Progressive game difficulty
Changing the trial objectives depending on survivors / killer skill could improve the game experience for both sides better than using a ranking system.
The Entity could add more objectives or features or (de)buffs depending on how many gens are fixed and how fast are they made and the survivors current number / health / hook state.
I have no idea how this could be implemented but I think it would avoid that the game gets too easy on pro players or too hard on less skillful players.
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