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Sziosis

Sziosis

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Sziosis
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  • Piggy mostly because she's one of the most efficient killers to pull people off gens, mind game and I love the Saw series.

    Freddy is a second because of his teleport. And Trapper is third because random traps make people angry.

  • @TheUnendingNightmare said:

    They could keep both actually.

    They make pallet spawns outside and rework the door pallets to display a door. Could work the exact same way too.

    I didn't think of an indoor/outdoor mechanic [Doors for buildings and pallets outside]. I was thinking that doors can open and close easily, but can be locked to break chases. The survivors have to take a second to lock the door, but killers can't go through them again until they break it down. But I definitely like your idea.

  • I love the perks and the laughter terror radius. The power could be better because you need to down a survivor, hook them and get another hit in before you can benefit from it.

  • First off, As a Pig main, I appreciate the cosmetics she's getting that we leaked *wink wink* But the thing I really want to know is, will we ever get any new game modes or separate ranked matches with casual? And can you make rewards for those who play a lot of DbD with either Devotion or through ranked matches? Sorry for the double question.

  • I had the perk ideas down, but I was coming up with names for them on the spot. Naming things isn't my strong suit :P

  • Swf groups could use this perk as an advantage. activate it on someone, that person becomes a proxy. another can heal the one taking the damage and the fourth can follow the killer and the first survivor to activate the perk again to continue the cycle. purple instaheals with this perk would be a broken troll meta.

  • @ClogWench said:

    If they're all corrupted at once they'll all return to being clean

    Thanks for the info n_n

  • Monstrous Shrine changes to 0% escape chance and entity progresses 5/10/15% faster. If I could ADD something, I'd allow all those who exit the basement that have NOT been hooked have their auras revealed for 10 seconds.

  • Even with the bugs, problems and toxicity. I still love DbD <3

  • All Hex perks can be destroyed. They all have great effects but the fact they can be destroyed gives the SURVIVORS the advantage against them. Noed can be taken out before it's even active if you put the time in, and if you are complaining that it takes too long to confirm there won't be a Noed, then it sounds like you just want a bigger advantage over a killers already destructable perk.

  • I deal with whatever. it may be frustrating, but I toss it up to randomness if Ruin will even be effective. I have only ever rage quit when someone used the Pale Rose exploit to trap me a while back. that's fixed now though (I think)

  • Master said:

    @Sziosis said:
    If I made it back to rank 1 with just Legion, they may be a bit better than you think. Just play better n_n

    Because ranks means somethign nowadays? :lol:

    It means you can still beat try hards with the Legion :P
  • I use Thanataphobia, Hex: Ruin, Monitor & Abuse, and a random perk for fun. Thanataphobia is a must or people just never heal. Sometimes they still don't heal and power through. Hex: The Third Seal is pretty nice on Legion if you can hit everyone pretty quickly (And keep the totem up).

  • I play Legion alot on Ps4 at Rank 1. Corn absolutely sucks. I recommend ending frenzy when chasing someone in corn if they are already injured. As for getting juked, in normal chases, that's just something you have to read. You might want to up your sensitivity if you can't turn fast enough to hit people. if it's vaults, always expect someone to try to vault back when you do and stand still. sometimes you lose a bit of distance as you turn to check, but it's worth not letting them through if they are. There's not much else I can tell you to help except that Cold Dirt and Joey's Mixtape are the best add-ons together. Inflict wound, catch up and end frenzy without attacking a second time. You have a small gap to catch up after that and normal attack. Good luck dude. Legion is a challenge, but a fun one.

  • If I made it back to rank 1 with just Legion, they may be a bit better than you think. Just play better n_n

  • Making Kindred baseline and letting survivors know when anyone is in a chase brings solo players up a notch and gives swf a less of an advantage over solo. Then you give killers a slight buff to combat the survivor buff and you got swf balanced. Giving BBQ as a killer baseline would definitely make them stronger
  • I was just making up perks :c no need to be angry
  • I'm gonna be honest. I'm gonna do this at least once now.
  • Increasing the duration of Frenzy would be nice. As of now, if you hit a survivor, over half the time, you won't have enough time to get another unless they were on the same gen. Experienced survivors now split up when facing Legion to keep that from happening. So that and extended mending would make everything worth alot more though Legion is pretty fun as is.
  • Even a hot mess is fun to play. That's why you have seen enough to make this thread n_n just enjoy the chaos until there is a patch, then enjoy the next set of problems. It's Dead by Daylight, dude. Glitches are part of the fun.
  • I'm rank 1 and I play her all the freaking time. She is my second favorite killer. right behind the Pig

  • Will there be any new offerings anytime soon? Also a killer offering to prevent the hatch spawn at the cost of a generator would be a nice addition.

