors can no longer attempt to unhook themselves from a basement hook. Healing speeds within the basement are reduced by 50%/60%/75% 2. When you are over 32m away, when a survivor is unhooked in the basement, the basement entrance is blocked by the entity for 5s. This effect has a coo
    4 comments 41 views last activity
  • Do Rusty Shackles and Scarred Hand work together? People have told me that the Scarred Hand makes the traps have collision without them being activated. Not sure if that's actually true, but if it is, then does Rusty Shackles work with it?
    4 comments 51 views last activity
  • Bio Mary Anne Webber was an incredible swimmer. In her life she was the star of the swim team competed in various competitions, even claiming a spot to participate in the Olympics, but after her mom passed with nobody to pay for the funeral, she had to take a step back from her dream to cover the cost. After that she didn't seem to ever catch a break. The debt began piling up, bills kept comi
    Mod
    23 comments 141 views last activity
  • Seriously, the one thing we haven't had in DbD that seems to be a simple concept is working doors. This is supposed to be a horror game with chase breakers, so why not add doors. Take out some vaults or pallets to accommodate for them and we can finally live out the dream of breaking down doors in a fictional scenario.
    10 comments 202 views last activity
  • 3 killers vs 10 survivors. Unique maps to have more room to accommodate so many players. Survivors work to open or close pathways and gateways. The longer the trial continues, the more impatient the entity grows and it begins revealing the killers and survivors positions to each other. Survivors can be moried upon being downed and have 2 respawns. Survivors can sabotage pipes to provide extra cov
    1 comments 21 views last activity
  • Instead of having just one Ultra Rare (Irridecent Head) Why not make a second that ties to her lullaby. UR Addon - After downing a survivor with a hatchet, the Lullaby radius is reduced by 100% for 20s. I was just thinking that the devs used to talk about giving all the Killers an equal amount of addons and this could be her second UR. Not 100% viable in alot of situations, but not all ad
    2 comments 121 views last activity
  • Survivor Perks Anytime you finish a generator, auras of all survivors are shown to you for 5s/10s/15s. For each safe unhook, gain a token for a max of 3/4/5. For each token gain 1% in action speed. You have a 100% chance to escape the hook, but your action speed is reduced by 25%/20%/15% for the remainder of the trial. When hit by the killer's main attack while healthy, your speed boost s
    0 comments 42 views last activity
  • There are people who believe in a higher power and there are those who have heard rumors of a being that takes those at the height of misfortune and painful tragedy. Three teenagers, wanting to witness the arrival of the Entity organize sacrifices to summon it. They prepare their kidnapped victims in an abandoned warehouse and begin torturing them. In the midst of their ritualistic sadism, the da
    0 comments 22 views last activity
  • I just wanted to point out that with the leak about the next killer, we are one killer away from having the entire Slashstreet Boys cast in DbD. If you don't know who the Slashstreet Boys are, I recommend you find them on YouTube singing their hit single "I'll Kill You That Way" Can we just run a petition now to get Jason Voorhees in Dead by Daylight?
    2 comments 72 views last activity
  • Normally I'd make a backstory, but I'm being lazy today. Jessie Leebrom Appearance - Female in 20s, medium length black hair in a ponytail. White sweater and black pants. Perks The Greater Good - You are determined to help others no matter the cost. Once per trial, when hit with an attack that would put you in the dying state while healing another survivor that is in the dying state,
    2 comments 32 views last activity
  • I play on PlayStation so I can't play the PTB, but I'd like to know about the fountains. Can you not cleanse the fountains to ensure survivors can't cleanse themselves? If so, that's toxic and I kinda like it.
    2 comments 92 views last activity
  • Out of Time - If a survivor has experienced two hook states, you can kill that survivor. Grants a speed boost of 2% per survivor killed for a max of 2/4/6%. I added this to my Killer concept you can read here https://forum.deadbydaylight.com/en/discussion/40233/the-corrupted-killer#latest Let me know if you think this perk would be a good addition to the game.
    2 comments 91 views last activity
  • Introduction The Corrupted is a man who was once a distinguished fighter in the Blood Pits of Detroit, but after brutally murdering his family and several others who lived in their apartment complex, he found his way into the deepest parts of the Fog. His body now shows signs of vile mutations along his arms and torso. His right arm has become enlarged with black spikes protruding from his f
    1 comments 42 views last activity
  • I am a Killer main and I personally don't even use Noed unless I have a daily with Freddy (God forbid). But I've seen alot of hate toward it for a while so I'd like to throw some of my suggestions in the ring for the feedback. Option 1 Hex: No One Escapes Death When the exit gates are powered, a dull totem is lit as a hex totem and gains the following effects. Grants a haste effect of 2/3/
    8 comments 261 views last activity
  • 20 comments 231 views last activity
  • A medieval knight taken by the entity in the midst of a bloody battle. Appearance Covered in armor from head to toe with a cracked and dented chest plate, The Knight shows how many battles he has been with his worn attire. His helmet broken on the side reveals his scared face and darkening skin from the entity's influence. Stats Height - Tall Terror Radius - 24m Speed - 4.4m
    0 comments 621 views last activity
  • Chapter 1 Recollection I have recently awakened from underneath a tree with cows hanging from the branches. Shocked by the sudden sight of animal corpses and the smell of decomposing flesh, I quickly realized I have no recollection of where I am, nor how I got here. I surveyed the area around me and realized I’m on a farm. There is a cornfield and a barn on this property with trees surroun
    0 comments 21 views last activity
  • I'm procrastinating from finishing my book, so I came up with a several part series for Dead by Daylight lore. It involves a man who was taken into the realm of the Entity, but doesn't remember anything. He reads his journal entries to find out about past events and ends up traversing different places while not in a trial. Is it okay for me to post fanfic like this?
    2 comments 41 views last activity
  • A gun in DbD, I know, but I got the idea from the developers during a live stream when they said that in chapter 11, the killer would be the oldest killer in Dead by Daylight. Power Musket Shot - Using the power button will cause you to aim your musket after a stance and transition that lasts 2 seconds. While aiming, you move at a much slower rate. Pressing the attack button while aiming
    0 comments 72 views last activity
  • I thought about the name, but never came up with a good one. Suggestions are The Shroud or The Veil Power Black Veil - When active, while survivors are in your terror radius, Survivors perceive the edge of your terror radius as a black wall. When a survivor exits the wall, the veil clings to them, giving you a notification and reveals their aura for 3 seconds. You perceive the veil while
    0 comments 61 views last activity
  • Killer offering The hatch will not spawn for the duration of the trial, but one less generator is needed to power the exit gates. Survivor offering One less generator is needed to spawn the hatch, but survivors get 75% less blood points for hatch escapes (Doesn't stack) Both of these offerings can't be used in the same trial. I didn't say spawn the hatch at the start of the trial because
    1 comments 191 views last activity
  • Hex: Mark of Darkness After the exit gates are powered, two dull totems are changed to hex totems at random and gain the following effect: The entity imbues you with power to ensure you take away all remaining hope. Survivors you hit are blocked by the entity from leaving through the exit gates./ Hit survivors are effected by the broken status effect./ Gain a 5% haste effect for 3 seconds after
    1 comments 31 views last activity
  • Appearance The Boogeyman is tall and thin with scrawny arms and legs. He wears a torn, black suit with ripped sleeves that vary in length on each side. He wears a plastic child's mask of a cartoony face and has long claws instead of normal hands. The parts of his skin that are visible (His arms, neck, parts of his body where the suit is torn, etc) show heavy scaring and scratch marks. Abiliti
    3 comments 31 views last activity
  • Basically it helps hide your real totems, but I can't think of differences between tier 1 2 and 3.
    0 comments 11 views last activity
  • I've thought about what the devs spoke of a while back about granting mori's without offerings or perks, but this was originally thought of as a perk idea so that's how I'll describe it although it can be reworked into a game mode. The Hand of Death No hooks will spawn. When a survivor is healed from the dying state without escaping from your grasp, gain a token. when you have 9/7/5 tokens
    0 comments 21 views last activity
  • This is a Killer concept I fleshed out a bit. I worked pretty hard on this so give it a shot. Includes a full bio, abilities and perks. Bio All children are told to stay away from spiders, but as a child, Aria Struss had an experience that she would never forget. One day she was told to retrieve a box of mementos from the basement by her mother. Normally she wouldn't go into a dark and so
    4 comments 1,511 views last activity