  • ._. this discussion is a bit far gone. Spirit is fine as she is, but I wish she could see blood while phasing. I've used her in most of my recent rank 1 matched and won every match with a strangler every few games that gets the hatch. she's in a good place right now.

  • I like the developers Idea. with one survivor remaining, the killer can see the aura of the survivor so that a huge chase begins and after 60 seconds, the exits open.

  • Swf is rough to play against, but certain perks and tactics can screw up their plans. Franklin's Demise can be devastating if they are using good items and add-ons, but coordination is key. breaking off a chase is sometimes the best idea to pressure someone else. Try using perks that waste alot of the survivor's time. Ruin, Sloppy Butcher even using bait totems can help waste a bit of time. I don't struggle alot against Swf, but when I do, it's usually my own fault.

  • Do as you please. keep count of the DCs though. let us know how many you get n_n

  • Enough to prestige The Spirit twice

  • She's amazing when chasing an injured survivor. Their moans give them away when your in phase and you can mind game the crap out of pallets. I say she's balanced. I've only truly lost one game since I've started using her. If you are only going for sneak attacks or gen pulls, try the Pig with Combat Straps. Still want blood as a baseline

  • @OrionQc24 said:
    Liked my locker teleportation idea I see. ;3 Great killer idea btw.

    I never read your idea until a little while ago. It took me 3 hours to write this so I never had a chance to see it.It's freakin wierd.

  • Honestly. I was up all night thinking about a Boogeyman concept. I never seen this until after I posted mine. that's freaky.

  • @OrionQc24 said:
    meyers58 said:

    Some ideas I been hearing in game and from my friends is that a boogeyman killer would be a great addition to the killer list. Perk ideas for this killer can be  seeing anyone in closets within a certain amount of meters since it technically hides til it's ready to attack or even allowing the character to hide in closets to scare it's pray and allowing the terror radius to lower itself to 0 til it can fully move out of the closet. Would anyone else like this killer idea?

    Take it further...what if he was able to "teleport" throught the lockers ? This could be a kinda cool way to move around the map, no ? Like, when entering a locker he can teleport to any other lockers nearby by simply looking in that direction. This would make for some insane chase and jump scare!

    Phenomenal Idea! Couldn't have put it better myself. But I could have sworn I seen idea this somewhere before...

  • @alivebydeadight said:

    @alivebydeadight said:
    Survivor name: Harmon Schrodinger

    A hunter

    Perks:

    Track
    When outside of the killers terror radius you can see there footsteps slightly/moderately/tremendously brighter, when inside of the terror radius, your blood is slightly/moderately/tremendously darker

    Lure into the trap
    when using a pallet and it stuns the killer, the killer is stunned 5%/10%/15% longer but, pallets break 20%/10%/5% quicker

    Risk Taker

    when healing within the killers terror radius, you heal louder by 15%/10%/5%, but heal quicker by 20%/30%/40% with a increased consumption rate of 30/25/20 percent

    Tell me if i need to change,balance, or if a perk needs a different effect

    I am going to rework the track perk because most killers dont go for your blood but your scratch marks

    Blood is what every killer wants to see. scratch marks are still a bit broken

  • Ps4
    All Maps
    Killer
    The Pig, Trapper
    Bloodlust, lunge, normal chase, completed gen, occasionally on survivor hit, and random moments in all aspects of the game.
    Bloodlust seems to be the biggest issue for me. Every time I get bloodlust 1, My frames drop for a second regardless of who or where i am playing. lunges seem to be the second biggest problem as normal attacks don't cause me any problem unless I hit someone and that only cause frame drops about 25% of the time.
    
  • I think Devilish touch would have a positive and negative effect depending on who you use it with and with what perks. The pig could trap someone and hit them when they are seen again to ensure they waste time healing to cause the trap's timer to go down more without them searching boxes. that with sloppy butcher can be lethal. it basically wastes the survivor's time, but if used incorrectly can waste the killer's time, too. I'm looking for fun gameplay. not always to win.

    You Can't Hide Forever can preemptively block lockers when using chainsaws and Meyer's tombstone as well as cause a bit of a panic for the survivors that choose to hide and realize they can't.

    Step Into My Parlor can help killers with smaller terror radius' to pull people off gens and make people think twice before they tap a regressing gen near a killer.

    Arachnophobia is just cool to me in every sense, that's why I added it.

  • I like the sound of it as a killer, but exposed is a bit much. I would say it deafens them to all sounds including your terror radious for 15/20/25 seconds

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